From 0c2accd02afc05d4004cf5ee49763e3cb727e9a6 Mon Sep 17 00:00:00 2001 From: JannisX11 Date: Fri, 7 Jun 2019 21:24:06 +0200 Subject: [PATCH] v2.6.7 --- index.html | 2 +- index.php | 2 +- js/TransformControls.js | 3 + js/animations.js | 15 +- js/app.js | 20 +- js/element.js | 2 +- js/language.js | 2 +- js/transform.js | 3 + js/uv.js | 6 +- lang/de.json | 1 - lang/es.json | 17 +- lang/fr.json | 127 +++--- lang/it.json | 912 ++++++++++++++++++++++++++++++++++++++++ lang/ja.json | 671 +++++++++++++++-------------- lang/nl.json | 3 +- lang/pl.json | 1 - lang/pt.json | 529 ++++++++++++----------- lang/ru.json | 39 +- lang/sv.json | 3 +- package.json | 2 +- 20 files changed, 1640 insertions(+), 720 deletions(-) create mode 100644 lang/it.json diff --git a/index.html b/index.html index 5c52ce26c..0d2ac51a0 100644 --- a/index.html +++ b/index.html @@ -20,7 +20,7 @@ diff --git a/index.php b/index.php index 957372cf1..dc851d47e 100644 --- a/index.php +++ b/index.php @@ -20,7 +20,7 @@ diff --git a/js/TransformControls.js b/js/TransformControls.js index c8891eee8..7946cbebd 100644 --- a/js/TransformControls.js +++ b/js/TransformControls.js @@ -1082,6 +1082,9 @@ if (value !== previousValue && Animator.selected && Animator.selected.getBoneAnimator()) { beforeFirstChange(event) var difference = value - (previousValue||0) + if (axis == 'x' && Toolbox.selected.id === 'move_tool') { + difference *= -1 + } scope.keyframe.offset(axis, difference); scope.keyframe.select() diff --git a/js/animations.js b/js/animations.js index fafa3d80c..3238a9cc4 100644 --- a/js/animations.js +++ b/js/animations.js @@ -111,7 +111,7 @@ class Animation { var scope = this; Blockbench.textPrompt('message.animation_update_var', this.anim_time_update, function(name) { if (name && name !== scope.anim_time_update) { - Undo.initEdit({animations: [this]}) + Undo.initEdit({animations: [scope]}) scope.anim_time_update = name Undo.finishEdit('change animation variable') } @@ -301,7 +301,9 @@ class BoneAnimator { var bone = this.group.mesh bone.position.copy(bone.fix_position) if (arr) { - bone.position.add(new THREE.Vector3().fromArray(arr)) + var offset = new THREE.Vector3().fromArray(arr); + offset.x *= -1; + bone.position.add(offset) } return this; } @@ -648,11 +650,8 @@ class Keyframe { channel: this.channel_index, time: this.time, x: this.x, - //uuid: this.uuid - } - if (this.channel_index !== 2) {//Not Scale - copy.y = this.y - copy.z = this.z + y: this.y, + z: this.z, } if (this.channel_index === 0 && this.isQuaternion) { copy.w = this.w @@ -881,7 +880,7 @@ const Animator = { var ani_tag = animations[a.name] = {} if (a.loop) ani_tag.loop = true if (a.length) ani_tag.animation_length = a.length - if (a.override) ani_tag.override = true + if (a.override) ani_tag.override_previous_animation = true if (a.anim_time_update) ani_tag.anim_time_update = a.anim_time_update ani_tag.bones = {} for (var uuid in a.bones) { diff --git a/js/app.js b/js/app.js index dc8dce106..402fe27de 100644 --- a/js/app.js +++ b/js/app.js @@ -21,7 +21,10 @@ $(document).ready(function() { shell.openExternal(event.target.href); return true; }); - Prop.zoom = 100 + currentwindow.webContents._getZoomLevel()*12 + try { + Prop.zoom = 100 + currentwindow.webContents.getZoomLevel()*12 + } catch (err) {} + if (fs.existsSync(app.getPath('userData')+osfs+'backups') === false) { fs.mkdirSync( app.getPath('userData')+osfs+'backups') } @@ -393,13 +396,20 @@ function findBedrockAnimation() { function saveFile(props) { if (Prop.file_path) { var extension = pathToExtension(Prop.file_path) - if (Blockbench.entity_mode === false) { + if (extension == 'json') { + if (Blockbench.entity_mode === false) { + Blockbench.writeFile(Prop.file_path, { + project_file: true, + content: buildBlockModel() + }) + } else { + writeFileEntity(buildEntityModel({raw: true}), Prop.file_path) + } + } else if (extension == 'bbmodel') { Blockbench.writeFile(Prop.file_path, { project_file: true, - content: buildBlockModel() + content: buildBBModel() }) - } else { - writeFileEntity(buildEntityModel({raw: true}), Prop.file_path) } } else { if (Blockbench.entity_mode === false) { diff --git a/js/element.js b/js/element.js index 3289e3beb..2a2926c9f 100644 --- a/js/element.js +++ b/js/element.js @@ -667,7 +667,7 @@ class Cube extends OutlinerElement { this.faces.north.rotation = rotateUVFace(this.faces.north.rotation, 1) this.faces.south.rotation= rotateUVFace(this.faces.south.rotation, 3) - this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 1) + this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 3) this.faces.east.rotation= rotateUVFace(this.faces.east.rotation, 3) this.faces.west.rotation = rotateUVFace(this.faces.west.rotation, 3) this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 3) diff --git a/js/language.js b/js/language.js index 8a60f93e0..3b21d5b29 100644 --- a/js/language.js +++ b/js/language.js @@ -28,7 +28,7 @@ const Language = { de: 'Deutsch (German)', es: 'Espa\u00F1ol (Spanish)', fr: 'Fran\u00E7ais (French)', - //it: 'Italiano (Italian)', + it: 'Italiano (Italian)', ja: '\u65E5\u672C\u8A9E (Japanese)',//日本語 nl: 'Nederlands (Dutch)', pl: 'Polski (Polish)', diff --git a/js/transform.js b/js/transform.js index 2d67c3c41..84e99c6ad 100644 --- a/js/transform.js +++ b/js/transform.js @@ -363,6 +363,9 @@ function cancelScaleAll() { obj.to = obj.before.to obj.origin = obj.before.origin delete obj.before + if (Blockbench.entity_mode) { + Canvas.updateUV(obj) + } }) if (Blockbench.entity_mode && selected_group) { selected_group.forEachChild((g) => { diff --git a/js/uv.js b/js/uv.js index bb19560cd..b6972e2dd 100644 --- a/js/uv.js +++ b/js/uv.js @@ -1274,14 +1274,16 @@ class UVEditor { } paste(event) { this.select() - Undo.initEdit({cubes: selected, uv_only: true}) if (uv_dialog.clipboard === null || selected.length === 0) return; + + Undo.initEdit({cubes: selected, uv_only: true}) if (Blockbench.entity_mode) { selected.forEach(function(obj) { obj.uv_offset = uv_dialog.clipboard[0].uv.slice() Canvas.updateUV(obj) }) this.loadData() + Undo.finishEdit('uv paste') return; } @@ -1327,7 +1329,7 @@ class UVEditor { this.loadData() Canvas.updateSelectedFaces() this.message('uv_editor.pasted') - Undo.finishEdit('uv_paste') + Undo.finishEdit('uv paste') } reset(event) { var scope = this; diff --git a/lang/de.json b/lang/de.json index 785544dd9..f4b7c8647 100644 --- a/lang/de.json +++ b/lang/de.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Wähle den \"textures\" Ordner deines Ressourcenpakets", "message.default_textures.detail": "Extrahiere das Standard-Ressourcenpaket aus der Minecraft .jar oder lade es aus dem Internet herunder. Finde dann den \"textures\" Ordner und öffne diesen. Blockbench merkt sich diesen Ordner und greift in Zukunft darauf zurück, wenn es die Texturen nicht anderweitig finden kann.", "message.default_textures.select": "Ordner auswählen", - "message.default_textures.continue": "Fortfahren", "message.default_textures.remove": "Entfernen", "message.image_editor.title": "Wähle ein Bildbearbeitungsprogramm", "message.image_editor.file": "Datei auswählen...", diff --git a/lang/es.json b/lang/es.json index 2c0d449c3..fe2b44e1d 100644 --- a/lang/es.json +++ b/lang/es.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Selecciona la carpeta \"textures\" del Resource Pack por defecto", "message.default_textures.detail": "Extrae el paquete de texturas por defecto del Minecraft jar o búscalo en Google y descárgalo. Después busca la carpeta \"textures\" y ábrela. Blockbench recordará esa localización y tratará de extraer las texturas desde ahí si no las puede encontrar en el paquete de texturas actual.", "message.default_textures.select": "Selecciona la carpeta \"textures\" por defecto", - "message.default_textures.continue": "Continuar", "message.default_textures.remove": "Borrar", "message.image_editor.title": "Selecciona un editor de imágenes", "message.image_editor.file": "Seleccionar archivo...", @@ -818,7 +817,7 @@ "action.open_backup_folder.desc": "Abre la carpeta de backups de Blockbench", "switches.mirror": "Invertir UV", "Name of the Language you are editing, NOT English": { - "language_name": "English" + "language_name": "Español" }, "message.plugin_reload": "Recargados %0 plugins locales", "settings.brightness": "Brillo", @@ -902,12 +901,12 @@ "edit_session.status": "Estado", "edit_session.hosting": "Anfitrión", "edit_session.connected": "Conectado a una sesión", - "dialog.sketchfab_uploader.private": "Private (Pro)", - "dialog.sketchfab_uploader.password": "Password (Pro)", - "action.toggle_chat": "Toggle Chat", - "action.toggle_chat.desc": "Toggle the visibility of the chat history", - "action.uv_select_all": "Select All", - "action.uv_select_all.desc": "Select all faces in the UV dialog", + "dialog.sketchfab_uploader.private": "Privado (Pro)", + "dialog.sketchfab_uploader.password": "Contraseña (Pro)", + "action.toggle_chat": "Cambiar Chat", + "action.toggle_chat.desc": "Cambia la visibilidad del historial del chat", + "action.uv_select_all": "Seleccionar Todos", + "action.uv_select_all.desc": "Selecciona todas las caras en el diálogo del UV", "panel.chat": "Chat", - "edit_session.welcome": "Welcome to this session by %0" + "edit_session.welcome": "Bienvenido a esta sesión por %0" } \ No newline at end of file diff --git a/lang/fr.json b/lang/fr.json index a174d26d3..53ba6a012 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Sélectionnez le dossier \"textures\" du pack de ressources par défaut", "message.default_textures.detail": "Extrayez le pack de ressources par défaut de Minecraft à partir du fichier .jar ou de Google et téléchargez-le. Ensuite, localisez le dossier « textures » et ouvrez-le. Blockbench se souviendra de cet emplacement et tentera d'extraire des textures s'il ne parvient pas à les trouver dans le pack de ressources actuel.", "message.default_textures.select": "Sélectionnez le dossier \"textures\"", - "message.default_textures.continue": "Continuer", "message.default_textures.remove": "Supprimer", "message.image_editor.title": "Sélectionnez un éditeur d'images", "message.image_editor.file": "Sélectionnez fichier...", @@ -198,7 +197,7 @@ "layout.font.headline": "Police de titre", "about.version": "Version:", "about.creator": "Créateur:", - "about.website": "Traduction française : HookDonn_\nSite internet:", + "about.website": "Traduction française : HookDonn_
Site internet:", "about.bugtracker": "Logiciel de suivi des bugs", "about.electron": "Cette application est construite avec Electron, un cadre pour la création d'applications natives avec des technologies Web telles que Javascript, HTML et CSS.", "about.vertex_snap": "Vertex Snapping est basé sur un plugin de SirBenet", @@ -350,7 +349,7 @@ "action.resize_tool.desc": "Outil pour sélectionner et redimensionner des éléments", "action.brush_tool": "Pinceau", "action.brush_tool.desc": "Outil pour peindre sur des textures bitmap, des surfaces ou l'éditeur UV.", - "action.vertex_snap_tool": "Vertex Snap", + "action.vertex_snap_tool": "Outil d'alignement", "action.vertex_snap_tool.desc": "Déplacez un cube vers un autre en connectant les deux sommets.", "action.swap_tools": "Outils d'échange", "action.swap_tools.desc": "Basculer entre le déplacement et l'outil de redimensionnement", @@ -360,7 +359,7 @@ "action.new_block_model.desc": "Crée un nouveau modèle de bloc/d’objet\n", "action.new_entity_model": "Nouveau modèle d'entité", "action.new_entity_model.desc": "Crée un nouveau modèle d'entité Bedrock", - "action.open_model": "Modèle ouvert", + "action.open_model": "Ouvrir un modèle", "action.open_model.desc": "Ouvrir un fichier de modèle à partir de votre ordinateur.", "action.add_model": "Ajouter un modèle", "action.add_model.desc": "Ajouter un modèle d'un fichier au modèle actuel", @@ -404,7 +403,7 @@ "action.uv_dialog_full.desc": "Ouvre la boîte de dialogue UV pour éditer une face en plein écran\n", "action.undo": "Annuler", "action.undo.desc": "Annule le dernier changement\n", - "action.redo": "Refaire", + "action.redo": "Rétablir", "action.redo.desc": "Annule la dernière annulation", "action.copy": "Copier", "action.copy.desc": "Copier la sélection sélectionnée, les paramètres de face ou d'affichage", @@ -608,7 +607,7 @@ "display.slot.frame": "Cadre", "display.slot.gui": "GUI", "display.rotation": "Rotation", - "display.translation": "Translation", + "display.translation": "Déplacement", "display.scale": "Échelle", "display.slot": "Emplacement", "display.reference": "Modèle de référence", @@ -641,7 +640,7 @@ "action.brush_mode.brush": "Brosse", "action.brush_mode.noise": "Bruit", "action.vertex_snap_mode.move": "Déplacer", - "action.vertex_snap_mode.scale": "Échelle", + "action.vertex_snap_mode.scale": "Redimensionner ", "action.open_model_folder": "Ouvrir le dossier de modèle", "action.open_model_folder.desc": "Ouvre le dossier dans lequel se trouve le modèle", "action.change_textures_folder": "Changer l'emplacement de la texture", @@ -781,10 +780,10 @@ "panel.variable_placeholders": "Espaces réservés variables", "panel.variable_placeholders.info": "Lister les variables à prévisualiser par nom=valeur", "status_bar.vertex_distance": "Distance: %0", - "dialog.create_gif.title": "Enregistrer le GIF", - "dialog.create_gif.length": "Longueur (Secondes)", - "dialog.create_gif.fps": "FPS", - "dialog.create_gif.compression": "Quantité de compression", + "dialog.create_gif.title": "Enregistrer un GIF", + "dialog.create_gif.length": "Durée (secondes)", + "dialog.create_gif.fps": "FPS (Images Par Seconde)", + "dialog.create_gif.compression": "Taux de compression", "dialog.create_gif.play": "Démarrer l'animation", "category.animation": "Animation", "action.record_model_gif": "Enregistrer le GIF", @@ -818,7 +817,7 @@ "action.open_backup_folder.desc": "Ouvre le dossier de sauvegarde de Blockbench", "switches.mirror": "Miroir UV", "Name of the Language you are editing, NOT English": { - "language_name": "English" + "language_name": "Français" }, "message.plugin_reload": "Recharger %0 plugins locaux", "settings.brightness": "Luminosité", @@ -854,60 +853,60 @@ "action.export_bbmodel.desc": "Exporter un projet Blockbench avec tous les cubes, textures et animations", "action.export_asset_archive": "Télécharger une archive", "action.export_asset_archive.desc": "Télécharger une archive avec le modèle et toutes les textures qu'elle contient", - "action.upload_sketchfab": "Sketchfab Upload", - "message.sketchfab.name_or_token": "Please enter your Sketchfab token and a name", - "dialog.sketchfab_uploader.title": "Upload Sketchfab Model", - "dialog.sketchfab_uploader.token": "API Token", - "dialog.sketchfab_uploader.about_token": "The token is used to connect Blockbench to your Sketchfab account. You can find it on %0", - "dialog.sketchfab_uploader.name": "Model Name", + "action.upload_sketchfab": "Exporter sur Sketchfab", + "message.sketchfab.name_or_token": "Veuillez entrer votre jeton Sketchfab et un nom", + "dialog.sketchfab_uploader.title": "Télécharger un modèle Sketchfab", + "dialog.sketchfab_uploader.token": "Jeton d'API", + "dialog.sketchfab_uploader.about_token": "Le jeton est utilisé pour connecter Blockbench à votre compte Sketchfab. Vous pouvez le trouver sur %0", + "dialog.sketchfab_uploader.name": "Nom du modèle", "dialog.sketchfab_uploader.description": "Description", "dialog.sketchfab_uploader.tags": "Tags", - "settings.sketchfab_token": "Sketchfab Token", - "settings.sketchfab_token.desc": "Token to authorize Blockbench to upload to your Sketchfab account", + "settings.sketchfab_token": "Jeton Sketchfab", + "settings.sketchfab_token.desc": "Jeton autorisant Blockbench à télécharger sur votre compte Sketchfab", "panel.color": "Couleur\n", - "data.origin": "Origin", - "message.sketchfab.success": "Uploaded model successfully", - "message.sketchfab.error": "Failed to upload model to Sketchfab", - "settings.outliner_colors": "Outliner Colors", - "settings.outliner_colors.desc": "Display cube colors in the outliner", - "action.upload_sketchfab.desc": "Upload your model to Sketchfab", - "action.element_colors": "Cube Colors", - "action.element_colors.desc": "Show cube colors in the outliner", - "texture.error.file": "File not found", - "texture.error.invalid": "Invalid file", - "texture.error.ratio": "Invalid aspect ratio", - "texture.error.parent": "Texture file provided by parent model", - "message.recover_backup.title": "Recover Model", - "message.recover_backup.message": "Blockbench was closed without saving. Do you want to recover the model?", - "message.install_plugin": "Installing the plugin %0", - "message.invalid_session.title": "Invalid Session Token", - "message.invalid_session.message": "The session you are trying to join has expired or the token provided is invalid.", - "dialog.create_texture.power": "Power-of-2 Size", - "dialog.create_gif.turn": "Turntable Speed", - "action.edit_session": "Edit Session...", - "action.edit_session.desc": "Connect to an edit session to collaborate with other users", - "action.reset_keyframe": "Reset Keyframe", - "action.reset_keyframe.desc": "Reset all values of the selected keyframes", - "panel.options.origin": "Origin", - "dialog.edit_session.title": "Edit Session", - "edit_session.username": "Username", - "edit_session.token": "Token", - "edit_session.about": "Edit Sessions can be used to collaborate on models across the internet. Create a session and copy the token and send it to friends, who can then use it to join.", - "edit_session.join": "Join Session", - "edit_session.create": "Create Session", - "edit_session.quit": "Quit Session", - "edit_session.joined": "%0 joined the session", - "edit_session.left": "%0 left the session", - "edit_session.quit_session": "Left current session", - "edit_session.status": "Status", - "edit_session.hosting": "Hosting", - "edit_session.connected": "Connected to a session", - "dialog.sketchfab_uploader.private": "Private (Pro)", - "dialog.sketchfab_uploader.password": "Password (Pro)", - "action.toggle_chat": "Toggle Chat", - "action.toggle_chat.desc": "Toggle the visibility of the chat history", - "action.uv_select_all": "Select All", - "action.uv_select_all.desc": "Select all faces in the UV dialog", + "data.origin": "Origine", + "message.sketchfab.success": "Modèle téléchargé avec succès", + "message.sketchfab.error": "Échec du téléchargement du modèle dans Sketchfab", + "settings.outliner_colors": "Couleurs du contour", + "settings.outliner_colors.desc": "Afficher les couleurs du cube dans le contour", + "action.upload_sketchfab.desc": "Téléchargez votre modèle sur Sketchfab", + "action.element_colors": "Couleurs du cube", + "action.element_colors.desc": "Afficher les couleurs du cube dans le contour", + "texture.error.file": "Fichier non trouvé", + "texture.error.invalid": "Fichier non valide", + "texture.error.ratio": "Ratio d'aspect invalide", + "texture.error.parent": "Fichier de texture fourni par le modèle parent", + "message.recover_backup.title": "Récupérer le modèle", + "message.recover_backup.message": "Blockbench a été fermé sans sauvegarde. Voulez-vous récupérer le modèle ?", + "message.install_plugin": "Installer le plugin %0", + "message.invalid_session.title": "Jeton de session invalide", + "message.invalid_session.message": "La session que vous essayez de rejoindre a expiré ou le jeton fourni n'est pas valide.", + "dialog.create_texture.power": "Power-of-2 Taille", + "dialog.create_gif.turn": "Vitesse de pivotement", + "action.edit_session": "Editer la session...", + "action.edit_session.desc": "Connectez-vous à une session pour collaborer avec d'autres utilisateurs.", + "action.reset_keyframe": "Réinitialiser l'image clé", + "action.reset_keyframe.desc": "Réinitialiser toutes les valeurs des images clés sélectionnées", + "panel.options.origin": "Origine", + "dialog.edit_session.title": "Editer la session", + "edit_session.username": "Nom d'utilisateur", + "edit_session.token": "Jeton", + "edit_session.about": "Les sessions d'édition peuvent être utilisées pour collaborer sur des modèles sur Internet. Créez une session, copiez le jeton et envoyez-le à des amis, qui peuvent ensuite l'utiliser pour se joindre.", + "edit_session.join": "Rejoindre la session", + "edit_session.create": "Créer une session", + "edit_session.quit": "Quitter la session", + "edit_session.joined": "%0 a rejoint la session", + "edit_session.left": "%0 a quitté la session", + "edit_session.quit_session": "Quitter la session actuelle", + "edit_session.status": "Statut", + "edit_session.hosting": "Hébergement", + "edit_session.connected": "Connecté à une session", + "dialog.sketchfab_uploader.private": "Privé (Pro)", + "dialog.sketchfab_uploader.password": "Mot de passe (Pro)", + "action.toggle_chat": "Voir le chat", + "action.toggle_chat.desc": "Afficher la visibilité de l'historique du chat", + "action.uv_select_all": "Tout sélectionner", + "action.uv_select_all.desc": "Sélectionner toutes les faces dans la boîte de dialogue UV", "panel.chat": "Chat", - "edit_session.welcome": "Welcome to this session by %0" + "edit_session.welcome": "Bienvenue à cette session par %0" } \ No newline at end of file diff --git a/lang/it.json b/lang/it.json new file mode 100644 index 000000000..5d5fdd9ba --- /dev/null +++ b/lang/it.json @@ -0,0 +1,912 @@ +{ + "dialog.ok": "OK", + "dialog.cancel": "Annulla", + "dialog.confirm": "Conferma", + "dialog.close": "Chiudi", + "dialog.import": "Importa", + "dialog.save": "Salva", + "dialog.discard": "Non Salvare", + "dialog.dontshowagain": "Non Mostrare Più", + "data.cube": "Cubo", + "data.cubes": "Cubi", + "data.group": "Gruppo", + "data.texture": "Texture", + "data.plugin": "Plugin", + "data.preview": "Anteprima", + "data.toolbar": "Barra degli strumenti", + "data.image": "Immagine", + "keys.ctrl": "Control", + "keys.shift": "Shift", + "keys.alt": "Alt", + "keys.meta": "Cmd", + "keys.delete": "Elimina", + "keys.space": "Spazio", + "keys.leftclick": "Click Sinistro", + "keys.middleclick": "Click Centrale", + "keys.rightclick": "Click Destro", + "keys.tab": "Tab", + "keys.backspace": "Backspace", + "keys.enter": "Enter", + "keys.escape": "Escape", + "keys.function": "F%0", + "keys.numpad": "Numpad %0", + "keys.caps": "Capslock", + "keys.menu": "Menu contestuale", + "keys.left": "Sinistra", + "keys.up": "Sopra", + "keys.right": "Destra", + "keys.down": "Sotto", + "keys.pageup": "Page Up", + "keys.pagedown": "Page Down", + "keys.plus": "+", + "keys.comma": "Virgola", + "keys.point": "Punto", + "keys.minus": "Meno", + "keys.cross": "Croce", + "keys.end": "End", + "keys.pos1": "Home", + "keys.printscreen": "Print Screen", + "keys.pause": "Pausa", + "message.rotation_limit.title": "Limiti di Rotazione", + "message.rotation_limit.message": "Le rotazioni sono limitate ad un'asse e incrementi di 22.5 gradi. Ruotando su un'asse differente cancellerà tuttle le rotazioni su altri assi. Disabilita l'opzione \"Rotazione Ristretta\" se stai modellando per altre ragioni e hai bisogno di rotazioni libere", + "message.file_not_found.title": "File Non Trovato", + "message.file_not_found.message": "Blockbench non ha potuto trovare il file richiesto. Assicurati che sia salvato localmente e non in un cloud.", + "message.screenshot.title": "Screenshot", + "message.screenshot.message": "Screenshot catturato.", + "message.screenshot.clipboard": "Appunti", + "message.screenshot.right_click": "Screenshot - Click Destro per copiare", + "message.invalid_file.title": "File Invalido", + "message.invalid_file.message": "Impossibile aprire il modello: %0", + "message.invalid_model.title": "File Modello Invalido", + "message.invalid_model.message": "Questo file non contiene dati di modello validi.", + "message.child_model_only.title": "Modello Bambino Vuoto", + "message.child_model_only.message": "Questo file eredita %0 e non contiene un modello", + "message.drag_background.title": "Posizionare Sfondo", + "message.drag_background.message": "Trascina lo sfondo per spostarlo. Tieni premuto shift e trascinalo in alto e in basso per cambiare la sua dimensione.", + "message.unsaved_textures.title": "Texture Non Salvata", + "message.unsaved_textures.message": "Questo modello utilizza textures non salvate. Assicurati di salvarle e inserirle nella nella cartella corretta della tua resource pack", + "message.model_clipping.title": "Modello Troppo Grande", + "message.model_clipping.message": "Il tuo modello contiene %0 cubi che sono più grandi del limite 3x3x3 imposto da Minecraft. Questo modello non funzionera in Minecraft. Abilita la funzione 'Spazio di Lavoro Limitato' per prevenire questo.", + "message.loose_texture.title": "Importo Texture", + "message.loose_texture.message": "La texture imortata non è contenuta in un resource pack. Minecraft può solo caricare le texture dalla cartella \"textures\" di un resource pack attivo.", + "message.loose_texture.change": "Cambia Percorso", + "message.update_res.title": "Risoluzione Texture", + "message.update_res.message": "Vorresti aggiornare la risoluzione del progetto con la risoluzione di questa texture? Fai Click su 'Annulla' se la texture ha una risoluzione maggiore del normale.", + "message.update_res.update": "Aggiorna", + "message.bedrock_overwrite_error.message": "Blockbench non riesce a combinare questo modello con un vecchio file", + "message.bedrock_overwrite_error.backup_overwrite": "Crea Backup e Sovrascrivi", + "message.bedrock_overwrite_error.overwrite": "Sovrascrivi", + "message.close_warning.message": "Vuoi salvare il tuo modello?", + "message.close_warning.web": "Il tuo lavoro corrente verra perso. Sei sicuro di volere uscire?", + "message.default_textures.title": "Textures Predefinite", + "message.default_textures.message": "Seleziona la cartella \"textures\" del resource pack predefinito", + "message.default_textures.detail": "Estrai il resource pack predefinito dal jar Minecraft oppure vai su google per scaricalo. Poi trova la cartella \"textures\" ed aprila. Blockbench memorizzera questa cartella e cercera di prendere le texture da quella cartella se non puo trovarle nel resource pack corrente.", + "message.default_textures.select": "Seleziona la cartella \"textures\" predefinita", + "message.default_textures.remove": "Rimuovi", + "message.image_editor.title": "Seleziona un editor di immagini", + "message.image_editor.file": "Seleziona un file...", + "message.image_editor.exe": "Seleziona un editor immagini", + "message.display_skin.title": "Visualizza Skin", + "message.display_skin.message": "Seleziona il file della Skin dal tuo computer oppure inserisci il nome del giocatore", + "message.display_skin.upload": "Carica una Skin", + "message.display_skin.name": "Nome Utente", + "message.display_skin.reset": "Resetta", + "message.invalid_plugin": "File Plugin Invalido, Vedi Console", + "message.load_plugin_app": "Vuoi permettere a questo plugin di effettuare modifiche al tuo PC? Carica plugin soltanto da persone fidate.", + "message.load_plugin_web": "Vuoi caricare questo plugin? Carica plugin soltanto da persone fidate.", + "message.preset_no_info": "Il preset non contiene informazioni per questo slot", + "message.restart_to_update": "Riavvia Blockbench per applicare modifiche", + "message.save_file": "Salvato come %0", + "message.save_obj": "Salvato come modello .obj", + "message.save_entity": "Salvato come modello entità bedrock", + "message.rename_cubes": "Rinomina Cubi", + "dialog.project.title": "Progetto", + "dialog.project.name": "Nome File", + "dialog.project.parent": "Modello Genitore", + "dialog.project.geoname": "Nome Geometria Del Mob", + "dialog.project.openparent": "Aprire Genitore", + "dialog.project.ao": "Occlusione Ambientale", + "dialog.project.texture_size": "Dimensione Texture", + "dialog.project.width": "Larghezza", + "dialog.project.height": "Altezza", + "dialog.project.to_blockmodel": "In Modello Blocco", + "dialog.project.to_entitymodel": "In Modello Entity", + "dialog.texture.title": "Texture", + "dialog.texture.name": "Nome", + "dialog.texture.variable": "Variabile", + "dialog.texture.namespace": "Namespace", + "dialog.texture.folder": "Cartella", + "dialog.extrude.title": "Estrudere Immagine", + "dialog.extrude.mode": "Modalità Scansione", + "dialog.extrude.mode.areas": "Aree", + "dialog.extrude.mode.lines": "Linee", + "dialog.extrude.mode.columns": "Colonne", + "dialog.extrude.mode.pixels": "Pixel", + "dialog.extrude.opacity": "Opacità Minima", + "dialog.extrude.scan": "Scannerizzare e Importare", + "dialog.display_preset.title": "Crea Preset", + "dialog.display_preset.message": "Seleziona gli slot che vuoi salvare", + "dialog.display_preset.create": "Crea", + "dialog.select.title": "Seleziona", + "dialog.select.new": "Nuova Selezione", + "dialog.select.group": "Nel Gruppo Selezionato", + "dialog.select.name": "Nome Contiene", + "dialog.select.random": "Casuale", + "dialog.select.select": "Seleziona", + "dialog.scale.title": "Scala Modello", + "dialog.scale.axis": "Assi", + "dialog.scale.scale": "Scala", + "dialog.scale.clipping": "Tosatura modello: Il tuo modello è troppo grande", + "dialog.scale.confirm": "Scala", + "dialog.plugins.title": "Plugin", + "dialog.plugins.installed": "Installati", + "dialog.plugins.available": "Disponibili", + "dialog.plugins.install": "Installa", + "dialog.plugins.uninstall": "Disinstalla", + "dialog.plugins.reload": "Ricarica", + "dialog.plugins.none_installed": "Nessun plugin installato", + "dialog.plugins.none_available": "Nessun plugin disponibile", + "dialog.plugins.outdated": "Richiede una versione di Blockbench piu' nuova", + "dialog.plugins.web_only": "Solo per l'applicazione web", + "dialog.plugins.app_only": "Solo per l'applicazione desktop", + "dialog.plugins.author": "di %0", + "dialog.plugins.show_less": "Mostra meno", + "dialog.entitylist.title": "Apri Modello Entity", + "dialog.entitylist.text": "Seleziona il modello da importare", + "dialog.entitylist.bones": "Ossa", + "dialog.entitylist.cubes": "Cubi", + "dialog.create_texture.title": "Creare Texture", + "dialog.create_texture.name": "Nome", + "dialog.create_texture.folder": "Cartella", + "dialog.create_texture.template": "Sagoma", + "dialog.create_texture.resolution": "Risoluzione", + "dialog.input.title": "Input", + "dialog.update.title": "Aggiornamenti", + "dialog.update.refresh": "Riprova", + "dialog.update.up_to_date": "Blockbench è aggiornato!", + "dialog.update.connecting": "Connesione al server", + "dialog.settings.settings": "Impostazioni", + "dialog.settings.keybinds": "Tasti", + "dialog.settings.layout": "Layout", + "dialog.settings.about": "Sul Programma", + "layout.color.back": "Retro", + "layout.color.back.desc": "Sfondi e campi di input", + "layout.color.dark": "Scuro", + "layout.color.dark.desc": "Sfondo tela", + "layout.color.ui": "UI", + "layout.color.ui.desc": "Colore interfaccia principale", + "layout.color.bright_ui": "UI Luminoso", + "layout.color.bright_ui.desc": "Menu contestuali e tooltip", + "layout.color.button": "Tasto", + "layout.color.button.desc": "Tasti e modalità", + "layout.color.selected": "Selezionato", + "layout.color.selected.desc": "Schede e oggetti selezionati", + "layout.color.border": "Bordo", + "layout.color.border.desc": "Bordo dei tasti e dei input", + "layout.color.accent": "Accento", + "layout.color.accent.desc": "Pollice scorrevole e altri dettagli", + "layout.color.grid": "Griglia", + "layout.color.grid.desc": "Griglia anteprima UV", + "layout.color.text": "Testo", + "layout.color.text.desc": "Testo normale", + "layout.color.light": "Luce", + "layout.color.light.desc": "Testo evidenziato", + "layout.color.accent_text": "Testo Accentato", + "layout.color.accent_text.desc": "Testo su elementi chiari o accentati", + "layout.font.main": "Carattere Principale:", + "layout.font.headline": "Carattere del Titolo", + "about.version": "Versione:", + "about.creator": "Sviluppatore:", + "about.website": "Sito:", + "about.bugtracker": "Tracker Bug:", + "about.electron": "Questa applicazione è costruita con Electron, una framework per creare applicazioni native con tecnologie web come JavaScript, HTML e CSS.", + "about.vertex_snap": "Lo snapping degli vertici è basato su un plugin da SirBenet", + "about.icons": "Pachetti Icone:", + "about.libraries": "Librerie:", + "settings.category.general": "Generale", + "settings.category.preview": "Anteprima", + "settings.category.grid": "Griglia", + "settings.category.edit": "Modifica", + "settings.category.snapping": "Snapping", + "settings.category.defaults": "Impostazioni Predefinite", + "settings.category.dialogs": "Dialoghi", + "settings.category.export": "Esporta", + "settings.language": "Lingua", + "settings.language.desc": "Lingua Interfaccia. Apri di nuovo Blockbench per applicare modifiche.", + "settings.show_actions": "Mostra Azioni", + "settings.show_actions.desc": "Mostrare ogni azione nella barra stato", + "settings.backup_interval": "Intervallo Backup", + "settings.backup_interval.desc": "Intervallo del backup automatico in minuti", + "settings.origin_size": "Origine di Rotazione", + "settings.origin_size.desc": "Dimensione dell'origine di rotazione", + "settings.control_size": "Dimensione Assi Controllo", + "settings.control_size.desc": "Dimensione dei 3 assi di controllo", + "settings.display_skin": "Visualizza Skin", + "settings.display_skin.desc": "La skin usata per il modello di riferimento del giocatore", + "settings.shading": "Ombreggiatura", + "settings.shading.desc": "Attiva obreggiatura", + "settings.transparency": "Trasparenza", + "settings.transparency.desc": "Visualizzare texture trasparenti", + "settings.texture_fps": "FPS Texture Animate", + "settings.texture_fps.desc": "Frames per seconds per texture animate", + "settings.base_grid": "Griglia Piccola", + "settings.base_grid.desc": "Mostrare griglia picolla e assi", + "settings.large_grid": "Griglia Grande", + "settings.large_grid.desc": "Mostare griglia blocco 3x3", + "settings.full_grid": "Griglia Grande Completa", + "settings.full_grid.desc": "Mostrare griglia precisa 3x3", + "settings.large_box": "Scatola Grande", + "settings.large_box.desc": "Mostrare confini blocco 3x3", + "settings.display_grid": "Modalità Visualizzazione", + "settings.display_grid.desc": "Mostra griglia in modalità visualizzazione", + "settings.undo_limit": "Limite Annullamenti", + "settings.undo_limit.desc": "Numero di modifiche che possono essere annullate", + "settings.restricted_canvas": "Spazio di Lavoro Limitato", + "settings.restricted_canvas.desc": "Restringi lo spazio di lavoro ad un'area di 3x3 blocchi per prevenire modelli invalidi", + "settings.limited_rotation": "Rotazione Ristretta", + "settings.limited_rotation.desc": "Restringi la rotazione ai valori validi dei modelli Minecraft", + "settings.local_move": "Muovere su Assi Relativi", + "settings.local_move.desc": "Muovi elementi ruotati sul loro asse proprio, se possibile", + "settings.canvas_unselect": "Deselezionamento Clic", + "settings.canvas_unselect.desc": "Deseleziona tutti gli elementi quando si clicca sullo spazio di lavoro", + "settings.paint_side_restrict": "Restringi Pennello al Lato", + "settings.paint_side_restrict.desc": "Restringi i pennelli a disegnare solo sul lato corrente", + "settings.autouv": "UV Automatico", + "settings.autouv.desc": "Abilita UV Automatico per impostazione predefinita", + "settings.create_rename": "Renomina Nuovo Cubo", + "settings.create_rename.desc": "Focalizzare il campo d'inserimento del nome quando si crea un nuovo elemento o un gruppo", + "settings.edit_size": "Risoluzione Griglia", + "settings.edit_size.desc": "Risoluzione della griglia alla quale si attaccano i cubi", + "settings.shift_size": "Risoluzione Shift", + "settings.shift_size.desc": "Risoluzione della griglia tenendo premuto shift", + "settings.ctrl_size": "Risoluzione Control", + "settings.ctrl_size.desc": "Risoluzione della griglia tenendo premuto control", + "settings.negative_size": "Dimensioni Negative", + "settings.negative_size.desc": "Permettere allo strumento di ridimensionamento di usare dimensioni negative", + "settings.dialog_unsaved_textures": "Texture Non Salvate", + "settings.dialog_unsaved_textures.desc": "Mostrare dialogo \"Texture Non Salvate\"", + "settings.dialog_larger_cubes": "Modello Troppo Grande", + "settings.dialog_larger_cubes.desc": "Mostrare dialogo \"Modello Troppo Grande\"", + "settings.dialog_rotation_limit": "Limiti Di Rotazione", + "settings.dialog_rotation_limit.desc": "Mostrare dialogo \"Rotazioni Limitate\"", + "settings.minifiedout": "Esporto Minificato", + "settings.minifiedout.desc": "Registrare JSON in una riga", + "settings.export_groups": "Esporta Gruppi", + "settings.export_groups.desc": "Salvare gruppi nei file dei modelli blocchi", + "settings.obj_textures": "Esporta Textures", + "settings.obj_textures.desc": "Esportare texture quando si esporta un file OBJ", + "settings.credit": "Commento Credito", + "settings.credit.desc": "Aggiungere un commento di credito ai file esportati", + "settings.default_path": "Percorso Predefinito", + "settings.default_path.desc": "Cartella dalla quale Blockbench carica le texture predefinite", + "settings.image_editor": "Editor Immagini", + "settings.image_editor.desc": "Editore immagini predefinito per modificare texture", + "category.navigate": "Navigazione", + "category.tools": "Strumenti", + "category.file": "File", + "category.blockbench": "Blockbench", + "category.edit": "Modifica", + "category.transform": "Trasforma", + "category.filter": "Filtro", + "category.view": "Vista", + "category.display": "Impostazioni Display", + "category.textures": "Textures", + "category.misc": "Miscellaneo", + "keybind.preview_select": "Selezionare", + "keybind.preview_rotate": "Ruota Vista", + "keybind.preview_drag": "Trascina Vista", + "keybind.confirm": "Conferma", + "keybind.cancel": "Annulla", + "action.slider_pos_x": "Muovere X", + "action.slider_pos_x.desc": "Muovere cubi su l'asse delle X", + "action.slider_pos_y": "Muovere Y", + "action.slider_pos_y.desc": "Muovere cubi su l'asse delle Y", + "action.slider_pos_z": "Muovere Z", + "action.slider_pos_z.desc": "Muovere cubi su l'asse delle Z", + "action.slider_size_x": "Dimensione X", + "action.slider_size_x.desc": "Ridimensionare cubi su l'asse delle X", + "action.slider_size_y": "Dimensione Y", + "action.slider_size_y.desc": "Ridimensionare cubi su l'asse delle Y", + "action.slider_size_z": "Dimensione Z", + "action.slider_size_z.desc": "Ridimensionare cubi su l'asse delle Z", + "action.slider_inflate": "Gonfiare", + "action.slider_inflate.desc": "Gonfiare cubi in tutte le direzioni non modificando l'UV", + "action.slider_rotation_x": "Ruota X", + "action.slider_rotation_x.desc": "Ruotare cubi sull'asse delle X", + "action.slider_rotation_y": "Ruota Y", + "action.slider_rotation_y.desc": "Ruotare cubi sull'asse delle Y", + "action.slider_rotation_z": "Ruota Z", + "action.slider_rotation_z.desc": "Ruotare cubi sull'asse delle Z", + "action.slider_origin_x": "Origine X", + "action.slider_origin_x.desc": "Muovere origine sull'asse delle X", + "action.slider_origin_y": "Origine Y", + "action.slider_origin_y.desc": "Muovere origine sull'asse delle Y", + "action.slider_origin_z": "Origine Z", + "action.slider_origin_z.desc": "Muovere origine sull'asse delle Z", + "action.brush_mode": "Modalità Pennello", + "action.brush_mode.desc": "Modalità del pennello", + "action.slider_brush_size": "Dimensione", + "action.slider_brush_size.desc": "Raggio del pennello in pixel", + "action.slider_brush_opacity": "Opacità", + "action.slider_brush_opacity.desc": "Percentuale dell'opacità del pennello", + "action.slider_brush_softness": "Morbidezza", + "action.slider_brush_softness.desc": "Percentuale della morbidezza del pennello", + "action.background_color": "Colore Sfondo", + "action.background_color.desc": "Colore sfono della texture creata", + "action.uv_slider_pos_x": "Muovere Orizzontalmente", + "action.uv_slider_pos_x.desc": "Muovi la selezione UV di tutti i cubi orizzontalmente", + "action.uv_slider_pos_y": "Muovere Verticalmente", + "action.uv_slider_pos_y.desc": "Muovi la selezione UV di tutti i cubi verticalmente", + "action.uv_slider_size_x": "Scala Orizzontalmente", + "action.uv_slider_size_x.desc": "Scala la selezione UV dei cubi selezionati orizzontalmente", + "action.uv_slider_size_y": "Scala Verticalmente", + "action.uv_slider_size_y.desc": "Scala la selezione UV dei cubi selezionati verticalmente", + "action.vertex_snap_mode": "Modalità", + "action.vertex_snap_mode.desc": "Seleziona se Snap Vertici muove gli elementi alla posizione selezionata oppure li ridimensiona", + "action.move_tool": "Muovi", + "action.move_tool.desc": "Strumento per selezionare e muovere elementi", + "action.resize_tool": "Ridimensiona", + "action.resize_tool.desc": "Strumento per selezionare e ridimensionare elementi", + "action.brush_tool": "Pennello", + "action.brush_tool.desc": "Strumento per disegnare su texture bitmap, sulle superfici o sull'editore UV", + "action.vertex_snap_tool": "Snap Vertici", + "action.vertex_snap_tool.desc": "Muovi un cubo ad un'altro coniugando due vertici", + "action.swap_tools": "Scambia Strumenti", + "action.swap_tools.desc": "Alterna tra lo strumento di movimento e di ridimensionamento", + "action.project_window": "Progetto...", + "action.project_window.desc": "Apre la schermata del progetto dove puoi modificare i dati del tuo modello", + "action.new_block_model": "Modello Nuovo", + "action.new_block_model.desc": "Crea un nuovo modello item/blocco", + "action.new_entity_model": "Nuovo Modello Entity", + "action.new_entity_model.desc": "Crea un nouvo modello bedrock entity", + "action.open_model": "Apri Modello", + "action.open_model.desc": "Apri un modello dal tuo computer", + "action.add_model": "Aggiungi Modello", + "action.add_model.desc": "Aggiungi un modello al modello corrente", + "action.extrude_texture": "Texture Estrusa", + "action.extrude_texture.desc": "Genera un modello sporgendo una texture", + "action.export_blockmodel": "Esporta Modello Blocco", + "action.export_blockmodel.desc": "Esporta un modello blocco o item per Minecraft", + "action.export_entity": "Esporta Bedrock Entity", + "action.export_entity.desc": "Aggiungi il modello corrente come un entity al file mobs.json", + "action.export_optifine_part": "Esporta OptiFine JPM", + "action.export_optifine_part.desc": "Esporta un modello Optifine entity parziale", + "action.export_optifine_full": "Esporta OptiFine JEM", + "action.export_optifine_full.desc": "Esporta un modello OptiFine entity completo", + "action.export_obj": "Esporta Modello OBJ", + "action.export_obj.desc": "Esporta un Wavefront OBJ per rendering o motori di gioco", + "action.save": "Salva", + "action.save.desc": "Salva il modello e le texture correnti", + "action.settings_window": "Impostazioni...", + "action.settings_window.desc": "Apri il dialogo delle impostazioni Blockbench", + "action.plugins_window": "Plugin...", + "action.plugins_window.desc": "Apri la schermata dei plugin", + "action.update_window": "Aggiornamenti...", + "action.update_window.desc": "Cerca aggiornamenti Blockbench.", + "action.donate": "Donare", + "action.donate.desc": "Donare a Blockbench", + "action.reset_keybindings": "Ripristina Tasti", + "action.reset_keybindings.desc": "Ripristina tutti i tasti al predefinito di Blockbench", + "action.import_layout": "Importa Layout", + "action.import_layout.desc": "Importa un file layout", + "action.export_layout": "Esporta Layout", + "action.export_layout.desc": "Crea un file layout basandosi sulle impostazioni correnti", + "action.reset_layout": "Ripristina Layout", + "action.reset_layout.desc": "Ripristina il layout al predefinito di Blockbench", + "action.load_plugin": "Carica Plugin da File", + "action.load_plugin.desc": "Carica un plugin importando il file sorgente", + "action.reload_plugins": "Ricarica Plugin", + "action.reload_plugins.desc": "Ricarica tutti i plugin in sviluppo", + "action.uv_dialog": "Schermata UV", + "action.uv_dialog.desc": "Apri il dialogo UV per vedere tutte le facce vicine l'una all'altra", + "action.uv_dialog_full": "Vista Completa", + "action.uv_dialog_full.desc": "Apri il dialogo UV per modificare una faccia in schermo intero", + "action.undo": "Annulla", + "action.undo.desc": "Annulla l'ultima modifica", + "action.redo": "Ripristina", + "action.redo.desc": "Ripristina l'ultimo annullamento", + "action.copy": "Copia", + "action.copy.desc": "Copia la selezione selezionata, la facca o le impostazioni di visualizzazione", + "action.paste": "Incolla", + "action.paste.desc": "Incolla la selezione selezionata, la facca o le impostazioni di visualizzazione", + "action.cut": "Taglia", + "action.cut.desc": "Taglia la selezione selezionata, la faccia o le impostazioni di visualizzazione", + "action.add_cube": "Aggiungi Cubo", + "action.add_cube.desc": "Aggiunge un nuovo cubo", + "action.add_group": "Aggiungi Gruppo", + "action.add_group.desc": "Aggiunge un nuovo gruppo oppure un osso", + "action.outliner_toggle": "Alterna Più Opzioni", + "action.outliner_toggle.desc": "Alterna tasti per più opzioni nella lista degli elementi", + "action.duplicate": "Duplica", + "action.duplicate.desc": "Duplica i cubi o le ossa selezionati", + "action.delete": "Elimina", + "action.delete.desc": "Elimina i cubi o gruppi selezionati", + "action.sort_outliner": "Ordina Lista Elementi", + "action.sort_outliner.desc": "Ordina la lista degli elementi in ordine alfabetico", + "action.local_move": "Muovi Relativamente", + "action.local_move.desc": "Muovi elementi ruotati sul loro asse, se possibile", + "action.select_window": "Seleziona...", + "action.select_window.desc": "Cerca e seleziona cubi basandosi sulle loro proprietà", + "action.invert_selection": "Inverti Selezione", + "action.invert_selection.desc": "Inverti la selezione corrente dei cubi", + "action.select_all": "Seleziona Tutto", + "action.select_all.desc": "Seleziona tutti i cubi", + "action.collapse_groups": "Collassa Gruppi", + "action.collapse_groups.desc": "Collassa tutti i gruppi", + "action.scale": "Scala...", + "action.scale.desc": "Ridimensiona i cubi selezionati", + "action.rotate_x_cw": "Ruotare in senso orario", + "action.rotate_x_cw.desc": "Ruota i cubi selezionati di 90° sull'asse delle X", + "action.rotate_x_ccw": "Ruotare in senso antiorario", + "action.rotate_x_ccw.desc": "Ruota i cubi selezionati di -90° sull'asse delle X", + "action.rotate_y_cw": "Ruotare in senso orario", + "action.rotate_y_cw.desc": "Ruota i cubi selezionati di 90° sull'asse delle Y", + "action.rotate_y_ccw": "Ruotare in senso antiorario", + "action.rotate_y_ccw.desc": "Ruota i cubi selezionati di -90° sull'asse delle Y", + "action.rotate_z_cw": "Ruotare in senso orario", + "action.rotate_z_cw.desc": "Ruota i cubi selezionati di 90° sull'asse delle Z", + "action.rotate_z_ccw": "Ruotare in senso antiorario", + "action.rotate_z_ccw.desc": "Ruota i cubi selezionati di -90° sull'asse delle Z", + "action.flip_x": "Capovolgi X", + "action.flip_x.desc": "Capovolgi i cubi selezionati sull'asse delle X", + "action.flip_y": "Capovolgi Y", + "action.flip_y.desc": "Capovolgi i cubi selezionati sull'asse delle Y", + "action.flip_z": "Capovolgi Z", + "action.flip_z.desc": "Capovolgi i cubi selezionati sull'asse delle Z", + "action.center_x": "Centra X", + "action.center_x.desc": "Centra i cubi selezionati sull'asse delle X", + "action.center_y": "Centra Y", + "action.center_y.desc": "Centra i cubi selezionati sull'asse delle Y", + "action.center_z": "Centra Z", + "action.center_z.desc": "Centra i cubi selezionati sull'asse delle Z", + "action.center_all": "Centra Su Tutte", + "action.center_all.desc": "Centra i cubi selezionati", + "action.toggle_visibility": "Alterna Visibilità", + "action.toggle_visibility.desc": "Alterna la visibilità dei cubi selezionati", + "action.toggle_export": "Alterna Esporto", + "action.toggle_export.desc": "Alterna l'impostazione d'esporto dei cubi selezionati", + "action.toggle_autouv": "Alterna UV Automatico", + "action.toggle_autouv.desc": "Alterna l'impostazione del UV automatico dei cubi selezionati", + "action.toggle_shade": "Alterna Ombreggiatura", + "action.toggle_shade.desc": "Alterna l'ombreggiatura dei cubi selezionati", + "action.rename": "Rinomina", + "action.rename.desc": "Cambia il nome dei cubi selezionati", + "action.add_display_preset": "Nuovo Preset", + "action.add_display_preset.desc": "Aggiungi un nuovo preset impostazioni display", + "action.fullscreen": "Schermo Intero", + "action.fullscreen.desc": "Alterna la modalità schermo intero", + "action.zoom_in": "Ingrandire", + "action.zoom_in.desc": "Ingradisci l'interfaccia grafica", + "action.zoom_out": "Rimpicciolire", + "action.zoom_out.desc": "Rimpicciolsci l'interfaccia grafica", + "action.zoom_reset": "Ripristina Zoom", + "action.zoom_reset.desc": "Ripristina lo zoom al valore predefinito di 100%", + "action.reset_interface": "Ripristina Interfaccia", + "action.reset_interface.desc": "Ripristina le dimensioni e le posizioni dell'interfaccia grafica", + "action.toggle_wireframe": "Alterna Wireframe", + "action.toggle_wireframe.desc": "Alterna la visibilità del wireframe", + "action.screenshot_model": "Screenshot Modello", + "action.screenshot_model.desc": "Scatta uno screenshot ritagliato del modello dall'angolo corrente", + "action.screenshot_app": "Screenshot Applicazione", + "action.screenshot_app.desc": "Scatta uno screenshot dell'applicazione intera", + "action.toggle_quad_view": "Alterna Vista Quadrupla", + "action.toggle_quad_view.desc": "Alterna la modalità di 4 finestre", + "action.import_texture": "Importa Texture", + "action.import_texture.desc": "Importa una o piu texture dal tuo sistema", + "action.create_texture": "Crea Texture", + "action.create_texture.desc": "Crea una texture vuota o una texture modello", + "action.reload_textures": "Ricarica Texture", + "action.reload_textures.desc": "Ricarica tutte le texture", + "action.save_textures": "Salva Texture", + "action.save_textures.desc": "Salva tutte le texture non salvate", + "action.animated_textures": "Riproduci Texture Animate", + "action.animated_textures.desc": "Riproduci e metti in pausa l'anteprima delle texture animate", + "action.origin_to_geometry": "Origine Alla Geometria", + "action.origin_to_geometry.desc": "Metti l'origine al centro della geometria", + "action.rescale_toggle": "Alterna Ridimensionamento", + "action.rescale_toggle.desc": "Cambia le dimensioni dei cubi basandosi sulla loro rotazione", + "action.bone_reset_toggle": "Ripristina Osso", + "action.bone_reset_toggle.desc": "Ferma l'osso dalla visualizzazione dei cubi dal modello genitore", + "action.reload": "Ricarica Blockbench", + "action.reload.desc": "Ricarica Blockbench. Questa azione annullera tutto il progresso non salvato.", + "menu.file": "File", + "menu.edit": "Modifica", + "menu.transform": "Trasforma", + "menu.filter": "Filtra", + "menu.display": "Display", + "menu.view": "Vista", + "menu.file.new": "Nuovo", + "menu.file.recent": "Recenti", + "menu.file.import": "Importa", + "menu.file.export": "Esporta", + "menu.transform.rotate": "Ruota", + "menu.transform.flip": "Capovolgi", + "menu.transform.center": "Centro", + "menu.transform.properties": "Proprietà", + "menu.display.preset": "Applica Preset", + "menu.display.preset_all": "Applica Preset Ovunque", + "menu.display.remove_preset": "Rimuovi Preset", + "menu.view.zoom": "Zoom", + "menu.view.background": "Sfondo", + "menu.view.screenshot": "Screenshot", + "menu.cube.duplicate": "Duplica", + "menu.cube.color": "Colore Cubo", + "menu.cube.texture": "Texture", + "menu.cube.texture.transparent": "Trasparente", + "menu.cube.texture.blank": "Vuoto", + "menu.group.duplicate": "Duplica", + "menu.group.sort": "Ordina", + "menu.group.resolve": "Risolvere", + "menu.texture.face": "Applica alle Facce", + "menu.texture.cube": "Applica ai Cubi", + "menu.texture.file": "File", + "menu.texture.refresh": "Aggiorna", + "menu.texture.change": "Modifica File", + "menu.texture.folder": "Apri In Cartella", + "menu.texture.edit": "Modifica", + "menu.texture.export": "Salva Come", + "menu.texture.save": "Salva", + "menu.texture.properties": "Proprietà", + "menu.preview.background": "Sfondo", + "menu.preview.background.load": "Caricare", + "menu.preview.background.position": "Posizione", + "menu.preview.background.lock": "Blocca Alla Videocamera", + "menu.preview.background.remove": "Rimuovi", + "menu.preview.screenshot": "Screenshot", + "menu.preview.perspective": "Prospettiva", + "menu.preview.perspective.normal": "Normale", + "menu.preview.quadview": "Vista Quadrupla", + "menu.preview.fullview": "Vista Completa", + "menu.preview.stop_drag": "Ferma Posizionamento Sfondo", + "menu.uv.mapping": "Mappatura UV", + "menu.uv.mapping.export": "Esporta", + "menu.uv.mapping.rotation": "Rotazione", + "menu.uv.mapping.mirror_x": "Specchia Asse X", + "menu.uv.mapping.mirror_y": "Specchia Asse Y", + "menu.uv.tint": "Tinta", + "menu.uv.texture": "Texture", + "cube.color.light_blue": "Azzurro", + "cube.color.yellow": "Giallo", + "cube.color.orange": "Arancione", + "cube.color.red": "Rosso", + "cube.color.purple": "Viola", + "cube.color.blue": "Blu", + "cube.color.green": "Verde", + "cube.color.lime": "Lime", + "switches.visibility": "Visibilità", + "switches.export": "Esporta", + "switches.shading": "Ombra", + "switches.autouv": "UV Automatico", + "panel.uv": "UV", + "panel.display": "Display", + "panel.textures": "Texture", + "panel.outliner": "Outliner", + "panel.options": "Rotazione", + "panel.options.angle": "Angolo", + "uv_editor.title": "Editor UV", + "uv_editor.all_faces": "Tutte", + "uv_editor.no_faces": "Nulla", + "face.north": "Nord", + "face.south": "Sud", + "face.west": "Ovest", + "face.east": "Est", + "face.up": "Su", + "face.down": "Giù", + "direction.north": "Nord", + "direction.south": "Sud", + "direction.west": "Ovest", + "direction.east": "Est", + "direction.top": "Cima", + "direction.bottom": "Fondo", + "display.slot.third_right": "Terza Persona Destra", + "display.slot.third_left": "Terza Persona Sinistra", + "display.slot.first_right": "Prima Persona Destra", + "display.slot.first_left": "Prima Persona Sinistra", + "display.slot.head": "Testa", + "display.slot.ground": "Terreno", + "display.slot.frame": "Espositore", + "display.slot.gui": "GUI", + "display.rotation": "Rotazione", + "display.translation": "Traslazione", + "display.scale": "Scala", + "display.slot": "Slot", + "display.reference": "Modello di Riferimento", + "display.presetname": "Nome", + "display.reference.player": "Giocatore", + "display.reference.zombie": "Zombie", + "display.reference.armor_stand": "Supporto per Armatura", + "display.reference.baby_zombie": "Zombie Piccolo", + "display.reference.armor_stand_small": "Supporto per Armatura Piccolo", + "display.reference.monitor": "Normale", + "display.reference.bow": "Arco", + "display.reference.block": "Blocco", + "display.reference.frame": "Espositore", + "display.reference.inventory_nine": "3x3", + "display.reference.inventory_full": "Inventario", + "display.reference.hud": "HUD", + "display.preset.blank_name": "Pregasi inserire nome", + "display.preset.item": "Item Predefinito", + "display.preset.block": "Blocco Predefinito", + "display.preset.handheld": "Arma Predefinita", + "display.preset.rod": "Stecca Predefinita", + "dialog.continue": "Continua", + "message.square_textures": "Le texture devono essere quadrate", + "message.unsaved_texture.title": "Texture Non Salvata", + "message.unsaved_texture.message": "Tutte le modifiche non salvate verranno perse. Vuoi procedere?", + "dialog.update.no_connection": "Nessuna connesione Internet", + "dialog.update.latest": "Versione più Recente", + "dialog.update.installed": "Versione Installata", + "dialog.update.update": "Aggiornamento", + "action.brush_mode.brush": "Pennello", + "action.brush_mode.noise": "Rumore", + "action.vertex_snap_mode.move": "Muovi", + "action.vertex_snap_mode.scale": "Scala", + "action.open_model_folder": "Apri Cartella Modello", + "action.open_model_folder.desc": "Apri la cartella dove è contenuto il modello", + "action.change_textures_folder": "Cambia Cartella Textures", + "action.change_textures_folder.desc": "Modifica la cartella dove vengono salvate le texture", + "menu.texture.particle": "Usare per Particelle", + "message.update_notification.title": "È Disponibile un Aggiornamento", + "message.update_notification.message": "La versione nuova \"%0\" di Blockbench è disponibile. La vuoi installare adesso?", + "message.update_notification.install": "Installare", + "message.update_notification.later": "Più Tardi", + "message.untextured": "Questa superfice non ha una texture", + "dialog.toolbar_edit.title": "Personalizza Toolbar", + "dialog.shift_uv.title": "Sposta UV", + "dialog.shift_uv.message": "Inserisci il numero per il quale vuoi moltiplicare l'offset UV. Espressioni matematiche sono accettate. Anteponi un \"+\" se vuoi aggiungere quel numero.", + "dialog.shift_uv.horizontal": "Orrizontalmente", + "dialog.shift_uv.vertical": "Verticalmente", + "keybindings.reset": "Resetta", + "keybindings.clear": "Vuoto", + "action.cube_counter": "Contatore Cubi", + "action.uv_rotation": "Rotazione UV", + "action.uv_rotation.desc": "Rotazione della faccia UV", + "action.uv_grid": "Griglia UV", + "action.uv_grid.desc": "Risoluzione della griglia alla quale si attacca il selettore UV", + "action.uv_grid.auto": "Automatico", + "action.uv_grid.none": "Nulla", + "action.uv_maximize": "Massimizza UV", + "action.uv_maximize.desc": "Imposta l'UV di questa faccia alla texture completa", + "action.uv_auto": "UV Automatico", + "action.uv_auto.desc": "Imposta le dimensioni UV di questa faccia alle dimensioni reali della faccia", + "action.uv_rel_auto": "UV Automatico Relativo", + "action.uv_rel_auto.desc": "Imposta l'UV di questa faccia alla posizione e alla dimensione della faccia reale", + "action.uv_mirror_x": "Specchia UV X", + "action.uv_mirror_x.desc": "Specchia l'UV di questa faccia sull'asse delle X", + "action.uv_mirror_y": "Specchia UV Y", + "action.uv_mirror_y.desc": "Specchia l'UV di questa faccia sull'asse delle Y", + "action.uv_transparent": "Faccia Trasparente", + "action.uv_transparent.desc": "Rende la faccia corrente trasparente", + "action.uv_reset": "Ripristina Faccia", + "action.uv_reset.desc": "Ripristina la faccia corrente", + "action.cullface": "Cullface", + "action.cullface.desc": "Disabilita il rendering di questa faccia se il lato del modello selezionato è coperto", + "action.auto_cullface": "Cullface Automatico", + "action.auto_cullface.desc": "Imposta l'UV di questa faccia a se stesso", + "action.face_tint": "Tinta", + "action.face_tint.desc": "Abilita l'opzione della tinta per la faccia corrente", + "action.uv_shift": "Sposta UV", + "action.uv_shift.desc": "Sposta tutte le regioni UV di una quantità fissa o di un'espressione matematica", + "menu.toolbar.edit": "Personalizza", + "menu.toolbar.reset": "Ripristina", + "uv_editor.rotated": "Ruotato", + "uv_editor.auto_cull": "Cullface a Se Stesso", + "uv_editor.copied": "Faccia Copiata", + "uv_editor.pasted": "Faccia Incollata", + "uv_editor.copied_x": "%0 Facce Copiate", + "uv_editor.reset": "Ripristina Faccia", + "uv_editor.maximized": "Massimizzato", + "uv_editor.autouv": "Dimensione Automatica", + "uv_editor.mirrored": "Specchiato", + "uv_editor.to_all": "Applicato a Tutte le Facce", + "uv_editor.transparent": "Reso Trasparente", + "uv_editor.cullface_on": "Cullface Abilitato", + "uv_editor.cullface_off": "Cullface Disabilitato", + "uv_editor.tint_on": "Tinta Abilitata", + "uv_editor.tint_off": "Tinta Disabilitata", + "action.uv_apply_all": "Applica a Tutte le Facce", + "action.uv_apply_all.desc": "Applica le impostazioni della faccia corrente a tuttle le facce", + "message.convert_mode.title": "Converti Modello", + "message.convert_mode.message": "Sei sicuro che vuoi convertire questo modello in %0? Non puoi annullare questa azione.", + "message.convert_mode.block": "un modello entity", + "message.convert_mode.entity": "un modello di blocco", + "message.convert_mode.convert": "Convertire", + "message.image_editor_missing.title": "Editor Immagini Predefinito", + "message.image_editor_missing.message": "Seleziona il file esecutibile del tuo editore immagini.", + "message.image_editor_missing.detail": "Blockbench non ha potuto trovare un editore immagini sul tuo computer. Seleziona il file esecutibile del tuo editore immagini preferito.", + "action.update_autouv": "Aggiorna UV Automatico", + "action.update_autouv.desc": "Aggionra la mappatura UV automatico dei cubi selezionati", + "category.uv": "UV", + "status_bar.saved": "Modello salvato", + "status_bar.unsaved": "Ci sono modifiche non salvate", + "action.move_up": "Muovere in Su", + "action.move_up.desc": "Muovi i cubi selezionati in su relativamente all'angolo della ", + "action.move_down": "Muovere in Giù", + "action.move_down.desc": "Muovi i cubi selezionati in giù relativamente all'angolo della videocamera", + "action.move_left": "Muovere a Sinistra", + "action.move_left.desc": "Muovi i cubi selezionati a sinistra relativamente all'angolo della ", + "action.move_right": "Muovere a Destra", + "action.move_right.desc": "Muovi i cubi selezionati a destra relativamente all'angolo della ", + "action.move_forth": "Muovere Avanti", + "action.move_forth.desc": "Muovi i cubi selezionati avanti relativamente all'angolo della ", + "action.move_back": "Mouvere Indietro", + "action.move_back.desc": "Muovi i cubi selezionati indietro relativamente all'angolo della videocamera", + "layout.color.wireframe": "Wireframe", + "layout.color.wireframe.desc": "Linee del wireframe", + "action.add_animation": "Aggiungi Animazione", + "action.add_animation.desc": "Crea un'animazione vuota", + "action.load_animation_file": "Importa Animazioni", + "action.load_animation_file.desc": "Importa un file d'animazione", + "action.play_animation": "Riproduci