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main.py
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import kivy
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.core.window import Window
from kivy.uix.gridlayout import GridLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.image import Image
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.widget import Widget
from kivy.uix.checkbox import CheckBox
from kivy.uix.button import Button
from kivy.uix.label import Label
from codecs import open as co_open
from json import dump as j_dump
from json import load as j_load
from os import listdir, remove, walk, makedirs
from os.path import dirname, exists
from shutil import copyfile, move
import cv2
import numpy as np
from functools import partial
class ImageButton(ButtonBehavior, Image):
pass
class HomeScreen(Screen):
def __init__(self,**kwargs):
super(HomeScreen,self).__init__(**kwargs)
self.JsonPath = "./TrafficLight.json"
self.LoadImageList()
self.DefineImageView()
self.DefineButtonView()
# Classes and their naming
self.Lights = {
0:"Red Solid",
1:"Yellow Solid",
2:"Green Solid",
3:"Green Left",
4:"Green Straight",
5:"Green Right"
}
self.NumClasses = len(self.Lights)
# DefaultDict for by default annotation after opening image
self.DefaulDict = [0 for i in range(self.NumClasses)]
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def _keyboard_closed(self):
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
self._keyboard = None
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
# Reading Keyboard Inputs
if not(self.NowImage<len(self.DataList)):
print("return")
return
key_no, self.pressed_key = keycode
num_str = [str(i+1) for i in range(self.NumClasses)]
# Shortcut Keys
if(self.pressed_key[:6]=="numpad"):
num = int(self.pressed_key[6]) - 1
if(-1<num<self.NumClasses):
self.ToggleCheckBox(num)
elif(self.pressed_key in num_str):
num = int(self.pressed_key) - 1
self.ToggleCheckBox(num)
elif(self.pressed_key=="a"):
self.ClearSelection()
elif(self.pressed_key=="s"):
self.SaveImage(True)
elif(self.pressed_key=="d"):
self.SaveImage(False)
def LoadImageList(self):
self.LoadDataDir = "./images/"
self.SaveDataDir = "./final_images/"
# loading image list from folder and subfolders of LoadDataDir
folders = self.get_folders(self.LoadDataDir)
self.DataList = self.get_files(folders,".jpg")
self.DataList.sort()
self.NowImage = -1
def DefineImageView(self):
# Position of Image And Annotation
self.DataW, self.DataH = 0.5, 0.5
self.DataX, self.DataY = 0.3, 0.7
self.AnnotW, self.AnnotH = 0.3, 0.1
self.AnnotX, self.AnnotY = 0.3, 0.35
def DefineButtonView(self):
# Position of Buttons and List of Classes
self.CorrectW, self.CorrectH = 0.24, 0.1
self.CorrectX, self.CorrectY = 0.375, 0.15
self.WrongW, self.WrongH = 0.24, 0.1
self.WrongX, self.WrongY = 0.625, 0.15
self.ClearW, self.ClearH = 0.24, 0.1
self.ClearX, self.ClearY = 0.125, 0.15
self.ListW, self.ListH = 0.24, 0.9
self.ListX, self.ListY = 0.875, 0.5
def on_pre_enter(self):
self.OpenNextImage()
def cust_pre_enter(self):
self.clear_widgets()
self.DataImageSource = self.DataList[self.NowImage]
self.ShowImage()
self.ShowButtons()
self.ShowCheckBoxes()
self.ClearSelection()
self.SetAnnotText()
def ShowImage(self):
if not(exists(self.DataImageSource[:-3] + "json")):
# Creates temporary json file so if application get crashed in middle of annotation, you can resume it
self.LightClasses = {"class":self.DefaulDict,"status":0}
self.write_json(self.LightClasses,self.DataImageSource[:-3] + "json")
else:
self.LightClasses = self.read_json(self.DataImageSource[:-3] + "json")
if(self.LightClasses["status"]==1):
self.OpenNextImage()
return
# making grid and inserting image. Easy for positioning of Image
self.ImageGrid = GridLayout(cols=1,size_hint=(self.DataW,self.DataH),pos_hint={"center_x":self.DataX,"center_y":self.DataY})
source = self.DataImageSource
print(source)
self.DataImage = ImageButton(source=source,keep_ratio=True,allow_stretch=True)
self.ImageGrid.add_widget(self.DataImage)
self.add_widget(self.ImageGrid)
def ShowButtons(self):
# making save, delete and clear selection buttons
CorrectBtn = Button(text="CORRECT",font_size=25,size_hint=(self.CorrectW,self.CorrectH),pos_hint={"center_x":self.CorrectX,"center_y":self.CorrectY},valign="center",halign="center",on_press=partial(self.SaveImage,True))
self.add_widget(CorrectBtn)
WrongBtn = Button(text="WRONG",font_size=25,size_hint=(self.WrongW,self.WrongH),pos_hint={"center_x":self.WrongX,"center_y":self.WrongY},valign="center",halign="center",on_press=partial(self.SaveImage,False))
self.add_widget(WrongBtn)
ClearBtn = Button(text="CLEAR",font_size=25,size_hint=(self.ClearW,self.ClearH),pos_hint={"center_x":self.ClearX,"center_y":self.ClearY},valign="center",halign="center",on_press=partial(self.ClearSelection))
self.add_widget(ClearBtn)
def ShowCheckBoxes(self):
# annotation text and annotation list
self.AnnotBtn = Button(text="CORRECT",font_size=25,size_hint=(self.AnnotW,self.AnnotH),pos_hint={"center_x":self.AnnotX,"center_y":self.AnnotY},valign="center",halign="center",background_color=(0,0,0,1))
self.SetAnnotText()
self.add_widget(self.AnnotBtn)
self.play = ScrollView(size_hint=(self.ListW, self.ListH),pos_hint={"center_x":self.ListX,"center_y":self.ListY}, size=(Window.width, Window.height))
self.roll = GridLayout(cols=3, spacing=20, size_hint_y=None,padding=20)
self.roll.bind(minimum_height=self.roll.setter('height'))
self.play.add_widget(self.roll)
self.add_widget(self.play)
self.CheckBoxes = {}
for i in range(len(self.Lights)):
num_label = Button(text=str(i+1),font_size=20,size_hint=(0.1,None),background_color=(0,0,0,1))
num_label.bind(width=lambda s,w: s.setter("text_size")(s,(w,None)))
num_label.bind(texture_size=num_label.setter("size"))
self.roll.add_widget(num_label)
LightCheckBox = CheckBox(size_hint_x=0.3)
self.CheckBoxes[i] = LightCheckBox
self.roll.add_widget(self.CheckBoxes[i])
self.CheckBoxes[i].active = bool(self.LightClasses["class"][i])
name_label = Button(text=str(self.Lights[i]),font_size=20,size_hint=(0.6,None),background_color=(0,0,0,1),on_press=partial(self.ToggleCheckBox,i))
name_label.bind(width=lambda s,w: s.setter("text_size")(s,(w,None)))
name_label.bind(texture_size=name_label.setter("size"))
self.roll.add_widget(name_label)
def SaveImage(self,Val,_="_"):
# saving or deleting image depending upon Val
if(Val):
SaveAt = self.SaveDataDir + self.DataImageSource[len(self.LoadDataDir):]
self.ensure_dir(SaveAt)
move(self.DataImageSource, SaveAt)
print(self.DataImageSource[:-3]+"json")
remove(self.DataImageSource[:-3]+"json")
self.LightClasses["status"] = 1
for i in range(len(self.CheckBoxes)):
self.LightClasses["class"][i] = int(self.CheckBoxes[i].active)
self.write_json(self.LightClasses, self.SaveDataDir + self.DataImageSource[len(self.LoadDataDir):-3] + "json")
else:
SaveAt = self.SaveDataDir + self.DataImageSource[len(self.LoadDataDir):]
self.ensure_dir(SaveAt)
move(self.DataImageSource, SaveAt)
print(self.DataImageSource[:-3]+"json")
remove(self.DataImageSource[:-3]+"json")
self.LightClasses["status"] = 2
for i in range(len(self.CheckBoxes)):
self.LightClasses["class"][i] = int(self.CheckBoxes[i].active)
self.write_json(self.LightClasses, self.SaveDataDir + self.DataImageSource[len(self.LoadDataDir):-3] + "json")
self.OpenNextImage()
def OpenNextImage(self):
if(self.NowImage<len(self.DataList)-1):
self.NowImage += 1
self.cust_pre_enter()
else:
self.NowImage += 1
self.clear_widgets()
self.add_widget(Label(text="Thank You",font_size=40))
def ToggleCheckBox(self,num,_="_"):
# changing annoatation of particular class
self.CheckBoxes[num].active = not(self.CheckBoxes[num].active)
self.LightClasses["class"][num] = int(self.CheckBoxes[num].active)
self.write_json(self.LightClasses, self.DataImageSource[:-3] + "json")
self.SetAnnotText()
def ClearSelection(self,_="_"):
for i in range(len(self.CheckBoxes)):
self.CheckBoxes[i].active = False
self.LightClasses["class"][i] = 0
self.write_json(self.LightClasses, self.DataImageSource[:-3] + "json")
self.SetAnnotText()
def SetAnnotText(self):
# changing annotation text
text = ""
for i in range(len(self.LightClasses["class"])):
text += str(self.LightClasses["class"][i])
self.AnnotBtn.text = text
def ensure_dir(self,file_path):
if '/' in file_path:
directory = dirname(file_path)
if not exists(directory):
makedirs(directory)
def read_json(self,filename):
input_file = open(filename)
json_array = j_load(input_file)
return json_array
def write_json(self,dict_,file_path):
print(file_path)
self.ensure_dir(file_path)
j_dump(dict_, co_open(file_path, 'w', encoding='utf-8'), separators=(',', ':'), sort_keys=True, indent=4)
def get_folders(self,root_folder):
folders = []
folders.append(root_folder)
for (dirpath, dirnames, filenames) in walk(root_folder):
for fold in dirnames:
folders.append(dirpath + fold + '/')
return(folders)
def get_files(self,folders,ext):
files = []
for folder in folders:
files_fold = ([(folder+i) for i in listdir(folder) if i.endswith(ext)])
files_fold.sort()
for filename in files_fold:
files.append(filename)
return(files)
class MainClass(App):
def build(self):
ScreenMan = ScreenManagerbuild()
ScreenMan.add_widget(HomeScreen(name='home_window'))
return ScreenMan
class ScreenManagerbuild(ScreenManager):
pass
if __name__ == '__main__':
MainClass().run()