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main.cs
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//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function ScrollerToy::create( %this )
{
// Reset the toy.
ScrollerToy.reset();
}
//-----------------------------------------------------------------------------
function ScrollerToy::destroy( %this )
{
}
//-----------------------------------------------------------------------------
function ScrollerToy::reset( %this )
{
// Clear the scene.
SandboxScene.clear();
// Create some scrollers.
%this.createBackground();
%this.createFarScroller();
%this.createNearScroller();
}
//-----------------------------------------------------------------------------
function ScrollerToy::createBackground( %this )
{
// Create the sprite.
%object = new Sprite();
// Always try to configure a scene-object prior to adding it to a scene for best performance.
// Set the position.
%object.Position = "0 0";
// Set the size.
%object.Size = "100 75";
// Set to the furthest background layer.
%object.SceneLayer = 31;
// Set an image.
%object.Image = "ToyAssets:jungleSky";
// Add the sprite to the scene.
SandboxScene.add( %object );
}
//-----------------------------------------------------------------------------
function ScrollerToy::createFarScroller( %this )
{
// Create the scroller.
%object = new Scroller();
// Note this scroller for the touch controls.
ScrollerToy.FarScroller = %object;
// Always try to configure a scene-object prior to adding it to a scene for best performance.
// Set the position.
%object.Position = "0 -10";
// Set the size.
%object.Size = "100 75";
// Set to the furthest background layer.
%object.SceneLayer = 31;
// Set the scroller to use a static image.
%object.Image = "ToyAssets:TreeBackground2";
// We don't really need to do this as the frame is set to zero by default.
%object.Frame = 0;
// Set the scroller moving in the X axis.
%object.ScrollX = 25;
// Set the scroller to only show half of the static image in the X axis.
%object.RepeatX = 0.5;
// Add the sprite to the scene.
SandboxScene.add( %object );
}
//-----------------------------------------------------------------------------
function ScrollerToy::createNearScroller( %this )
{
// Create the scroller.
%object = new Scroller();
// Note this scroller for the touch controls.
ScrollerToy.NearScroller = %object;
// Always try to configure a scene-object prior to adding it to a scene for best performance.
// Set the position.
%object.Position = "0 -10";
// Set the size.
%object.Size = "100 75";
// Set to the furthest background layer.
%object.SceneLayer = 31;
// Set the scroller to use a static image.
%object.Image = "ToyAssets:TreeBackground1";
// We don't really need to do this as the frame is set to zero by default.
%object.Frame = 0;
// Set the scroller moving in the X axis.
%object.ScrollX = 40;
// Set the scroller to only show half of the static image in the X axis.
%object.RepeatX = 0.5;
// Add the sprite to the scene.
SandboxScene.add( %object );
}
//-----------------------------------------------------------------------------
function ScrollerToy::onTouchDown(%this, %touchID, %worldPosition)
{
// Set the scrollers speed to be the distance from the farground scrollers origin.
// Also use the sign to control the direction of scrolling.
%scrollerSpeed = %worldPosition.x - ScrollerToy.FarScroller.Position.x;
// Set the scroller speeds.
ScrollerToy.FarScroller.ScrollX = %scrollerSpeed;
ScrollerToy.NearScroller.ScrollX = %scrollerSpeed * 1.5;
}