Animazioni", + "action.play_animation.desc": "Anteprima animazioni selezionate", + "action.export_animation_file": "Esporta Animazioni", + "action.export_animation_file.desc": "Esporta un file json con tutte le animazioni correnti", + "action.slider_keyframe_time": "Timecode", + "action.slider_keyframe_time.desc": "Modifica il timecode dei fotogrammi selezionati", + "timeline.rotation": "Rotazione", + "timeline.position": "Posizione", + "timeline.scale": "Scala", + "menu.timeline.add": "Aggiungi Fotogramma", + "menu.keyframe.quaternion": "Quaternione", + "panel.animations": "Animazioni", + "panel.keyframe": "Fotogramma", + "panel.keyframe.type": "Fotogramma (%0)", + "generic.delete": "Elimina", + "generic.rename": "Rinomina", + "message.rename_animation": "Rinomina Animazione", + "message.animation_update_var": "Variabile Aggiornamento Animazione", + "message.no_animation_selected": "Devi selezionare un'animazione per eseguire questa azione", + "message.no_bone_selected": "Devi selezionare un osso per eseguire questa azione", + "message.duplicate_groups.title": "Nome Osso Duplicato", + "message.duplicate_groups.message": "Il nome di quest'osso esiste su ossa multipli. Qusto può causare problemi.", + "action.select_all_keyframes": "Seleziona Tutti Fotogrammi", + "action.select_all_keyframes.desc": "Seleziona tutti i fotogrammi dell'osso corrente", + "action.delete_keyframes": "Elimina Fotogrammi", + "action.delete_keyframes.desc": "Elimina tutti i fotogrammi selezionati", + "menu.animation": "Animazione", + "menu.animation.loop": "Ciclo", + "menu.animation.override": "Sovrascrivi", + "menu.animation.anim_time_update": "Variabile Dell'Aggiornamento", + "message.display_skin_model.title": "Modello Della Skin", + "message.display_skin_model.message": "Seleziona il tipo della tua skin", + "message.display_skin_model.classic": "Classico", + "message.display_skin_model.slim": "Slim", + "message.bone_material": "Modifica il materiale dell'osso", + "action.slider_animation_length": "Lunghezza Dell'Animazione", + "action.slider_animation_length.desc": "Modifica la lunghezza dell'animazione selezionata", + "menu.group.material": "Imposta Materiale", + "action.camera_reset": "Ripristina Videocamera", + "action.camera_reset.desc": "Ripristina l'anteprima corrente all'angolo della videocamera predefinito", + "panel.variable_placeholders": "Variabili Segnaposto", + "panel.variable_placeholders.info": "Elenca le variabili che vuoi vedere in anteprima facendo nome=valore", + "status_bar.vertex_distance": "Distanza: %0", + "dialog.create_gif.title": "Registra GIF", + "dialog.create_gif.length": "Lunghezza (secondi)", + "dialog.create_gif.fps": "FPS", + "dialog.create_gif.compression": "Quantità di Compressione", + "dialog.create_gif.play": "Inizia Animazione", + "category.animation": "Animazione", + "action.record_model_gif": "Registra GIF", + "action.record_model_gif.desc": "Registra un'animazione GIF del modello dall'angolo corrente", + "display.mirror": "Specchia", + "data.separator": "Separatore", + "message.set_background_position.title": "Posizione Sfondo", + "menu.preview.background.set_position": "Imposta Posizione", + "dialog.toolbar_edit.hidden": "Nascosto", + "action.export_class_entity": "Esporta Entità Java", + "action.export_class_entity.desc": "Esporta il modello entità come una classe Java", + "settings.seethrough_outline": "Lineamenti Trasparenti", + "settings.seethrough_outline.desc": "Mostra lineamenti attraverso oggetti", + "mode.edit": "Modifica", + "mode.paint": "Dipingi", + "mode.display": "Display", + "mode.animate": "Animi", + "status_bar.recording_gif": "Registrando GIF", + "status_bar.processing_gif": "GIF in lavorazione", + "settings.backup_retain": "Durata Conservazione Backup", + "settings.backup_retain.desc": "Imposta per quanti giorni Blockbench mantiene i backup", + "action.rotate_tool": "Ruota", + "action.rotate_tool.desc": "Strumento per selezionare e ruotare elementi", + "action.fill_tool": "Strumento di Riempimento", + "action.fill_tool.desc": "Strumento di riempimento per riempire facce intere con un colore", + "action.eraser": "Gomma", + "action.eraser.desc": "Strumento gomma per cancellare colori di una texture", + "action.color_picker": "Selezione Colori", + "action.color_picker.desc": "Strumento per selezionare i colori dei pixel di una texture", + "action.open_backup_folder": "Apri Cartella Backup", + "action.open_backup_folder.desc": "Apri la cartella backup di Blockbench", + "switches.mirror": "Specchia UV", + "Name of the Language you are editing, NOT English": { + "language_name": "Italiano" + }, + "message.plugin_reload": "0% plugin locali ricaricati", + "settings.brightness": "Luminosità", + "settings.brightness.desc": "Luminosità dell'anteprima. Valore predefinito è 50.", + "menu.preview.perspective.reset": "Ripristina Videocamera", + "action.fill_mode": "Riempimento", + "action.fill_mode.desc": "Modalità dello strumento di riempimento", + "action.fill_mode.face": "Faccia", + "action.fill_mode.color": "Colore", + "action.fill_mode.cube": "Cubo", + "action.toggle_mirror_uv": "Specchia UV", + "action.toggle_mirror_uv.desc": "Alterna lo specchiamento UV sull'asse delle X dei cubi selezionati", + "action.toggle_uv_overlay": "Alterna sovrappozione UV", + "action.toggle_uv_overlay.desc": "Quando abilitato, mostra gli overlay della mappatura UV sulla texture", + "menu.texture.blank": "Applica alle Facce Senza Texture", + "dialog.scale.select_overflow": "Seleziona Cubi Traboccanti", + "dialog.create_texture.compress": "Comprimere Sagoma", + "action.action_control": "Controllo Azioni", + "action.action_control.desc": "Cerca ed esegui ogni azione disponibile", + "keybindings.recording": "Registrando Tasti", + "keybindings.press": "Premi un tasto, una combinazione di tasti o clicca ovunque sullo schermo per registrare una combinzaione tasti", + "action.pivot_tool": "Strumento Origine", + "action.pivot_tool.desc": "Strumento per modificare l'origine dei cubi e delle ossa", + "action.slider_animation_speed": "Velocità Riproduzione", + "action.slider_animation_speed.desc": "Percentuale della velocità di riproduzione", + "action.previous_keyframe": "Fotogramma precedente", + "action.previous_keyframe.desc": "Salta al fotogramma precedente", + "action.next_keyframe": "Prossimo Fotogramma", + "action.next_keyframe.desc": "Salta al prossimo fotogramma", + "message.outdated_client.title": "Cliente obsoleto", + "message.outdated_client.message": "Pregasi aggiornare Blockbench per effettuare questa azione.", + "action.export_bbmodel": "Esporta Progetto Blockbench", + "action.export_bbmodel.desc": "Esporta un progetto Blockbench con tutti i cubi, le texture e le animazioni", + "action.export_asset_archive": "Scarica Archivo", + "action.export_asset_archive.desc": "Scarica un archivio con il modello e le texture", + "action.upload_sketchfab": "Carica su Sketchfab", + "message.sketchfab.name_or_token": "Pregasi inserire la chiave Sketchfab ed un nome", + "dialog.sketchfab_uploader.title": "Carica Modello Sketchfab", + "dialog.sketchfab_uploader.token": "Chiave API", + "dialog.sketchfab_uploader.about_token": "Questa chiave è usata per connettere Blockbench al tuo profilo Sketchfab. Puoi trovarla su %0", + "dialog.sketchfab_uploader.name": "Nome Modello", + "dialog.sketchfab_uploader.description": "Descrizione", + "dialog.sketchfab_uploader.tags": "Tag", + "settings.sketchfab_token": "Chiave Sketchfab", + "settings.sketchfab_token.desc": "Chiave per autorizzare Blockbench a caricare modelli sul tuo profilo Sketchfab", + "panel.color": "Colore", + "data.origin": "Origine", + "message.sketchfab.success": "Modello caricato con successo", + "message.sketchfab.error": "Caricamento Sktechfab fallito", + "settings.outliner_colors": "Colori Outliner", + "settings.outliner_colors.desc": "Mostrare colore cubi nella lista degli elemeti", + "action.upload_sketchfab.desc": "Carica il tuo modello su Sketchfab", + "action.element_colors": "Colori Cubi", + "action.element_colors.desc": "Mostrare colori cubi nella lista degli elementi", + "texture.error.file": "File non trovato", + "texture.error.invalid": "File invalido", + "texture.error.ratio": "Proporzioni invalide", + "texture.error.parent": "File texture fornito da modello genitore", + "message.recover_backup.title": "Recupera Modello", + "message.recover_backup.message": "Blockbench è stato chiuso senza salvare. Vuoi recuperare il modello?", + "message.install_plugin": "Installando plugin: %0", + "message.invalid_session.title": "Chiave Sessione Invalida", + "message.invalid_session.message": "La sessione alla quale stai cercando di connetterti è scaduta o la chiave è invalida", + "dialog.create_texture.power": "Dimensione Potenza di 2", + "dialog.create_gif.turn": "Velocità Rotazione", + "action.edit_session": "Sessione Modifiche...", + "action.edit_session.desc": "Connettersi ad una sessione modifiche per collaborare con altri utenti", + "action.reset_keyframe": "Ripristina Fotogramma", + "action.reset_keyframe.desc": "Ripristina tutti i valori dei fotogrammi selezionati", + "panel.options.origin": "Origine", + "dialog.edit_session.title": "Sessione Modifiche", + "edit_session.username": "Username", + "edit_session.token": "Chiave", + "edit_session.about": "Sessioni Modifiche possono essere usate per collaborare su modelli con altra gente attraverso internet. Crea una sessione, coppia la chiave e mandala ai tuoi amici. I tuoi amici possono usare la chiave per unirsi alla tua sessione.", + "edit_session.join": "Connettiti alla Sessione", + "edit_session.create": "Crea Sessione", + "edit_session.quit": "Abbandona Sessione", + "edit_session.joined": "Utente %0 si è unito alla sessione", + "edit_session.left": "Utente %0 ha abbandonato la sessione", + "edit_session.quit_session": "Abbandonato sessione corrente", + "edit_session.status": "Stato", + "edit_session.hosting": "Ospidando", + "edit_session.connected": "Connesso ad una sessione", + "dialog.sketchfab_uploader.private": "Privato (Pro)", + "dialog.sketchfab_uploader.password": "Password (Pro)", + "action.toggle_chat": "Alterna Chat", + "action.toggle_chat.desc": "Alterna la visibilità della cronologia della chat", + "action.uv_select_all": "Seleziona Tutto", + "action.uv_select_all.desc": "Seleziona tutte le facce nel dialogo UV", + "panel.chat": "Chat", + "edit_session.welcome": "Benvenuto a questa sessione di %0" +} \ No newline at end of file diff --git a/lang/ja.json b/lang/ja.json index 37c4ca8fd..4e3fc35f8 100644 --- a/lang/ja.json +++ b/lang/ja.json @@ -29,15 +29,15 @@ "keys.enter": "Enter", "keys.escape": "Esc", "keys.function": "F%0", - "keys.numpad": "テンキー%0", + "keys.numpad": "Numpad%0", "keys.caps": "Caps Lock", "keys.menu": "コンテストメニュー", - "keys.left": "左", - "keys.up": "上", - "keys.right": "右", + "keys.left": "Left", + "keys.up": "Up", + "keys.right": "Right", "keys.down": "Down", - "keys.pageup": "PgUp", - "keys.pagedown": "PgDn", + "keys.pageup": "Page Up", + "keys.pagedown": "Page Down", "keys.plus": "プラス", "keys.comma": "コンマ", "keys.point": "ポイント", @@ -63,11 +63,11 @@ "message.child_model_only.message": "このファイルは%0、無効なモデルを含んでいます", "message.drag_background.title": "ポジションの背景", "message.drag_background.message": "背景をドラックして位置を移動します。Shiftキーを押しながら上下にドラックするとサイズが変わります。", - "message.unsaved_textures.title": "保存されていないテクスチャ", + "message.unsaved_textures.title": "未保存テクスチャ", "message.unsaved_textures.message": "モデルに、保存されていないテクスチャがあります。それらを保存し、正しいフォルダに入れてください。", "message.model_clipping.title": "モデルが大きすぎます", "message.model_clipping.message": "このモデルは、3×3×3より大きい立方体%0が含まれているため、Minecraftで使用できません。これを防ぐには、'制限されたキャンバス'を有効にしてください。", - "message.loose_texture.title": "テクスチャを導入する", + "message.loose_texture.title": "テクスチャを導入", "message.loose_texture.message": "インポートされたテクスチャはリソースパックファイルに含まれていません。Minecraftはリソースパックファイルのtexturesフォルダ内のみテクスチャをロードできます。", "message.loose_texture.change": "パスを変更する", "message.update_res.title": "テクスチャの解像度", @@ -82,7 +82,6 @@ "message.default_textures.message": "デフォルトのリソースパックのファイルを選択します。", "message.default_textures.detail": "Minecraft jarまたはgoogleからデフォルトのリソースパックをダウンロードします。次に、\"textures\"フォルダを開きます。Blockbenchは、現在のリソースパックで見つからない場合はそこからテクスチャを取得しようとします。", "message.default_textures.select": "デフォルトの\"textures\"フォルダを選択", - "message.default_textures.continue": "続ける", "message.default_textures.remove": "削除する", "message.image_editor.title": "画像エディタを選択", "message.image_editor.file": "ファイルを選ぶ…", @@ -105,9 +104,9 @@ "dialog.project.name": "ファイル名", "dialog.project.parent": "元のファイル", "dialog.project.geoname": "Mobの名前", - "dialog.project.openparent": "元を開く", + "dialog.project.openparent": "Open Parent", "dialog.project.ao": "アンビエントオクルージョン", - "dialog.project.texture_size": "テクスチャのサイズ", + "dialog.project.texture_size": "テクスチャサイズ", "dialog.project.width": "幅", "dialog.project.height": "高さ", "dialog.project.to_blockmodel": "モデルをブロックする", @@ -310,7 +309,7 @@ "action.slider_size_y.desc": "Y軸のキューブのサイズを変更する", "action.slider_size_z": "Size Z", "action.slider_size_z.desc": "Y軸のキューブのサイズを変更する", - "action.slider_inflate": "膨張", + "action.slider_inflate": "Inflate", "action.slider_inflate.desc": "UVを変えずにキューブを膨張させる", "action.slider_rotation_x": "Rotate X", "action.slider_rotation_x.desc": "Xを軸にキューブを回転する", @@ -324,129 +323,129 @@ "action.slider_origin_y.desc": "原点をY軸上に移動する", "action.slider_origin_z": "Origin Z", "action.slider_origin_z.desc": "原点をZ軸上に移動する", - "action.brush_mode": "ブラシモード", + "action.brush_mode": "Brush Mode", "action.brush_mode.desc": "ブラシモード", - "action.slider_brush_size": "サイズ", + "action.slider_brush_size": "Size", "action.slider_brush_size.desc": "ブラシの半径", - "action.slider_brush_opacity": "不透明度", + "action.slider_brush_opacity": "Opacity", "action.slider_brush_opacity.desc": "ブラシの不透明度", - "action.slider_brush_softness": "柔らかさ", + "action.slider_brush_softness": "Softness", "action.slider_brush_softness.desc": "ブラシの柔らかさ", - "action.background_color": "背景のカラー", + "action.background_color": "Background Color", "action.background_color.desc": "作成したテクスチャの背景カラー", - "action.uv_slider_pos_x": "水平移動", + "action.uv_slider_pos_x": "Move Horizontal", "action.uv_slider_pos_x.desc": "選択したすべてのキューブのUVを水平方向に移動", - "action.uv_slider_pos_y": "垂直移動", + "action.uv_slider_pos_y": "Move Vetical", "action.uv_slider_pos_y.desc": "選択したすべてのキューブのUVを垂直方向に移動", - "action.uv_slider_size_x": "水平のスケール", + "action.uv_slider_size_x": "Scale Horizontal", "action.uv_slider_size_x.desc": "選択したすべてのキューブのUVを水平方向に拡張", - "action.uv_slider_size_y": "垂直のスケール", + "action.uv_slider_size_y": "Scale Vertical", "action.uv_slider_size_y.desc": "選択したすべてのキューブのUVを垂直方向に拡張", - "action.vertex_snap_mode": "スナップモード", + "action.vertex_snap_mode": "Snap Mode", "action.vertex_snap_mode.desc": "頂点スナップが、選択された位置に移動するか、サイズを変更するかを選択する", - "action.move_tool": "移動", + "action.move_tool": "Move", "action.move_tool.desc": "要素を選択して移動するツール", - "action.resize_tool": "サイズ変更", + "action.resize_tool": "Resize", "action.resize_tool.desc": "要素を選択してサイズを変更するツール", - "action.brush_tool": "ペイントブラシ", + "action.brush_tool": "Paint Brush", "action.brush_tool.desc": "テクスチャまたはUVエディタにペイントする", - "action.vertex_snap_tool": "頂点スナップ", + "action.vertex_snap_tool": "Snap", "action.vertex_snap_tool.desc": "2つのブロックの頂点を接続する", - "action.swap_tools": "スワップツール", + "action.swap_tools": "Swap Tools", "action.swap_tools.desc": "移動ツールとサイズ変更ツールを切り替える", - "action.project_window": "プロジェクト…", + "action.project_window": "Project…", "action.project_window.desc": "モデルのメタデータを編集できるウィンドウを開きます", - "action.new_block_model": "モデル", + "action.new_block_model": "New Model", "action.new_block_model.desc": "新しいモデルを作成する", - "action.new_entity_model": "エンティティモデル", - "action.new_entity_model.desc": "新しいベッドロックエンティティモデルを作成する", - "action.open_model": "モデルを開く", + "action.new_entity_model": "New Entity Model", + "action.new_entity_model.desc": "新しいbedrockエンティティモデルを作成する", + "action.open_model": "Open Model", "action.open_model.desc": "コンピュータからモデルファイルを取り出す", - "action.add_model": "モデルを追加する", + "action.add_model": "Add Model", "action.add_model.desc": "ファイルから現在のモデルに追加する", - "action.extrude_texture": "押し出しテクスチャ", + "action.extrude_texture": "Extruded Texture", "action.extrude_texture.desc": "テクスチャを引き延ばしてモデルを作成する", - "action.export_blockmodel": "ブロックモデルのエクスポート", + "action.export_blockmodel": "Export Blockmodel", "action.export_blockmodel.desc": "Minecraftブロックまたはアイテムモデルをエクスポートする", - "action.export_entity": "エンティティをエクスポート", + "action.export_entity": "Export Bedrock Entity", "action.export_entity.desc": "現在のモデルをエンティティとして、mobs.jsonに追加する", - "action.export_optifine_part": "OptiFine JPMのエクスポート", + "action.export_optifine_part": "Export OptiFine JPM", "action.export_optifine_part.desc": "OptiFineのエンティティパーツのエクスポート", - "action.export_optifine_full": "OptiFine JEMのエクスポート", - "action.export_optifine_full.desc": "OptiFineエンティティモデルを完全にエクスポートする", - "action.export_obj": "OBJモデルのエクスポート", - "action.export_obj.desc": "他のプログラムで使用するWavefront OBJモデルをエクスポートするか、Sketchfabにアップロードする", - "action.save": "セーブ", + "action.export_optifine_full": "Export OptiFine JEM", + "action.export_optifine_full.desc": "OptiFineエンティティモデルを全てエクスポートする", + "action.export_obj": "Export OBJ Model", + "action.export_obj.desc": "レンダリングまたはゲームエンジン用にWavefront OBJモデルをエクスポートする", + "action.save": "Save", "action.save.desc": "現在のモデルとテクスチャを保存する", - "action.settings_window": "設定…", - "action.settings_window.desc": "Blockbenchの設定ダイアログを開く", - "action.plugins_window": "プラグイン…", - "action.plugins_window.desc": "プラグインストアウィンドウを開く", - "action.update_window": "アップデート…", - "action.update_window.desc": "Blockbenchの更新をします", - "action.donate": "寄付する", + "action.settings_window": "Settings…", + "action.settings_window.desc": "Blockbenchの設定", + "action.plugins_window": "Plugins…", + "action.plugins_window.desc": "プラグインストアを開く", + "action.update_window": "Updates…", + "action.update_window.desc": "Blockbenchを更新します", + "action.donate": "Donate", "action.donate.desc": "Blockbenchへ寄付する", - "action.reset_keybindings": "キー設定をリセット", - "action.reset_keybindings.desc": "すべてのキー設定をBlockbenchのデフォルトにリセットする", - "action.import_layout": "レイアウトのインポート", + "action.reset_keybindings": "Reset Keybindings", + "action.reset_keybindings.desc": "すべてのキー設定をデフォルトにリセットする", + "action.import_layout": "Import Layout", "action.import_layout.desc": "レイアウトファイルを導入する", - "action.export_layout": "レイアウトの書き出し", + "action.export_layout": "Export Layout", "action.export_layout.desc": "現在の設定についてレイアウトファイルを作成する", - "action.reset_layout": "レイアウトをリセット", + "action.reset_layout": "Reset Layout", "action.reset_layout.desc": "Blockbenchの設定を全てリセットする", - "action.load_plugin": "ファイルからプラグインを読み込む", + "action.load_plugin": "Load Plugin File", "action.load_plugin.desc": "ソースファイルをインポートしてプラグインを読み込みます", - "action.reload_plugins": "プラグインをリロード", + "action.reload_plugins": "Reload Plugins", "action.reload_plugins.desc": "すべてのプラグインをリロードします", - "action.uv_dialog": "UVウィンドウ", + "action.uv_dialog": "UV Window", "action.uv_dialog.desc": "UVダイアログを開いて、隣り合ったすべての面を表示する", - "action.uv_dialog_full": "全景", + "action.uv_dialog_full": "Full View", "action.uv_dialog_full.desc": "UVダイアログを開いて、1つの面を全画面で編集する", - "action.undo": "元に戻す", - "action.undo.desc": "最後の変更を元に戻します", - "action.redo": "取り消し", + "action.undo": "Undo", + "action.undo.desc": "最後の変更を巻き戻します", + "action.redo": "Redo", "action.redo.desc": "最後の変更を取り消します", - "action.copy": "コピー", + "action.copy": "Copy", "action.copy.desc": "選択した面、または表示の設定をコピーする", - "action.paste": "ペースト", - "action.paste.desc": "選択した面、または表示の設定を貼り付ける", - "action.cut": "カット", - "action.cut.desc": "選択した面、または表示の設定を切り取ります", - "action.add_cube": "キューブを追加", + "action.paste": "Paste", + "action.paste.desc": "選択した面、または表示の設定をペーストする", + "action.cut": "Cut", + "action.cut.desc": "選択した面、または表示の設定をカットする", + "action.add_cube": "Add Cube", "action.add_cube.desc": "新しいキューブを追加します", - "action.add_group": "グループを追加", + "action.add_group": "Add Group", "action.add_group.desc": "新しいグループを追加します", - "action.outliner_toggle": "その他のオプションを切り替える", - "action.outliner_toggle.desc": "アウトライナーのより多くのオプションをスイッチに切り替えます", - "action.duplicate": "複製", + "action.outliner_toggle": "Toggle More Options", + "action.outliner_toggle.desc": "オプションをスイッチに切り替えます", + "action.duplicate": "Duplicate", "action.duplicate.desc": "選択したキューブ、またはグループを複製します", - "action.delete": "削除", + "action.delete": "Delete", "action.delete.desc": "選択したキューブ、またはグループを削除します", - "action.sort_outliner": "アウトライナーを並べ替える", + "action.sort_outliner": "Sort Outliner", "action.sort_outliner.desc": "アウトライナーをアルファベット順に並べ替える", - "action.local_move": "相対移動", + "action.local_move": "Move Relative", "action.local_move.desc": "回転した要素を独自の軸上で移動する", - "action.select_window": "選択…", + "action.select_window": "Select…", "action.select_window.desc": "そのプロパティに基づいてキューブを検索して選択する", - "action.invert_selection": "選択範囲を反転", + "action.invert_selection": "Invert Selection", "action.invert_selection.desc": "現在のキューブの選択を反転する", - "action.select_all": "すべて選択", + "action.select_all": "Select All", "action.select_all.desc": "すべてのキューブを選択", - "action.collapse_groups": "グループを折りたたむ", + "action.collapse_groups": "Collapse Groups", "action.collapse_groups.desc": "すべてのグループを折りたたむ", - "action.scale": "スケール…", + "action.scale": "Scale…", "action.scale.desc": "選択したキューブを拡大・縮小する", - "action.rotate_x_cw": "CWを回転", + "action.rotate_x_cw": "Rotate CW", "action.rotate_x_cw.desc": "選択したキューブをX軸上で90度回転させる", - "action.rotate_x_ccw": "CWを逆回転", + "action.rotate_x_ccw": "Rotate Counter-CW", "action.rotate_x_ccw.desc": "選択したキューブをX軸上で-90度回転させる", - "action.rotate_y_cw": "CWを回転", + "action.rotate_y_cw": "Rotate CW", "action.rotate_y_cw.desc": "選択したキューブをY軸上で90度回転させる", - "action.rotate_y_ccw": "CWを逆回転", + "action.rotate_y_ccw": "Rotate Counter-CW", "action.rotate_y_ccw.desc": "選択したキューブをY軸上で-90度回転させる", - "action.rotate_z_cw": "CWを回転", + "action.rotate_z_cw": "Rotate CW", "action.rotate_z_cw.desc": "選択したキューブをZ軸上で90度回転させる", - "action.rotate_z_ccw": "CWを逆回転", + "action.rotate_z_ccw": "Rotate Counter-CW", "action.rotate_z_ccw.desc": "選択したキューブをZ軸上で-90度回転させる", "action.flip_x": "Flip X", "action.flip_x.desc": "選択したキューブをX軸に裏返す", @@ -462,118 +461,118 @@ "action.center_z.desc": "選択したキューブをZ軸の中心に合わせる", "action.center_all": "Center All", "action.center_all.desc": "キューブの中心を回転軸にする", - "action.toggle_visibility": "可視性を切り替える", + "action.toggle_visibility": "Toggle Visibility", "action.toggle_visibility.desc": "選択したキューブの表示を切り替えます", - "action.toggle_export": "エクスポートの切り替え", + "action.toggle_export": "Toggle Export", "action.toggle_export.desc": "選択したキューブのエクスポート設定を切り替えます", - "action.toggle_autouv": "自動UVの切り替え", + "action.toggle_autouv": "Toggle Auto UV", "action.toggle_autouv.desc": "選択したキューブの自動UV設定を切り替えます", - "action.toggle_shade": "トグルの偏光", + "action.toggle_shade": "Toggle Shading", "action.toggle_shade.desc": "選択したキューブの偏光を切り替えます", - "action.rename": "名前を変更", + "action.rename": "Rename", "action.rename.desc": "選択したキューブの名前を変更します", - "action.add_display_preset": "ニュープリセット", + "action.add_display_preset": "New Preset", "action.add_display_preset.desc": "新しいディスプレイ設定を追加します", - "action.fullscreen": "フルスクリーン", + "action.fullscreen": "Fullscreen", "action.fullscreen.desc": "全画面で表示します", - "action.zoom_in": "ズームイン", - "action.zoom_in.desc": "インターフェースを拡大します", - "action.zoom_out": "ズームアウト", - "action.zoom_out.desc": "インターフェースを縮小します", - "action.zoom_reset": "ズームリセット", - "action.zoom_reset.desc": "ズーム設定をデフォルトの状態にリセットします", - "action.reset_interface": "インターフェースリセット", - "action.reset_interface.desc": "GUIのサイズをリセットします", - "action.toggle_wireframe": "ワイヤーフレームの切り替え", + "action.zoom_in": "Zoom In", + "action.zoom_in.desc": "画面を拡大します", + "action.zoom_out": "Zoom Out", + "action.zoom_out.desc": "画面を縮小します", + "action.zoom_reset": "Reset Zoom", + "action.zoom_reset.desc": "ズーム設定をデフォルトにリセット", + "action.reset_interface": "Reset Interface", + "action.reset_interface.desc": "GUIのサイズをリセット", + "action.toggle_wireframe": "Toggle Wireframe", "action.toggle_wireframe.desc": "ワイヤフレーム表示を切り替えます", - "action.screenshot_model": "スクリーンショットモデル", + "action.screenshot_model": "Screenshot Model", "action.screenshot_model.desc": "現在の角度からモデルのスクリーンショットを撮る", - "action.screenshot_app": "スクリーンショットアプリ", + "action.screenshot_app": "Screenshot App", "action.screenshot_app.desc": "アプリケーション全体のスクリーンショットを撮る", - "action.toggle_quad_view": "クワッドビューを切り替える", + "action.toggle_quad_view": "Toggle Quad View", "action.toggle_quad_view.desc": "4ビューポートモードを切り替える", - "action.import_texture": "テクスチャの読み込み", + "action.import_texture": "Import Texture", "action.import_texture.desc": "ファイルシステムから1つ、または複数のテクスチャをインポートする", - "action.create_texture": "テクスチャの作成", - "action.create_texture.desc": "からのテクスチャまたはテンプレートテクスチャを作成する", - "action.reload_textures": "テクスチャのリロード", + "action.create_texture": "Create Texture", + "action.create_texture.desc": "テクスチャまたはテンプレートテクスチャを作成する", + "action.reload_textures": "Reload Textures", "action.reload_textures.desc": "すべてのテクスチャをリロードする", - "action.save_textures": "テクスチャを保存", - "action.save_textures.desc": "未保存のテクスチャをすべて保存する", - "action.animated_textures": "アニメーションテクスチャを再生する", - "action.animated_textures.desc": "アニメーションテクスチャのプレビューを再生して一時停止する", - "action.origin_to_geometry": "ジオメトリ", - "action.origin_to_geometry.desc": "原点をジオメトリの中心に設定する", - "action.rescale_toggle": "トグルスケール", + "action.save_textures": "Save Textures", + "action.save_textures.desc": "すべてのテクスチャを保存する", + "action.animated_textures": "Play Animated Textures", + "action.animated_textures.desc": "アニメーションテクスチャを再生する", + "action.origin_to_geometry": "Origin To Geometry", + "action.origin_to_geometry.desc": "原点をブロックの中心に設定する", + "action.rescale_toggle": "Toggle Rescale", "action.rescale_toggle.desc": "現在のローテーションに基づいてキューブのサイズを変更する", - "action.bone_reset_toggle": "骨格を元に戻す", - "action.bone_reset_toggle.desc": "骨格が元のモデルからキューブを表示しないようにする", - "action.reload": "Blockbenchをリロード", + "action.bone_reset_toggle": "Reset Bone", + "action.bone_reset_toggle.desc": "骨格を表示しないようにする", + "action.reload": "Reload Blockbench", "action.reload.desc": "Blockbenchをリロードします。保存されていない情報は失われてしまいます。", - "menu.file": "ファイル", - "menu.edit": "編集", - "menu.transform": "変換", - "menu.filter": "フィルタ", - "menu.display": "表示", - "menu.view": "ビュー", - "menu.file.new": "新規", - "menu.file.recent": "最近作ったモデル", - "menu.file.import": "インポート", - "menu.file.export": "エクスポート", - "menu.transform.rotate": "回転する", - "menu.transform.flip": "フリップ", - "menu.transform.center": "センター", - "menu.transform.properties": "プロパティ", - "menu.display.preset": "プリセットを適用", - "menu.display.preset_all": "すべてのプリセットを適用", - "menu.display.remove_preset": "プリセットを削除", - "menu.view.zoom": "ズーム", - "menu.view.background": "背景", - "menu.view.screenshot": "スクリーンショット", - "menu.cube.duplicate": "複製", - "menu.cube.color": "ブロックのカラー", - "menu.cube.texture": "テクスチャ", - "menu.cube.texture.transparent": "透明", - "menu.cube.texture.blank": "空白", - "menu.group.duplicate": "複製", - "menu.group.sort": "ソート", - "menu.group.resolve": "決定", - "menu.texture.face": "面に適用する", - "menu.texture.cube": "キューブに適用する", - "menu.texture.file": "ファイル", - "menu.texture.refresh": "更新", - "menu.texture.change": "ファイルの変更", - "menu.texture.folder": "フォルダで開く", - "menu.texture.edit": "編集", - "menu.texture.export": "名前をつけて保存", - "menu.texture.save": "セーブ", - "menu.texture.properties": "プロパティ", - "menu.preview.background": "背景", - "menu.preview.background.load": "ロード", - "menu.preview.background.position": "ポジション", - "menu.preview.background.lock": "カメラをロックする", - "menu.preview.background.remove": "削除", - "menu.preview.screenshot": "スクリーンショット", - "menu.preview.perspective": "展望", - "menu.preview.perspective.normal": "ノーマル", - "menu.preview.quadview": "クワッドビュー", - "menu.preview.fullview": "全景", - "menu.preview.stop_drag": "背景のポジショニングを停止する", - "menu.uv.mapping": "UVマッピング", - "menu.uv.mapping.export": "エクスポート", - "menu.uv.mapping.rotation": "回転", - "menu.uv.mapping.mirror_x": "ミラーX", - "menu.uv.mapping.mirror_y": "ミラーY", - "menu.uv.tint": "色合い", - "menu.uv.texture": "テクスチャ", - "cube.color.light_blue": "ライトブルー", - "cube.color.yellow": "黄色", - "cube.color.orange": "オレンジ", - "cube.color.red": "赤色", - "cube.color.purple": "紫色", - "cube.color.blue": "青色", - "cube.color.green": "緑色", - "cube.color.lime": "ライム", + "menu.file": "File", + "menu.edit": "Edit", + "menu.transform": "Transform", + "menu.filter": "Filter", + "menu.display": "Display", + "menu.view": "View", + "menu.file.new": "New", + "menu.file.recent": "Recent", + "menu.file.import": "Import", + "menu.file.export": "Export", + "menu.transform.rotate": "Rotate", + "menu.transform.flip": "Flip", + "menu.transform.center": "Center", + "menu.transform.properties": "Properties", + "menu.display.preset": "Apply Preset", + "menu.display.preset_all": "Apply Preset Everywhere", + "menu.display.remove_preset": "Remove Preset", + "menu.view.zoom": "Zoom", + "menu.view.background": "Background", + "menu.view.screenshot": "Screenshot", + "menu.cube.duplicate": "Duplicate", + "menu.cube.color": "Marker Color", + "menu.cube.texture": "Texture", + "menu.cube.texture.transparent": "Transparent", + "menu.cube.texture.blank": "Blank", + "menu.group.duplicate": "Duplicate", + "menu.group.sort": "Sort", + "menu.group.resolve": "Resolve", + "menu.texture.face": "Apply to Face", + "menu.texture.cube": "Apply to Cubes", + "menu.texture.file": "File", + "menu.texture.refresh": "Refresh", + "menu.texture.change": "Change File", + "menu.texture.folder": "Open in Folder", + "menu.texture.edit": "Edit", + "menu.texture.export": "Save As", + "menu.texture.save": "Save", + "menu.texture.properties": "Properties…", + "menu.preview.background": "Background", + "menu.preview.background.load": "Load", + "menu.preview.background.position": "Position", + "menu.preview.background.lock": "Lock to Camera", + "menu.preview.background.remove": "Remove", + "menu.preview.screenshot": "Screenshot", + "menu.preview.perspective": "Rerspective", + "menu.preview.perspective.normal": "Normal", + "menu.preview.quadview": "Quad View", + "menu.preview.fullview": "Full View", + "menu.preview.stop_drag": "Stop Background Positioing", + "menu.uv.mapping": "UV Mapping", + "menu.uv.mapping.export": "Export", + "menu.uv.mapping.rotation": "Rotation", + "menu.uv.mapping.mirror_x": "Mirror X", + "menu.uv.mapping.mirror_y": "Mirror Y", + "menu.uv.tint": "Tint", + "menu.uv.texture": "Texture", + "cube.color.light_blue": "Light Blue", + "cube.color.yellow": "Yellow", + "cube.color.orange": "Orange", + "cube.color.red": "Red", + "cube.color.purple": "Purple", + "cube.color.blue": "Blue", + "cube.color.green": "Green", + "cube.color.lime": "Lime", "switches.visibility": "可視性", "switches.export": "エクスポート", "switches.shading": "シャドー", @@ -582,11 +581,11 @@ "panel.display": "表示", "panel.textures": "Textures", "panel.outliner": "Outliner", - "panel.options": "回転", - "panel.options.angle": "角度", - "uv_editor.title": "UVエディタ", - "uv_editor.all_faces": "すべて", - "uv_editor.no_faces": "なし", + "panel.options": "Rotation", + "panel.options.angle": "Angle", + "uv_editor.title": "UV Editor", + "uv_editor.all_faces": "All", + "uv_editor.no_faces": "None", "face.north": "North", "face.south": "South", "face.west": "West", @@ -617,7 +616,7 @@ "display.reference.zombie": "ゾンビ", "display.reference.armor_stand": "アーマースタンド", "display.reference.baby_zombie": "ちびゾンビ", - "display.reference.armor_stand_small": "アーマースタンド小", + "display.reference.armor_stand_small": "ミニアーマースタンド", "display.reference.monitor": "ノーマル", "display.reference.bow": "弓", "display.reference.block": "ブロック", @@ -638,16 +637,16 @@ "dialog.update.latest": "最新のバージョン", "dialog.update.installed": "インストールされたバージョン", "dialog.update.update": "更新する", - "action.brush_mode.brush": "ブラシ", - "action.brush_mode.noise": "ノイズ", - "action.vertex_snap_mode.move": "移動", - "action.vertex_snap_mode.scale": "サイズ", - "action.open_model_folder": "モデルフォルダを開く", + "action.brush_mode.brush": "Round", + "action.brush_mode.noise": "Noise", + "action.vertex_snap_mode.move": "Move", + "action.vertex_snap_mode.scale": "Scale", + "action.open_model_folder": "Open Model Folder", "action.open_model_folder.desc": "モデルが含まれているフォルダを開きます", - "action.change_textures_folder": "テクスチャの位置を変更する", - "action.change_textures_folder.desc": "すべてのテクスチャが保存されているフォルダを変更する", - "menu.texture.particle": "パーティクルの使用", - "message.update_notification.title": "アップデートが使用可能です", + "action.change_textures_folder": "Change Texture Location", + "action.change_textures_folder.desc": "テクスチャが保存されているフォルダを変更する", + "menu.texture.particle": "Particles", + "message.update_notification.title": "アップデート", "message.update_notification.message": "新しいBlockbench\"%0\"が使用可能です。今すぐインストールしますか?", "message.update_notification.install": "インストール", "message.update_notification.later": "後で", @@ -659,40 +658,40 @@ "dialog.shift_uv.vertical": "垂直", "keybindings.reset": "リセット", "keybindings.clear": "クリア", - "action.cube_counter": "キューブカウンター", - "action.uv_rotation": "UV回転", - "action.uv_rotation.desc": "UV面の回転", - "action.uv_grid": "UVグリッド", + "action.cube_counter": "Cube Counter", + "action.uv_rotation": "UV Rotation", + "action.uv_rotation.desc": "UVを回転します", + "action.uv_grid": "UV Grid", "action.uv_grid.desc": "UVのグリッド間隔幅", - "action.uv_grid.auto": "オート", - "action.uv_grid.none": "なし", - "action.uv_maximize": "UVを最大化", + "action.uv_grid.auto": "Auto", + "action.uv_grid.none": "None", + "action.uv_maximize": "Max UV", "action.uv_maximize.desc": "この面のUVをフルテクスチャに設定します", - "action.uv_auto": "自動UV", + "action.uv_auto": "Auto UV", "action.uv_auto.desc": "この面のUVサイズを実際の大きさに設定します", - "action.uv_rel_auto": "Rel.自動UV", + "action.uv_rel_auto": "Rel. Auto UV", "action.uv_rel_auto.desc": "この面のUVを実際の位置と大きさに設定します", - "action.uv_mirror_x": "UVミラーX", - "action.uv_mirror_x.desc": "この面のUVをX軸に反映する", - "action.uv_mirror_y": "UVミラーY", - "action.uv_mirror_y.desc": "この面のUVをY軸に反映する", - "action.uv_transparent": "透過な面", + "action.uv_mirror_x": "UV Mirror X", + "action.uv_mirror_x.desc": "この面のUVをX軸に適応する", + "action.uv_mirror_y": "UV Mirror Y", + "action.uv_mirror_y.desc": "この面のUVをY軸に適応する", + "action.uv_transparent": "Transparent Face", "action.uv_transparent.desc": "現在の面を透明にします", - "action.uv_reset": "面をリセット", + "action.uv_reset": "Reset Face", "action.uv_reset.desc": "現在の面をリセットします", - "action.cullface": "カウルフェイス", + "action.cullface": "Cullface", "action.cullface.desc": "選択されたブロックが他のブロックと接触した場合、その面を描画しないようにする", - "action.auto_cullface": "自動カウルフェイス", + "action.auto_cullface": "Auto Cullface", "action.auto_cullface.desc": "カウルフェイスを自動に設定する", - "action.face_tint": "色合い", + "action.face_tint": "Tint", "action.face_tint.desc": "現在の面の色合いオプションを有効にします", - "action.uv_shift": "シフトUV", + "action.uv_shift": "Shift UV", "action.uv_shift.desc": "すべてのUVを固定値でシフトする", - "menu.toolbar.edit": "カスタマイズ", - "menu.toolbar.reset": "リセット", + "menu.toolbar.edit": "Customize", + "menu.toolbar.reset": "Reset", "uv_editor.rotated": "回転済み", - "uv_editor.auto_cull": "カウルフェイスを手動にする", - "uv_editor.copied": "コピーした面", + "uv_editor.auto_cull": "Cullfaceを手動にする", + "uv_editor.copied": "コピー", "uv_editor.pasted": "ペースト", "uv_editor.copied_x": "%0をコピー", "uv_editor.reset": "面をリセット", @@ -701,10 +700,10 @@ "uv_editor.mirrored": "ミラーリング済み", "uv_editor.to_all": "すべての面に適用", "uv_editor.transparent": "透明", - "uv_editor.cullface_on": "カウルフェイス ON", - "uv_editor.cullface_off": "カウルフェイス OFF", - "uv_editor.tint_on": "色合い ON", - "uv_editor.tint_off": "色合い OFF", + "uv_editor.cullface_on": "Cullface ON", + "uv_editor.cullface_off": "Cullface OFF", + "uv_editor.tint_on": "Tint ON", + "uv_editor.tint_off": "Tint OFF", "action.uv_apply_all": "すべての面に適用", "action.uv_apply_all.desc": "選択した面の設定を、すべての面に適用する", "message.convert_mode.title": "モデルを変換する", @@ -715,45 +714,45 @@ "message.image_editor_missing.title": "デフォルト画像エディタ", "message.image_editor_missing.message": "使用可能な画像エディタファイルを選択します", "message.image_editor_missing.detail": "Blockbenchは使用可能な画像ファイルを見つけることが出来ませんでした。", - "action.update_autouv": "自動UVを更新", + "action.update_autouv": "Update Auto UV", "action.update_autouv.desc": "選択したキューブの自動UVを更新する", "category.uv": "UV", "status_bar.saved": "モデルが保存されています", "status_bar.unsaved": "変更が保存されていません", - "action.move_up": "上に移動", + "action.move_up": "Move Up", "action.move_up.desc": "選択したキューブを上に移動する", - "action.move_down": "下に移動", + "action.move_down": "Move Down", "action.move_down.desc": "選択したキューブを下に移動する", - "action.move_left": "左に移動", + "action.move_left": "Move Left", "action.move_left.desc": "選択したキューブを左に移動する", - "action.move_right": "右に移動", + "action.move_right": "Move Right", "action.move_right.desc": "選択したキューブを右に移動する", - "action.move_forth": "前に移動", + "action.move_forth": "Move Forth", "action.move_forth.desc": "選択したキューブを前方に移動する", - "action.move_back": "後ろに移動", + "action.move_back": "Move Back", "action.move_back.desc": "選択したキューブを後方に移動する", - "layout.color.wireframe": "ワイヤーフレーム", + "layout.color.wireframe": "Wireframe", "layout.color.wireframe.desc": "Wireframe view lines", - "action.add_animation": "アニメーションを加える", - "action.add_animation.desc": "Create a blank animation", - "action.load_animation_file": "アニメーションをインポートする", - "action.load_animation_file.desc": "Import an animation file", - "action.play_animation": "アニメーションを再生する", - "action.play_animation.desc": "Preview the selected animation", - "action.export_animation_file": "アニメーションをエクスポートする", - "action.export_animation_file.desc": "Export a json file with the current animations", - "action.slider_keyframe_time": "タイムコード", + "action.add_animation": "Add Animation", + "action.add_animation.desc": "アニメーションを加える", + "action.load_animation_file": "Import Animations", + "action.load_animation_file.desc": "アニメーションをインポートする", + "action.play_animation": "Play Animation", + "action.play_animation.desc": "アニメーションを再生する", + "action.export_animation_file": "Export Animations", + "action.export_animation_file.desc": ".アニメーションをjsonファイルにエクスポートする", + "action.slider_keyframe_time": "Timecode", "action.slider_keyframe_time.desc": "Change the timecode of the selected keyframes", - "timeline.rotation": "ローテーション", - "timeline.position": "ポジション", - "timeline.scale": "スケール", - "menu.timeline.add": "キーフレームを加える", - "menu.keyframe.quaternion": "四元数", - "panel.animations": "アニメーション", - "panel.keyframe": "キーフレーム", - "panel.keyframe.type": "キーフレーム(%0)", - "generic.delete": "削除", - "generic.rename": "名前を変更", + "timeline.rotation": "Rotation", + "timeline.position": "Position", + "timeline.scale": "Scale", + "menu.timeline.add": "Add Keyframe", + "menu.keyframe.quaternion": "Quaternion", + "panel.animations": "Animations", + "panel.keyframe": "Keyframe", + "panel.keyframe.type": "Keyframe(%0)", + "generic.delete": "Delete", + "generic.rename": "Rename", "message.rename_animation": "アニメーションの名前を変更する", "message.animation_update_var": "アニメーション変数の更新", "message.no_animation_selected": "アニメーションを選択してください", @@ -764,19 +763,19 @@ "action.select_all_keyframes.desc": "すべてのキーフレームを選択する", "action.delete_keyframes": "キーフレームを削除", "action.delete_keyframes.desc": "選択したすべてのキーフレームを削除する", - "menu.animation": "アニメーション", - "menu.animation.loop": "ループ", - "menu.animation.override": "オーバーライド", - "menu.animation.anim_time_update": "変数を更新", - "message.display_skin_model.title": "スキンモデル", + "menu.animation": "Animation", + "menu.animation.loop": "Loop", + "menu.animation.override": "Override", + "menu.animation.anim_time_update": "Update Variable", + "message.display_skin_model.title": "Skin Model", "message.display_skin_model.message": "スキンのタイプを選択する", "message.display_skin_model.classic": "クラシック", "message.display_skin_model.slim": "スリム", "message.bone_material": "Change bone material", "action.slider_animation_length": "アニメーションの長さ", "action.slider_animation_length.desc": "選択したアニメーションの長さを変更する", - "menu.group.material": "素材を設定する", - "action.camera_reset": "カメラをリセット", + "menu.group.material": "Set Material", + "action.camera_reset": "Reset Camera", "action.camera_reset.desc": "現在のプレビューをデフォルトのカメラアングルにリセットする", "panel.variable_placeholders": "可変プレースホルダ", "panel.variable_placeholders.info": "プレビューする変数を 名前 = 値で表示する", @@ -789,7 +788,7 @@ "category.animation": "アニメーション", "action.record_model_gif": "Record GIF", "action.record_model_gif.desc": "現在の角度からモデルのアニメーションGIFを記録する", - "display.mirror": "ミラー", + "display.mirror": "Mirror", "data.separator": "セパレータ", "message.set_background_position.title": "背景の位置", "menu.preview.background.set_position": "位置をセット", @@ -798,116 +797,116 @@ "action.export_class_entity.desc": "エンティティモデルをjava としてエクスポートする", "settings.seethrough_outline": "X-Rey アウトライン", "settings.seethrough_outline.desc": "オブジェクトを通してアウトラインを表示する", - "mode.edit": "編集", + "mode.edit": "Edit", "mode.paint": "Paint", "mode.display": "Display", - "mode.animate": "生き物", + "mode.animate": "Animate", "status_bar.recording_gif": "GIFの録音", "status_bar.processing_gif": "GIFの加工処理", "settings.backup_retain": "バックアップ保持期間", "settings.backup_retain.desc": "Blockbenchがバックアップデーターを保持する期間を設定します", - "action.rotate_tool": "回転", + "action.rotate_tool": "Rotate", "action.rotate_tool.desc": "選択中の要素を回転させることができます", - "action.fill_tool": "バケツ", + "action.fill_tool": "Paint Bucket", "action.fill_tool.desc": "選択欄を塗りつぶすことができます", - "action.eraser": "消しゴム", + "action.eraser": "Eraser", "action.eraser.desc": "テクスチャの色を消去できます", - "action.color_picker": "カラーピッカー", + "action.color_picker": "Color Picker", "action.color_picker.desc": "テクスチャの色を選択できます", - "action.open_backup_folder": "バックアップフォルダーを開く", + "action.open_backup_folder": "Open Backup Folder", "action.open_backup_folder.desc": "Blockbenchのバックアップフォルダーを開きます", "switches.mirror": "ミラーUV", "Name of the Language you are editing, NOT English": { "language_name": "English" }, - "message.plugin_reload": "Reloaded %0 local plugins", + "message.plugin_reload": "%0プラグインをリロードしました", "settings.brightness": "輝度", - "settings.brightness.desc": "Brightness of the preview. Default is 50", + "settings.brightness.desc": "プレビューの明るさ設定(初期値50)", "menu.preview.perspective.reset": "カメラをリセット", - "action.fill_mode": "塗りつぶし", + "action.fill_mode": "Fill Mode", "action.fill_mode.desc": "塗りつぶしモード", - "action.fill_mode.face": "面", - "action.fill_mode.color": "カラー", - "action.fill_mode.cube": "キューブ", - "action.toggle_mirror_uv": "ミラーUV", - "action.toggle_mirror_uv.desc": "Toggle the UV mirroring on the X axis of the selected cubes.", + "action.fill_mode.face": "Face", + "action.fill_mode.color": "Color", + "action.fill_mode.cube": "Cube", + "action.toggle_mirror_uv": "Mirror UV", + "action.toggle_mirror_uv.desc": "選択したキューブのX軸でUVミラーリングを切り替えます", "action.toggle_uv_overlay": "Toggle UV Overlay", - "action.toggle_uv_overlay.desc": "When enabled, displays all UV mapping overlays above the texture.", + "action.toggle_uv_overlay.desc": "有効にすると、テクスチャの上にすべてのUVマッピングオーバーレイが表示されます。", "menu.texture.blank": "テクスチャのない面に適用", - "dialog.scale.select_overflow": "Select Overflow", - "dialog.create_texture.compress": "Compress Template", + "dialog.scale.select_overflow": "Overflow を選択", + "dialog.create_texture.compress": "Template を圧縮", "action.action_control": "Action Control", - "action.action_control.desc": "Search and execute any available action", - "keybindings.recording": "Recording Keybinding", - "keybindings.press": "Press a key or key combination or click anywhere on the screen to record your keybinding.", - "action.pivot_tool": "Pivot Tool", - "action.pivot_tool.desc": "Tool to change the pivot point of cubes and bones", + "action.action_control.desc": "利用可能なアクションを検索する", + "keybindings.recording": "キー設定を記録", + "keybindings.press": "キーまたはキーの組み合わせを押すか、画面上の任意の場所をクリックしてキー設定を記録します", + "action.pivot_tool": "Pivot", + "action.pivot_tool.desc": "回転軸を変更するツール", "action.slider_animation_speed": "Playback Speed", - "action.slider_animation_speed.desc": "Playback speed of the timeline in percent", + "action.slider_animation_speed.desc": "再生スピード(%)", "action.previous_keyframe": "Previous Keyframe", - "action.previous_keyframe.desc": "Jump to the previous keyframe", + "action.previous_keyframe.desc": "前のキーフレームにジャンプ", "action.next_keyframe": "Next Keyframe", - "action.next_keyframe.desc": "Jump to the next keyframe", - "message.outdated_client.title": "Outdated client", - "message.outdated_client.message": "Please update to the latest version of Blockbench to do this.", + "action.next_keyframe.desc": "次のキーフレームにジャンプ", + "message.outdated_client.title": "旧バージョン", + "message.outdated_client.message": "これを実行するには、Blockbenchを最新バージョンにアップデートして下さい", "action.export_bbmodel": "Save Project", - "action.export_bbmodel.desc": "Save a Blockbench project with all cubes, textures and animations", + "action.export_bbmodel.desc": "Blockbench Projectをすべてのモデル、アニメーションとともに保存する", "action.export_asset_archive": "Download Archive", - "action.export_asset_archive.desc": "Download an archive with the model and all textures in it", + "action.export_asset_archive.desc": "Archiveからモデルとテクスチャをダウンロードします", "action.upload_sketchfab": "Sketchfab Upload", - "message.sketchfab.name_or_token": "Please enter your Sketchfab token and a name", - "dialog.sketchfab_uploader.title": "Upload Sketchfab Model", + "message.sketchfab.name_or_token": "SketchfabのTokenと名前を入力して下さい", + "dialog.sketchfab_uploader.title": "Sketchfab モデルをアップロード", "dialog.sketchfab_uploader.token": "API Token", - "dialog.sketchfab_uploader.about_token": "The token is used to connect Blockbench to your Sketchfab account. You can find it on %0", - "dialog.sketchfab_uploader.name": "Model Name", - "dialog.sketchfab_uploader.description": "Description", - "dialog.sketchfab_uploader.tags": "Tags", + "dialog.sketchfab_uploader.about_token": "Token はBlockbenchがSketchfabアカウントに接続するのに使用されます。%0から探すことができます", + "dialog.sketchfab_uploader.name": "モデルの名前", + "dialog.sketchfab_uploader.description": "説明", + "dialog.sketchfab_uploader.tags": "Tag", "settings.sketchfab_token": "Sketchfab Token", - "settings.sketchfab_token.desc": "Token to authorize Blockbench to upload to your Sketchfab account", - "panel.color": "Color", - "data.origin": "Origin", - "message.sketchfab.success": "Uploaded model successfully", - "message.sketchfab.error": "Failed to upload model to Sketchfab", + "settings.sketchfab_token.desc": "BlockbenchにSketchfabアカウントへのアップロードを許可する", + "panel.color": "カラー", + "data.origin": "原点", + "message.sketchfab.success": "モデルのアップロードに成功", + "message.sketchfab.error": "Sketchfab:モデルアップロードに失敗しました", "settings.outliner_colors": "Outliner Colors", - "settings.outliner_colors.desc": "Display cube colors in the outliner", - "action.upload_sketchfab.desc": "Upload your model to Sketchfab", + "settings.outliner_colors.desc": "Outliner にキューブカラーを表示します", + "action.upload_sketchfab.desc": "Sketchfab にモデルをアップロード", "action.element_colors": "Cube Colors", - "action.element_colors.desc": "Show cube colors in the outliner", - "texture.error.file": "File not found", - "texture.error.invalid": "Invalid file", - "texture.error.ratio": "Invalid aspect ratio", - "texture.error.parent": "Texture file provided by parent model", - "message.recover_backup.title": "Recover Model", - "message.recover_backup.message": "Blockbench was closed without saving. Do you want to recover the model?", - "message.install_plugin": "Installing the plugin %0", - "message.invalid_session.title": "Invalid Session Token", - "message.invalid_session.message": "The session you are trying to join has expired or the token provided is invalid.", - "dialog.create_texture.power": "Power-of-2 Size", - "dialog.create_gif.turn": "Turntable Speed", - "action.edit_session": "Edit Session...", - "action.edit_session.desc": "Connect to an edit session to collaborate with other users", + "action.element_colors.desc": "Outliner でキューブカラーを表示します", + "texture.error.file": "ファイルが見つかりません", + "texture.error.invalid": "無効なファイルです", + "texture.error.ratio": "無効なアスペクト比です", + "texture.error.parent": "提供されたテクスチャファイル", + "message.recover_backup.title": "モデルを復元", + "message.recover_backup.message": "Blockbenchは保存できずに終了しました。モデルを復元しますか?", + "message.install_plugin": "プラグインをインストール中 %0", + "message.invalid_session.title": "無効なセッション印", + "message.invalid_session.message": "このセッションは無効です", + "dialog.create_texture.power": "二乗サイズ", + "dialog.create_gif.turn": "ターンテーブルスピード", + "action.edit_session": "Edit Session…", + "action.edit_session.desc": "他のクリエイターとセッションを通して共同作業が出来ます", "action.reset_keyframe": "Reset Keyframe", - "action.reset_keyframe.desc": "Reset all values of the selected keyframes", - "panel.options.origin": "Origin", - "dialog.edit_session.title": "Edit Session", - "edit_session.username": "Username", - "edit_session.token": "Token", - "edit_session.about": "Edit Sessions can be used to collaborate on models across the internet. Create a session and copy the token and send it to friends, who can then use it to join.", - "edit_session.join": "Join Session", - "edit_session.create": "Create Session", - "edit_session.quit": "Quit Session", - "edit_session.joined": "%0 joined the session", - "edit_session.left": "%0 left the session", - "edit_session.quit_session": "Left current session", - "edit_session.status": "Status", - "edit_session.hosting": "Hosting", - "edit_session.connected": "Connected to a session", - "dialog.sketchfab_uploader.private": "Private (Pro)", - "dialog.sketchfab_uploader.password": "Password (Pro)", + "action.reset_keyframe.desc": "キー設定をすべてリセットします", + "panel.options.origin": "原点", + "dialog.edit_session.title": "セッションを編集", + "edit_session.username": "ユーザーネーム", + "edit_session.token": "印", + "edit_session.about": "セッションは、モデルを共同作業するために使用できます。セッションを作成してTokenを友達に送信し、友達はそれを使って参加することができます。", + "edit_session.join": "セッションに参加する", + "edit_session.create": "セッションを作る", + "edit_session.quit": "セッションをやめる", + "edit_session.joined": "%0 に参加しました", + "edit_session.left": "%0 から退出しました", + "edit_session.quit_session": "セッションから退出する", + "edit_session.status": "ステータス", + "edit_session.hosting": "ハウジング", + "edit_session.connected": "セッションに接続する", + "dialog.sketchfab_uploader.private": "プライベート", + "dialog.sketchfab_uploader.password": "パスワード", "action.toggle_chat": "Toggle Chat", - "action.toggle_chat.desc": "Toggle the visibility of the chat history", + "action.toggle_chat.desc": "チャット履歴の表示をします", "action.uv_select_all": "Select All", - "action.uv_select_all.desc": "Select all faces in the UV dialog", + "action.uv_select_all.desc": "UV dialog ですべての面を選択します", "panel.chat": "Chat", - "edit_session.welcome": "Welcome to this session by %0" + "edit_session.welcome": "セッションへようこそ!%0さん" } \ No newline at end of file diff --git a/lang/nl.json b/lang/nl.json index 039158eb9..8c7502007 100644 --- a/lang/nl.json +++ b/lang/nl.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Selecteer de \"textures\"-map van het standaard resource pack", "message.default_textures.detail": "Pak de standaard resource pack van de Minecraft jar uit of google en download het. Zoek de \"textures\"-map en open hem. Blockbench zal de locatie onthouden en daar afbeeldingen uit halen als ze niet in de huidige resource pack te vinden zijn.", "message.default_textures.select": "Selecteer de standaard \"textures\"-map", - "message.default_textures.continue": "Doorgaan", "message.default_textures.remove": "Verwijderen", "message.image_editor.title": "Selecteer een afbeelding-bewerker", "message.image_editor.file": "Selecteer Bestand...", @@ -818,7 +817,7 @@ "action.open_backup_folder.desc": "Opens the Blockbench backup folder", "switches.mirror": "Mirror UV", "Name of the Language you are editing, NOT English": { - "language_name": "Français" + "language_name": "Nederlands" }, "message.plugin_reload": "Reloaded %0 local plugins", "settings.brightness": "Brightness", diff --git a/lang/pl.json b/lang/pl.json index dead2e69d..c780d4423 100644 --- a/lang/pl.json +++ b/lang/pl.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Wybierz folder \"textures\" w domyślnym resource packu", "message.default_textures.detail": "Wyciągnij domyślny resource pack z pliku .jar Minecrafta albo wygoogluj i ściągnij go. Potem, znajdź folder \"textures\" i otwórz go. Blockbench zapamięta to miejsce i weźmie stamtąd tekstury, jeżeli nie znajdzie ich w aktualnym resource packu.", "message.default_textures.select": "Wybierz domyślny folder \"textures\"", - "message.default_textures.continue": "Kontynuuj", "message.default_textures.remove": "Usuń", "message.image_editor.title": "Wybierz edytor obrazów", "message.image_editor.file": "Wybierz plik...", diff --git a/lang/pt.json b/lang/pt.json index e748c3176..60165bf0f 100644 --- a/lang/pt.json +++ b/lang/pt.json @@ -29,13 +29,13 @@ "keys.enter": "Enter", "keys.escape": "Esc", "keys.function": "F%0", - "keys.numpad": "Numpad %0", - "keys.caps": "Capslock", + "keys.numpad": "Numérico %0", + "keys.caps": "Caps Lock", "keys.menu": "Menu de contexto", "keys.left": "Esquerda", - "keys.up": "Acima", + "keys.up": "Cima", "keys.right": "Direita", - "keys.down": "Abaixo", + "keys.down": "Baixo", "keys.pageup": "Page Up", "keys.pagedown": "Page Down", "keys.plus": "Mais", @@ -46,242 +46,241 @@ "keys.end": "End", "keys.pos1": "Pos 1", "keys.printscreen": "Print Screen", - "keys.pause": "Pausa", - "message.rotation_limit.title": "Limites de Rotação", - "message.rotation_limit.message": "As rotações são limitadas pelo Minecraft para um eixo e incrementos de 22.5 graus. Girar em um eixo diferente irá limpar todas as rotações nos outros eixos. Desative a opção \"Rotação Restrita\" se estiver modelando para outros propósitos e precisar de rotações livres.", - "message.file_not_found.title": "Arquivo Não Encontrado", - "message.file_not_found.message": "Blockbench não pôde encontrar o arquivo solicitado. Verifique se ele está salvo localmente e não em uma nuvem.", - "message.screenshot.title": "Captura de Tela", - "message.screenshot.message": "Captura de tela realizada.", + "keys.pause": "Pause", + "message.rotation_limit.title": "Limites de rotação", + "message.rotation_limit.message": "As rotações no Minecraft são limitadas a um eixo e incrementos de 22.5 graus. Girar em um eixo diferente irá limpar todas as rotações nos outros eixos. Desative a opção \"Rotação restrita\" se estiver modelando para outros propósitos e precisar de rotações livres.", + "message.file_not_found.title": "Arquivo não encontrado", + "message.file_not_found.message": "O Blockbench não pôde encontrar o arquivo solicitado. Verifique se ele está salvo localmente e não em nuvem.", + "message.screenshot.title": "Captura de tela", + "message.screenshot.message": "Tela capturada.", "message.screenshot.clipboard": "Área de transferência", "message.screenshot.right_click": "Captura de tela - Botão direito do mouse para copiar", - "message.invalid_file.title": "Arquivo Inválido", - "message.invalid_file.message": "Não foi possível abrir o arquivo json: %0", - "message.invalid_model.title": "Arquivo de Modelo Inválido", + "message.invalid_file.title": "Arquivo inválido", + "message.invalid_file.message": "Não foi possível abrir o arquivo JSON: %0", + "message.invalid_model.title": "Arquivo de modelo inválido", "message.invalid_model.message": "Este arquivo não contém dados de modelo válidos.", - "message.child_model_only.title": "Modelo Filho Vazio\n", - "message.child_model_only.message": "Este arquivo é filho de %0 e não contém nenhum modelo", - "message.drag_background.title": "Posicionar Plano de Fundo", - "message.drag_background.message": "Arraste o plano de fundo para mover sua posição. Segure a tecla shift e arraste para cima e para baixo para alterar seu tamanho.", - "message.unsaved_textures.title": "Texturas Não Salvas", - "message.unsaved_textures.message": "Seu modelo tem texturas não salvas. Certifique-se de salvá-las e colá-las em seu pacote de recursos na pasta correta.", - "message.model_clipping.title": "Modelo Muito Grande", - "message.model_clipping.message": "Seu modelo contém %0 cubos que são maiores do que o limite 3x3x3 permitido pelo Minecraft. Esse modelo não irá funcionar no Minecraft. Habilite a opção 'Limites restrita' para prevenir isso.", - "message.loose_texture.title": "Importar Textura", - "message.loose_texture.message": "A textura importada não faz parte de um pacote de recursos. Minecraft consegue carregar apenas texturas dentro da pasta de texturas de um pacote de recursos carregado.", + "message.child_model_only.title": "Modelo derivado vazio\n", + "message.child_model_only.message": "Este arquivo é derivado de %0 e não contém nenhum modelo.", + "message.drag_background.title": "Posicionar o plano de fundo", + "message.drag_background.message": "Arraste o plano de fundo para movê-lo. Segure a tecla Shift e arraste para cima e para baixo para redimensioná-lo.", + "message.unsaved_textures.title": "Texturas não salvas", + "message.unsaved_textures.message": "Seu modelo tem texturas que ainda não foram salvas. Certifique-se de salvá-las e colá-las na pasta correta do seu pacote de recursos.", + "message.model_clipping.title": "Modelo muito grande", + "message.model_clipping.message": "Seu modelo tem %0 cubos maiores que o limite de 3x3x3 permitido pelo Minecraft, e por isso não irá funcionar. Certifique-se de ativar a opção 'Área de trabalho restrita' para evitar que isso ocorra.", + "message.loose_texture.title": "Importar textura", + "message.loose_texture.message": "A textura importada não faz parte de um pacote de recursos. O Minecraft só pode carregar texturas da pasta de texturas de um pacote de recursos que esteja carregado.", "message.loose_texture.change": "Mudar caminho", - "message.update_res.title": "Resolução da Textura", - "message.update_res.message": "Você gostaria de atualizar a resolução do projeto para a resolução dessa textura? Clique em 'Cancelar' se sua textura tem uma resolução maior que o normal.", + "message.update_res.title": "Resolução da textura", + "message.update_res.message": "Deseja atualizar a resolução do projeto para a resolução dessa textura? Clique em 'Cancelar' se a sua textura tem uma resolução maior que o normal.", "message.update_res.update": "Atualizar", - "message.bedrock_overwrite_error.message": "Blockbench não pode combinar esse modelo com o arquivo antigo", - "message.bedrock_overwrite_error.backup_overwrite": "Criar backup e sobrescrever", - "message.bedrock_overwrite_error.overwrite": "Sobrescrever", - "message.close_warning.message": "Você deseja salvar o seu modelo?", - "message.close_warning.web": "O seu trabalho atual será perdido. Tem certeza que deseja sair?", - "message.default_textures.title": "Texturas Padrão", + "message.bedrock_overwrite_error.message": "O Blockbench não pode combinar esse modelo com o arquivo antigo", + "message.bedrock_overwrite_error.backup_overwrite": "Criar cópia e substituir", + "message.bedrock_overwrite_error.overwrite": "Substituir", + "message.close_warning.message": "Deseja salvar o seu modelo?", + "message.close_warning.web": "O seu trabalho atual será perdido. Deseja mesmo sair?", + "message.default_textures.title": "Texturas padrão", "message.default_textures.message": "Selecione a pasta \"textures\" do pacote de recursos padrão", - "message.default_textures.detail": "Extraia o pacote de texturas padrão do jar do Minecraft ou do Google e baixe-o. Em seguida, localize a pasta \"texturas\" e abra-a. O Blockbench lembrará esse local e tentará buscar texturas a partir dele se não puder encontrá-las no pacote de texturas atual.", - "message.default_textures.select": "Selecione a pasta das \"texturas\" padrão", - "message.default_textures.continue": "Continuar", + "message.default_textures.detail": "Extraia o pacote de texturas padrão do jar do Minecraft, ou baixe-o da internet. Em seguida, localize e abra a pasta \"textures\". O Blockbench se lembrará desse local e tentará obter texturas a partir dele se não puder encontrá-las no pacote de recursos atual.", + "message.default_textures.select": "Selecione a pasta \"textures\" padrão", "message.default_textures.remove": "Remover", "message.image_editor.title": "Selecione um editor de imagens", - "message.image_editor.file": "Selecionar Arquivo...", + "message.image_editor.file": "Selecionar um arquivo...", "message.image_editor.exe": "Selecione o executável do editor de imagens", - "message.display_skin.title": "Exibir Skin", - "message.display_skin.message": "Selecione um arquivo de skin do seu computador ou digite um nome de jogador", - "message.display_skin.upload": "Carregar Skin", + "message.display_skin.title": "Mostrar skin", + "message.display_skin.message": "Selecione uma skin do seu computador ou digite o nome de um jogador", + "message.display_skin.upload": "Carregar uma skin", "message.display_skin.name": "Nome de usuário", "message.display_skin.reset": "Redefinir", - "message.invalid_plugin": "Plugin inválido, veja o console", - "message.load_plugin_app": "Você quer permitir esse plugin de fazer alterações em seu computador? Apenas carregue plugins de pessoas que você confia.", - "message.load_plugin_web": "Você quer carregar este plugin? Apenas carregue plugins de pessoas que você confia.", + "message.invalid_plugin": "Extensão inválida. Veja o console", + "message.load_plugin_app": "Você quer permitir que essa extensão faça alterações no seu computador? Apenas carregue extensões de pessoas em quem você confia.", + "message.load_plugin_web": "Você quer carregar essa extensão? Apenas carregue extensões de pessoas em quem você confia.", "message.preset_no_info": "A predefinição não contém informações para este espaço", "message.restart_to_update": "Reinicie o Blockbench para aplicar as mudanças", "message.save_file": "Salvo como %0", "message.save_obj": "Salvo como modelo .obj", - "message.save_entity": "Salvo como modelo de entidade do Bedrock", - "message.rename_cubes": "Renomear Cubos", + "message.save_entity": "Salvo como modelo de entidade da Bedrock", + "message.rename_cubes": "Renomear cubos", "dialog.project.title": "Projeto", - "dialog.project.name": "Nome do Arquivo", - "dialog.project.parent": "Modelo Pai", - "dialog.project.geoname": "Nome da Geometria do Mob", - "dialog.project.openparent": "Abrir Pai", + "dialog.project.name": "Nome do arquivo", + "dialog.project.parent": "Modelo de origem", + "dialog.project.geoname": "Nome da geometria da criatura", + "dialog.project.openparent": "Abrir