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feat: spinning 3d ascii
donut
example
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%% | ||
% Generate a spinning 3D donut animation. | ||
%% | ||
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%% | ||
% Standard Library | ||
%% | ||
import "std/io.ff" | ||
import "std/math.ff" | ||
import "std/uni.ff" | ||
import "std/string.ff" | ||
import "std/lib.ff" | ||
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main: never -> int = { | ||
SIZEOF_DOUBLE: int = 8 | ||
BUFFER_SIZE: int = 1760 | ||
SCREEN_WIDTH: int = 80 | ||
SCREEN_HEIGHT: int = 22 | ||
FILL_CHAR: int = 32 | ||
NEWL_CHAR: int = 10 | ||
TWO_PI: double = 6,28318530718 | ||
ROTATION_STEP1: double = 0,02 | ||
ROTATION_STEP2: double = 0,07 | ||
SCALE_X: double = 40,0 | ||
SCALE_Y: double = 30,0 | ||
OFFSET_Y: double = 12,0 | ||
OFFSET_X: double = 15,0 | ||
DEPTH_OFFSET: double = 5,0 | ||
INTENSITY_SCALE: double = 8,0 | ||
ANIMATION_STEP1: double = 0,00004 | ||
ANIMATION_STEP2: double = 0,00002 | ||
SLEEP_TIME: int = 30000 | ||
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ASCII_CHARS: *byte = ".,-~:;=!*#$@" | ||
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A: double = 0,0 | ||
B: double = 0,0 | ||
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i: double = 0,0 | ||
j: double = 0,0 | ||
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k: int = 0 | ||
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z: *double = malloc(BUFFER_SIZE * SIZEOF_DOUBLE) | ||
defer free(z) | ||
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b: *byte = malloc(BUFFER_SIZE) | ||
defer free(b) | ||
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printf("\x1b[2J") | ||
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loop true { | ||
memset(b FILL_CHAR BUFFER_SIZE) | ||
memset(z 0 BUFFER_SIZE * 8) | ||
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j = 0,0 | ||
loop j < TWO_PI { | ||
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i = 0,0 | ||
loop i < TWO_PI { | ||
c: double = sin(i) | ||
d: double = cos(j) | ||
e: double = sin(A) | ||
f: double = sin(j) | ||
g: double = cos(A) | ||
h: double = d + 2,0 | ||
D: double = 1,0 / (c * h * e + f * g + DEPTH_OFFSET) | ||
l: double = cos(i) | ||
m: double = cos(B) | ||
n: double = sin(B) | ||
t: double = c * h * g - f * e | ||
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xr: double = SCALE_X + SCALE_Y * D * (l * h * m - t * n) | ||
yr: double = OFFSET_Y + OFFSET_X * D * (l * h * n + t * m) | ||
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x: int = @int(xr) | ||
y: int = @int(yr) | ||
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o: int = x + SCREEN_WIDTH * y | ||
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Nr: double = (f * e - c * d * g) * m - c * d * e - f * g - l * d * n | ||
Ni: double = Nr * INTENSITY_SCALE | ||
N: int = @int(Ni) | ||
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z_ptr: *double = z + (o * SIZEOF_DOUBLE) | ||
if (SCREEN_HEIGHT > y) and (y > 0) and (x > 0) and (SCREEN_WIDTH > x) { | ||
z_ptr.* = D | ||
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offset: int = 0 | ||
b_ptr: *byte = b + o | ||
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if N > 0 { | ||
offset = N | ||
} | ||
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character: *byte = ASCII_CHARS + offset | ||
b_ptr.* = character.* | ||
} | ||
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i = i + ROTATION_STEP1 | ||
} | ||
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j = j + ROTATION_STEP2 | ||
} | ||
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printf("\x1b[H") | ||
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loop k < BUFFER_SIZE + 1 { | ||
ptr: *byte = b + k | ||
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A = A + ANIMATION_STEP1 | ||
B = B + ANIMATION_STEP2 | ||
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k = k + 1 | ||
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if ((k - 1) mod SCREEN_WIDTH) is 0 { | ||
putchar(NEWL_CHAR) | ||
next | ||
} | ||
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putchar(ptr.*) | ||
} | ||
k = 0 | ||
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usleep(SLEEP_TIME) | ||
} | ||
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0 | ||
} |