Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Building with Visual Studio (not Code) #4

Open
gamepopper opened this issue Aug 23, 2021 · 2 comments
Open

Building with Visual Studio (not Code) #4

gamepopper opened this issue Aug 23, 2021 · 2 comments

Comments

@gamepopper
Copy link

Hi, I'm trying to get the engine and the hello world sample built using Microsoft Visual Studio (not Code). I've got it generated using CMake by including the source to SFML and its external libs. The only alteration I had to make was in the CMakeLists.txt file so it could copy the openAL32.dll from my copy of the SFML source code.

However, I'm getting a lot of compilation errors involving a lot of functions and enums not being defined, and oddly several from the GSM header missing a semicolon at the end that I'm unable to narrow down.

Here's the build log, to see if you can understand something I'm missing.

1>------ Build started: Project: isengine, Configuration: Debug Win32 ------
1>main.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: '__this': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/HelloWorld.h(27): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\activity\../scenes/HelloScene/HelloScene.h(21): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>basicSFMLmain.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: '__this': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/HelloWorld.h(27): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\activity\../scenes/HelloScene/HelloScene.h(21): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\basicSFMLmain.cpp(123): warning C4244: '=': conversion from 'T' to 'T', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>        and
1>        [
1>            T=int
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\basicSFMLmain.cpp(124): warning C4244: '=': conversion from 'T' to 'T', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>        and
1>        [
1>            T=int
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\basicSFMLmain.cpp(151): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\basicSFMLmain.cpp(152): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\basicSFMLmain.cpp(157): warning C4244: 'argument': conversion from 'T' to 'float', possible loss of data
1>        with
1>        [
1>            T=int
1>        ]
1>GameEngine.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\entity\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/widgets/GameDialog.h(49): error C2039: '__this': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\scenes\helloscene\../../objects/HelloWorld.h(27): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\activity\../scenes/HelloScene/HelloScene.h(21): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\core\GameEngine.cpp(62): error C2039: 'fileExist': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\core\GameEngine.cpp(70): error C2039: 'saveConfig': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>isEngineWrapper.cpp
1>isEngineSDLWrapper.cpp
1>GameDisplay.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(33): error C2039: 'm_window': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(35): error C2039: 'm_window': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(58): error C2832: 'is::GameDisplay::m_window': a reference type cannot be value-initialized
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\GameDisplay.h(455): note: see declaration of 'is::GameDisplay::m_window'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(58): error C2832: 'is::GameDisplay::m_surface': a reference type cannot be value-initialized
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\GameDisplay.h(458): note: see declaration of 'is::GameDisplay::m_surface'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(41): warning C4244: 'initializing': conversion from 'const float' to 'unsigned int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(42): warning C4244: 'initializing': conversion from 'const float' to 'unsigned int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(70): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(76): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(199): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(199): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(222): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C2039: 'ValidationButton': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C3083: 'ValidationButton': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(224): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(227): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(234): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(238): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(242): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(246): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(250): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(254): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(257): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(282): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(287): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(289): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(294): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(331): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(338): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(419): error C2039: 'm_loadParentResources': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(422): error C2039: 'GSMaddSound': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(423): error C2039: 'GSMaddSound': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(424): error C2039: 'GSMaddSound': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(427): error C2039: 'GRMaddTexture': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(428): error C2039: 'GRMaddTexture': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(431): error C2039: 'GRMaddTexture': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(432): error C2039: 'GRMaddTexture': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(435): error C2039: 'GRMaddFont': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(436): error C2039: 'GRMaddFont': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(438): error C2039: 'm_loadParentResources': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(441): error C2039: 'm_loadParentResources': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(443): error C2039: 'm_GSMsound': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(444): error C2039: 'm_GRMtexture': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(445): error C2039: 'm_GRMfont': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(465): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(467): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(469): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(535): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(536): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(537): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(538): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(544): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(545): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(546): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(547): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(760): error C2039: 'playSound': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\display\GameDisplay.cpp(817): error C2039: 'playMusic': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>MainObject.cpp
