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development.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Feuerkraft - Development - Page: development</title>
<link rel="stylesheet" type="text/css" href="default.css">
<link rel="icon" href="images/favicon.png" type="image/png">
</head>
<body style="margin:0px;" bgcolor="#a4a68e">
<table summary="" cellpadding="0" cellspacing="0" border="0" width="100%">
<colgroup width="180"></colgroup>
<tr>
<td valign="top" align="center"><a href="http://feuerkraft.berlios.de/"><img src="images/logo_feuerkraft.png" alt="Feuerkraft" border="0"></a>
<div>
<a class="menuitem" href="news.html">News</a>
</div>
<div>
<a class="menuitem" href="welcome.html">Welcome</a>
</div>
<div>
<a class="menuitem" href="artworks.html">Artworks</a>
</div>
<div>
<a class="menuitem" href="screenshots.html">Screenshots</a>
</div>
<div>
<a class="menuitem" href="development.html">Development</a>
</div>
<div>
<a class="menuitem" href="download.html">Download</a>
</div>
<div>
<a class="menuitem" href="contact.html">Contact</a>
</div>
<br>
</td><td valign="top" style="padding:20px;">
<h1>Development</h1>
<div class="mainbody">
<h2 id="Milestone 2 - Chaos rules">Milestone 2 - Chaos rules</h2>
<h3>What its about?</h3>
<p>
Milestone 2 of Feuerkraft should present a fully playable
game, it might be short and the missions might be simple, but
beside that it should be fully playable and provide a
challange for the player. Milestone 2 should also give an
introduction to the overall story that will be part of
Feuerkraft. The characters that one will meet in M2 might or
might not be the same as in M3, this has not yet been decided.
</p>
<h3>Planed Features</h3>
<ul>
<li>defining of new vehicle/building types/parameters via
scripts</li>
<li>communication/command with/over other troops</li>
<li>mission recording and replay</li>
<li>savegame support in the mission (might be limited)</li>
<li>many different kinds of vehicles with different abilities</li>
<li>an interesting storyline (well... and maybe not, I am not a writer, but I'll try my best)</li>
<li>joystick and gamepad support (currently in bad shape)</li>
</ul>
<h3>Finished Features</h3>
<ul>
<li>level file format is mostly done, serialisation is still
and issue</li>
<li>scripting support via Guile with help of Swig is working
and so far easily extensible if needed</li>
<li>you can walk around without a vehicle and change the
vehicle if you like</li>
<li>OpenGL support is working (via ClanLib0.7)</li>
<li>map engine is basically working</li>
<li>some more vehicle types needs to be added</li>
<li>some kind of ai, pathfind, etc. for computer controlled vehicle is missing</li>
</ul>
<h2 id="Milestone 1 - Drive Demo">Milestone 1 - Drive Demo</h2>
<p>
Milestone 1, also known as Drive Demo provides a simple drive
around on the map, no missions or anything, just simple driving.
It provides an intro the the lock and feel of Feuerkraft and
presents a few special effects. It isn't meant as a game, but
simply as a techdemo. No scripting support is available and no
multiplayer.
</p>
</div>
<div style="font-size: smaller; text-align: right; background-color: gray; padding: 5px; border-style: solid; border-color: black; border-width: thin; margin-top: 8px;">
<table width="100%" cellspacing="0" cellpadding="0">
<tr>
<td align="left">
Last Change: 2015-03-28</td><td align="right">
Copyright © 2001-2003 <a href="http://pingus.seul.org/~grumbel/">Ingo Ruhnke</a>, <<a href="mailto:grumbel@gmx.de">grumbel@gmx.de</a>>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</body>
</html>