origem", "dialog.project.ao": "Oclusão de ambiente", - "dialog.project.texture_size": "Tamanho da Textura", + "dialog.project.texture_size": "Tamanho das texturas", "dialog.project.width": "Largura", "dialog.project.height": "Altura", - "dialog.project.to_blockmodel": "Para Modelo de Bloco", - "dialog.project.to_entitymodel": "Para Modelo de Entidade", + "dialog.project.to_blockmodel": "Para modelo de bloco", + "dialog.project.to_entitymodel": "Para modelo de entidade", "dialog.texture.title": "Textura", "dialog.texture.name": "Nome", "dialog.texture.variable": "Variável", - "dialog.texture.namespace": "Namespace", + "dialog.texture.namespace": "Ambiente", "dialog.texture.folder": "Pasta", - "dialog.extrude.title": "Extrudar Imagem", - "dialog.extrude.mode": "Modo de Digitalização", + "dialog.extrude.title": "Extrudar imagem", + "dialog.extrude.mode": "Modo de digitalização", "dialog.extrude.mode.areas": "Áreas", "dialog.extrude.mode.lines": "Linhas", "dialog.extrude.mode.columns": "Colunas", "dialog.extrude.mode.pixels": "Pixels", - "dialog.extrude.opacity": "Opacidade Mínima", - "dialog.extrude.scan": "Digitalizar e Importar", - "dialog.display_preset.title": "Criar Predefinição", - "dialog.display_preset.message": "Selecione os slots que você deseja salvar", + "dialog.extrude.opacity": "Opacidade mínima", + "dialog.extrude.scan": "Digitalizar e importar", + "dialog.display_preset.title": "Criar predefinição", + "dialog.display_preset.message": "Selecione os espaços que deseja salvar", "dialog.display_preset.create": "Criar", - "dialog.select.title": "Selecione", - "dialog.select.new": "Nova Seleção", - "dialog.select.group": "No Grupo Selecionado", - "dialog.select.name": "Nome Contém", - "dialog.select.random": "Aleatório", - "dialog.select.select": "Selecione", - "dialog.scale.title": "Redimensionar Modelo", + "dialog.select.title": "Selecionar", + "dialog.select.new": "Nova seleção", + "dialog.select.group": "No grupo selecionado", + "dialog.select.name": "O nome contém...", + "dialog.select.random": "Aleatorizar", + "dialog.select.select": "Selecionar", + "dialog.scale.title": "Redimensionar modelo", "dialog.scale.axis": "Eixo", "dialog.scale.scale": "Redimensionar", - "dialog.scale.clipping": "Estouro de modelo: seu modelo é muito grande para a tela", + "dialog.scale.clipping": "Seu modelo é muito grande para a área de trabalho", "dialog.scale.confirm": "Redimensionar", - "dialog.plugins.title": "Plugins", - "dialog.plugins.installed": "Instalado", - "dialog.plugins.available": "Disponível", + "dialog.plugins.title": "Extensões", + "dialog.plugins.installed": "Instaladas", + "dialog.plugins.available": "Disponíveis", "dialog.plugins.install": "Instalar", "dialog.plugins.uninstall": "Desinstalar", "dialog.plugins.reload": "Recarregar", - "dialog.plugins.none_installed": "Nenhum plugin instalado", - "dialog.plugins.none_available": "Nenhum plugin disponível", + "dialog.plugins.none_installed": "Nenhuma extensão instalada", + "dialog.plugins.none_available": "Nenhuma extensão disponível", "dialog.plugins.outdated": "Requer uma versão mais nova do Blockbench", "dialog.plugins.web_only": "Apenas para o aplicativo da web", - "dialog.plugins.app_only": "Apenas para o aplicativo do desktop", + "dialog.plugins.app_only": "Apenas para o aplicativo da área de trabalho", "dialog.plugins.author": "por %0", - "dialog.plugins.show_less": "Mostrar Menos", - "dialog.entitylist.title": "Abrir Modelo de Entidade", - "dialog.entitylist.text": "Selecione o modelo que você deseja importar", + "dialog.plugins.show_less": "Recolher", + "dialog.entitylist.title": "Abrir modelo de entidade", + "dialog.entitylist.text": "Selecione o modelo que deseja importar", "dialog.entitylist.bones": "Ossos", "dialog.entitylist.cubes": "Cubos", - "dialog.create_texture.title": "Criar Textura", + "dialog.create_texture.title": "Criar textura", "dialog.create_texture.name": "Nome", "dialog.create_texture.folder": "Pasta", - "dialog.create_texture.template": "Padrão", + "dialog.create_texture.template": "Modelo", "dialog.create_texture.resolution": "Resolução", "dialog.input.title": "Entrada", "dialog.update.title": "Atualizações", - "dialog.update.refresh": "Tentar Novamente", - "dialog.update.up_to_date": "Blockbench está atualizado!", - "dialog.update.connecting": "Conectando ao servidor", + "dialog.update.refresh": "Tentar de novo", + "dialog.update.up_to_date": "O Blockbench está atualizado!", + "dialog.update.connecting": "Conectando-se ao servidor", "dialog.settings.settings": "Configurações", - "dialog.settings.keybinds": "Teclado", - "dialog.settings.layout": "Layout", + "dialog.settings.keybinds": "Atalhos", + "dialog.settings.layout": "Aparência", "dialog.settings.about": "Sobre", - "layout.color.back": "Voltar", - "layout.color.back.desc": "Planos de fundo e campos de entrada", - "layout.color.dark": "Escuro", + "layout.color.back": "Cor de fundo", + "layout.color.back.desc": "Planos de fundo e campos de texto", + "layout.color.dark": "Cor escura", "layout.color.dark.desc": "Plano de fundo da tela", "layout.color.ui": "Interface", "layout.color.ui.desc": "Cor principal da interface", - "layout.color.bright_ui": "Interface Clara", - "layout.color.bright_ui.desc": "Menus de contexto e dicas de ferramenta", - "layout.color.button": "Botão", - "layout.color.button.desc": "Botões e interruptores", - "layout.color.selected": "Selecionado", - "layout.color.selected.desc": "Guias e objetos selecionados", - "layout.color.border": "Borda", - "layout.color.border.desc": "Borda de botões e entradas", - "layout.color.accent": "Destaque", - "layout.color.accent.desc": "Botão deslizante e outros detalhes", + "layout.color.bright_ui": "Interface clara", + "layout.color.bright_ui.desc": "Menus de contexto e dicas", + "layout.color.button": "Botões", + "layout.color.button.desc": "Botões e seletores", + "layout.color.selected": "Seleções", + "layout.color.selected.desc": "Abas e objetos selecionados", + "layout.color.border": "Bordas", + "layout.color.border.desc": "Bordas de botões e campos de texto", + "layout.color.accent": "Cor de destaque", + "layout.color.accent.desc": "Botões deslizantes e outros detalhes", "layout.color.grid": "Grade", - "layout.color.grid.desc": "Grade de previsualização 3D", + "layout.color.grid.desc": "Grade da pré-visualização 3D", "layout.color.text": "Texto", "layout.color.text.desc": "Texto normal", - "layout.color.light": "Claro", + "layout.color.light": "Cor clara", "layout.color.light.desc": "Texto selecionado", - "layout.color.accent_text": "Texto de destaque", + "layout.color.accent_text": "Texto em destaque", "layout.color.accent_text.desc": "Texto em elementos claros ou destacados", - "layout.font.main": "Fonte Principal", - "layout.font.headline": "Fonte de Título", + "layout.font.main": "Fonte principal", + "layout.font.headline": "Fonte de títulos", "about.version": "Versão:", - "about.creator": "Criador:", - "about.website": "Website:", - "about.bugtracker": "Rastreador de Bugs:", - "about.electron": "Este aplicativo é feito com o Electron, uma framework para criar aplicativos nativos com tecnologias da Web, como Javascript, HTML e CSS.", - "about.vertex_snap": "O Encaixe em Vértices é baseado em um plugin de SirBenet", - "about.icons": "Pacotes de Ícone:", + "about.creator": "Criado por:", + "about.website": "Página web:", + "about.bugtracker": "Rastreador de erros:", + "about.electron": "Esse aplicativo é feito com o Electron, um framework para criar aplicativos nativos com tecnologias da web, como JavaScript, HTML e CSS.", + "about.vertex_snap": "O encaixe de vértices é baseado em uma extensão criada por SirBenet", + "about.icons": "Pacotes de ícones:", "about.libraries": "Bibliotecas:", - "settings.category.general": "Geral", - "settings.category.preview": "Pré-Visualização", + "settings.category.general": "Principal", + "settings.category.preview": "Pré-visualização", "settings.category.grid": "Grade", - "settings.category.edit": "Editar", - "settings.category.snapping": "Encaixe", + "settings.category.edit": "Edição", + "settings.category.snapping": "Ajuste", "settings.category.defaults": "Padrões", "settings.category.dialogs": "Diálogos", - "settings.category.export": "Exportar", + "settings.category.export": "Exportação", "settings.language": "Idioma", - "settings.language.desc": "Idioma da Interface. Reinicie o Blockbench para aplicar as alterações", - "settings.show_actions": "Ações de Exibição", - "settings.show_actions.desc": "Exibir todas as ações na barra de status", - "settings.backup_interval": "Intervalo de Backup", - "settings.backup_interval.desc": "Intervalo dos backups automáticos em minutos", - "settings.origin_size": "Origem da Rotação", + "settings.language.desc": "Idioma da interface. Reinicie o Blockbench para aplicar as alterações", + "settings.show_actions": "Mostrar ações", + "settings.show_actions.desc": "Mostrar todas as ações na barra de status", + "settings.backup_interval": "Intervalo de salvamento", + "settings.backup_interval.desc": "Intervalo entre salvamentos automáticos (em minutos)", + "settings.origin_size": "Origem da rotação", "settings.origin_size.desc": "Tamanho da origem da rotação", - "settings.control_size": "Tamanho do controle do eixo", + "settings.control_size": "Tamanho do controle de eixos", "settings.control_size.desc": "Tamanho da ferramenta de controle de 3 eixos", - "settings.display_skin": "Exibir Skin", - "settings.display_skin.desc": "Skin usada para o modelo de player de referência de exibição", - "settings.shading": "Sombreamento", + "settings.display_skin": "Mostrar skin", + "settings.display_skin.desc": "Skin utilizada no modelo de jogador de referência de exibição", + "settings.shading": "Sombras", "settings.shading.desc": "Ativar sombreamento", "settings.transparency": "Transparência", - "settings.transparency.desc": "Renderizar Texturas Transparentes", - "settings.texture_fps": "FPS de Textura Animada", - "settings.texture_fps.desc": "Quadros por segundo para texturas animadas", - "settings.base_grid": "Grade Pequena", - "settings.base_grid.desc": "Mostrar pequena grade e eixos", - "settings.large_grid": "Grade Grande", + "settings.transparency.desc": "Renderizar transparência em texturas", + "settings.texture_fps": "Taxa de quadros para texturas animadas", + "settings.texture_fps.desc": "Taxa de quadros por segundo para texturas animadas", + "settings.base_grid": "Grade pequena", + "settings.base_grid.desc": "Mostrar grade pequena e eixos", + "settings.large_grid": "Grade grande", "settings.large_grid.desc": "Mostrar grade de blocos 3x3", - "settings.full_grid": "Grade Grande Completa", - "settings.full_grid.desc": "Mostrar grade precisa de 3x3", + "settings.full_grid": "Grade completa", + "settings.full_grid.desc": "Mostrar grade precisa 3x3", "settings.large_box": "Caixa grande", - "settings.large_box.desc": "Mostrar limites de blocos 3x3", + "settings.large_box.desc": "Mostrar limite de blocos 3x3", "settings.display_grid": "Modo de exibição", "settings.display_grid.desc": "Mostrar grade no modo de exibição", "settings.undo_limit": "Limite de desfazer", "settings.undo_limit.desc": "Número de ações que você pode desfazer", - "settings.restricted_canvas": "Tela restrita", - "settings.restricted_canvas.desc": "Restringir a Tela a uma área de bloco de 3x3 para evitar modelos inválidos", + "settings.restricted_canvas": "Área de trabalho restrita", + "settings.restricted_canvas.desc": "Restringir a área de trabalho a 3x3 blocos para evitar modelos inválidos", "settings.limited_rotation": "Rotação restrita", - "settings.limited_rotation.desc": "Restringir rotação aos valores válidos para modelos Minecraft", - "settings.local_move": "Mova-se nos Eixos Relativos", - "settings.local_move.desc": "Mover elementos girados em seus próprios eixos, se possível", - "settings.canvas_unselect": "Deselecionar no Clique na Tela", - "settings.canvas_unselect.desc": "Deseleciona todos os elementos ao clicar no fundo da tela", - "settings.paint_side_restrict": "Restringir o pincel ao lado", + "settings.limited_rotation.desc": "Restringir rotações aos valores válidos para modelos do Minecraft", + "settings.local_move": "Mover nos eixos relativos", + "settings.local_move.desc": "Mover elementos rotacionados em seus próprios eixos, se possível", + "settings.canvas_unselect": "Cancelar seleção ao clicar na tela", + "settings.canvas_unselect.desc": "Desmarcar todos os elementos ao clicar no fundo da tela", + "settings.paint_side_restrict": "Restringir o pincel ao lado atual", "settings.paint_side_restrict.desc": "Restringir os pincéis para pintar apenas no lado atual", - "settings.autouv": "Auto UV", - "settings.autouv.desc": "Ativar AutoUV por padrão", - "settings.create_rename": "Renomear Novo Cubo", - "settings.create_rename.desc": "Campo de nome de foco ao criar um novo elemento ou grupo", - "settings.edit_size": "Resolução de Grade", - "settings.edit_size.desc": "Resolução da grade em que os cubos se encaixam", - "settings.shift_size": "Resolução Shift", - "settings.shift_size.desc": "Resolução da grade enquanto mantém Shift pressionado", - "settings.ctrl_size": "Resolução de Ctrl", - "settings.ctrl_size.desc": "Resolução da grade enquanto se segura ctrl", + "settings.autouv": "Mapeamento automático", + "settings.autouv.desc": "Ativar mapeamento UV automático por padrão", + "settings.create_rename": "Renomear novos cubos", + "settings.create_rename.desc": "Selecionar o campo de nome ao criar um novo elemento ou grupo", + "settings.edit_size": "Resolução da grade", + "settings.edit_size.desc": "Resolução da grade à qual os cubos se encaixam", + "settings.shift_size": "Resolução ao segurar Shift", + "settings.shift_size.desc": "Resolução da grade ao manter Shift pressionado", + "settings.ctrl_size": "Resolução ao segurar Ctrl", + "settings.ctrl_size.desc": "Resolução da grade ao manter Ctrl pressionado", "settings.negative_size": "Tamanho negativo", "settings.negative_size.desc": "Permitir que a ferramenta de redimensionamento use tamanhos negativos", "settings.dialog_unsaved_textures": "Texturas não salvas", "settings.dialog_unsaved_textures.desc": "Mostrar a caixa de diálogo \"Texturas não salvas\"", "settings.dialog_larger_cubes": "Modelo muito grande", "settings.dialog_larger_cubes.desc": "Mostrar a caixa de diálogo \"Modelo muito grande\"", - "settings.dialog_rotation_limit": "Limites de Rotação", + "settings.dialog_rotation_limit": "Limites de rotação", "settings.dialog_rotation_limit.desc": "Mostrar caixa de diálogo \"Limites de rotação\"", - "settings.minifiedout": "Exportação Minificada", - "settings.minifiedout.desc": "Escrever o arquivo JSON em uma linha", - "settings.export_groups": "Grupos de Exportação", - "settings.export_groups.desc": "Salvar grupos em arquivos blockmodel", - "settings.obj_textures": "Exportar Texturas", - "settings.obj_textures.desc": "Exportar texturas ao exportar arquivo OBJ", - "settings.credit": "Comentário de Crédito", + "settings.minifiedout": "Exportação simplificada", + "settings.minifiedout.desc": "Salvar o arquivo JSON em uma única linha", + "settings.export_groups": "Exportar grupos", + "settings.export_groups.desc": "Salvar grupos em modelos de bloco", + "settings.obj_textures": "Exportar texturas", + "settings.obj_textures.desc": "Salvar texturas ao exportar um arquivo OBJ", + "settings.credit": "Comentário de crédito", "settings.credit.desc": "Adicionar um comentário de crédito aos arquivos exportados", - "settings.default_path": "Caminho Padrão", - "settings.default_path.desc": "Pasta de onde o Blockbench carrega texturas padrão", - "settings.image_editor": "Editor de Imagem", - "settings.image_editor.desc": "Editor de imagens padrão para editar texturas com", + "settings.default_path": "Caminho padrão", + "settings.default_path.desc": "Pasta da qual o Blockbench carrega texturas padrão", + "settings.image_editor": "Editor de imagem", + "settings.image_editor.desc": "Editor de imagens padrão para editar texturas", "category.navigate": "Navegação", "category.tools": "Ferramentas", "category.file": "Arquivo", @@ -290,12 +289,12 @@ "category.transform": "Transformar", "category.filter": "Filtro", "category.view": "Visualizar", - "category.display": "Configurações de Visualização", + "category.display": "Configurações de exibição", "category.textures": "Texturas", - "category.misc": "Miscelânea", + "category.misc": "Diversos", "keybind.preview_select": "Selecionar", - "keybind.preview_rotate": "Rodar visão", - "keybind.preview_drag": "Arrastar visão", + "keybind.preview_rotate": "Rotacionar a visão", + "keybind.preview_drag": "Arrastar a visão", "keybind.confirm": "Confirmar", "keybind.cancel": "Cancelar", "action.slider_pos_x": "Mover X", @@ -311,124 +310,124 @@ "action.slider_size_z": "Tamanho Z", "action.slider_size_z.desc": "Redimensionar cubos no eixo Z", "action.slider_inflate": "Aumentar", - "action.slider_inflate.desc": "Aumentar cubos em todas as direções sem alterar o UV.", + "action.slider_inflate.desc": "Aumentar cubos em todas as direções sem alterar o mapeamento.", "action.slider_rotation_x": "Girar X", "action.slider_rotation_x.desc": "Girar cubos no eixo X", "action.slider_rotation_y": "Girar Y", - "action.slider_rotation_y.desc": "Girar cubos no eixo X", + "action.slider_rotation_y.desc": "Girar cubos no eixo Y", "action.slider_rotation_z": "Girar Z", - "action.slider_rotation_z.desc": "Girar cubos no eixo X", + "action.slider_rotation_z.desc": "Girar cubos no eixo Z", "action.slider_origin_x": "Origem X", "action.slider_origin_x.desc": "Mover a origem no eixo X", "action.slider_origin_y": "Origem Y", - "action.slider_origin_y.desc": "Mover a origem no eixo X", + "action.slider_origin_y.desc": "Mover a origem no eixo Y", "action.slider_origin_z": "Origem Z", - "action.slider_origin_z.desc": "Mover a origem no eixo X", - "action.brush_mode": "Modo de Pincel", - "action.brush_mode.desc": "Modo do Pincel", + "action.slider_origin_z.desc": "Mover a origem no eixo Z", + "action.brush_mode": "Modo do pincel", + "action.brush_mode.desc": "Modo a ser usado para o pincel", "action.slider_brush_size": "Tamanho", - "action.slider_brush_size.desc": "Raio do pincel em pixels", + "action.slider_brush_size.desc": "Tamanho do pincel (em pixels)", "action.slider_brush_opacity": "Opacidade", - "action.slider_brush_opacity.desc": "Opacidade do pincel em porcentagem", + "action.slider_brush_opacity.desc": "Opacidade do pincel (em %)", "action.slider_brush_softness": "Suavidade", - "action.slider_brush_softness.desc": "Suavidade do pincel em porcentagem", + "action.slider_brush_softness.desc": "Suavidade do pincel (em %)", "action.background_color": "Cor de fundo", "action.background_color.desc": "Cor de fundo da textura criada", - "action.uv_slider_pos_x": "Mover Horizontalmente", + "action.uv_slider_pos_x": "Mover horizontalmente", "action.uv_slider_pos_x.desc": "Mover a seleção UV de todos os cubos selecionados horizontalmente", - "action.uv_slider_pos_y": "Mover Verticalmente", + "action.uv_slider_pos_y": "Mover verticalmente", "action.uv_slider_pos_y.desc": "Mover a seleção UV de todos os cubos selecionados verticalmente", - "action.uv_slider_size_x": "Escala Horizontal", - "action.uv_slider_size_x.desc": "Redimencionar a seleção UV de todos os cubos selecionados horizontalmente", - "action.uv_slider_size_y": "Escala Vertical", + "action.uv_slider_size_x": "Redimensionar horizontalmente", + "action.uv_slider_size_x.desc": "Redimensionar a seleção UV de todos os cubos selecionados horizontalmente", + "action.uv_slider_size_y": "Redimensionar verticalmente", "action.uv_slider_size_y.desc": "Redimensionar verticalmente a seleção UV de todos os cubos selecionados", - "action.vertex_snap_mode": "Modo de Encaixe", - "action.vertex_snap_mode.desc": "Selecionar se o Encaixe em Vértice mover elementos para a posição selecionada ou redimensioná-los", + "action.vertex_snap_mode": "Modo de ajuste", + "action.vertex_snap_mode.desc": "Seleciona se o ajuste a vértices deve mover elementos para a posição selecionada ou redimensioná-los", "action.move_tool": "Mover", - "action.move_tool.desc": "Ferramenta para selecionar e mover elementos", + "action.move_tool.desc": "Selecionar e mover elementos", "action.resize_tool": "Redimensionar", - "action.resize_tool.desc": "Ferramenta para selecionar e redimensionar elementos", + "action.resize_tool.desc": "Selecionar e redimensionar elementos", "action.brush_tool": "Pincel", - "action.brush_tool.desc": "Ferramenta para pintar texturas de bitmap em superfícies ou o editor de UV", - "action.vertex_snap_tool": "Encaixe em Vértice", - "action.vertex_snap_tool.desc": "Mover