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manually creating points in a geometry #8

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EEddyEdwards opened this issue Sep 11, 2022 · 5 comments
Open

manually creating points in a geometry #8

EEddyEdwards opened this issue Sep 11, 2022 · 5 comments

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@EEddyEdwards
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Is there a way to manually add points to a buffergeometry? For example, something like, THREE.BufferGeomety geometry.setFromPoints. Blazor3D is great and I think it is just what I need to convert a SilverLight program I wrote years ago to Blazor. My program calculates all the points in the triangles of a geodesic dome which can be a paraboloid, sphere, ellipsoid or even kind of an onion shape.

@simutaroman
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Hi. At the moment it's impossible in Blazor3D. But I think, It can be added relatively easily. I"ll take a look tomorrow

@simutaroman
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Hi. It's not as easy as I thought. So, it will be not so quick.

@EEddyEdwards
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Thanks for the update. My 3D project is personal so it doesn't have a due date. I found that Monogame is a fairly straightforward 3D port from Silverlight but it is for desktop apps I think.

@Andersen27
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Hi. Any updates on the plans for implementing this issue? I've encountered a similar need
@simutaroman

@simutaroman
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Hi. I will see what I can do with this.

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3 participants