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(196): warning C4244: 'argument': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(414): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(426): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(707): warning C4244: '+=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(708): warning C4244: '+=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(709): warning C4244: '+=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(710): warning C4244: '+=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(747): warning C4244: 'argument': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(754): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(759): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(767): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(768): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(769): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(770): warning C4244: '=': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(775): warning C4244: '=': conversion from 'T' to 'int', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(776): warning C4244: '=': conversion from 'T' to 'int', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(777): warning C4244: '=': conversion from 'T' to 'int', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\entity\MainObject.cpp(778): warning C4244: '=': conversion from 'T' to 'int', possible loss of data
1>        with
1>        [
1>            T=float
1>        ]
1>TransitionEffect.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\graphic\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\graphic\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\graphic\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>GameFunction.cpp
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(140): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(144): warning C4244: 'argument': conversion from 'const float' to 'int', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(155): warning C4244: '=': conversion from 'const int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(156): warning C4244: '=': conversion from 'const int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(157): warning C4244: '=': conversion from 'const int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(158): warning C4244: '=': conversion from 'const int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameFunction.cpp(187): warning C4244: 'initializing': conversion from 'float' to 'int', possible loss of data
1>GameKeyData.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(65): error C2039: 'm_permutePadAB': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(65): error C2440: '<function-style-cast>': cannot convert from 'initializer list' to 'sf::IntRect'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(65): note: No constructor could take the source type, or constructor overload resolution was ambiguous
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(227): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(242): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(257): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(272): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(287): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(302): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(369): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameKeyData.cpp(443): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>GameSlider.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(40): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(40): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(40): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(40): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(24): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSlider.cpp(40): error C2065: 'MOUSE': undeclared identifier
1>GameSystem.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(26): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(26): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(28): error C2550: 'is::GameSystem': constructor initializer lists are only allowed on constructor definitions
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(29): error C2065: 'm_gameLanguage': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(30): error C2065: 'm_validationMouseKey': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(31): error C2065: 'm_validationKeyboardKey': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(32): error C2065: 'm_disableKey': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(33): error C2065: 'm_enableSound': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(34): error C2065: 'm_enableMusic': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(35): error C2065: 'm_enableVibrate': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(36): error C2065: 'm_loadParentResources': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(37): error C2065: 'm_keyIsPressed': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(38): warning C4508: 'is::GameSystem': function should return a value; 'void' return type assumed
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(40): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(44): error C2065: 'ValidationButton': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(46): error C2146: syntax error: missing ')' before identifier 'validationButton'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(47): error C2143: syntax error: missing ';' before '{'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(47): error C2447: '{': missing function header (old-style formal list?)
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(77): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(78): error C2270: 'keyIsPressed': modifiers not allowed on nonmember functions
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(79): error C2065: 'm_disableKey': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(84): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(85): error C2270: 'keyIsPressed': modifiers not allowed on nonmember functions
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(86): error C2065: 'm_disableKey': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(91): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(92): error C2084: function 'bool is::fileExist(const std::string &)' already has a body
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\config\ExtraConfig.h(42): note: see previous definition of 'fileExist'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(93): error C2065: 'fileExist': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(96): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(104): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(106): error C2065: 'm_enableVibrate': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(109): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(116): error C2065: 'm_enableSound': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(117): error C2065: 'm_enableMusic': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(118): error C2065: 'm_enableVibrate': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(119): error C2065: 'm_gameLanguage': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(120): error C2065: 'm_firstLaunch': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(112): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(128): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(135): error C2065: 'm_enableSound': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(136): error C2065: 'm_enableMusic': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(137): error C2065: 'm_enableVibrate': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(138): error C2065: 'm_gameLanguage': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(139): error C2065: 'm_firstLaunch': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(131): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(144): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(151): error C2065: 'm_padDirXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(152): error C2065: 'm_padDirYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(153): error C2065: 'm_padActionXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(154): error C2065: 'm_padActionYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(155): error C2065: 'm_padAlpha': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(156): error C2065: 'm_permutePadAB': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(147): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(164): error C2653: 'GameSystem': is not a class or namespace name
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(171): error C2065: 'm_padDirXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(172): error C2065: 'm_padDirYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(173): error C2065: 'm_padActionXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(174): error C2065: 'm_padActionYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(175): error C2065: 'm_padAlpha': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(176): error C2065: 'm_permutePadAB': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\system\function\GameSystem.cpp(167): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>GameTime.cpp
1>b2BroadPhase.cpp
1>b2CollideCircle.cpp
1>b2CollideEdge.cpp
1>b2CollidePolygon.cpp
1>b2Collision.cpp
1>b2Distance.cpp
1>b2DynamicTree.cpp
1>Generating Code...
1>Compiling...
1>b2TimeOfImpact.cpp
1>b2CircleShape.cpp
1>b2EdgeShape.cpp
1>b2ChainShape.cpp
1>b2PolygonShape.cpp
1>b2BlockAllocator.cpp
1>b2Draw.cpp
1>b2Math.cpp
1>b2Settings.cpp
1>b2StackAllocator.cpp
1>b2Timer.cpp
1>b2Body.cpp
1>b2ContactManager.cpp
1>b2Fixture.cpp
1>b2Island.cpp
1>b2World.cpp
1>b2WorldCallbacks.cpp
1>b2CircleContact.cpp
1>b2Contact.cpp
1>b2ContactSolver.cpp
1>Generating Code...
1>Compiling...
1>b2PolygonAndCircleContact.cpp
1>b2EdgeAndCircleContact.cpp
1>b2EdgeAndPolygonContact.cpp
1>b2ChainAndCircleContact.cpp
1>b2ChainAndPolygonContact.cpp
1>b2PolygonContact.cpp
1>b2DistanceJoint.cpp
1>b2FrictionJoint.cpp
1>b2GearJoint.cpp
1>b2Joint.cpp
1>b2MotorJoint.cpp
1>b2MouseJoint.cpp
1>b2PrismaticJoint.cpp
1>b2PulleyJoint.cpp
1>b2RevoluteJoint.cpp
1>b2RopeJoint.cpp
1>b2WeldJoint.cpp
1>b2WheelJoint.cpp
1>FreeFuncs.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>ImageLayer.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>Generating Code...
1>Compiling...
1>LayerGroup.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>Map.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>Object.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>ObjectGroup.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>Property.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>TileLayer.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>Tileset.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\ext_lib\tmxlite\detail/Log.hpp(142): warning C4996: 'localtime': This function or variable may be unsafe. Consider using localtime_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\time.h(506): note: see declaration of 'localtime'
1>pugixml.cpp
1>tinyfiledialogs.cpp
1>D:\Development\Libs\is-Engine\app\src\main\cpp\isEngine\ext_lib\TinyFileDialogs\tinyfiledialogs.cpp(2444): warning C4101: 'lIn': unreferenced local variable
1>GameSystemExtended.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(6): error C2614: 'is::GameSystemExtended': illegal member initialization: 'GameSystem' is not a base or member
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(11): error C2065: 'm_defaultPadDirXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(12): error C2065: 'm_defaultPadDirYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(13): error C2065: 'm_defaultPadActionXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(14): error C2065: 'm_defaultPadActionYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(17): error C2065: 'm_padDirXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(17): error C2065: 'm_defaultPadDirXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(18): error C2065: 'm_padDirYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(18): error C2065: 'm_defaultPadDirYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(19): error C2065: 'm_padActionXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(19): error C2065: 'm_defaultPadActionXPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(20): error C2065: 'm_padActionYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(20): error C2065: 'm_defaultPadActionYPos': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(21): error C2065: 'm_permutePadAB': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(22): error C2065: 'm_padAlpha': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(38): error C2065: 'm_gameLanguage': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(39): error C2065: 'm_firstLaunch': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(59): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\gamesystem_ext\GameSystemExtended.cpp(77): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt\stdio.h(208): note: see declaration of 'fopen'
