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OptiFine animations get cloned on model change #2430

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iFlameWaterYT opened this issue Jul 19, 2024 · 1 comment
Closed

OptiFine animations get cloned on model change #2430

iFlameWaterYT opened this issue Jul 19, 2024 · 1 comment
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bug An issue, where the program does not do what it is supposed to

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@iFlameWaterYT
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What are you trying to do, and what do you expect to happen?

Changing to another model, save animations and continued in the same group

What happens instead?

Animations get saved, but also cloned to another group if you change something without clicking the original animations group

bandicam-2024-07-18-22-52-06-106.mp4

Sorry for the low fps of the video, my pc is bad and has problems recording

Model format in which the issue occurs

OptiFine Entity (.jem)

Blockbench variant

Program

Blockbench version

Latest at issue creation (4.10.4)

Operating System

Windows 11 (23H2)

Installed Blockbench plugins

Minecraft Title Generator; GeckoLib Animations Utils; Minecraft Item Wizard; CEM Template Loader; Minecraft Block Wizard; EMF Animation Addon; OptiFine Player Models; Preview Scene Creator.

@JannisX11 JannisX11 added the bug An issue, where the program does not do what it is supposed to label Jul 21, 2024
@JannisX11 JannisX11 moved this from To triage to Ready in Blockbench Issues Jul 21, 2024
@github-project-automation github-project-automation bot moved this from Ready to Done in Blockbench Issues Sep 28, 2024
@aurora-1-2-3
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Finally fixed

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Labels
bug An issue, where the program does not do what it is supposed to
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Status: Done
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3 participants