diff --git a/Source Code/Events_Core.bb b/Source Code/Events_Core.bb index f95586196..d5a2eb90d 100644 --- a/Source Code/Events_Core.bb +++ b/Source Code/Events_Core.bb @@ -2082,7 +2082,10 @@ Function UpdateEvents%() de.Decals = CreateDecal(DECAL_BLOOD_2, EntityX(e\room\OBJ), e\room\y - 1531.0 * RoomScale, EntityZ(e\room\OBJ), 90.0, Rnd(360.0), 0.0, 0.4) EntityParent(de\OBJ, e\room\OBJ) - it.Items = CreateItem("Unknown Note", "paper", EntityX(e\room\OBJ), e\room\y - 1526.0 * RoomScale, EntityZ(e\room\OBJ)) + it.Items = CreateItem("Unknown Note", "paper", EntityX(e\room\OBJ), e\room\y - 1516.0 * RoomScale, EntityZ(e\room\OBJ)) + EntityType(it\Collider, HIT_ITEM) + + it.Items = CreateItem("Level 3 Key Card", "key3", EntityX(e\room\OBJ), e\room\y - 1504.0 * RoomScale, EntityZ(e\room\OBJ)) EntityType(it\Collider, HIT_ITEM) EndIf If e\room\NPC[0]\Frame = 286.0 Then e\room\NPC[0]\PrevState = 2 diff --git a/Source Code/Map_Core.bb b/Source Code/Map_Core.bb index 2e4090f9c..8dd847a0d 100644 --- a/Source Code/Map_Core.bb +++ b/Source Code/Map_Core.bb @@ -6135,7 +6135,7 @@ Function FillRoom%(r.Rooms) PositionEntity(r\Objects[0], r\x, - 1320.0 * RoomScale, r\z + 2304.0 * RoomScale) r\Objects[1] = CreatePivot() - PositionEntity(r\Objects[1], r\x, r\y - 1532.0 * RoomScale, r\z + 2455.0 * RoomScale) + PositionEntity(r\Objects[1], r\x, r\y - 1532.0 * RoomScale, r\z + 2356.0 * RoomScale) For i = 0 To 1 EntityParent(r\Objects[i], r\OBJ) @@ -6164,10 +6164,7 @@ Function FillRoom%(r.Rooms) it.Items = CreateItem("Document SCP-895", "paper", r\x - 688.0 * RoomScale, r\y + 133.0 * RoomScale, r\z - 304.0 * RoomScale) EntityParent(it\Collider, r\OBJ) - it.Items = CreateItem("Level 3 Key Card", "key3", r\x + 240.0 * RoomScale, r\y - 1456.0 * RoomScale, r\z + 2064.0 * RoomScale) - EntityParent(it\Collider, r\OBJ) - - it.Items = CreateItem("Night Vision Goggles", "nvg", r\x + 280.0 * RoomScale, r\y - 1456.0 * RoomScale, r\z + 2164.0 * RoomScale) + it.Items = CreateItem("Night Vision Goggles", "nvg", r\x + 50.0 * RoomScale, r\y - 1302.0 * RoomScale, r\z + 2415.0 * RoomScale) it\State = Rnd(1000.0) EntityParent(it\Collider, r\OBJ) ;[End Block]