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ConquestBotMod.csproj
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ConquestBotMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>ConquestBotMod</AssemblyName>
<Description>Little mod required for the WIP ConquestBot to work.</Description>
<Version>0.0.0.5</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="UnityEngine.Modules" Version="2020.3.19" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="Nebulous">
<HintPath>bin\Nebulous.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>bin\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>bin\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mirror">
<HintPath>bin\Mirror.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>