Releases: Kaldaien/UnX
"Untitled" Project X - v 0.5.5
Cutscene Dialog Skipping
In FFX, when speed boost is 8x or greater, spoken dialog in cutscenes is skipped. This allows cutscenes to finish much quicker than they ordinarily would and also skips dialog that pressing the X button would not.
- The speed at which this occurs is customizable in
UnX_Booster.ini
- SkipDialogAtSpeed determines the minimum speed for dialog skipping.
Texture caching has been turned off because it breaks Final Fantasy X-2. You can turn it back on for Final Fantasy X if you use injected textures.
The standalone
dxgi.dll
has fixed these issues, and caching will be turned back on in 0.5.6
Please refer to the 0.5.4a release notes for more details on the FFX speed boost feature.
"Untitled" Project X - v 0.5.5 (Compatibility)
Compatibility updates from my Dark Souls III project
- This is a test release; it is missing config files and various other things.
- Many changes were necessary to get DS3's 6/10/16 patch working;.hopefully they do not break this one.
"Untitled" Project X - v 0.5.4a
Speed Boost w/ Audio and Texture Caching
- In FFX, an alternative speed boost mode is available that retains audio and works during cutscenes
- Press Select+L2+Cross to activate or Ctrl+Shift+H
- Each time you press the button it cycles through speeds (1x, 2x, 4x, 8x, ... <MaxSpeed -- see
UnX_Booster.ini
>) - The gamepad binding is customizable, it goes by the name SpeedBoost in
UnX_Gamepad.ini
This change is primarily to prepare for cutscene skipping; as always FFX-2 support will follow later.
Texture caching has been added to reduce load times for people who use texture mods. Most people will see no major benefit, but if you are using one of the giant re-texture packs, it may substantially improve your performance.
This feature may cause strange behavior from time to time and can be disabled in
UnX.ini
by setting Cache=false
"Untitled" Project X - v 0.5.3
Soft Reset Added for FFX
(Instant GameOver)
To trigger a soft reset using a gamepad press L1+L2+R1+R2+Select+Start.
- The feature may occasionally cause the game to crash if performed outside of battle, but that is not a big deal--you wanted to restart it anyway 😆
The equivalent feature will be added for FFX-2 in a later release.
The standalone dxgi.dll is testing very early texture caching to improve performance on some systems. It's not production ready, but I'd really appreciate help testing it to figure out which sorts of textures are currently causing problems for it.
"Untitled" Project X - v 0.5.2
Flawless Fullscreen Mode
- All known issues related to fullscreen mode (Alt+Enter) have been resolved
- Feel free to Alt+Tab as much as you want
Because the game's VSYNC setting is a blatant lie and VSYNC is actually necessary in fullscreen mode to prevent tearing, you can toggle VSYNC while the game is running by pressing Ctrl+Shift+V.
The standalone DLL is testing Soft Reset and Quickload
Quickload does not work correctly, it will not change the map you are on... but it will change your stats based on whatever save file you load (which could prove interesting).
- Press Ctrl+Shift+Q
"Untitled" Project X - v 0.5.1
DirectInput Remapping and Fullscreen Fixes
- Fullscreen mode is more reliable - It is still suggested that you do not use Alt+Enter if you plan to do a lot of application switching - DirectInput Button 1 (the letter / symbol this button corresponds to is specific to each gamepad) can be properly remapped - "Sensor Mode" can be toggled in FFX (Ctrl+Shift+S) - Camera freelook is possible by pressing (Ctrl+Shift+F) - This feature requires a gamepad, and the right analog stick will rotate the camera... - Square-Enix wrote this code, complain to them how truly awful it is rather than me ;)"Untitled" Project X - v 0.5.0
New Gameplay Boosters
This version adds support for gameplay enhancements similar to Square-Enix's booster system, the first booster introduced distributes AP earned across all party members in FFX.
When the mod runs for the first time, it will write UnX_Booster.ini
.
AP Distribution to Inactive Battle Members can be enabled by editing UnX_Booster.ini
like so:
[Boost.FFX]
EntirePartyEarnsAP=true
Many thanks to Topher for reverse engineering the game's data structures in his Farplane project.
Farplane can be used to control party AP distribution in FFX at a much more detailed level (including awarding AP to Seymour). I will try to follow some of the tool's developments and adopt things that make sense for automation, more sophisticated use-cases are best handled through Farplane itself.
Documentation update for _0.4.x_ and _0.5.0_ should happen shortly, in the meantime review the release notes for versions 0.4.0 - 0.5.0 for any configuration options not discussed in the software manual.
The standalone DLL allows you to play as Seymour in battle after editing UnX_Booster.ini
"Untitled" Project X - v 0.5.0-freelook
Adds camera freelook mode
- Press Ctrl + Shift + F to turn this toy on/off
- There is no gamepad binding yet, but you NEED a gamepad to move the camera.
- Permanent Sensor option has been added to the boosters
- Can be toggled at run-time by pressing Ctrl+Shift+S
"Untitled" Project X - v 0.4.2
Analog Trigger Support and Drag-and-Drop Fixes
- Analog triggers (on anything other than an Xbox One controller) in DirectInput can now be used - The game uses digital input, but some gamepad drivers are configured **_only**_ to send an analog signal instead of digital when L2 / R2 or LT / RT are pressed. - It is no longer necessary to press and release the ESC key after exiting the game - This was preventing some Windows features such as Drag-and-Drop from working - The mod no longer locks-up at startup if a user has no valid `UnX.ini` fileAn updated controller calibration utility with analog trigger support is included
- If you have an Xbox One controller, run it in XInput mode.
Documentation for 0.4.x is _still pending_, please review the release notes for 0.4.1 and 0.4.0 here for things not covered in the current software manual.
"Untitled" Project X - v 0.4.1a
Fullscreen Support Perfected
(nearly)
I highly encourage everyone to try out _Fullscreen Mode_ by pressing Alt+Enter at the main menu (or L2+L3). Some systems experience a _very_ significant performance boost in fullscreen.- Alt+Tab is perfectly safe now while in fullscreen mode
- When switching back to the game, it will even restore the fullscreen state
- Changing resolutions while in fullscreen mode works
- After resolution changes you will be running in a borderless window and must press Alt+Enter to go back to fullscreen
Please NOTE: Fullscreen mode is still incompatible with Flip Mode; use that only for windowed mode rendering.
Compatibility Fix for Windows Vista systems
- Recompiled
dxgi.dll
to use _GetModuleBaseNameW_ frompsapi.dll
instead ofkernel32.dll
- This was causing my mod not to run on anything older than Windows 7.
For a more detailed discussion of fullscreen mode (many of its limitations were fixed in 0.4.1), see the v 0.4.0 Release Notes
Revision A includes an updated calibration tool and version of unx.dll
that works-around mouse clipping bugs in the base game.