um cubo para outro cubo conectando duas vértices", - "action.swap_tools": "Trocar Ferramentas", - "action.swap_tools.desc": "Alternar entre a ferramenta de movimentação e redimensionamento", + "action.brush_tool.desc": "Pintar em texturas de bitmap em superfícies ou no editor de UV", + "action.vertex_snap_tool": "Ajustar a vértices", + "action.vertex_snap_tool.desc": "Mover um cubo para outro cubo conectando dois vértices", + "action.swap_tools": "Trocar ferramentas", + "action.swap_tools.desc": "Alternar entre as ferramentas de mover e redimensionar", "action.project_window": "Projeto...", - "action.project_window.desc": "Abre a janela do projeto, onde você pode editar os metadados do seu modelo", - "action.new_block_model": "Novo Modelo", - "action.new_block_model.desc": "Cria um novo modelo de bloco/item", - "action.new_entity_model": "Novo Modelo de Entidade", - "action.new_entity_model.desc": "Cria um novo modelo de entidade do Bedrock", - "action.open_model": "Abrir Modelo", - "action.open_model.desc": "Abrir o arquivo do modelo do seu computador.", + "action.project_window.desc": "Abre a janela do projeto, na qual você pode editar os metadados do seu modelo", + "action.new_block_model": "Novo modelo", + "action.new_block_model.desc": "Cria um novo modelo de bloco ou item", + "action.new_entity_model": "Novo modelo de entidade", + "action.new_entity_model.desc": "Cria um novo modelo de entidade da Bedrock", + "action.open_model": "Abrir modelo", + "action.open_model.desc": "Abrir um arquivo de modelo do seu computador.", "action.add_model": "Adicionar modelo", - "action.add_model.desc": "Adicionar um modelo de um arquivo ao modelo atual", + "action.add_model.desc": "Adicionar o modelo de um arquivo ao modelo atual", "action.extrude_texture": "Textura extrudada", - "action.extrude_texture.desc": "Gerar um modelo esticando de uma textura", - "action.export_blockmodel": "Exportar Blockmodel", - "action.export_blockmodel.desc": "Exportar um bloco ou modelo de item do Minecraft", - "action.export_entity": "Exportar a Entidade Bedrock", + "action.extrude_texture.desc": "Gerar um modelo a partir do esticamento de uma textura", + "action.export_blockmodel": "Exportar modelo de bloco", + "action.export_blockmodel.desc": "Exportar um modelo de bloco ou item do Minecraft", + "action.export_entity": "Exportar modelo de entidade da Bedrock", "action.export_entity.desc": "Adicionar o modelo atual como uma entidade a um arquivo mobs.json", "action.export_optifine_part": "Exportar OptiFine JPM", "action.export_optifine_part.desc": "Exportar um modelo de parte de entidade para o OptiFine", "action.export_optifine_full": "Exportar OptiFine JEM", "action.export_optifine_full.desc": "Exportar um modelo de entidade completo do OptiFine", - "action.export_obj": "Exportar Modelo OBJ", - "action.export_obj.desc": "Exportar um modelo Wavefront OBJ para renderizar ou usar em engines de jogo", + "action.export_obj": "Exportar modelo OBJ", + "action.export_obj.desc": "Exportar um modelo Wavefront OBJ para renderização ou motores de jogo", "action.save": "Salvar", "action.save.desc": "Salvar o modelo e as texturas atuais", "action.settings_window": "Configurações...", - "action.settings_window.desc": "Abrir o diálogo de configurações do Blockbench.", - "action.plugins_window": "Plugins...", - "action.plugins_window.desc": "Abrir a janela da loja de plugins", + "action.settings_window.desc": "Abrir a janela de configurações do Blockbench.", + "action.plugins_window": "Extensões...", + "action.plugins_window.desc": "Abrir a janela da loja de extensões", "action.update_window": "Atualizações...", "action.update_window.desc": "Buscar por atualizações do Blockbench.", - "action.donate": "Doar", - "action.donate.desc": "Doar para o Blockbench", + "action.donate": "Fazer uma doação", + "action.donate.desc": "Fazer uma doação para o Blockbench", "action.reset_keybindings": "Redefinir atalhos de teclado", "action.reset_keybindings.desc": "Redefinir todos os atalhos de teclado aos padrões do Blockbench", - "action.import_layout": "Importar Layout", - "action.import_layout.desc": "Importar um arquivo de layout", - "action.export_layout": "Exportar Layout", - "action.export_layout.desc": "Criar um arquivo de layout baseado nas configurações atuais", - "action.reset_layout": "Redefinir Layout", - "action.reset_layout.desc": "Redefinir o layout padrão do Blockbench", - "action.load_plugin": "Carregar Plugin de um Arquivo", - "action.load_plugin.desc": "Carregar um plugin importando o arquivo de origem.", - "action.reload_plugins": "Recarregar Plugins", - "action.reload_plugins.desc": "Recarregar todos os plugins em desenvolvimento.", + "action.import_layout": "Importar aparência", + "action.import_layout.desc": "Importar aparência de um arquivo", + "action.export_layout": "Exportar aparência", + "action.export_layout.desc": "Criar um arquivo baseado nas configurações de aparência atuais", + "action.reset_layout": "Redefinir aparência", + "action.reset_layout.desc": "Redefinir a aparência ao padrão do Blockbench", + "action.load_plugin": "Carregar extensão de um arquivo", + "action.load_plugin.desc": "Carregar uma extensão importando o arquivo de origem.", + "action.reload_plugins": "Recarregar extensões", + "action.reload_plugins.desc": "Recarregar todas as extensões de desenvolvimento.", "action.uv_dialog": "Janela UV", - "action.uv_dialog.desc": "Abrir o diálogo UV para ver todas as faces próximas umas das outras", - "action.uv_dialog_full": "Visão Completa", - "action.uv_dialog_full.desc": "Abrir o diálogo UV para editar uma face em tela cheia", + "action.uv_dialog.desc": "Abrir o diálogo UV para ver todas as faces lado a lado", + "action.uv_dialog_full": "Visão completa", + "action.uv_dialog_full.desc": "Abrir o diálogo UV para editar uma face em tela inteira", "action.undo": "Desfazer", "action.undo.desc": "Desfaz a última alteração", "action.redo": "Refazer", - "action.redo.desc": "Reverte o último desfazer", + "action.redo.desc": "Reverte a última ação desfeita", "action.copy": "Copiar", - "action.copy.desc": "Copiar a seleção selecionada, face ou configurações de exibição", + "action.copy.desc": "Copiar a seleção, face ou configurações de exibição atuais", "action.paste": "Colar", - "action.paste.desc": "Colar a seleção selecionada, face ou configurações de exibição", - "action.cut": "Cortar", - "action.cut.desc": "Recortar a seleção selecionada, face ou configurações de exibição", - "action.add_cube": "Adicionar Cubo", + "action.paste.desc": "Colar a seleção, face ou configurações de exibição atuais", + "action.cut": "Recortar", + "action.cut.desc": "Recortar a seleção, face ou configurações de exibição atuais", + "action.add_cube": "Adicionar cubo", "action.add_cube.desc": "Adiciona um novo cubo", - "action.add_group": "Adicionar Grupo", + "action.add_group": "Adicionar grupo", "action.add_group.desc": "Adiciona um novo grupo ou osso", - "action.outliner_toggle": "Alternar Mais Opções", - "action.outliner_toggle.desc": "Alterna opções para mais opções no outliner", + "action.outliner_toggle": "Mostrar mais opções", + "action.outliner_toggle.desc": "Mostra opções adicionais no organizador", "action.duplicate": "Duplicar", "action.duplicate.desc": "Duplica os cubos ou grupos selecionados", - "action.delete": "Deletar", + "action.delete": "Excluir", "action.delete.desc": "Exclui os cubos ou grupos selecionados", - "action.sort_outliner": "Ordenar Outliner", - "action.sort_outliner.desc": "Ordenar o outliner em ordem alfabética", - "action.local_move": "Mover Relativo", - "action.local_move.desc": "Mover elementos girados em seus próprios eixos, se possível", + "action.sort_outliner": "Ordenar", + "action.sort_outliner.desc": "Ordenar os elementos em ordem alfabética", + "action.local_move": "Mover relativamente", + "action.local_move.desc": "Mover elementos rotacionados em seus próprios eixos, se possível", "action.select_window": "Selecionar...", - "action.select_window.desc": "Pesquisar e selecionar cubos com base em suas propriedades", - "action.invert_selection": "Inverter Seleção", + "action.select_window.desc": "Procurar e selecionar cubos com base em suas propriedades", + "action.invert_selection": "Inverter seleção", "action.invert_selection.desc": "Inverter a seleção atual de cubos", "action.select_all": "Selecionar tudo", "action.select_all.desc": "Selecionar todos os cubos", @@ -436,31 +435,31 @@ "action.collapse_groups.desc": "Recolher todos os grupos", "action.scale": "Redimensionar...", "action.scale.desc": "Redimensionar os cubos selecionados", - "action.rotate_x_cw": "Girar no Sentido Horário", - "action.rotate_x_cw.desc": "Girar os cubos selecionados a 90° no eixo X", - "action.rotate_x_ccw": "Girar no Sentido Anti-Horário", + "action.rotate_x_cw": "Girar no sentido horário", + "action.rotate_x_cw.desc": "Girar os cubos selecionados 90° no eixo X", + "action.rotate_x_ccw": "Girar no sentido anti-horário", "action.rotate_x_ccw.desc": "Girar os cubos selecionados -90° no eixo X", - "action.rotate_y_cw": "Girar no Sentido Horário", - "action.rotate_y_cw.desc": "Girar os cubos selecionados a 90° no eixo Y", - "action.rotate_y_ccw": "Girar no Sentido Anti-Horário", + "action.rotate_y_cw": "Girar no sentido horário", + "action.rotate_y_cw.desc": "Girar os cubos selecionados 90° no eixo Y", + "action.rotate_y_ccw": "Girar no sentido anti-horário", "action.rotate_y_ccw.desc": "Girar os cubos selecionados -90° no eixo Y", - "action.rotate_z_cw": "Girar no Sentido Horário", - "action.rotate_z_cw.desc": "Girar os cubos selecionados a 90° no eixo Z", - "action.rotate_z_ccw": "Girar no Sentido Anti-Horário", + "action.rotate_z_cw": "Girar no sentido horário", + "action.rotate_z_cw.desc": "Girar os cubos selecionados 90° no eixo Z", + "action.rotate_z_ccw": "Girar no sentido anti-horário", "action.rotate_z_ccw.desc": "Girar os cubos selecionados -90° no eixo Z", - "action.flip_x": "Inverter X", + "action.flip_x": "Inverter no eixo X", "action.flip_x.desc": "Inverter os cubos selecionados no eixo X", - "action.flip_y": "Inverter Y", + "action.flip_y": "Inverter no eixo Y", "action.flip_y.desc": "Inverter os cubos selecionados no eixo Y", - "action.flip_z": "Inverter Z", + "action.flip_z": "Inverter no eixo Z", "action.flip_z.desc": "Inverter os cubos selecionados no eixo Z", - "action.center_x": "Centralizar X", + "action.center_x": "Centralizar no eixo X", "action.center_x.desc": "Centralizar os cubos selecionados no eixo X", - "action.center_y": "Centralizar Y", + "action.center_y": "Centralizar no eixo Y", "action.center_y.desc": "Centralizar os cubos selecionados no eixo Y", - "action.center_z": "Centralizar Z", + "action.center_z": "Centralizar no eixo Z", "action.center_z.desc": "Centralizar os cubos selecionados no eixo Z", - "action.center_all": "Centralizar Todos", + "action.center_all": "Centralizar todos", "action.center_all.desc": "Centralizar os cubos selecionados.", "action.toggle_visibility": "Alternar visibilidade", "action.toggle_visibility.desc": "Alternar a visibilidade dos cubos selecionados.", @@ -581,7 +580,7 @@ "panel.uv": "UV", "panel.display": "Padrão", "panel.textures": "Texturas", - "panel.outliner": "Delineador", + "panel.outliner": "Organizador", "panel.options": "Rotação", "panel.options.angle": "Ângulo", "uv_editor.title": "Editor de UV", @@ -818,7 +817,7 @@ "action.open_backup_folder.desc": "Abre a pasta de backup do Blockbench", "switches.mirror": "Espelhar UV", "Name of the Language you are editing, NOT English": { - "language_name": "English" + "language_name": "Português" }, "message.plugin_reload": "Recarregados %0 plugins locais", "settings.brightness": "Brilho", @@ -868,11 +867,11 @@ "data.origin": "Origem", "message.sketchfab.success": "Upload do modelo realizado com sucesso", "message.sketchfab.error": "Falha ao fazer upload do modelo ao Sketchfab", - "settings.outliner_colors": "Cores do Outliner", - "settings.outliner_colors.desc": "Exibir cores de cubos no outliner", + "settings.outliner_colors": "Cores do organizador", + "settings.outliner_colors.desc": "Mostrar cores de cubos no organizador", "action.upload_sketchfab.desc": "Fazer upload do seu modelo no Sketchfab", "action.element_colors": "Cores de Cubos", - "action.element_colors.desc": "Mostrar cores de cubos no outliner", + "action.element_colors.desc": "Mostrar cores de cubos no organizador", "texture.error.file": "Arquivo não encontrado", "texture.error.invalid": "Arquivo inválido", "texture.error.ratio": "Proporção inválida", @@ -902,12 +901,12 @@ "edit_session.status": "Status", "edit_session.hosting": "Hospedando", "edit_session.connected": "Conectado a uma sessão", - "dialog.sketchfab_uploader.private": "Private (Pro)", - "dialog.sketchfab_uploader.password": "Password (Pro)", - "action.toggle_chat": "Toggle Chat", - "action.toggle_chat.desc": "Toggle the visibility of the chat history", - "action.uv_select_all": "Select All", - "action.uv_select_all.desc": "Select all faces in the UV dialog", - "panel.chat": "Chat", - "edit_session.welcome": "Welcome to this session by %0" + "dialog.sketchfab_uploader.private": "Privado (Pro)", + "dialog.sketchfab_uploader.password": "Senha (Pro)", + "action.toggle_chat": "Alternar Bate-papo", + "action.toggle_chat.desc": "Alternar a visibilidade do histórico do bate-papo", + "action.uv_select_all": "Selecionar Tudo", + "action.uv_select_all.desc": "Seleciona todas as faces no diálogo de UV", + "panel.chat": "Bate-papo", + "edit_session.welcome": "Bem vindo à essa sessão de %0" } \ No newline at end of file diff --git a/lang/ru.json b/lang/ru.json index e7f50aa34..5ceaf56d2 100644 --- a/lang/ru.json +++ b/lang/ru.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Выберите папку «textures» стандартного пакета ресурсов.", "message.default_textures.detail": "Извлеките стандартный пакет ресурсов из JAR-файла Minecraft или поищите его в интернете. Затем найдите папку «textures» и выберите ее. Blockbench запомнит её расположение и будет загружать текстуры из неё, если не сможет найти их в текущем пакете ресурсов.", "message.default_textures.select": "Выбрать папку «textures»", - "message.default_textures.continue": "Продолжить", "message.default_textures.remove": "Удалить", "message.image_editor.title": "Выбор редактора изображений", "message.image_editor.file": "Выбрать файл...", @@ -207,7 +206,7 @@ "settings.category.general": "Основные", "settings.category.preview": "Предпросмотр", "settings.category.grid": "Сетка", - "settings.category.edit": "Редактирование", + "settings.category.edit": "Изменить", "settings.category.snapping": "Привязка к сетке", "settings.category.defaults": "По умолчанию", "settings.category.dialogs": "Диалоговые окна", @@ -809,16 +808,16 @@ "action.rotate_tool": "Вращать", "action.rotate_tool.desc": "Инструмент для выбора и поворота элементов", "action.fill_tool": "Заполнение", - "action.fill_tool.desc": "Paint bucket to fill entire faces with one color", + "action.fill_tool.desc": "Инструмент для заполнения граней одним цветом", "action.eraser": "Ластик", - "action.eraser.desc": "Eraser tool to replace colors on a texture with transparency", + "action.eraser.desc": "Инструмент для заполнения прозрачностью на текстурах", "action.color_picker": "Выбор цвета", "action.color_picker.desc": "Инструмент для выбора цвета пикселей на Вашей текстуре", "action.open_backup_folder": "Открыть папку автосохранений", "action.open_backup_folder.desc": "Открыть папку автосохранений Blockbench", "switches.mirror": "Зеркалить UV", "Name of the Language you are editing, NOT English": { - "language_name": "English" + "language_name": "Русский" }, "message.plugin_reload": "Перезагружено %0 локальных плагинов", "settings.brightness": "Яркость", @@ -830,16 +829,16 @@ "action.fill_mode.color": "Цвет", "action.fill_mode.cube": "Куб", "action.toggle_mirror_uv": "Зеркалить UV", - "action.toggle_mirror_uv.desc": "Toggle the UV mirroring on the X axis of the selected cubes.", + "action.toggle_mirror_uv.desc": "Переключить зеркальность UV на оси X выделенных кубов", "action.toggle_uv_overlay": "Переключить слой UV", - "action.toggle_uv_overlay.desc": "When enabled, displays all UV mapping overlays above the texture.", - "menu.texture.blank": "Apply to Untextured Faces", - "dialog.scale.select_overflow": "Select Overflow", + "action.toggle_uv_overlay.desc": "Когда включено, показывает наложение UV-маппинга на текстуре", + "menu.texture.blank": "Добавить к граням без текстуры", + "dialog.scale.select_overflow": "Выбрать кубы за границей", "dialog.create_texture.compress": "Сжать шаблон", "action.action_control": "Контроль действий", "action.action_control.desc": "Найти и выполнить любое доступное действие", "keybindings.recording": "Запись", - "keybindings.press": "Press a key or key combination or click anywhere on the screen to record your keybinding.", + "keybindings.press": "Нажмите клавишу или комбинацию клавиш в любом месте на экране чтобы записать горячую клавишу", "action.pivot_tool": "Инструмент центра поворота", "action.pivot_tool.desc": "Инструмент для изменения центра поворота кубов и костей", "action.slider_animation_speed": "Скорость воспроизведения", @@ -858,12 +857,12 @@ "message.sketchfab.name_or_token": "Пожалуйста, введите ваше имя Sketchfab и ваш ключ", "dialog.sketchfab_uploader.title": "Загрузить модель на Sketchfab", "dialog.sketchfab_uploader.token": "Ключ API", - "dialog.sketchfab_uploader.about_token": "The token is used to connect Blockbench to your Sketchfab account. You can find it on %0", + "dialog.sketchfab_uploader.about_token": "Этот ключ используется для подключения Blockbench к Sketchfab. Вы можете найти его на 0%", "dialog.sketchfab_uploader.name": "Название модели", "dialog.sketchfab_uploader.description": "Описание", "dialog.sketchfab_uploader.tags": "Тэги", "settings.sketchfab_token": "Ключ Скетчфаб", - "settings.sketchfab_token.desc": "Token to authorize Blockbench to upload to your Sketchfab account", + "settings.sketchfab_token.desc": "Ключ для авторизации Blockbench на загрузку на ваш аккаунт Sketchfab", "panel.color": "Цвет", "data.origin": "Центр поворота", "message.sketchfab.success": "Загрузка модели прошла успешно", @@ -902,12 +901,12 @@ "edit_session.status": "Статус", "edit_session.hosting": "Хост", "edit_session.connected": "Подключен к сеансу", - "dialog.sketchfab_uploader.private": "Private (Pro)", - "dialog.sketchfab_uploader.password": "Password (Pro)", - "action.toggle_chat": "Toggle Chat", - "action.toggle_chat.desc": "Toggle the visibility of the chat history", - "action.uv_select_all": "Select All", - "action.uv_select_all.desc": "Select all faces in the UV dialog", - "panel.chat": "Chat", - "edit_session.welcome": "Welcome to this session by %0" + "dialog.sketchfab_uploader.private": "Ограниченный доступ (Pro)", + "dialog.sketchfab_uploader.password": "Пароль (Pro)", + "action.toggle_chat": "Переключить чат", + "action.toggle_chat.desc": "Переключить видимость истории чата", + "action.uv_select_all": "Выделить всё", + "action.uv_select_all.desc": "Выделить все лица в диалоге UV", + "panel.chat": "Чат", + "edit_session.welcome": "Добро пожаловать в этот сеанс от %0" } \ No newline at end of file diff --git a/lang/sv.json b/lang/sv.json index fb04d0b75..94110b22c 100644 --- a/lang/sv.json +++ b/lang/sv.json @@ -82,7 +82,6 @@ "message.default_textures.message": "Välj \"textur\"-mappen i standardresurspaketet", "message.default_textures.detail": "Extrahera standardresurspaketet från Minecraft .jar filen eller googla och ladda ner det. Lokalisera sedan \"textur\"-mappen och öppna den. Blockbench kommer ihåg den platsen och kommer att försöka hämta texturer därifrån om den inte kan hitta dem i det aktuella resurspaketet.", "message.default_textures.select": "Välj standard \"textur\"-mapp", - "message.default_textures.continue": "Fortsätt", "message.default_textures.remove": "Ta bort", "message.image_editor.title": "Välj en bildredigerare", "message.image_editor.file": "Välj fil...", @@ -818,7 +817,7 @@ "action.open_backup_folder.desc": "Öppnar säkerhetskopieringsmappen för Blockbench", "switches.mirror": "Spegla UV", "Name of the Language you are editing, NOT English": { - "language_name": "English" + "language_name": "Svenska" }, "message.plugin_reload": "Uppdaterade %0 lokala plugins", "settings.brightness": "Ljusstyrka", diff --git a/package.json b/package.json index 9ef950d18..00e841a20 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "Blockbench", "description": "Minecraft Block Model Editor", - "version": "2.6.6", + "version": "2.6.7", "license": "MIT", "author": { "name": "JannisX11",