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What do you think of the organisation with a roms.lua file containing the rom specific information?
What about rom specific code, for now I put it in the same file because there is only one function but it will be a mess quite soon if we do it like this I think. We should find a nice way to split each rom specific code in a file, and not mix rom information and rom specific code.
When should is_in_match be true? I read an address that differs from 0 only when the players have character control, meaning it becomes true after the «fight!» title, and it goes back to false in between rounds, is that ok?
How were the framedata json file built? Was that recorded with another script? Which features require this framedata?
Is there anything special to know about the character select snapshot or is it just a snapshot of the character select screen of a fresh game? Should both player have pressed start before the snapshot?
The text was updated successfully, but these errors were encountered:
Hello, following #43 ,
I’m opening this to talk about adding support for ssf2xjr1 rom to the tool, and ask questions I have.
As I explained for starters I am trying to make the input display work.
It works a bit with the attached patch draft.patch.txt
So, questions:
The text was updated successfully, but these errors were encountered: