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--> I worked on testing some sprite animation using OOP and some of the techniques used in the Mario example:
Screen.Recording.2023-05-24.at.8.17.57.AM.mov
--> currently the animation looks jerky and inconsistent, but I think it may be because of the sprite animation sheet I used, which does not have a lot of in-betweens for each pose
--> PLAN: I'm working on creating a spreadsheet for our project, which will hopefully have a smoother animation. There are three different kinds of sprites: the car, the car with fire behind it (for when the player gets a question correct), and the car with smoke behind it (for when the player gets a question incorrect)
The text was updated successfully, but these errors were encountered:
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--> I worked on testing some sprite animation using OOP and some of the techniques used in the Mario example:
Screen.Recording.2023-05-24.at.8.17.57.AM.mov
--> currently the animation looks jerky and inconsistent, but I think it may be because of the sprite animation sheet I used, which does not have a lot of in-betweens for each pose
--> PLAN: I'm working on creating a spreadsheet for our project, which will hopefully have a smoother animation. There are three different kinds of sprites: the car, the car with fire behind it (for when the player gets a question correct), and the car with smoke behind it (for when the player gets a question incorrect)
The text was updated successfully, but these errors were encountered: