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env.tres
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env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
sky_top_color = Color( 1, 0.822667, 0.81, 1 )
sky_horizon_color = Color( 1, 0.552941, 0.521569, 1 )
ground_bottom_color = Color( 0.815686, 0.878431, 0.94902, 1 )
ground_horizon_color = Color( 0.45098, 0.756863, 1, 1 )
[resource]
background_mode = 1
background_sky = SubResource( 1 )
background_color = Color( 0.0235294, 0, 0.133333, 1 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.5
tonemap_exposure = 0.6
dof_blur_far_enabled = true
dof_blur_far_distance = 995.0
dof_blur_far_transition = 20.0
dof_blur_far_quality = 2
dof_blur_near_distance = 45.0
dof_blur_near_transition = 20.0
dof_blur_near_quality = 2
glow_enabled = true
glow_strength = 0.6
glow_bloom = 0.5
glow_blend_mode = 1
glow_bicubic_upscale = true
adjustment_enabled = true
adjustment_brightness = 1.2