diff --git a/Source Code/Events_Core.bb b/Source Code/Events_Core.bb index 57ebfbb88..f3c67127d 100644 --- a/Source Code/Events_Core.bb +++ b/Source Code/Events_Core.bb @@ -2070,10 +2070,12 @@ Function UpdateEvents%() DeleteSingleTextureEntryFromCache(Tex) CreateMsg(GetLocalString("msg", "012_4")) + me\CameraShake = 2.0 InjurePlayer(0.8) PlaySound_Strict(LoadTempSound("SFX\SCP\012\Speech6.ogg"), True) + PlaySound_Strict(LoadTempSound("SFX\SCP\1162_ARC\BodyHorrorExchange" + Rand(0, 3) + ".ogg")) If (Not me\Crouch) Then SetCrouch(True) - + de.Decals = CreateDecal(DECAL_BLOOD_6, PickedX(), PickedY() + 0.005, PickedZ(), 90.0, Rnd(360.0), 0.0, 0.1) de\MaxSize = 0.45 : de\SizeChange = 0.0002 EntityParent(de\OBJ, e\room\OBJ) diff --git a/Source Code/Rooms_Core.bb b/Source Code/Rooms_Core.bb index 427f4b67e..7e48af975 100644 --- a/Source Code/Rooms_Core.bb +++ b/Source Code/Rooms_Core.bb @@ -1221,11 +1221,11 @@ Function FillRoom%(r.Rooms) ScaleEntity(r\Objects[3], RoomScale, RoomScale, RoomScale) PositionEntity(r\Objects[3], r\x - 360.0 * RoomScale, r\y - 180.0 * RoomScale, r\z + 456.0 * RoomScale) EntityParent(r\Objects[3], r\Objects[0]) - - it.Items = CreateItem("Document SCP-012", it_paper, r\x - 56.0 * RoomScale, r\y - 576.0 * RoomScale, r\z - 408.0 * RoomScale) + + it.Items = CreateItem("White Severed Hand", it_hand, r\x - 784.0 * RoomScale, r\y - 576.0 * RoomScale + 0.3, r\z + 640.0 * RoomScale) EntityParent(it\Collider, r\OBJ) - it.Items = CreateItem("White Severed Hand", it_hand, r\x - 784.0 * RoomScale, r\y - 576.0 * RoomScale + 0.3, r\z + 640.0 * RoomScale) + it.Items = CreateItem("Document SCP-012", it_paper, r\x - 56.0 * RoomScale, r\y - 576.0 * RoomScale, r\z - 408.0 * RoomScale) EntityParent(it\Collider, r\OBJ) de.Decals = CreateDecal(DECAL_BLOOD_2, r\x - 784.0 * RoomScale, r\y - 768.0 * RoomScale + 0.01, r\z + 640.0 * RoomScale, 90.0, Rnd(360.0), 0.0, 0.5) @@ -4180,4 +4180,4 @@ Function FillRoom%(r.Rooms) End Function ;~IDEal Editor Parameters: -;~C#Blitz3D TSS \ No newline at end of file +;~C#Blitz3D TSS