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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "InteractiveArea",
"language": "GDScript",
"path": "res://project/overlap/InteractiveArea.gd"
}, {
"base": "Node",
"class": "PathfindManager",
"language": "GDScript",
"path": "res://project/utilities/PathfindManagerObsolete.gd"
}, {
"base": "Resource",
"class": "RandomEventResource",
"language": "GDScript",
"path": "res://project/utilities/RandomEventResource.gd"
}, {
"base": "Resource",
"class": "RandomItemResource",
"language": "GDScript",
"path": "res://project/utilities/RandomItemResource.gd"
}, {
"base": "Node",
"class": "RandomPicker",
"language": "GDScript",
"path": "res://project/utilities/RandomPicker.gd"
}, {
"base": "Node",
"class": "SFXPLAYER_CLASS",
"language": "GDScript",
"path": "res://project/utilities/SFXPlayer.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://project/utilities/StateMachine.gd"
} ]
_global_script_class_icons={
"InteractiveArea": "",
"PathfindManager": "",
"RandomEventResource": "",
"RandomItemResource": "",
"RandomPicker": "",
"SFXPLAYER_CLASS": "",
"StateMachine": ""
}
[application]
config/name="Barking Irons"
run/main_scene="res://project/UI/menus/MainMenu.tscn"
config/use_custom_user_dir=true
config/icon="res://icon.png"
[autoload]
SfxPlayer="*res://project/utilities/SFXPlayer.tscn"
SoundtrackPlayer="*res://project/utilities/SoundtrackPlayer.tscn"
Global="*res://project/utilities/Global.tscn"
[display]
window/size/width=512
window/size/height=288
window/size/always_on_top=true
window/size/test_width=1024
window/size/test_height=576
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/custom_font="res://project/UI/THEME/FONT/default_font.tres"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
menu_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
menu_restartRound={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ability_acetime={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
action_interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Environment"
2d_physics/layer_2="Entities"
2d_physics/layer_3="Projectiles"
2d_physics/layer_4="Pickables"
2d_physics/layer_5="Water"
2d_physics/layer_6="Fire"
2d_physics/layer_7="Cliffs"
2d_physics/layer_8="Interactive"
2d_physics/layer_9="Player"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"