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Topic: Optimisation research #52
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How to improve game perfromance | Unity 2019CPUUpdate game state GPUManage graphics computation Both GPU & CPUOut of UnityProfiler |
Remind me of tips I used
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Reminder: ms milliseconds60 fps = 60 frame/seconds |
Can we use Post-Processing in VR ?Pro
Against
The question you need to ask yourself...You don't need good tools to draw good art. You need good artists that can use the constraint of the tools and the environment he owns. So is Post-processing is essential to your game ?
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Previous Unity workshop on the subject LinkAAA for VRGear VR PerformanceWhen I was working with Gear VR, I had a project to check the boundary of it.
Max triangle 65.000In unity object can only make 65.000 triangles max object.
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Unity Conference on Optimisation2016For MobileContent (Advance/Prog)
2017for Beginner
High Performance C# Script with Job System (Advance / Prog)Glossary
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Tmp List: to watch when I have time |
Decimation |
Vertex Color
You can use Vertex Colored asset to optimized some part of your game Occlusion CullingLOD: Level of detail |
Mesh Baking & AtlasMesh BakingUsing Mesh BakerDo it by script yourselfAtlasSprite example:
| In Blender
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Blogs foundOld but gold
Code |
GPU InstancingOne Mesh Pool (My old alternative , time consuming)
Pro:
Against:
Pro:
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Only video on the QuestUnity 2018 Conf
Must watch video 😁
Did not watch yet |
Top 10 Modeling tip for VR |
Baking Light(Missing post about it, don't like light ;) ) |
Ok plan to make a recap on the performance you need to keep in mind for your game for artist mainly and a bit for developer.
So... Here is a post about what i found on the web on the subject.
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