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main.py
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import turtle
s = turtle.getscreen()
s.screensize(canvwidth=800, canvheight=600)
t = turtle.Turtle()
s.bgcolor('black')
# Score
score_a = 0
score_b = 0
# PADDLE A
a = turtle.Turtle()
a.speed(0)
a.shape('square')
a.shapesize(stretch_wid=5, stretch_len=1)
a.color('white')
a.penup()
a.goto(-350, 0)
# PADDLE B
b = turtle.Turtle()
b.speed(0)
b.shape('square')
b.shapesize(stretch_wid=5, stretch_len=1)
b.color('white')
b.penup()
b.goto(350, 0)
# BALL
ball = turtle.Turtle()
ball.speed(0)
ball.shape('square')
ball.color('white')
ball.penup()
ball.goto(0, 0)
ball.dx = 4
ball.dy = -4
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align='center', font=('Courier', 24, 'normal'))
# Function
def a_up():
y = a.ycor()
y = y + 20
a.sety(y)
def a_down():
y = a.ycor()
y = y - 20
a.sety(y)
def b_up():
y = b.ycor()
y = y + 20
b.sety(y)
def b_down():
y = b.ycor()
y = y - 20
b.sety(y)
# Keyboard binding
s.listen()
s.onkeypress(a_up, "w")
s.onkeypress(a_down, "s")
s.onkeypress(b_up, "8")
s.onkeypress(b_down, "2")
while True:
s.update()
# MOVE THE BALL
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy = ball.dy * -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy = ball.dy * -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx = ball.dx * -1
score_a = score_a + 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align='center', font=('Courier', 24, 'normal'))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx = ball.dx * -1
score_b = score_b + 1
pen.write("Player A: {} Player B: {}".format(score_a, score_b), align='center', font=('Courier', 24, 'normal'))
pen.clear()
# Ball and Paddle collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < b.ycor() + 40 and ball.ycor() > b.ycor() - 40):
ball.setx(340)
ball.dx = ball.dx * -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < a.ycor() + 40 and ball.ycor() > a.ycor() - 40):
ball.setx(-340)
ball.dx = ball.dx * -1