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Mark empty event functions as dead code #137

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citizenmatt opened this issue Apr 13, 2017 · 0 comments
Closed

Mark empty event functions as dead code #137

citizenmatt opened this issue Apr 13, 2017 · 0 comments
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@citizenmatt
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Empty event functions are still called, which has a performance overhead. Mark empty methods as dead code, and provide a quick fix to automatically remove them. See Unity's "10000 Update() calls" blog post.

Previously raised as one of the points in #107. See that issue for more details in the conversation.

@citizenmatt citizenmatt added this to the v1.8 Stuff milestone Apr 13, 2017
@citizenmatt citizenmatt self-assigned this Apr 13, 2017
@CAD97 CAD97 mentioned this issue Apr 17, 2017
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