1>GameDialog.cpp
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(182): error C2121: '#': invalid character: possibly the result of a macro expansion
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(176): error C2059: syntax error: ')'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(184): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(191): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(200): error C2059: syntax error: 'if'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(201): error C2059: syntax error: 'return'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2059: syntax error: '}'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\../sound/GSM.h(225): error C2143: syntax error: missing ';' before '}'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2143: syntax error: missing ';' before '{'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../../isEngine/system/function/GameSystem.h(42): error C2447: '{': missing function header (old-style formal list?)
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\gamesystem_ext\../levels/Level.h(51): warning C4065: switch statement contains 'default' but no 'case' labels
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(18): error C2504: 'GameSystem': base class undefined
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\objects\widgets\../../../isEngine/system/display/GameDisplay.h(320): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\objects\widgets\../../../isEngine/system/display/GameDisplay.h(322): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\objects\widgets\../../../isEngine/system/display/GameDisplay.h(322): error C2672: 'is::GameDisplay::showMessageBox': no matching overloaded function found
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.h(49): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.h(49): error C2039: '__this': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(22): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(22): error C2665: 'is::createText': none of the 3 overloads could convert all the argument types
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\GameFunction.h(801): note: could be 'void is::createText<float>(const sf::Font &,sf::Text &,const T &,float,float,sf::Color,bool,int)'
1>        with
1>        [
1>            T=float
1>        ]
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\GameFunction.h(788): note: or       'void is::createText<float>(const sf::Font &,sf::Text &,const T &,float,float,sf::Color,int)'
1>        with
1>        [
1>            T=float
1>        ]
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\function\GameFunction.h(774): note: or       'void is::createText<float>(const sf::Font &,sf::Text &,const T &,float,float,bool,int)'
1>        with
1>        [
1>            T=float
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(23): note: while trying to match the argument list '(sf::Font, sf::Text, float, float, const sf::Color, bool, int)'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(39): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(40): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(44): warning C4244: 'initializing': conversion from 'int' to 'float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(44): warning C4244: 'initializing': conversion from 'int' to 'const float', possible loss of data
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C2039: 'ValidationButton': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C3083: 'ValidationButton': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(88): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(92): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(97): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(97): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(97): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(97): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(97): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(98): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(100): error C2039: 'keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C2039: 'isPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C2039: 'GameSystem': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C2039: 'ValidationButton': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C3083: 'GameSystem': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C3083: 'ValidationButton': the symbol to the left of a '::' must be a type
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C2039: 'MOUSE': is not a member of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(3): note: see declaration of 'is'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(101): error C2065: 'MOUSE': undeclared identifier
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(102): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(104): error C2039: 'm_keyIsPressed': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(105): error C2039: 'useVibrate': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(143): error C2039: 'm_gameLanguage': is not a member of 'is::GameSystemExtended'
1>d:\development\libs\is-engine\app\src\main\cpp\isengine\system\display\../../../app_src/gamesystem_ext/GameSystemExtended.h(17): note: see declaration of 'is::GameSystemExtended'
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(143): error C2664: 'void is::setSFMLObjX_Y<sf::Text>(T &,sf::Vector2f)': cannot convert argument 2 from 'float' to 'sf::Vector2f'
1>        with
1>        [
1>            T=sf::Text
1>        ]
1>D:\Development\Libs\is-Engine\app\src\main\cpp\app_src\objects\widgets\GameDialog.cpp(143): note: No constructor could take the source type, or constructor overload resolution was ambiguous
1>Generating Code...
1>Done building project "isengine.vcxproj" -- FAILED.
2>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration 
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 1 skipped ==========
@Is-Daouda
Copy link
Owner

Is-Daouda commented Aug 26, 2021 via email

@Is-Daouda
Copy link
Owner

Hi,
Now you can use the engine with Visual Studio Community 2022.

# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants