From 918fa95f5044843d0399d3ae5642d4207197ca00 Mon Sep 17 00:00:00 2001 From: Victoria Guevara Date: Tue, 26 Apr 2016 13:47:41 +0300 Subject: [PATCH] Added files via upload --- ReadMe (Eng).txt | 24 ++++++++++++------------ ReadMe (Rus).txt | 8 ++++---- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/ReadMe (Eng).txt b/ReadMe (Eng).txt index abad2c3..0d19e2f 100644 --- a/ReadMe (Eng).txt +++ b/ReadMe (Eng).txt @@ -2,13 +2,13 @@ Title: [D]-Jongg Genre: Mahjongg-inspired puzzle Graphics: 3D (DirectX9) -Version: v0.7 - Beta/Proto -Dev. environment: PureBasic v4.40 +Version: v0.71 - Beta/Proto +Dev. environment: PureBasic 5.40 LTS Distribution: Freeware [OpenSource] *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-* -Rules: pretty similar to ones in mojoire of solitaire Mah-jonggs, yet with some adjustments for tridimensionality. The goal is to completely clean playing field by pairwise elimination of dices, exposed from at least one side by abscissa and applicate axises simultaneously. +Rules: similar to ones in most of solitaire Mah-jonggs, yet with some adjustments for tridimensionality. The goal is to completely clean playing field by pairwise elimination of dices, exposed from at least one side by abscissa and applicate axises simultaneously. Controls: @@ -27,31 +27,31 @@ Q: Why there are no sound in game ? A: It takes action in open space. Q: Why there are no musical accompaniment ? -A: For the simple reason that something more worthy than some 8-bit beeping looped in one minute will take more space in archive than rest of the game. At gived moment I find those things just too wasteful. +A: For one simple reason that something more worthy than 8-bit beeping looped in one minute will take more space in archive than actual game. So far I found such things rather wasteful. -Q: Why there is no vertical rotation for cube ? -A: As you probably can see, this feature was already somewhat implemented in source code, though temporary disabled due to confusing effect on player until better implementation. +Q: Why cube can't be rotated vertically ? +A: As you can see, this feature is already supported in source code, yet due to confusing effect on player it was temporarily disabled for indefinite period. -Q: I can't get those rules!!!11one +Q: I can't get the rules!!!11one A: Unable to help you, sorry. Q: What actually this game downloads after receiving user's agreement about updating DirectX ? -A: Latest DX9 redist from MS: http://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe +A: Repacked in Zip content from June 2010 End-User: https://www.microsoft.com/en-us/download/details.aspx?id=8109 . In case you wish to download and install by yourself - just do it. Q: How about distributing game with all necessary things bundled together ? -A: Thank MicroSoft - it's their EULA restricts me from adding required DLL directly to archive. +A: Thank Microsoft here - their EULA restrict me from including required DLLs directly to archive. Q: What means "WARNING: NO PS 2.0 SUPPORT FOUND" message ? -A: Apparently your video card just doesn't cut it for required version (2.0) of pixel shaders. That being said, if it's not really so - try contacting me for the further investigation. +A: Apparently your video card just doesn't provide support for required version (2.0) of pixel shaders. That being said, if it's not really a case - just contact me for some further investigation. Q: How distribution type of this project corresponding with the propertiary license of Xors3D ? -A: It's kind of same situation as with a similar license for PB's compiler: although resulting product are free to end users, any developer who wish to utilize attached sources forced to solve all questions with rights for using corresponding software by themselves. Well, in the case that you really have something worthy to offer - just contact me. +A: It's kind of same situation as with a similar license for PB's compiler: while resulting product are free for end users, any developers who wish to use porovided sources is supposed to solve all issues with copyrighted software by themselves. Q: How can I contact the author (you) ? A: Guevara-chan[@]Mail[dot]RU -Special thanks 2: +Special Thanks 2: XorsTeam - for tech. support and initial project hosting. Sleeping-Dragon - for original sprite of cuisor. SynergyDigital - for additional GUI font. diff --git a/ReadMe (Rus).txt b/ReadMe (Rus).txt index 65e9867..cb2e9d4 100644 --- a/ReadMe (Rus).txt +++ b/ReadMe (Rus).txt @@ -2,8 +2,8 @@ Название: [D]-Jongg Жанр: Mahjongg-inspired puzzle Тип графики: 3D (DirectX9) -Версия: v0.7 - Beta/Proto -Среда разработки: PureBasic v4.40 +Версия: v0.71 - Beta/Proto +Среда разработки: PureBasic 5.40 LTS Распространение: Freeware [OpenSource] *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-* @@ -36,7 +36,7 @@ Q: A: Ничем не могу помочь. Q: Что именно качает игра после получения с пользователя согласия на обновление DirectX ? -A: Последний дистрибутив DX9 от MS: http://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe +A: Перепакованное в Zip содержимое June 2010 End-User Runtimes: https://www.microsoft.com/en-us/download/details.aspx?id=8109 . В том случае, если вы желаете скачать инсталлятор и обновиться самостоятельно - просто сделайте это. Q: А почему нельзя сразу распространять игру со всем необходимым ? A: Все вопросы к MicroSoft - это их лицензионное соглашение запрещает просто класть в архив требуемые DLL. @@ -45,7 +45,7 @@ Q: A: Судя по всему ваша видеокарта не обеспечивает поддержки необходимой версии (2.0) пиксельных шейдеров. Если же это точно не так - просьба связаться со мной для дальнейшего выяснения обстоятельств (адрес будет приведен ниже). Q: Как способ распространения проекта согласуется с пропертиарной лицензией Xors3D ? -A: По сути дела так же, как и с аналогичной лицензией компилятора PB: хотя результатирующий продукт бесплатен для конечных пользователей, пожелавшему воспользоваться его исходными кодами разработчику придется решать все вопросы с получением прав на соответствующее ПО самостоятельно. В том крайнем случае, если вам действительно есть что предложить - обратитесь ко мне. +A: По сути дела так же, как и с аналогичной лицензией компилятора PB: хотя результатирующий продукт и бесплатен для конечных пользователей, пожелавшему воспользоваться его исходными кодами разработчику придется решать все вопросы с получением прав на соответствующее ПО самостоятельно. Q: Как мне связаться с автором ? A: ChronoSyndrome[@]Mail[dot]RU