Is this "AI" system ok? #2526
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NikRetaNCAM
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To be honest, if it works for you it works, don't stress about it too much. If you're looking to make it better I would look into finite state machines and behaviour trees. |
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I call the move function one time in "create" function of a state this Enemy script is present in, and then each time that should be called automatically.. on paper
(after compiling, the enemy just isn't seeable for some reason)
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