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SbDaemons.cpp
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//==============================================================================
//
// SbDaemons.cpp
//
// Copyright (C) 2013-2022 Greg Utas
//
// This file is part of the Robust Services Core (RSC).
//
// RSC is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// RSC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along
// with RSC. If not, see <http://www.gnu.org/licenses/>.
//
#include "SbDaemons.h"
#include <ostream>
#include <set>
#include <string>
#include "DaemonRegistry.h"
#include "Debug.h"
#include "InvokerThread.h"
#include "SbTypes.h"
#include "Singleton.h"
#include "TimerThread.h"
using namespace NodeBase;
using std::ostream;
using std::string;
//------------------------------------------------------------------------------
namespace SessionBase
{
fixed_string InvokerDaemonName = "invoker";
//------------------------------------------------------------------------------
//
// Returns the name for the daemon in FACTION.
//
static string MakeName(Faction faction)
{
Debug::ft("SessionBase.MakeName");
// A Daemon requires a unique name, so append the faction's character
// to the basic name.
//
string name(InvokerDaemonName);
name.push_back('_');
name.push_back(FactionChar(faction));
return name;
}
//------------------------------------------------------------------------------
InvokerDaemon::InvokerDaemon(Faction faction, size_t size) :
Daemon(MakeName(faction).c_str(), 1),
faction_(faction)
{
Debug::ft("InvokerDaemon.ctor");
}
//------------------------------------------------------------------------------
InvokerDaemon::~InvokerDaemon()
{
Debug::ftnt("InvokerDaemon.dtor");
}
//------------------------------------------------------------------------------
Thread* InvokerDaemon::CreateThread()
{
Debug::ft("InvokerDaemon.CreateThread");
return new InvokerThread(faction_, this);
}
//------------------------------------------------------------------------------
void InvokerDaemon::Display(ostream& stream,
const string& prefix, const Flags& options) const
{
Daemon::Display(stream, prefix, options);
stream << prefix << "faction : " << faction_ << CRLF;
}
//------------------------------------------------------------------------------
AlarmStatus InvokerDaemon::GetAlarmLevel() const
{
Debug::ft("InvokerDaemon.GetAlarmLevel");
// Anything other than a critical alarm is rather hypothetical because
// there should have been enough traps to cause a restart if multiple
// invoker threads could not be recreated after being forced to exit.
//
auto percent = 100 * Threads().size() / TargetSize();
if(percent <= 25) return CriticalAlarm;
if(percent <= 50) return MajorAlarm;
return MinorAlarm;
}
//------------------------------------------------------------------------------
InvokerDaemon* InvokerDaemon::GetDaemon(Faction faction, size_t size)
{
Debug::ft("InvokerDaemon.GetDaemon");
auto reg = Singleton<DaemonRegistry>::Instance();
auto name = MakeName(faction);
auto daemon = static_cast<InvokerDaemon*>(reg->FindDaemon(name.c_str()));
if(daemon != nullptr) return daemon;
return new InvokerDaemon(faction, size);
}
//------------------------------------------------------------------------------
void InvokerDaemon::Patch(sel_t selector, void* arguments)
{
Daemon::Patch(selector, arguments);
}
//==============================================================================
fixed_string TimerDaemonName = "timer";
//------------------------------------------------------------------------------
TimerDaemon::TimerDaemon() : Daemon(TimerDaemonName, 1)
{
Debug::ft("TimerDaemon.ctor");
}
//------------------------------------------------------------------------------
TimerDaemon::~TimerDaemon()
{
Debug::ftnt("TimerDaemon.dtor");
}
//------------------------------------------------------------------------------
Thread* TimerDaemon::CreateThread()
{
Debug::ft("TimerDaemon.CreateThread");
return Singleton<TimerThread>::Instance();
}
//------------------------------------------------------------------------------
AlarmStatus TimerDaemon::GetAlarmLevel() const
{
Debug::ft("TimerDaemon.GetAlarmLevel");
return CriticalAlarm;
}
//------------------------------------------------------------------------------
void TimerDaemon::Patch(sel_t selector, void* arguments)
{
Daemon::Patch(selector, arguments);
}
}