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SDLGPU: Utilize the new swapchain wait functionality #225

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thatcosmonaut opened this issue Dec 11, 2024 · 1 comment · Fixed by #227
Closed

SDLGPU: Utilize the new swapchain wait functionality #225

thatcosmonaut opened this issue Dec 11, 2024 · 1 comment · Fixed by #227
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@thatcosmonaut
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This should let us get rid of the janky fence tracking in SwapBuffers.

@flibitijibibo
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Gave this a try: Removing fenceGroups and MAX_FRAMES_IN_FLIGHT then replacing Acquire with WaitAndAcquire was easy but resulted in validation errors regarding presentation - I'm sure we're still supposed to do some synchronization but I'm not sure what the new function does and what we still need to do on our end.

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