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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="hyper_snake"
run/main_scene="res://scenes/root.tscn"
boot_splash/image="res://hypersnake_banner.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=1600
window/size/height=900
[editor_plugins]
enabled=PoolStringArray( )
[gdnative]
singletons=[ ]
[input]
camera_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
camera_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
restart_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
start_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/filters/anisotropic_filter_level=1
quality/shadow_atlas/size=256
quality/shadow_atlas/size.mobile=256
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading.mobile=false
quality/shading/force_lambert_over_burley.mobile=false
quality/shading/force_blinn_over_ggx.mobile=false
quality/filters/use_nearest_mipmap_filter=true
quality/filters/msaa=3