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In a specific battle in this game, there is an Anti-Paladin Lord enemy with an attack named Blizzard Breath. It appears that every time he uses this attack, the game instantly segfaults.
To reproduce, walk towards the left to enter the problematic battle and fight until the Anti-Paladin Lord uses Blizzard Breath.
Backtrace:
#0 0x00000000004e08ab in Game_Actor::GetAttributeModifier (this=0x2eb2130,
attribute_id=6) at src/game_actor.cpp:469
#1 0x000000000056528f in Game_BattleAlgorithm::AlgorithmBase::GetAttributeMultiplier (this=0x313ad20,
attributes_set=std::vector of length 6, capacity 64 = {...})
at src/game_battlealgorithm.cpp:308 #2 0x0000000000566e02 in Game_BattleAlgorithm::Skill::Execute (this=0x313ad20)
at src/game_battlealgorithm.cpp:680
#3 0x000000000054001f in Scene_Battle_Rpg2k3::ProcessBattleAction (
this=0x2f93390, action=0x313ad20) at src/scene_battle_rpg2k3.cpp:570
#4 0x000000000053f7e5 in Scene_Battle_Rpg2k3::ProcessActions (this=0x2f93390)
at src/scene_battle_rpg2k3.cpp:435
#5 0x0000000000522e0f in Scene_Battle::Update (this=0x2f93390)
at src/scene_battle.cpp:168
#6 0x000000000053db9b in Scene_Battle_Rpg2k3::Update (this=0x2f93390)
at src/scene_battle_rpg2k3.cpp:85
#7 0x0000000000417768 in Player::Update (update_scene=true)
at src/player.cpp:275
#8 0x000000000042ee90 in Scene::MainFunction (this=0x2f93390)
at src/scene.cpp:98
#9 0x000000000041744b in Player::MainLoop () at src/player.cpp:201 #10 0x00000000004173ab in Player::Run () at src/player.cpp:196 #11 0x000000000040c1a5 in main (argc=2, argv=0x7fffffffe868) at src/main.cpp:32
The text was updated successfully, but these errors were encountered:
@Siltala: please use backticks (``) next time to embed text as is (i.e. this backtrace).
This way GitHub does not reference the old issues when using #1, #2, etc. Thanks!
In a specific battle in this game, there is an Anti-Paladin Lord enemy with an attack named Blizzard Breath. It appears that every time he uses this attack, the game instantly segfaults.
To reproduce, walk towards the left to enter the problematic battle and fight until the Anti-Paladin Lord uses Blizzard Breath.
Backtrace:
#0 0x00000000004e08ab in Game_Actor::GetAttributeModifier (this=0x2eb2130,
#1
0x000000000056528f in Game_BattleAlgorithm::AlgorithmBase::GetAttributeMultiplier (this=0x313ad20,attributes_set=std::vector of length 6, capacity 64 = {...})
at src/game_battlealgorithm.cpp:308
#2 0x0000000000566e02 in Game_BattleAlgorithm::Skill::Execute (this=0x313ad20)
#3 0x000000000054001f in Scene_Battle_Rpg2k3::ProcessBattleAction (
#4 0x000000000053f7e5 in Scene_Battle_Rpg2k3::ProcessActions (this=0x2f93390)
#5 0x0000000000522e0f in Scene_Battle::Update (this=0x2f93390)
#6 0x000000000053db9b in Scene_Battle_Rpg2k3::Update (this=0x2f93390)
#7 0x0000000000417768 in Player::Update (update_scene=true)
#8 0x000000000042ee90 in Scene::MainFunction (this=0x2f93390)
#9 0x000000000041744b in Player::MainLoop () at src/player.cpp:201
#10 0x00000000004173ab in Player::Run () at src/player.cpp:196
#11 0x000000000040c1a5 in main (argc=2, argv=0x7fffffffe868) at src/main.cpp:32
The text was updated successfully, but these errors were encountered: