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Oh hey, a very rare instance where a console issue can be public!
One of the sketchier things we have to do for setting up a console port is manually editing our template rd.xml and occasionally editing the ilc.exe parameters for our custom .targets file - we should change it so games don't have to screw around with the NativeAOT branches so much:
rd.xml should use RdXmlFile msbuild group instead of a custom path
Console.targets should pull native imports from DirectPInvoke group
For localized resources Console.targets should check IlcSatelliteAssembly group
Console.targets should include IlcArgs group for custom arguments
Document making a new .sln from the console samples (maybe a generator...? I dunno)
Do the above for...
Switch
Xbox
PlayStation
The text was updated successfully, but these errors were encountered:
Oh hey, a very rare instance where a console issue can be public!
One of the sketchier things we have to do for setting up a console port is manually editing our template rd.xml and occasionally editing the ilc.exe parameters for our custom .targets file - we should change it so games don't have to screw around with the NativeAOT branches so much:
RdXmlFile
msbuild group instead of a custom pathDirectPInvoke
groupIlcSatelliteAssembly
groupIlcArgs
group for custom argumentsDo the above for...
The text was updated successfully, but these errors were encountered: