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events_receive.go
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package godiscord
import (
"fmt"
"time"
)
type guildEvent interface {
guild() string
}
// Hello represents the message sent on connection to the websocket, defining the heartbeat interval.
type Hello struct {
HeartbeatInterval int `json:"heartbeat_interval"` // Interval (in milliseconds) an app should heartbeat with.
}
// Ready represents the ready event dispatched when a client has completed the initial handshake with the gateway.
type Ready struct {
APIVersion int `json:"v"` // API version.
User User `json:"user"` // Information about the user including email.
Guilds []Guild `json:"guilds"` // Guilds the user is in.
SessionID string `json:"session_id"` // Used for resuming connections.
ResumeGatewayURL string `json:"resume_gateway_url"` // Gateway URL for resuming connections.
Shard []int `json:"shard,omitempty"` // Shard information associated with this session, if sent when identifying.
Application Application `json:"application"` // Contains id and flags.
}
// ApplicationCommandPermissionsUpdate represents the permissions for an application's command(s) in a guild.
type ApplicationCommandPermissionsUpdate struct {
ID string `json:"id"` // ID of the command or the application ID.
ApplicationID string `json:"application_id"` // ID of the application the command belongs to.
GuildID string `json:"guild_id"` // ID of the guild.
Permissions []ApplicationCommandPermissions `json:"permissions"` // Permissions for the command in the guild, max of 100.
}
func (m ApplicationCommandPermissionsUpdate) guild() string {
return m.GuildID
}
type applicationCommandPermissionsUpdateHandler struct {
f func(*Fetcher, ApplicationCommandPermissionsUpdate) error
}
func (e applicationCommandPermissionsUpdateHandler) name() string {
return "APPLICATION_COMMAND_PERMISSIONS_UPDATE"
}
func (e applicationCommandPermissionsUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ApplicationCommandPermissionsUpdate))
}
// AutoModerationRuleCreate is received when a rule is created.
type AutoModerationRuleCreate struct {
AutoModerationRule
}
func (m AutoModerationRuleCreate) guild() string {
return m.GuildID
}
type autoModerationRuleCreateHandler struct {
f func(*Fetcher, AutoModerationRuleCreate) error
}
func (e autoModerationRuleCreateHandler) name() string {
return "AUTO_MODERATION_RULE_CREATE"
}
func (e autoModerationRuleCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(AutoModerationRuleCreate))
}
// AutoModerationRuleUpdate is received when a rule is updated.
type AutoModerationRuleUpdate struct {
AutoModerationRule
}
func (m AutoModerationRuleUpdate) guild() string {
return m.GuildID
}
type autoModerationRuleUpdateHandler struct {
f func(*Fetcher, AutoModerationRuleUpdate) error
}
func (e autoModerationRuleUpdateHandler) name() string {
return "AUTO_MODERATION_RULE_UPDATE"
}
func (e autoModerationRuleUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(AutoModerationRuleUpdate))
}
// AutoModerationRuleDelete is received when a rule is deleted.
type AutoModerationRuleDelete struct {
AutoModerationRule
}
func (m AutoModerationRuleDelete) guild() string {
return m.GuildID
}
type autoModerationRuleDeleteHandler struct {
f func(*Fetcher, AutoModerationRuleDelete) error
}
func (e autoModerationRuleDeleteHandler) name() string {
return "AUTO_MODERATION_RULE_DELETE"
}
func (e autoModerationRuleDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(AutoModerationRuleDelete))
}
// ChannelCreate is received when a channel is created.
type ChannelCreate struct {
Channel
}
func (m ChannelCreate) guild() string {
if m.GuildID == nil {
return ""
}
return *m.GuildID
}
type channelCreateHandler struct {
f func(*Fetcher, ChannelCreate) error
}
func (e channelCreateHandler) name() string {
return "CHANNEL_CREATE"
}
func (e channelCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ChannelCreate))
}
// ChannelUpdate is received when a channel is updated.
type ChannelUpdate struct {
Channel
}
func (m ChannelUpdate) guild() string {
if m.GuildID == nil {
return ""
}
return *m.GuildID
}
type channelUpdateHandler struct {
f func(*Fetcher, ChannelUpdate) error
}
func (e channelUpdateHandler) name() string {
return "CHANNEL_UPDATE"
}
func (e channelUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ChannelUpdate))
}
// ChannelDelete is received when a channel is deleted.
type ChannelDelete struct {
Channel
}
func (m ChannelDelete) guild() string {
if m.GuildID == nil {
return ""
}
return *m.GuildID
}
type channelDeleteHandler struct {
f func(*Fetcher, ChannelDelete) error
}
func (e channelDeleteHandler) name() string {
return "CHANNEL_DELETE"
}
func (e channelDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ChannelDelete))
}
// ChannelPinsUpdate is sent when a message is pinned or unpinned in a text channel.
// This is not sent when a pinned message is deleted.
type ChannelPinsUpdate struct {
GuildID string `json:"guild_id,omitempty"` // ID of the guild.
ChannelID string `json:"channel_id"` // ID of the channel.
LastPinTimestamp *time.Time `json:"last_pin_timestamp,omitempty"` // Time at which the most recent pinned message was pinned. If nil means that the message was unpinned.
}
func (m ChannelPinsUpdate) guild() string {
return m.GuildID
}
type channelPinsUpdateHandler struct {
f func(*Fetcher, ChannelPinsUpdate) error
}
func (e channelPinsUpdateHandler) name() string {
return "CHANNEL_PINS_UPDATE"
}
func (e channelPinsUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ChannelPinsUpdate))
}
// ThreadCreate is received when a thread is created.
type ThreadCreate struct {
Channel
}
func (m ThreadCreate) guild() string {
if m.Channel.GuildID == nil {
return ""
}
return *m.Channel.GuildID
}
type threadCreateHandler struct {
f func(*Fetcher, ThreadCreate) error
}
func (e threadCreateHandler) name() string {
return "THREAD_CREATE"
}
func (e threadCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadCreate))
}
// ThreadUpdate is received when a thread is updated.
type ThreadUpdate struct {
Channel
}
func (m ThreadUpdate) guild() string {
if m.Channel.GuildID == nil {
return ""
}
return *m.Channel.GuildID
}
type threadUpdateHandler struct {
f func(*Fetcher, ThreadUpdate) error
}
func (e threadUpdateHandler) name() string {
return "THREAD_UPDATE"
}
func (e threadUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadUpdate))
}
// ThreadDelete is received when a thread is deleted.
type ThreadDelete struct {
Channel
}
func (m ThreadDelete) guild() string {
if m.Channel.GuildID == nil {
return ""
}
return *m.Channel.GuildID
}
type threadDeleteHandler struct {
f func(*Fetcher, ThreadDelete) error
}
func (e threadDeleteHandler) name() string {
return "THREAD_DELETE"
}
func (e threadDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadDelete))
}
// ThreadListSync is received when gaining access to a channel, contains all active threads in that channel.
type ThreadListSync struct {
GuildID string `json:"guild_id"` // ID of the guild.
ChannelIDs []string `json:"channel_ids,omitempty"` // Parent channel IDs whose threads are being synced.
Threads []Channel `json:"threads"` // All active threads in the given channels that the current user can access.
Members []ThreadMember `json:"members"` // All thread member objects from the synced threads for the current user.
}
func (m ThreadListSync) guild() string {
return m.GuildID
}
type threadListSyncHandler struct {
f func(*Fetcher, ThreadListSync) error
}
func (e threadListSyncHandler) name() string {
return "THREAD_LIST_SYNC"
}
func (e threadListSyncHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadListSync))
}
// ThreadMemberUpdate is received when thread member for the current user is updated.
type ThreadMemberUpdate struct {
ThreadMember
GuildID string `json:"guild_id"` // ID of the guild.
}
func (m ThreadMemberUpdate) guild() string {
return m.GuildID
}
type threadMemberUpdateHandler struct {
f func(*Fetcher, ThreadMemberUpdate) error
}
func (e threadMemberUpdateHandler) name() string {
return "THREAD_MEMBER_UPDATE"
}
func (e threadMemberUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadMemberUpdate))
}
// ThreadMembersUpdate is received when some user(s) were added to or removed from a thread.
type ThreadMembersUpdate struct {
ID string `json:"id"` // ID of the thread.
GuildID string `json:"guild_id"` // ID of the guild.
MemberCount int `json:"member_count"` // Approximate number of members in the thread, capped at 50.
AddedMembers []ThreadMember `json:"added_members,omitempty"` // Users who were added to the thread.
RemovedMemberIDs []string `json:"removed_member_ids,omitempty"` // ID of the users who were removed from the thread.
}
func (m ThreadMembersUpdate) guild() string {
return m.GuildID
}
type threadMembersUpdateHandler struct {
f func(*Fetcher, ThreadMembersUpdate) error
}
func (e threadMembersUpdateHandler) name() string {
return "THREAD_MEMBERS_UPDATE"
}
func (e threadMembersUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(ThreadMembersUpdate))
}
// EntitlementCreate is received when an entitlement is created.
type EntitlementCreate struct {
Entitlement
}
func (m EntitlementCreate) guild() string {
if m.Entitlement.GuildID == nil {
return ""
}
return *m.Entitlement.GuildID
}
type entitlementCreateHandler struct {
f func(*Fetcher, EntitlementCreate) error
}
func (e entitlementCreateHandler) name() string {
return "ENTITLEMENT_CREATE"
}
func (e entitlementCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(EntitlementCreate))
}
// EntitlementUpdate is received when an entitlement is updated.
type EntitlementUpdate struct {
Entitlement
}
func (m EntitlementUpdate) guild() string {
if m.Entitlement.GuildID == nil {
return ""
}
return *m.Entitlement.GuildID
}
type entitlementUpdateHandler struct {
f func(*Fetcher, EntitlementUpdate) error
}
func (e entitlementUpdateHandler) name() string {
return "ENTITLEMENT_UPDATE"
}
func (e entitlementUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(EntitlementUpdate))
}
// EntitlementDelete is received when an entitlement is deleted.
type EntitlementDelete struct {
Entitlement
}
func (m EntitlementDelete) guild() string {
if m.Entitlement.GuildID == nil {
return ""
}
return *m.Entitlement.GuildID
}
type entitlementDeleteHandler struct {
f func(*Fetcher, EntitlementDelete) error
}
func (e entitlementDeleteHandler) name() string {
return "ENTITLEMENT_DELETE"
}
func (e entitlementDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(EntitlementDelete))
}
// GuildCreate represents the event sent when a user initially connects or when a guild becomes available again to the client, or when the current user joins a new guild.
// If your bot does not have the GUILD_PRESENCES Gateway Intent,
// or if the guild has over 75k members,
// members and presences returned in this event will only contain your bot and users in voice channels.
type GuildCreate struct {
Guild
JoinedAt time.Time `json:"joined_at"` // When this guild was joined at.
Large bool `json:"large"` // true if this is considered a large guild
Unavailable *bool `json:"unavailable,omitempty"` // true if this guild is unavailable due to an outage
MemberCount int `json:"member_count"` // Total number of members in this guild.
VoiceStates []VoiceState `json:"voice_states"` // States of members currently in voice channels; lacks the guild_id key.
Members []GuildMember `json:"members"` // Users in the guild.
Channels []Channel `json:"channels"` // Channels in the guild.
Threads []Channel `json:"threads"` // All active threads in the guild that current user has permission to view.
Presences []Presence `json:"presences"` // Presences of the members in the guild, will only include non-offline members if the size is greater than large threshold.
StageInstances []StageInstance `json:"stage_instances"` // Stage instances in the guild.
GuildScheduledEvents []GuildScheduledEvent `json:"guild_scheduled_events"` // Scheduled events in the guild.
}
func (m GuildCreate) guild() string {
return m.Guild.ID
}
type guildCreateHandler struct {
f func(*Fetcher, GuildCreate) error
}
func (e guildCreateHandler) name() string {
return "GUILD_CREATE"
}
func (e guildCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildCreate))
}
// GuildUpdate is received when a guild is updated
type GuildUpdate struct {
Guild Guild `json:"guild"`
}
func (m GuildUpdate) guild() string {
return m.Guild.ID
}
type guildUpdateHandler struct {
f func(*Fetcher, GuildUpdate) error
}
func (e guildUpdateHandler) name() string {
return "GUILD_UPDATE"
}
func (e guildUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildUpdate))
}
// GuildDelete is received when a guild is deleted.
type GuildDelete struct {
Guild Guild `json:"guild"`
}
func (m GuildDelete) guild() string {
return m.Guild.ID
}
type guildDeleteHandler struct {
f func(*Fetcher, GuildDelete) error
}
func (e guildDeleteHandler) name() string {
return "GUILD_DELETE"
}
func (e guildDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildDelete))
}
// GuildBanAdd is received when a user was banned from a guild.
type GuildBanAdd struct {
GuildID string `json:"guild_id"` // ID of the guild.
User User `json:"user"` // User who was banned.
}
func (m GuildBanAdd) guild() string {
return m.GuildID
}
type guildBanAddHandler struct {
f func(*Fetcher, GuildBanAdd) error
}
func (e guildBanAddHandler) name() string {
return "GUILD_BAN_ADD"
}
func (e guildBanAddHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildBanAdd))
}
// GuildBanRemove is received when a user was unbanned from a guild.
type GuildBanRemove struct {
GuildID string `json:"guild_id"` // ID of the guild.
User User `json:"user"` // User who was unbanned.
}
func (m GuildBanRemove) guild() string {
return m.GuildID
}
type guildBanRemoveHandler struct {
f func(*Fetcher, GuildBanRemove) error
}
func (e guildBanRemoveHandler) name() string {
return "GUILD_BAN_REMOVE"
}
func (e guildBanRemoveHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildBanRemove))
}
// GuildEmojisUpdate is received when guild emojis were updated
type GuildEmojisUpdate struct {
GuildID string `json:"guild_id"` // ID of the guild.
Emojis []Emoji `json:"emojis"` // Array of emojis.
}
func (m GuildEmojisUpdate) guild() string {
return m.GuildID
}
type guildEmojisUpdateHandler struct {
f func(*Fetcher, GuildEmojisUpdate) error
}
func (e guildEmojisUpdateHandler) name() string {
return "GUILD_EMOJIS_UPDATE"
}
func (e guildEmojisUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildEmojisUpdate))
}
// GuildStickersUpdate is received when guild stickers were updated.
type GuildStickersUpdate struct {
GuildID string `json:"guild_id"` // ID of the guild.
Stickers []Sticker `json:"stickers"` // Array of stickers.
}
func (m GuildStickersUpdate) guild() string {
return m.GuildID
}
type guildStickersUpdateHandler struct {
f func(*Fetcher, GuildStickersUpdate) error
}
func (e guildStickersUpdateHandler) name() string {
return "GUILD_STICKERS_UPDATE"
}
func (e guildStickersUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildStickersUpdate))
}
// GuildMemberAdd is received when a user joins a guild.
type GuildMemberAdd struct {
GuildMember
GuildID string `json:"guild_id"` // ID of the guild.
}
func (m GuildMemberAdd) guild() string {
return m.GuildID
}
type guildMemberAddHandler struct {
f func(*Fetcher, GuildMemberAdd) error
}
func (e guildMemberAddHandler) name() string {
return "GUILD_MEMBER_ADD"
}
func (e guildMemberAddHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildMemberAdd))
}
// GuildMemberUpdate is received when a guild member was updated.
type GuildMemberUpdate struct {
GuildID string `json:"guild_id"` // ID of the guild.
Roles []string `json:"roles"` // User role ids.
User User `json:"user"` // User.
Nick *string `json:"nick,omitempty"` // Nickname of the user in the guild.
Avatar *string `json:"avatar,omitempty"` // Member's guild avatar hash.
JoinedAt *time.Time `json:"joined_at,omitempty"` // When the user joined the guild.
PremiumSince *time.Time `json:"premium_since,omitempty"` // When the user starting boosting the guild.
Deaf *bool `json:"deaf"` // Whether the user is deafened in voice channels.
Mute *bool `json:"mute"` // Whether the user is muted in voice channels.
Pending *bool `json:"pending"` // Whether the user has not yet passed the guild's Membership Screening requirements.
CommunicationDisabledUntil *time.Time `json:"communication_disabled_until"` // When the user's timeout will expire and the user will be able to communicate in the guild again, null or a time in the past if the user is not timed out.
}
func (m GuildMemberUpdate) guild() string {
return m.GuildID
}
type guildMemberUpdateHandler struct {
f func(*Fetcher, GuildMemberUpdate) error
}
func (e guildMemberUpdateHandler) name() string {
return "GUILD_MEMBER_UPDATE"
}
func (e guildMemberUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildMemberUpdate))
}
// GuildMemberRemove is received when a user was removed from the guild.
type GuildMemberRemove struct {
GuildID string `json:"guild_id"` // ID of the guild.
User User `json:"user"` // User who was removed.
}
func (m GuildMemberRemove) guild() string {
return m.GuildID
}
type guildMemberRemoveHandler struct {
f func(*Fetcher, GuildMemberRemove) error
}
func (e guildMemberRemoveHandler) name() string {
return "GUILD_MEMBER_REMOVE"
}
func (e guildMemberRemoveHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildMemberRemove))
}
// GuildMembersChunk is received in response to Guild Request Members. You can use the chunk_index and chunk_count to calculate how many chunks are left for your request.
type GuildMembersChunk struct {
GuildID string `json:"guild_id"` // ID of the guild.
Members []GuildMember `json:"members"` // Set of guild members.
ChunkIndex int `json:"chunk_index"` // Chunk index in the expected chunks for this response (0 <= chunk_index < chunk_count).
ChunkCount int `json:"chunk_count"` // Total number of expected chunks for this response.
NotFound []string `json:"not_found,omitempty"` // When passing an invalid ID to REQUEST_GUILD_MEMBERS, it will be returned here.
Presences []Presence `json:"presences,omitempty"` // When passing true to REQUEST_GUILD_MEMBERS, presences of the returned members will be here.
Nonce string `json:"nonce,omitempty"` // Nonce used in the Guild Members Request.
}
func (m GuildMembersChunk) guild() string {
return m.GuildID
}
type guildMembersChunkHandler struct {
f func(*Fetcher, GuildMembersChunk) error
}
func (e guildMembersChunkHandler) name() string {
return "GUILD_MEMBERS_CHUNK"
}
func (e guildMembersChunkHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildMembersChunk))
}
// GuildRoleCreate is received when a new role was created.
type GuildRoleCreate struct {
GuildID string `json:"guild_id"` // ID of the guild.
Role Role `json:"role"` // Role that was created.
}
func (m GuildRoleCreate) guild() string {
return m.GuildID
}
type guildRoleCreateHandler struct {
f func(*Fetcher, GuildRoleCreate) error
}
func (e guildRoleCreateHandler) name() string {
return "GUILD_ROLE_CREATE"
}
func (e guildRoleCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildRoleCreate))
}
// GuildRoleUpdate is received when a role was updated.
type GuildRoleUpdate struct {
GuildID string `json:"guild_id"` // ID of the guild.
Role Role `json:"role"` // Role that was updated.
}
func (m GuildRoleUpdate) guild() string {
return m.GuildID
}
type guildRoleUpdateHandler struct {
f func(*Fetcher, GuildRoleUpdate) error
}
func (e guildRoleUpdateHandler) name() string {
return "GUILD_ROLE_UPDATE"
}
func (e guildRoleUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildRoleUpdate))
}
// GuildRoleDelete is received when a role was deleted.
type GuildRoleDelete struct {
GuildID string `json:"guild_id"` // ID of the guild.
RoleID string `json:"role_id"` // ID of the role.
}
func (m GuildRoleDelete) guild() string {
return m.GuildID
}
type guildRoleDeleteHandler struct {
f func(*Fetcher, GuildRoleDelete) error
}
func (e guildRoleDeleteHandler) name() string {
return "GUILD_ROLE_DELETE"
}
func (e guildRoleDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildRoleDelete))
}
// GuildScheduledEventCreate is received when a new scheduled event is created.
type GuildScheduledEventCreate struct {
GuildScheduledEvent
}
func (m GuildScheduledEventCreate) guild() string {
return m.GuildID
}
type guildScheduledEventCreateHandler struct {
f func(*Fetcher, GuildScheduledEventCreate) error
}
func (e guildScheduledEventCreateHandler) name() string {
return "GUILD_SCHEDULED_EVENT_CREATE"
}
func (e guildScheduledEventCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildScheduledEventCreate))
}
// GuildScheduledEventUpdate is received when a new scheduled event is updated.
type GuildScheduledEventUpdate struct {
GuildScheduledEvent
}
func (m GuildScheduledEventUpdate) guild() string {
return m.GuildID
}
type guildScheduledEventUpdateHandler struct {
f func(*Fetcher, GuildScheduledEventUpdate) error
}
func (e guildScheduledEventUpdateHandler) name() string {
return "GUILD_SCHEDULED_EVENT_UPDATE"
}
func (e guildScheduledEventUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildScheduledEventUpdate))
}
// GuildScheduledEventDelete is received when a new scheduled event is deleted.
type GuildScheduledEventDelete struct {
GuildScheduledEvent
}
func (m GuildScheduledEventDelete) guild() string {
return m.GuildID
}
type guildScheduledEventDeleteHandler struct {
f func(*Fetcher, GuildScheduledEventDelete) error
}
func (e guildScheduledEventDeleteHandler) name() string {
return "GUILD_SCHEDULED_EVENT_DELETE"
}
func (e guildScheduledEventDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildScheduledEventDelete))
}
// GuildScheduledEventUserAddEvent is received when a user has subscribed to a guild scheduled event.
type GuildScheduledEventUserAddEvent struct {
GuildScheduledEventID string `json:"guild_scheduled_event_id"`
UserID string `json:"user_id"`
GuildID string `json:"guild_id"`
}
func (m GuildScheduledEventUserAddEvent) guild() string {
return m.GuildID
}
type guildScheduledEventUserAddEventHandler struct {
f func(*Fetcher, GuildScheduledEventUserAddEvent) error
}
func (e guildScheduledEventUserAddEventHandler) name() string {
return "GUILD_SCHEDULED_EVENT_USER_ADD_EVENT"
}
func (e guildScheduledEventUserAddEventHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildScheduledEventUserAddEvent))
}
// GuildScheduledEventUserRemoveEvent is received when a user has unsubscribed from a guild scheduled event.
type GuildScheduledEventUserRemoveEvent struct {
GuildScheduledEventID string `json:"guild_scheduled_event_id"`
UserID string `json:"user_id"`
GuildID string `json:"guild_id"`
}
func (m GuildScheduledEventUserRemoveEvent) guild() string {
return m.GuildID
}
type guildScheduledEventUserRemoveEventHandler struct {
f func(*Fetcher, GuildScheduledEventUserRemoveEvent) error
}
func (e guildScheduledEventUserRemoveEventHandler) name() string {
return "GUILD_SCHEDULED_EVENT_USER_REMOVE_EVENT"
}
func (e guildScheduledEventUserRemoveEventHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(GuildScheduledEventUserRemoveEvent))
}
// IntegrationCreate is received when a new integration is created.
type IntegrationCreate struct {
Integration
GuildID string `json:"guild_id"`
}
func (m IntegrationCreate) guild() string {
return m.GuildID
}
type integrationCreateHandler struct {
f func(*Fetcher, IntegrationCreate) error
}
func (e integrationCreateHandler) name() string {
return "INTEGRATION_CREATE"
}
func (e integrationCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(IntegrationCreate))
}
// IntegrationUpdate is received when a new integration is updated.
type IntegrationUpdate struct {
Integration
GuildID string `json:"guild_id"`
}
func (m IntegrationUpdate) guild() string {
return m.GuildID
}
type integrationUpdateHandler struct {
f func(*Fetcher, IntegrationUpdate) error
}
func (e integrationUpdateHandler) name() string {
return "INTEGRATION_UPDATE"
}
func (e integrationUpdateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(IntegrationUpdate))
}
// IntegrationDelete is sent when an integration is deleted.
type IntegrationDelete struct {
ID string `json:"id"` // Integration ID.
GuildID string `json:"guild_id"` // ID of the guild.
ApplicationID *string `json:"application_id,omitempty"` // ID of the bot/OAuth2 application for this Discord integration.
}
func (m IntegrationDelete) guild() string {
return m.GuildID
}
type integrationDeleteHandler struct {
f func(*Fetcher, IntegrationDelete) error
}
func (e integrationDeleteHandler) name() string {
return "INTEGRATION_DELETE"
}
func (e integrationDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(IntegrationDelete))
}
// InviteCreate is sent when an invite to a channel is created.
type InviteCreate struct {
ChannelID string `json:"channel_id"` // Channel the invite is for.
Code string `json:"code"` // Unique invite code.
CreatedAt time.Time `json:"created_at"` // Time at which the invite was created.
GuildID string `json:"guild_id,omitempty"` // Guild of the invite.
Inviter *User `json:"inviter,omitempty"` // User that created the invite.
MaxAge int `json:"max_age"` // How long the invite is valid for (in seconds).
MaxUses int `json:"max_uses"` // Maximum number of times the invite can be used.
TargetType InviteTargetType `json:"target_type,omitempty"` // Type of target for this voice channel invite.
TargetUser *User `json:"target_user,omitempty"` // User whose stream to display for this voice channel stream invite.
TargetApplication *Application `json:"target_application,omitempty"` // Embedded application to open for this voice channel embedded application invite.
Temporary bool `json:"temporary"` // Whether or not the invite is temporary (invited users will be kicked on disconnect unless they're assigned a role).
Uses int `json:"uses"` // How many times the invite has been used (always will be 0).
}
func (m InviteCreate) guild() string {
return m.GuildID
}
type inviteCreateHandler struct {
f func(*Fetcher, InviteCreate) error
}
func (e inviteCreateHandler) name() string {
return "INVITE_CREATE"
}
func (e inviteCreateHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(InviteCreate))
}
// InviteDelete is sent when an invite is deleted.
type InviteDelete struct {
ChannelID string `json:"channel_id"` // Channel of the invite.
GuildID string `json:"guild_id,omitempty"` // Guild of the invite.
Code string `json:"code"` // Unique invite code.
}
func (m InviteDelete) guild() string {
return m.GuildID
}
type inviteDeleteHandler struct {
f func(*Fetcher, InviteDelete) error
}
func (e inviteDeleteHandler) name() string {
return "INVITE_DELETE"
}
func (e inviteDeleteHandler) run(fetcher *Fetcher, ev any) error {
return e.f(fetcher, ev.(InviteDelete))