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There are many ways to go about this but given the generalized nature of our simulator, it would be kind of interesting to try and implement a hybrid synchronization routine, that can manage different levels of contention between agents.
For this i think it would be cool to try implementing Time Warp with an extra modification for global state updates. mentioned in discord how this'll be done
The text was updated successfully, but these errors were encountered:
There are many ways to go about this but given the generalized nature of our simulator, it would be kind of interesting to try and implement a hybrid synchronization routine, that can manage different levels of contention between agents.
For this i think it would be cool to try implementing Time Warp with an extra modification for global state updates. mentioned in discord how this'll be done
The text was updated successfully, but these errors were encountered: