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ddutil.h
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/*==========================================================================
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: ddutil.cpp
* Content: Routines for loading bitmap and palettes from resources
*
***************************************************************************/
#define DIRECTDRAW_VERSION 0x0500
using namespace std;
#pragma once
#include <ddraw.h>
#ifdef __cplusplus
extern "C" { /* Assume C declarations for C++ */
#endif /* __cplusplus */
extern void DDSetDebug(BOOL bDebug);
extern IDirectDrawPalette * DDLoadPalette(IDirectDraw *pdd, LPCSTR szBitmap);
extern IDirectDrawSurface * DDLoadBitmap(IDirectDraw *pdd, LPCSTR szBitmap, int dx, int dy);
extern HRESULT DDReLoadBitmap(IDirectDrawSurface *pdds, LPCSTR szBitmap);
extern HRESULT DDCopyBitmap(IDirectDrawSurface *pdds, HBITMAP hbm, int x, int y, int dx, int dy);
extern DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb);
extern HRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb);
extern HRESULT DDSetColorKey2(IDirectDrawSurface* pdds, COLORREF rgb1, COLORREF rgb2);
#ifdef __cplusplus
}
#endif /* __cplusplus */