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With the following example
using SimpleDirectMediaLayer const SDL2 = SimpleDirectMediaLayer SDL2.init() win = SDL2.CreateWindow("", Int32(0), Int32(0), Int32(200), Int32(100), UInt32(SDL2.WINDOW_SHOWN) ) renderer = SDL2.CreateRenderer(win, Int32(-1), UInt32(SDL2.RENDERER_ACCELERATED | SDL2.RENDERER_PRESENTVSYNC) ) SDL2.SetRenderDrawColor(renderer, 0, 0, 0, 255) SDL2.RenderClear(renderer) SDL2.SetRenderDrawColor(renderer, 255, 255, 255, 255) # Regular format SDL2.RenderDrawLine(renderer, 50, 25, 150, 25) # Array format SDL2.RenderDrawLines(renderer, Cint.([[50; 50]; [150; 50]]), Cint(2)) # Reverted line SDL2.RenderDrawLines(renderer, Cint.([[150; 75]; [50; 75]]), Cint(2)) SDL2.RenderPresent(renderer) sleep(5) SDL2.Quit()
the right-most point get shifted a point up (-1 in y-value).
The text was updated successfully, but these errors were encountered:
using SimpleDirectMediaLayer.LibSDL2 @assert SDL_Init(SDL_INIT_EVERYTHING) == 0 "error initializing SDL: $(unsafe_string(SDL_GetError()))" win = SDL_CreateWindow("Game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 600, SDL_WINDOW_SHOWN) SDL_SetWindowResizable(win, SDL_TRUE) renderer = SDL_CreateRenderer(win, -1, 0) try close = false while !close event_ref = Ref{SDL_Event}() while Bool(SDL_PollEvent(event_ref)) evt = event_ref[] evt_ty = evt.type if evt_ty == SDL_QUIT close = true break end end SDL_SetRenderDrawColor(renderer,0,0,0,255) SDL_RenderClear(renderer) SDL_SetRenderDrawColor(renderer,255,255,255,255) SDL_RenderDrawLine(renderer, 50, 25, 150, 25) SDL_RenderDrawLines(renderer, Cint.([[50; 50]; [150; 50]]), Cint(2)) SDL_RenderDrawLines(renderer, Cint.([[150; 75]; [50; 75]]), Cint(2)) SDL_RenderPresent(renderer) SDL_Delay(1000 ÷ 60) end finally SDL_DestroyRenderer(renderer) SDL_DestroyWindow(win) SDL_Quit() end
I don't see any shifts...
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With the following example
the right-most point get shifted a point up (-1 in y-value).
The text was updated successfully, but these errors were encountered: