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Empty event functions are still called, which has a performance overhead. Mark empty methods as dead code, and provide a quick fix to automatically remove them. See Unity's "10000 Update() calls" blog post.
Previously raised as one of the points in #107. See that issue for more details in the conversation.
The text was updated successfully, but these errors were encountered:
Empty event functions are still called, which has a performance overhead. Mark empty methods as dead code, and provide a quick fix to automatically remove them. See Unity's "10000 Update() calls" blog post.
Previously raised as one of the points in #107. See that issue for more details in the conversation.
The text was updated successfully, but these errors were encountered: