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Copy pathlua.0.4.0.547.txt
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lua.0.4.0.547.txt
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"sm": {
"tool": {
function checkLiftCollision( Table, Vec3, Integer, ---, ---, ---, ---, ---, ---, --- ),
function preloadRenderables( Table ) args:1,
function forceTool( Tool ) args:1,
[userdata] getId( Tool ) args:1,
[userdata] getOwner( Tool ) args:1,
[userdata] updateAnimation( Tool, String, [Number, String], [Number, String] ) min:3 max:4,
[userdata] setMovementAnimation( Tool, String, String ) args:3,
[userdata] updateMovementAnimation( Tool, [Number, String], [Number, String] ) min:2 max:3,
[userdata] getAnimationInfo( Tool, String ) args:2,
[userdata] updateJoint( Tool, String, Vec3, [Number, String] ) min:3 max:4,
[userdata] updateCamera( Tool, [Number, String], [Number, String], Vec3, [Number, String] ) args:5,
[userdata] setTpRenderables( Tool, Table ) args:2,
[userdata] setTpColor( Tool, Color ) args:2,
[userdata] updateFpAnimation( Tool, String, [Number, String], [Number, String], [Number, Boolean] ) min:3 max:5,
[userdata] getFpAnimationInfo( Tool, String ) args:2,
[userdata] setFpRenderables( Tool, Table ) args:2,
[userdata] setFpColor( Tool, Color ) args:2,
[userdata] updateFpCamera( Tool, [Number, String], Vec3, [Number, String], [Number, String] ) args:5,
[userdata] isCrouching( Tool ) args:1,
[userdata] isSprinting( Tool ) args:1,
[userdata] isOnGround( Tool ) args:1,
[userdata] setBlockSprint( Tool, [Number, Boolean] ) args:2,
[userdata] setMovementSlowDown( Tool, [Number, Boolean] ) args:2,
[userdata] isLocal( Tool ) args:1,
[userdata] isInFirstPersonView( Tool ) args:1,
[userdata] setDispersionFraction( Tool, [Number, String] ) args:2,
[userdata] setCrossHairAlpha( Tool, [Number, String] ) args:2,
[userdata] setInteractionTextSuppressed( Tool, [Number, Boolean] ) args:2,
[userdata] getPosition( Tool ) args:1,
[userdata] getDirection( Tool ) args:1,
[userdata] getMovementVelocity( Tool ) args:1,
[userdata] getRelativeMoveDirection( Tool ) args:1,
[userdata] getMovementSpeedFraction( Tool ) args:1,
[userdata] getTpBonePos( Tool, String ) args:2,
[userdata] getTpBoneDir( Tool, String ) args:2,
[userdata] getFpBonePos( Tool, String ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
},
"audio": {
function play( String, Vec3 ) min:1 max:2,
},
"particle": {
function createParticle( String, Vec3, Quat, Color ) min:2 max:4,
},
"effect": {
function playEffect( String, Vec3, Vec3, Quat, Vec3, Table ) min:2 max:6,
function playHostedEffect( String, [Character, Interactable], String, Table ) min:2 max:4,
function createEffect( String, [Character, Interactable], String, ---, ---, ---, ---, ---, ---, --- ),
function createEffect2D( String ) args:1,
[userdata] getId( Effect ) args:1,
[userdata] start( Effect ) args:1,
[userdata] stop( Effect ) args:1,
[userdata] destroy( Effect ) args:1,
[userdata] isPlaying( Effect ) args:1,
[userdata] setPosition( Effect, Vec3 ) args:2,
[userdata] setScale( Effect, Vec3 ) args:2,
[userdata] setVelocity( Effect, Vec3 ) args:2,
[userdata] setRotation( Effect, Quat ) args:2,
[userdata] setOffsetPosition( Effect, Vec3 ) args:2,
[userdata] setOffsetRotation( Effect, Quat ) args:2,
[userdata] setParameter( Effect, String, [Number, Boolean, String, Color, Uuid] ) args:3,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Effect, Effect ) args:2,
[userdata] __gc( Effect ) args:1,
},
"localPlayer": {
function getPlayer( ) args:0,
function getId( ) args:0,
function getPosition( ) args:0,
function getDirection( ) args:0,
function getRight( ) args:0,
function getUp( ) args:0,
function getRaycastStart( ) args:0,
function getRaycast( [Number, String], Vec3, Vec3 ) min:1 max:3,
function isInFirstPersonView( ) args:0,
function getFpBonePos( String ) args:1,
function getActiveItem( ) args:0,
function getSelectedHotbarSlot( ) args:0,
function getCarry( ) args:0,
function getInventory( ) args:0,
function setDirection( Vec3 ) args:1,
function getFpAnimationInfo( String ) args:1,
function updateFpAnimation( String, [Number, String], [Number, String], [Number, Boolean] ) min:2 max:4,
function addRenderable( String ) args:1,
function removeRenderable( String ) args:1,
function setBlockSprinting( [Number, Boolean] ) args:1,
function setLockedControls( [Number, Boolean] ) args:1,
},
"camera": {
function setPosition( Vec3 ) args:1,
function getPosition( ) args:0,
function getDefaultPosition( ) args:0,
function setDirection( Vec3 ) args:1,
function getDirection( ) args:0,
function getUp( ) args:0,
function getRight( ) args:0,
function getFov( ) args:0,
function setShake( [Number, String] ) args:1,
function setCameraState( Integer ) args:1,
function getCameraState( ) args:0,
function setCameraPullback( Integer, Integer ) args:2,
function cameraSphereCast( [Number, String], Vec3, Vec3 ) args:3,
},
"gui": {
"widget": {
[REMOVED] function getId( ),
[REMOVED] function getName( ),
[REMOVED] function getTypeName( ),
[REMOVED] function getPosition( ),
[REMOVED] function setPosition( ),
[REMOVED] function getVisible( ),
[REMOVED] function setVisible( ),
[REMOVED] function getSize( ),
[REMOVED] function setSize( ),
[REMOVED] function getText( ),
[REMOVED] function setText( ),
[REMOVED] function destroy( ),
[REMOVED] function find( ),
[REMOVED] function bindOnClick( ),
[REMOVED] [userdata] find( ),
[REMOVED] [userdata] getName( ),
[REMOVED] [userdata] getTypeName( ),
[REMOVED] [userdata] getPosition( ),
[REMOVED] [userdata] setPosition( ),
[REMOVED] [userdata] getVisible( ),
[REMOVED] [userdata] setVisible( ),
[REMOVED] [userdata] getSize( ),
[REMOVED] [userdata] setSize( ),
[REMOVED] [userdata] getText( ),
[REMOVED] [userdata] setText( ),
[REMOVED] [userdata] find( ),
[REMOVED] [userdata] bindOnClick( ),
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Widget, Widget ) args:2,
},
"interface": {
[userdata] destroy( GuiInterface ) args:1,
[userdata] open( GuiInterface ) args:1,
[userdata] close( GuiInterface ) args:1,
[userdata] isActive( GuiInterface ) args:1,
[userdata] setText( GuiInterface, String, String ) args:3,
[userdata] setTextFromItemName( GuiInterface, String, Uuid ) args:3,
[userdata] setVisible( GuiInterface, String, Boolean ) args:3,
[userdata] setImage( GuiInterface, String, String ) args:3,
[userdata] setIconImage( GuiInterface, String, Uuid ) args:3,
[userdata] setButtonState( GuiInterface, String, Boolean ) args:3,
[userdata] setSliderRange( GuiInterface, String, Integer ) args:3,
[userdata] setSliderPosition( GuiInterface, String, Integer ) args:3,
[userdata] setSliderRangeLimit( GuiInterface, String, Integer ) args:3,
[userdata] setSliderData( GuiInterface, String, Integer, Integer ) args:4,
[userdata] clearList( GuiInterface, String ) args:2,
[userdata] addListItem( GuiInterface, String, String, [Number, Boolean, String] ) args:4,
[userdata] setSelectedListItem( GuiInterface, String, String ) args:3,
[userdata] clearGrid( GuiInterface, String ) args:2,
[userdata] addGridItemsFromFile( GuiInterface, String, String, [Number, Boolean, String] ) min:3 max:4,
[userdata] addGridItem( GuiInterface, String, [Number, Boolean, String] ) args:3,
[userdata] setGridItem( GuiInterface, String, Integer, [Number, Boolean, String] ) args:4,
[userdata] setGridSize( GuiInterface, String, Integer ) args:3,
[userdata] setContainer( GuiInterface, String, Container ) args:3,
[userdata] setContainers( GuiInterface, String, Table ) args:3,
[userdata] setData( GuiInterface, String, [Number, Boolean, String] ) args:3,
[userdata] setHost( GuiInterface, [Character, Shape], String ) min:2 max:3,
[userdata] setWorldPosition( GuiInterface, Vec3 ) args:2,
[userdata] setMaxRenderDistance( GuiInterface, [Number, String] ) args:2,
[userdata] setFadeRange( GuiInterface, [Number, String] ) args:2,
[userdata] setRequireLineOfSight( GuiInterface, Boolean ) args:2,
[userdata] setOnCloseCallback( GuiInterface, String ) args:2,
[userdata] setButtonCallback( GuiInterface, String, String ) args:3,
[userdata] setSliderCallback( GuiInterface, String, String ) args:3,
[userdata] setGridButtonCallback( GuiInterface, String, String ) args:3,
[userdata] setGridItemChangedCallback( GuiInterface, String, String ) args:3,
[userdata] setListSelectionCallback( GuiInterface, String, String ) args:3,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( GuiInterface, GuiInterface ) args:2,
[userdata] __gc( GuiInterface ) args:1,
},
[REMOVED] function createWidget( ),
function getScreenSize( ) args:0,
function createContainerGui( [Number, Boolean] ) min:0 max:1,
function createWorkbenchGui( [Number, Boolean] ) min:0 max:1,
function createCookBotGui( [Number, Boolean] ) min:0 max:1,
function createCraftBotGui( [Number, Boolean] ) min:0 max:1,
function createMechanicStationGui( [Number, Boolean] ) min:0 max:1,
function createSurvivalHudGui( [Number, Boolean] ) min:0 max:1,
function createHideoutGui( [Number, Boolean] ) min:0 max:1,
function createDressBotGui( [Number, Boolean] ) min:0 max:1,
function createEngineGui( [Number, Boolean] ) min:0 max:1,
function createSeatGui( [Number, Boolean] ) min:0 max:1,
function createNameTagGui( [Number, Boolean] ) min:0 max:1,
function createBagIconGui( [Number, Boolean] ) min:0 max:1,
function createAmmunitionContainerGui( [Number, Boolean] ) min:0 max:1,
function createBatteryContainerGui( [Number, Boolean] ) min:0 max:1,
function createChemicalContainerGui( [Number, Boolean] ) min:0 max:1,
function createFertilizerContainerGui( [Number, Boolean] ) min:0 max:1,
function createGasContainerGui( [Number, Boolean] ) min:0 max:1,
function createSeedContainerGui( [Number, Boolean] ) min:0 max:1,
function createWaterContainerGui( [Number, Boolean] ) min:0 max:1,
function createSeatUpgradeGui( [Number, Boolean] ) min:0 max:1,
function createSteeringBearingGui( [Number, Boolean] ) min:0 max:1,
function createChallengeHUDGui( [Number, Boolean] ) min:0 max:1,
function createChallengeMessageGui( [Number, Boolean] ) min:0 max:1,
function displayAlertText( String, [Number, String] ) min:1 max:2,
function hideGui( [Number, Boolean] ) args:1,
function getKeyBinding( String ) args:1,
function setInteractionText( ---, ---, ---, ---, --- ) min:1 max:5,
function setCenterIcon( String ) args:1,
function setProgressFraction( [Number, String] ) args:1,
function createCharacterCustomizationGui( [Number, Boolean] ) min:0 max:1,
function setCharacterDebugText( Character, String, [Number, Boolean] ) min:2 max:3,
function exitToMenu( ) args:0,
function chatMessage( String ) args:1,
},
"visualization": {
function setCreationBodies( Table ) args:1,
function setCreationVisible( Boolean ) args:1,
function setCreationValid( Boolean ) args:1,
function setCreationFreePlacement( Boolean ) args:1,
function setCreationFreePlacementPosition( Vec3 ) args:1,
function setCreationFreePlacementRotation( Integer ) args:1,
function setLiftPosition( Vec3 ) args:1,
function setLiftLevel( Integer ) args:1,
function setLiftVisible( Boolean ) args:1,
function setLiftValid( Boolean ) args:1,
function setBlockVisualization( Vec3, Boolean, [Joint, Shape] ) min:1 max:3,
},
"render": {
function setOutdoorLighting( [Number, String] ) args:1,
function getOutdoorLighting( ),
function getScreenCoordinatesFromWorldPosition( Vec3, Integer, Integer ) args:3,
},
"physics": {
function raycast( Vec3, Vec3, [Harvestable, Character, Body], Integer, ---, ---, ---, ---, ---, --- ),
function distanceRaycast( Vec3, Vec3 ) args:2,
function applyImpulse( [Userdata, Character, Shape, Body], Vec3, Boolean, Vec3 ) min:2 max:4,
function applyTorque( [Userdata, Body], Vec3, Boolean ) min:2 max:3,
function explode( Vec3, Integer, [Number, String], [Number, String], [Number, String], String, Shape ) min:5 max:7,
function setGravity( [Number, String] ) args:1,
function getGravity( ),
function getGroundMaterial( Vec3 ) args:1,
function sphereContactCount( Vec3, [Number, String], Boolean, Boolean, ---, ---, ---, ---, ---, --- ),
function getSphereContacts( Vec3, [Number, String] ) args:2,
},
"terrainData": {
function save( [Number, Boolean, String, Table] ) args:1,
function load( ) args:0,
function exists( ) args:0,
function legacy_saveTerrainData( Integer, [Number, Boolean, String, Table] ) args:2,
function legacy_loadTerrainData( Integer ) args:1,
function legacy_setData( String ) args:1,
function legacy_getData( ) args:0,
},
"json": {
function open( String ) args:1,
function save( [Number, Boolean, String], String ) args:2,
function parseJsonString( String ) args:1,
function writeJsonString( [Number, Boolean, String] ) args:1,
},
"noise": {
function simplexNoise1d( [Number, String] ) args:1,
function simplexNoise2d( [Number, String], [Number, String] ) args:2,
function intNoise2d( Integer, Integer, Integer ) args:3,
function floatNoise2d( [Number, String], [Number, String], Integer ) args:3,
function perlinNoise2d( [Number, String], [Number, String], Integer ) args:3,
function octaveNoise2d( [Number, String], [Number, String], Integer, Integer ) args:4,
function randomRange( [Number, String], [Number, String] ) args:2,
function randomNormalDistribution( [Number, String], [Number, String] ) args:2,
function gunSpread( Vec3, [Number, String] ) args:2,
},
"util": {
function clamp( [Number, String], [Number, String], [Number, String] ) args:3,
function lerp( [Number, String], [Number, String], [Number, String] ) args:3,
function bezier2( [Number, String], [Number, String], [Number, String], [Number, String] ) args:4,
function bezier3( [Number, String], [Number, String], [Number, String], [Number, String], [Number, String] ) args:5,
function positiveModulo( Integer, Integer ) args:2,
function smoothstep( [Number, String], [Number, String], [Number, String] ) args:3,
function smootherstep( [Number, String], [Number, String], [Number, String] ) args:3,
},
"log": {
function info( String ) args:1,
function warning( String ) args:1,
function error( String ) args:1,
},
"debugDraw": {
function addArrow( String, Vec3, Vec3, Color ) min:2 max:4,
function removeArrow( String ) args:1,
function addSphere( String, Vec3, [Number, String], Color ) min:2 max:4,
function removeSphere( String ) args:1,
function clear( String ) min:0 max:1,
},
"vec3": {
function new( [Number, String], [Number, String], [Number, String] ) args:3,
function zero( ) args:0,
function one( ) args:0,
function getX( Vec3 ) args:1,
function setX( Vec3, [Number, String] ) args:2,
function getY( Vec3 ) args:1,
function setY( Vec3, [Number, String] ) args:2,
function getZ( Vec3 ) args:1,
function setZ( Vec3, [Number, String] ) args:2,
function normalize( Vec3 ) args:1,
function dot( Vec3, Vec3 ) args:2,
function cross( Vec3, Vec3 ) args:2,
function length( Vec3 ) args:1,
function length2( Vec3 ) args:1,
function lerp( Vec3, Vec3, [Number, String] ) args:3,
function bezier2( Vec3, Vec3, Vec3, [Number, String] ) args:4,
function bezier3( Vec3, Vec3, Vec3, Vec3, [Number, String] ) args:5,
function rotateX( Vec3, [Number, String] ) args:2,
function rotateY( Vec3, [Number, String] ) args:2,
function rotateZ( Vec3, [Number, String] ) args:2,
function rotate( Vec3, ---, Vec3 ) args:3,
function getRotation( Vec3, Vec3 ) args:2,
function closestAxis( Vec3 ) args:1,
[userdata] normalize( Vec3 ) args:1,
[userdata] dot( Vec3, Vec3 ) args:2,
[userdata] cross( Vec3, Vec3 ) args:2,
[userdata] length( Vec3 ) args:1,
[userdata] length2( Vec3 ) args:1,
[userdata] rotateX( Vec3, [Number, String] ) args:2,
[userdata] rotateY( Vec3, [Number, String] ) args:2,
[userdata] rotateZ( Vec3, [Number, String] ) args:2,
[userdata] rotate( Vec3, ---, Vec3 ) args:3,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __unm( Vec3, Vec3 ) args:2,
[userdata] __add( Vec3, Vec3 ) args:2,
[userdata] __sub( Vec3, Vec3 ) args:2,
[userdata] __div( Vec3, [Number, String, Vec3] ) args:2,
[userdata] __mul( Vec3, [Number, String, Vec3] ) args:2,
[userdata] __lt( Vec3, Vec3 ) args:2,
[userdata] __eq( Vec3, Vec3 ) args:2,
[userdata] __tostring( Vec3 ) args:1,
},
"quat": {
function new( [Number, String], [Number, String], [Number, String], [Number, String] ) args:4,
function identity( ),
function angleAxis( [Number, String], Vec3 ) args:2,
function getX( Quat ) args:1,
function setX( Quat, [Number, String] ) args:2,
function getY( Quat ) args:1,
function setY( Quat, [Number, String] ) args:2,
function getZ( Quat ) args:1,
function setZ( Quat, [Number, String] ) args:2,
function getW( Quat ) args:1,
function setW( Quat, [Number, String] ) args:2,
function round90( Quat ) args:1,
function lookRotation( Vec3, Vec3 ) args:2,
function slerp( Quat, Quat, [Number, String] ) args:3,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __mul( Quat, [Quat, Vec3] ) args:2,
[userdata] __eq( Quat, Quat ) args:2,
},
"uuid": {
function new( String ) min:0 max:1,
function getNil( ) args:0,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __tostring( Uuid ) args:1,
[userdata] __eq( Uuid, Uuid ) args:2,
},
"color": {
function new( [Number, String, Integer], [Number, String], [Number, String], [Number, String], ---, ---, ---, ---, ---, --- ),
function getR( Color ) args:1,
function getG( Color ) args:1,
function getB( Color ) args:1,
function getA( Color ) args:1,
function setR( Color, [Number, String] ) args:2,
function setG( Color, [Number, String] ) args:2,
function setB( Color, [Number, String] ) args:2,
function setA( Color, [Number, String] ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __add( Color, Color ) args:2,
[userdata] __sub( Color, Color ) args:2,
[userdata] __div( Color, [Number, Color, String] ) args:2,
[userdata] __mul( Color, [Number, Color, String] ) args:2,
[userdata] __eq( Color, Color ) args:2,
[userdata] __tostring( Color ) args:1,
},
"raycastResult": {
[userdata] getBody( RaycastResult ) args:1,
[userdata] getShape( RaycastResult ) args:1,
[userdata] getCharacter( RaycastResult ) args:1,
[userdata] getJoint( RaycastResult ) args:1,
[userdata] getLiftData( RaycastResult ) args:1,
[userdata] getHarvestable( RaycastResult ) args:1,
[userdata] getAreaTrigger( RaycastResult ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
},
"shape": {
function getId( Shape ) args:1,
function getShapeUuid( Shape ) args:1,
function getColor( Shape ) args:1,
function setColor( Shape, Color ) args:2,
function getMass( Shape ) args:1,
function getBuoyancy( Shape ) args:1,
function getMaterial( Shape ) args:1,
function getWorldPosition( Shape ) args:1,
function getLocalPosition( Shape ) args:1,
function getVelocity( Shape ) args:1,
function getXAxis( Shape ) args:1,
function getYAxis( Shape ) args:1,
function getZAxis( Shape ) args:1,
function getAt( Shape ) args:1,
function getRight( Shape ) args:1,
function getUp( Shape ) args:1,
function transformPoint( Shape, Vec3 ) args:2,
function transformLocalPoint( Shape, Vec3 ) args:2,
function transformRotation( Shape, Quat ) args:2,
function getBoundingBox( Shape ) args:1,
function getBody( Shape ) args:1,
function getInteractable( Shape ) args:1,
function destroyPart( Shape, Integer ) min:1 max:2,
function getWorldRotation( Shape ) args:1,
function createPart( Uuid, Vec3, Quat, [Number, Boolean], [Number, Boolean], ---, ---, ---, ---, --- ),
function createBlock( Uuid, Vec3, Vec3, Quat, [Number, Boolean], [Number, Boolean] ) min:3 max:6,
function createJoint( Shape, Uuid, Vec3, Vec3 ) args:4,
function getMaterialId( Shape ) args:1,
function getIsHarvest( Uuid ) args:1,
function getIsStackable( Uuid ) args:1,
function getShapeTypeColor( Uuid ) args:1,
function destroyShape( Shape, Integer ) min:1 max:2,
function getShapeTitle( Uuid ) args:1,
function getShapeDescription( Uuid ) args:1,
function getShapeIcon( Uuid ) args:1,
function shapeExists( Shape ) args:1,
function shapesInSphere( Vec3, [Number, String] ) args:2,
function getNeighbours( Shape ) args:1,
function getPipedNeighbours( Shape ) args:1,
[userdata] getId( Shape ) args:1,
[userdata] getShapeUuid( Shape ) args:1,
[userdata] getColor( Shape ) args:1,
[userdata] setColor( Shape, Color ) args:2,
[userdata] getMass( Shape ) args:1,
[userdata] getBuoyancy( Shape ) args:1,
[userdata] getMaterial( Shape ) args:1,
[userdata] getWorldPosition( Shape ) args:1,
[userdata] getLocalPosition( Shape ) args:1,
[userdata] getVelocity( Shape ) args:1,
[userdata] getXAxis( Shape ) args:1,
[userdata] getYAxis( Shape ) args:1,
[userdata] getZAxis( Shape ) args:1,
[userdata] getAt( Shape ) args:1,
[userdata] getRight( Shape ) args:1,
[userdata] getUp( Shape ) args:1,
[userdata] transformPoint( Shape, Vec3 ) args:2,
[userdata] transformLocalPoint( Shape, Vec3 ) args:2,
[userdata] transformRotation( Shape, Quat ) args:2,
[userdata] getBoundingBox( Shape ) args:1,
[userdata] getBody( Shape ) args:1,
[userdata] getInteractable( Shape ) args:1,
[userdata] destroyPart( Shape, Integer ) min:1 max:2,
[userdata] getWorldRotation( Shape ) args:1,
[userdata] createJoint( Shape, Uuid, Vec3, Vec3 ) args:4,
[userdata] getMaterialId( Shape ) args:1,
[userdata] getIsHarvest( Uuid ) args:1,
[userdata] getIsStackable( Uuid ) args:1,
[userdata] destroyShape( Shape, Integer ) min:1 max:2,
[userdata] destroyBlock( Shape, Vec3, Vec3, Integer ) min:2 max:4,
[userdata] getClosestBlockLocalPosition( Shape, Vec3 ) args:2,
[userdata] shapeExists( Shape ) args:1,
[userdata] shapesInSphere( Vec3, [Number, String] ) args:2,
[userdata] getNeighbours( Shape ) args:1,
[userdata] getPipedNeighbours( Shape ) args:1,
[userdata] replaceShape( Shape, Uuid ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Shape, Shape ) args:2,
},
"body": {
function getId( Body ) args:1,
function getCreationId( Body ) args:1,
function getMass( Body ) args:1,
function getWorldPosition( Body ) args:1,
function getVelocity( Body ) args:1,
function getAngularVelocity( Body ) args:1,
function getShapes( Body ) args:1,
function getCreationShapes( Body ) args:1,
function getCreationBodies( Body ) args:1,
function getCreationsFromBodies( Table ) args:1,
function hasChanged( Body, Integer ) args:2,
function getAllBodies( ) args:0,
function createBody( Vec3, Quat, [Number, Boolean] ) min:1 max:3,
function getWorldRotation( Body ) args:1,
function getCenterOfMassPosition( Body ) args:1,
function detachDisconnectedShapes( Body ) args:1,
function convertToDynamic( Body ) args:1,
function convertToStatic( Body ) args:1,
function isDynamic( Body ) args:1,
function isStatic( Body ) args:1,
function isOnLift( Body ) args:1,
function isDestructable( Body ) args:1,
function setDestructable( Body, [Number, Boolean] ) args:2,
function isBuildable( Body ) args:1,
function setBuildable( Body, [Number, Boolean] ) args:2,
function isPaintable( Body ) args:1,
function setPaintable( Body, [Number, Boolean] ) args:2,
function isConnectable( Body ) args:1,
function setConnectable( Body, [Number, Boolean] ) args:2,
function isLiftable( Body ) args:1,
function setLiftable( Body, [Number, Boolean] ) args:2,
function isUsable( Body ) args:1,
function setUsable( Body, [Number, Boolean] ) args:2,
function isErasable( Body ) args:1,
function setErasable( Body, [Number, Boolean] ) args:2,
function isConvertibleToDynamic( Body ) args:1,
function setConvertibleToDynamic( Body, [Number, Boolean] ) args:2,
[userdata] getId( Body ) args:1,
[userdata] getCreationId( Body ) args:1,
[userdata] getMass( Body ) args:1,
[userdata] getWorldPosition( Body ) args:1,
[userdata] getVelocity( Body ) args:1,
[userdata] getAngularVelocity( Body ) args:1,
[userdata] getShapes( Body ) args:1,
[userdata] getCreationShapes( Body ) args:1,
[userdata] getCreationBodies( Body ) args:1,
[userdata] createPart( Body, Uuid, Vec3, Vec3, Vec3, [Number, Boolean] ) min:5 max:6,
[userdata] createBlock( Body, Uuid, Vec3, Vec3 ) min:8129194 max:4,
[userdata] hasChanged( Body, Integer ) args:2,
[userdata] isDynamic( Body ) args:1,
[userdata] isStatic( Body ) args:1,
[userdata] isOnLift( Body ) args:1,
[userdata] isDestructable( Body ) args:1,
[userdata] setDestructable( Body, [Number, Boolean] ) args:2,
[userdata] isBuildable( Body ) args:1,
[userdata] setBuildable( Body, [Number, Boolean] ) args:2,
[userdata] isPaintable( Body ) args:1,
[userdata] setPaintable( Body, [Number, Boolean] ) args:2,
[userdata] isConnectable( Body ) args:1,
[userdata] setConnectable( Body, [Number, Boolean] ) args:2,
[userdata] isLiftable( Body ) args:1,
[userdata] setLiftable( Body, [Number, Boolean] ) args:2,
[userdata] isUsable( Body ) args:1,
[userdata] setUsable( Body, [Number, Boolean] ) args:2,
[userdata] isErasable( Body ) args:1,
[userdata] setErasable( Body, [Number, Boolean] ) args:2,
[userdata] isConvertibleToDynamic( Body ) args:1,
[userdata] setConvertibleToDynamic( Body, [Number, Boolean] ) args:2,
[userdata] getAllSeatedCharacter( Body ) args:1,
[userdata] getCenterOfMassPosition( Body ) args:1,
[userdata] getWorld( Body ) args:1,
[userdata] getLocalAabb( Body ) args:1,
[userdata] getWorldAabb( Body ) args:1,
[userdata] transformPoint( Body, Vec3 ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Body, Body ) args:2,
},
"interactable": {
function getId( Interactable ) args:1,
function getType( Interactable ) args:1,
function getColorNormal( Interactable ) args:1,
function getColorHighlight( Interactable ) args:1,
function getMaxParentCount( Interactable ) args:1,
function getMaxChildCount( Interactable ) args:1,
function isActive( Interactable ) args:1,
function setActive( Interactable, [Number, Boolean] ) args:2,
function getPower( Interactable ) args:1,
function setPower( Interactable, [Number, String] ) args:2,
function getPublicData( Interactable ) args:1,
function setPublicData( Interactable, Table ) args:2,
function getShape( Interactable ) args:1,
function getConnectionInputType( Interactable ) args:1,
function getConnectionOutputType( Interactable ) args:1,
function getBody( Interactable ) args:1,
function getSingleParent( Interactable ) args:1,
function getParents( Interactable, Integer ) min:1 max:2,
function getChildren( Interactable, Integer ) min:1 max:2,
function getJoints( Interactable ) args:1,
function getBearings( Interactable ) args:1,
function getPistons( Interactable ) args:1,
function getPoseWeight( Interactable, Integer ) args:2,
function setPoseWeight( Interactable, Integer, [Number, String] ) args:3,
function getGlowMultiplier( Interactable ) args:1,
function setGlowMultiplier( Interactable, [Number, String] ) args:2,
function getUvFrameIndex( Interactable ) args:1,
function setUvFrameIndex( Interactable, Integer ) args:2,
function hasAnim( Interactable, String ) args:2,
function setAnimProgress( Interactable, ---, [Number, String] ) args:3,
function setAnimEnabled( Interactable, ---, [Number, Boolean] ) args:3,
function getAnimDuration( Interactable, String ) args:2,
function getLocalBonePosition( Interactable, String ) args:2,
function getWorldBonePosition( Interactable, String ) args:2,
function getContainer( Interactable, Integer ) min:1 max:2,
function connect( Interactable, Interactable ) args:2,
function disconnect( Interactable, Interactable ) args:2,
function addContainer( Interactable, Integer, Integer, Integer ) min:3 max:4,
function removeContainer( Interactable, Integer ) args:2,
function setParams( Interactable, [Number, Boolean, String, Table] ) args:2,
[userdata] getId( Interactable ) args:1,
[userdata] getType( Interactable ) args:1,
[userdata] getColorNormal( Interactable ) args:1,
[userdata] getColorHighlight( Interactable ) args:1,
[userdata] getMaxParentCount( Interactable ) args:1,
[userdata] getMaxChildCount( Interactable ) args:1,
[userdata] isActive( Interactable ) args:1,
[userdata] setActive( Interactable, [Number, Boolean] ) args:2,
[userdata] getPower( Interactable ) args:1,
[userdata] setPower( Interactable, [Number, String] ) args:2,
[userdata] getPublicData( Interactable ) args:1,
[userdata] setPublicData( Interactable, Table ) args:2,
[userdata] hasOutputType( Interactable, Integer ) args:2,
[userdata] getShape( Interactable ) args:1,
[userdata] getConnectionInputType( Interactable ) args:1,
[userdata] getConnectionOutputType( Interactable ) args:1,
[userdata] getBody( Interactable ) args:1,
[userdata] getSingleParent( Interactable ) args:1,
[userdata] getParents( Interactable, Integer ) min:1 max:2,
[userdata] getChildren( Interactable, Integer ) min:1 max:2,
[userdata] getJoints( Interactable ) args:1,
[userdata] getBearings( Interactable ) args:1,
[userdata] getPistons( Interactable ) args:1,
[userdata] getPoseWeight( Interactable, Integer ) args:2,
[userdata] setPoseWeight( Interactable, Integer, [Number, String] ) args:3,
[userdata] getGlowMultiplier( Interactable ) args:1,
[userdata] setGlowMultiplier( Interactable, [Number, String] ) args:2,
[userdata] getUvFrameIndex( Interactable ) args:1,
[userdata] setUvFrameIndex( Interactable, Integer ) args:2,
[userdata] hasAnim( Interactable, String ) args:2,
[userdata] setAnimProgress( Interactable, ---, [Number, String] ) args:3,
[userdata] setAnimEnabled( Interactable, ---, [Number, Boolean] ) args:3,
[userdata] getAnimDuration( Interactable, String ) args:2,
[userdata] getLocalBonePosition( Interactable, String ) args:2,
[userdata] getWorldBonePosition( Interactable, String ) args:2,
[userdata] getContainer( Interactable, Integer ) min:1 max:2,
[userdata] connect( Interactable, Interactable ) args:2,
[userdata] disconnect( Interactable, Interactable ) args:2,
[userdata] connectToJoint( Interactable, Joint ) args:2,
[userdata] addContainer( Interactable, Integer, Integer, Integer ) min:3 max:4,
[userdata] removeContainer( Interactable, Integer ) args:2,
[userdata] setParams( Interactable, [Number, Boolean, String, Table] ) args:2,
[userdata] hasSeat( Interactable ) args:1,
[userdata] setSeatCharacter( Interactable, Character ) args:2,
[userdata] getSeatCharacter( Interactable ) args:1,
[userdata] getSeatInteractables( Interactable ) args:1,
[userdata] pressSeatInteractable( Interactable, Integer ) args:2,
[userdata] releaseSeatInteractable( Interactable, Integer ) args:2,
[userdata] hasSteering( Interactable ) args:1,
[userdata] setSteeringFlag( Interactable, Integer ) args:2,
[userdata] unsetSteeringFlag( Interactable, Integer ) args:2,
[userdata] getSteeringPower( Interactable ) args:1,
[userdata] getSteeringAngle( Interactable ) args:1,
[userdata] getSteeringJointLeftAngleSpeed( Interactable, Joint ) args:2,
[userdata] getSteeringJointRightAngleSpeed( Interactable, Joint ) args:2,
[userdata] getSteeringJointLeftAngleLimit( Interactable, Joint ) args:2,
[userdata] getSteeringJointRightAngleLimit( Interactable, Joint ) args:2,
[userdata] getSteeringJointUnlocked( Interactable, Joint ) args:2,
[userdata] getSteeringJointSettings( Interactable, Joint ) args:2,
[userdata] setSteeringJointLeftAngleSpeed( Interactable, Joint, [Number, String] ) args:3,
[userdata] setSteeringJointRightAngleSpeed( Interactable, Joint, [Number, String] ) args:3,
[userdata] setSteeringJointLeftAngleLimit( Interactable, Joint, [Number, String] ) args:3,
[userdata] setSteeringJointRightAngleLimit( Interactable, Joint, [Number, String] ) args:3,
[userdata] setSteeringJointUnlocked( Interactable, Joint, [Number, Boolean] ) args:3,
[userdata] setSteeringJointSettings( Interactable, Joint, [Number, String], [Number, String], [Number, String], [Number, String], [Number, Boolean] ) args:7,
[userdata] setSubMeshVisible( Interactable, String, [Number, Boolean] ) args:3,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Interactable, Interactable ) args:2,
},
"joint": {
function createPart( Joint, Uuid, Vec3, Vec3, Vec3, [Number, Boolean], ---, ---, ---, --- ),
function createBlock( Joint, Uuid, Vec3, Vec3, [Number, Boolean], ---, ---, ---, ---, --- ),
function getId( Joint ) args:1,
function getType( Joint ) args:1,
function getShapeA( Joint ) args:1,
function getShapeB( Joint ) args:1,
function getColor( Joint ) args:1,
function getAngle( Joint ) args:1,
function getAngularVelocity( Joint ) args:1,
function getAppliedImpulse( Joint ) args:1,
function isReversed( Joint ) args:1,
function setMotorVelocity( Joint, [Number, String], [Number, String] ) args:3,
function setTargetAngle( Joint, [Number, String], [Number, String], [Number, String] ) args:4,
function getLength( Joint ) args:1,
function setTargetLength( Joint, [Number, String], [Number, String], [Number, String] ) min:3 max:4,
[userdata] createPart( Joint, Uuid, Vec3, Vec3, Vec3, [Number, Boolean], ---, ---, ---, --- ),
[userdata] createBlock( Joint, Uuid, Vec3, Vec3, [Number, Boolean], ---, ---, ---, ---, --- ),
[userdata] getId( Joint ) args:1,
[userdata] getType( Joint ) args:1,
[userdata] getShapeA( Joint ) args:1,
[userdata] getShapeB( Joint ) args:1,
[userdata] getColor( Joint ) args:1,
[userdata] getAngle( Joint ) args:1,
[userdata] getAngularVelocity( Joint ) args:1,
[userdata] getAppliedImpulse( Joint ) args:1,
[userdata] isReversed( Joint ) args:1,
[userdata] setMotorVelocity( Joint, [Number, String], [Number, String] ) args:3,
[userdata] setTargetAngle( Joint, [Number, String], [Number, String], [Number, String] ) args:4,
[userdata] getLength( Joint ) args:1,
[userdata] setTargetLength( Joint, [Number, String], [Number, String], [Number, String] ) min:3 max:4,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Joint, Joint ) args:2,
},
"network": {
[userdata] sendToServer( Network, [Number, Boolean, String, Table], --- ) min:2 max:3,
[userdata] sendToClient( Network, Player, [Number, Boolean, String, Table], --- ) min:3 max:4,
[userdata] sendToClients( Network, [Number, Boolean, String, Table], --- ) min:2 max:3,
[userdata] setClientData( Network, [Number, Boolean, String, Table] ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
},
"projectile": {
function getProjectileMass( String ) args:1,
function playerFire( String, Vec3, Vec3, Vec3, Vec3, Integer ) min:3 max:6,
function shapeFire( Shape, String, Vec3, Vec3, Integer ) min:4 max:5,
function solveBallisticArc( Vec3, Vec3, [Number, String], [Number, String] ) args:4,
function projectileAttack( String, Integer, Vec3, Vec3, [Unit, Player], Vec3, Vec3, Integer ) min:5 max:8,
function customProjectileAttack( [Number, Boolean, String, Table], String, Integer, Vec3, Vec3, [Unit, Player], Vec3, Vec3, Integer ) min:6 max:9,
function shapeProjectileAttack( String, Integer, Vec3, Vec3, Shape, Integer ) min:5 max:6,
function shapeCustomProjectileAttack( [Number, Boolean, String, Table], String, Integer, Vec3, Vec3, Shape, Integer ) min:6 max:7,
function harvestableProjectileAttack( String, Integer, Vec3, Vec3, Harvestable, Integer ) min:5 max:6,
function harvestableCustomProjectileAttack( [Number, Boolean, String, Table], String, Integer, Vec3, Vec3, Harvestable, Integer ) min:6 max:7,
},
"melee": {
function meleeAttack( String, Integer, Vec3, Vec3, [Unit, Player], Integer, [Number, String] ) min:5 max:7,
},
"creation": {
function exportToString( Body, [Number, Boolean], [Number, Boolean] ) min:1 max:3,
function importFromString( World, String, Vec3, Quat, [Number, Boolean], ---, ---, ---, ---, --- ),
function importFromFile( World, String, Vec3, Quat, [Number, Boolean], [Number, Boolean], ---, ---, ---, --- ),
},
"cell": {
function getNodesByTag( Integer, Integer, String, ---, ---, ---, ---, ---, ---, --- ),
function getNodesByTags( Integer, Integer, Table, ---, ---, ---, ---, ---, ---, --- ),
function getInteractablesByTag( Integer, Integer, String ) args:3,
function getInteractablesByTags( Integer, Integer, Table ) args:3,
function getInteractablesByUuid( Integer, Integer, Uuid ) args:3,
function getInteractablesByAnyUuid( Integer, Integer, Table ) args:3,
function getHarvestables( Integer, Integer, Integer ) min:2 max:3,
function getTags( Integer, Integer ) args:2,
},
"container": {
function beginTransaction( ) args:0,
function endTransaction( ) args:0,
function abortTransaction( ) args:0,
function getSize( Container ) args:1,
function getMaxStackSize( Container ) args:1,
function setItem( Container, Integer, Uuid, Integer, Integer ) min:4 max:5,
function getItem( Container, Integer ) args:2,
function getFirstItem( Container ) args:1,
function hasChanged( Container, Integer ) args:2,
function isEmpty( Container ) args:1,
function getId( Container ) args:1,
function quantity( Container ) args:1,
function totalQuantity( Container, Uuid ) args:2,
function itemUuid( Container ) args:1,
function swap( Container, Integer, Container, Integer ) args:4,
function spendFromSlot( Container, Integer, Uuid, Integer ) min:-24 max:4,
function spend( Container, Uuid, Integer ) min:-24 max:3,
function collectToSlot( Container, Integer, Uuid, Integer ) min:-24 max:4,
function collect( Container, Uuid, Integer ) min:-24 max:3,
function canCollect( Container, Uuid, Integer ) args:3,
function canSpend( Container, Uuid, Integer ) args:3,
function moveAll( Container, Container ) args:2,
function setFilters( Container, Table ) args:2,
[userdata] getSize( Container ) args:1,
[userdata] getMaxStackSize( Container ) args:1,
[userdata] setItem( Container, Integer, Uuid, Integer, Integer ) min:4 max:5,
[userdata] getItem( Container, Integer ) args:2,
[userdata] hasChanged( Container, Integer ) args:2,
[userdata] isEmpty( Container ) args:1,
[userdata] setAllowCollect( Container, [Number, Boolean] ) args:2,
[userdata] getAllowCollect( Container ) args:1,
[userdata] setAllowSpend( Container, [Number, Boolean] ) args:2,
[userdata] getAllowSpend( Container ) args:1,
[userdata] canCollect( Container, Uuid, Integer ) args:3,
[userdata] canSpend( Container, Uuid, Integer ) args:3,
[userdata] setFilters( Container, Table ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Container, Container ) args:2,
},
"ai": {
function getClosestVisiblePlayerCharacter( Unit ) args:1,
function getClosestVisibleCharacterType( Unit, Uuid ) args:2,
function getClosestVisibleCrop( Unit ) args:1,
function isReachable( Unit, Vec3 ) args:2,
function getRandomCreationPosition( Body ) args:1,
function directPathAvailable( Unit, Vec3, [Number, String] ) min:2 max:3,
function getBreachablePosition( Unit, Vec3, [Number, String], Integer, ---, ---, ---, ---, ---, --- ),
function getAimPosition( Character, Character, [Number, String], [Number, String] ) args:4,
},
"character": {
function createCharacter( Player, World, Vec3 ) min:0 max:3,
[userdata] getId( Character ) args:1,
[userdata] getWorldPosition( Character ) args:1,
[userdata] getVelocity( Character ) args:1,
[userdata] getDirection( Character ) args:1,
[userdata] getMass( Character ) args:1,
[userdata] getHeight( Character ) args:1,
[userdata] getPlayer( Character ) args:1,
[userdata] getUnit( Character ) args:1,
[userdata] getWorld( Character ) args:1,
[userdata] isPlayer( Character ) args:1,
[userdata] getRadius( Character ) args:1,
[userdata] getGlowMultiplier( Character ) args:1,
[userdata] setGlowMultiplier( Character, [Number, String] ) args:2,
[userdata] bindAnimationCallback( Character, String, [Number, String], String ) args:4,
[userdata] removeAnimationCallbacks( Character ) args:1,
[userdata] addRenderable( Character, String ) args:2,
[userdata] removeRenderable( Character, String ) args:2,
[userdata] getAnimationInfo( Character, String ) args:2,
[userdata] updateAnimation( Character, String, [Number, String], [Number, String], [Number, Boolean] ) min:3 max:5,
[userdata] setMovementWeights( Character, [Number, String], [Number, String] ) args:3,
[userdata] setAllowTumbleAnimations( Character, [Number, Boolean] ) args:2,
[userdata] setDowned( Character, [Number, Boolean] ) args:2,
[userdata] isDowned( Character ) args:1,
[userdata] setSwimming( Character, [Number, Boolean] ) args:2,
[userdata] isSwimming( Character ) args:1,
[userdata] setDiving( Character, [Number, Boolean] ) args:2,
[userdata] isDiving( Character ) args:1,
[userdata] setTumbling( Character, [Number, Boolean] ) args:2,
[userdata] isTumbling( Character ) args:1,
[userdata] applyTumblingImpulse( Character, Vec3 ) args:2,
[userdata] getTumblingWorldPosition( Character ) args:1,
[userdata] getTumblingWorldRotation( Character ) args:1,
[userdata] getTumblingExtent( Character ) args:1,
[userdata] getTumblingLinearVelocity( Character ) args:1,
[userdata] getTumblingMass( Character ) args:1,
[userdata] getCanSwim( Character ) args:1,
[userdata] getActiveAnimations( Character ) args:1,
[userdata] getTpBonePos( Character, String ) args:2,
[userdata] getTpBoneRot( Character, String ) args:2,
[userdata] setMovementEffects( Character, String ) args:2,
[userdata] setMovementSpeedFraction( Character, [Number, String] ) args:2,
[userdata] getMovementSpeedFraction( Character ) args:1,
[userdata] setLockingInteractable( Character, Interactable ) args:2,
[userdata] getLockingInteractable( Character ) args:1,
[userdata] getCurrentMovementNoiseRadius( Character ) args:1,
[userdata] isSprinting( Character ) args:1,
[userdata] isAiming( Character ) args:1,
[userdata] isCrouching( Character ) args:1,
[userdata] getCurrentMovementSpeed( Character ) args:1,
[userdata] isOnGround( Character ) args:1,
[userdata] getCharacterType( Character ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Character, Character ) args:2,
},
"player": {
function getAllPlayers( ) args:0,
function placeLift( Player, Table, Vec3, Integer, Integer ) args:5,
function removeLift( Player ) args:1,
[userdata] getId( Player ) args:1,
[userdata] getCharacter( Player ) args:1,
[userdata] setCharacter( Player, Character ) args:2,
[userdata] getName( Player ) args:1,
[userdata] getInventory( Player ) args:1,
[userdata] placeLift( Player, Table, Vec3, Integer, Integer ) args:5,
[userdata] removeLift( Player ) args:1,
[userdata] sendCharacterEvent( Player, String ) args:2,
[userdata] isMale( Player ) args:1,
[userdata] getCarry( Player ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Player, Player ) args:2,
},
"areaTrigger": {
function createBox( Vec3, Vec3, Quat, Integer, [Number, Boolean, String, Table] ) min:2 max:5,
function createBoxWater( Vec3, Vec3, Quat, Integer, [Number, Boolean, String, Table] ) min:2 max:5,
function createAttachedBox( Interactable, Vec3, Vec3, Quat, Integer, [Number, Boolean, String, Table] ) min:2 max:6,
function destroy( AreaTrigger ) args:1,
[userdata] getId( AreaTrigger ) args:1,
[userdata] bindOnEnter( AreaTrigger, String, --- ) min:2 max:3,
[userdata] bindOnExit( AreaTrigger, String, --- ) min:2 max:3,
[userdata] bindOnStay( AreaTrigger, String, --- ) min:2 max:3,
[userdata] bindOnProjectile( AreaTrigger, String, --- ) min:2 max:3,
[userdata] getContents( AreaTrigger ) args:1,
[userdata] getWorldMin( AreaTrigger ) args:1,
[userdata] getWorldMax( AreaTrigger ) args:1,
[userdata] getWorldPosition( AreaTrigger ) args:1,
[userdata] setWorldPosition( AreaTrigger, Vec3 ) args:2,
[userdata] setSize( AreaTrigger, Vec3 ) args:2,
[userdata] getSize( AreaTrigger ) args:1,
[userdata] getHostInteractable( AreaTrigger ) args:1,
[userdata] getUserData( AreaTrigger ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( AreaTrigger, AreaTrigger ) args:2,
[userdata] __gc( AreaTrigger ) args:1,
},
"game": {
function getServerTick( ) args:0,
function getCurrentTick( ) args:0,
function setLimitedInventory( [Number, Boolean] ) args:1,
function enableRestrictions( [Number, Boolean] ) args:1,
function bindChatCommand( String, Table, String, String ) args:4,
function setTimeOfDay( [Number, String] ) args:1,
function getTimeOfDay( ) args:0,
},
"world": {
function createWorld( String, String, [Number, Boolean, String], Integer, ---, ---, ---, ---, ---, --- ),
function loadWorld( World ) args:1,
function destroyWorld( World ) args:1,
function getId( World ) args:1,
function getCurrentWorld( ),
function loadCell( World, Integer, Integer, Player, String, [Number, Boolean, String, Table] ) min:4 max:6,
[userdata] destroy( World ) args:1,
[userdata] getId( World ) args:1,
[userdata] loadCell( World, Integer, Integer, Player, String, [Number, Boolean, String, Table] ) min:4 max:6,
[userdata] setTerrainScriptData( World, [Number, Boolean, String] ) args:2,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( World, World ) args:2,
},
"event": {
function sendToGame( String, [Number, Boolean, String, Table] ) min:1 max:2,
function sendToWorld( World, String, [Number, Boolean, String, Table] ) min:2 max:3,
function sendToUnit( Unit, String, [Number, Boolean, String, Table] ) min:2 max:3,
function sendToPlayer( Player, String, [Number, Boolean, String, Table] ) min:2 max:3,
function sendToCharacter( Character, String, [Number, Boolean, String, Table] ) min:2 max:3,
function sendToHarvestable( Harvestable, String, [Number, Boolean, String, Table] ) min:2 max:3,
function sendToInteractable( Interactable, String, [Number, Boolean, String, Table] ) min:2 max:3,
},
"item": {
function myFunction( String ) args:1,
function getShapeOffset( Uuid ) args:1,
function getQualityLevel( Uuid ) args:1,
function getPlantable( Uuid ) args:1,
function getEdible( Uuid ) args:1,
function getCharacterShape( Uuid ) args:1,
function isTool( Uuid ) args:1,
function isBlock( Uuid ) args:1,
function isPart( Uuid ) args:1,
function isJoint( Uuid ) args:1,
function getPlantableUuids( ) args:0,
function getInteractablesUuidsOfType( String ) args:1,
function getShapeSize( Uuid ) args:1,
function getShapeDefaultColor( Uuid ) args:1,
},
"challenge": {
function start( --- ) args:1,
function stop( ) args:0,
function hasStarted( ) args:0,
function levelCompleted( Uuid, [Number, String], [Number, Boolean, String, Table] ) min:2 max:3,
function getSaveData( Uuid ) args:1,
function resolveContentPath( String ) args:1,
function takePicture( Integer, Integer, Integer ) min:0 max:3,
function takePicturesForMenu( Integer ) min:0 max:1,
},
"portal": {
function createPortal( Vec3 ) args:1,
function destroy( Portal ) args:1,
function addWorldPortalHook( World, String, Portal ) args:3,
function popWorldPortalHook( String ) args:1,
[userdata] getId( Portal ) args:1,
[userdata] hasOpeningA( Portal ) args:1,
[userdata] hasOpeningB( Portal ) args:1,
[userdata] setOpeningA( Portal, Vec3, Quat ) args:3,
[userdata] setOpeningB( Portal, Vec3, Quat ) args:3,
[userdata] getPositionA( Portal ) args:1,
[userdata] getPositionB( Portal ) args:1,
[userdata] getRotationA( Portal ) args:1,
[userdata] getRotationB( Portal ) args:1,
[userdata] getWorldA( Portal ) args:1,
[userdata] getWorldB( Portal ) args:1,
[userdata] getContentsA( Portal ) args:1,
[userdata] getContentsB( Portal ) args:1,
[userdata] transferAToB( Portal ) args:1,
[userdata] transferBToA( Portal ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Portal, Portal ) args:2,
},
"quest": {
function addQuest( Uuid ) args:1,
function getQuest( Uuid ) args:1,
function getQuestById( Integer ) args:1,
function getActiveQuests( ) args:0,
function removeQuest( Quest ) args:1,
function completeQuest( Quest ) args:1,
function getIsRepeatable( Uuid ) args:1,
function getHasCompleted( Uuid ) args:1,
[userdata] getUuid( Quest ) args:1,
[userdata] getObjectives( Quest ) args:1,
[userdata] getRewards( Quest ) args:1,
[userdata] getDescription( Quest ) args:1,
[userdata] remove( Quest ) args:1,
[userdata] complete( Quest ) args:1,
[userdata] __newindex( ---, String, --- ) args:3,
[userdata] __index( ---, String ) args:2,
[userdata] __eq( Quest, Quest ) args:2,
},
"harvestable": {
function getId( Harvestable ) args:1,
function getType( Harvestable ) args:1,
function getName( Harvestable ) args:1,
function getMaterial( Harvestable ) args:1,
function getMaterialId( Harvestable ) args:1,
function destroy( Harvestable ) args:1,
function create( Uuid, Vec3, Quat, Vec3 ) min:2 max:4,