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Copy pathlua.0.5.0.638.txt
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lua.0.5.0.638.txt
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sm = {
physics = {
function raycast( Vec3, Vec3, [Shape, Character, Harvestable, Body], Integer ) args(?),
function distanceRaycast( Vec3, Vec3 ) args(?),
function applyImpulse( [Userdata, Body, Character, Shape], Vec3, Number, Vec3 ) args(?),
function applyTorque( [Userdata, Body], Vec3, Number ) args(?),
function explode( Vec3, Integer, [Number, String], [Number, String], [Number, String], String, ---, Table ) args(?),
function setGravity( [Number, String] ) args(?),
function getGravity( --- ) args(?),
function getGroundMaterial( Vec3 ) args(?),
function sphereContactCount( Vec3, [Number, String], Number, Number ) args(?),
function getSphereContacts( Vec3, [Number, String] ) args(?)
},
terrainData = {
function save( [Table, String, Number] ) args(?),
function load( --- ) args(?),
function exists( --- ) args(?),
function legacy_saveTerrainData( Integer, [Table, String, Number] ) args(?),
function legacy_loadTerrainData( Integer ) args(?),
function legacy_setData( String ) args(?),
function legacy_getData( --- ) args(?)
},
json = {
function open( String ) args(?),
function save( [Number, String], String ) args(?),
function parseJsonString( String ) args(?),
function writeJsonString( [Number, String] ) args(?)
},
noise = {
function simplexNoise1d( [Number, String] ) args(?),
function simplexNoise2d( [Number, String], [Number, String] ) args(?),
function intNoise2d( Integer, Integer, Integer ) args(?),
function floatNoise2d( [Number, String], [Number, String], Integer ) args(?),
function perlinNoise2d( [Number, String], [Number, String], Integer ) args(?),
function octaveNoise2d( [Number, String], [Number, String], Integer, Integer ) args(?),
function randomRange( [Number, String], [Number, String] ) args(?),
function randomNormalDistribution( [Number, String], [Number, String] ) args(?),
function gunSpread( Vec3, [Number, String] ) args(?)
},
util = {
function clamp( [Number, String], [Number, String], [Number, String] ) args(?),
function lerp( [Number, String], [Number, String], [Number, String] ) args(?),
function bezier2( [Number, String], [Number, String], [Number, String], [Number, String] ) args(?),
function bezier3( [Number, String], [Number, String], [Number, String], [Number, String], [Number, String] ) args(?),
function positiveModulo( Integer, Integer ) args(?),
function smoothstep( [Number, String], [Number, String], [Number, String] ) args(?),
function smootherstep( [Number, String], [Number, String], [Number, String] ) args(?)
},
projectile = {
function getProjectileMass( String ) args(?),
function playerFire( String, Vec3, Vec3, Vec3, Vec3, Integer ) args(?),
function shapeFire( Shape, String, Vec3, Vec3, Integer ) args(?),
function solveBallisticArc( Vec3, Vec3, [Number, String], [Number, String] ) args(?),
function projectileAttack( String, Integer, Vec3, Vec3, ---, Vec3, Vec3, Integer ) args(?),
function customProjectileAttack( [Table, String, Number], String, Integer, Vec3, Vec3, ---, Vec3, Vec3, Integer ) args(?),
function shapeProjectileAttack( String, Integer, Vec3, Vec3, Shape, Integer ) args(?),
function shapeCustomProjectileAttack( [Table, String, Number], String, Integer, Vec3, Vec3, Shape, Integer ) args(?),
function harvestableProjectileAttack( String, Integer, Vec3, Vec3, Harvestable, Integer ) args(?),
function harvestableCustomProjectileAttack( [Table, String, Number], String, Integer, Vec3, Vec3, Harvestable, Integer ) args(?)
},
melee = {
function meleeAttack( String, Integer, Vec3, Vec3, ---, Integer, [Number, String] ) args(?)
},
game = {
function getServerTick( --- ) args(?),
function getCurrentTick( --- ) args(?),
function setLimitedInventory( Number ) args(?),
function getLimitedInventory( --- ) args(?),
function setEnableRestrictions( Number ) args(?),
function getEnableRestrictions( --- ) args(?),
function setEnableAmmoConsumption( Number ) args(?),
function getEnableAmmoConsumption( --- ) args(?),
function setEnableFuelConsumption( Number ) args(?),
function getEnableFuelConsumption( --- ) args(?),
function setEnableUpgradeCost( Number ) args(?),
function getEnableUpgradeCost( --- ) args(?),
function setEnableAggro( Number ) args(?),
function getEnableAggro( --- ) args(?),
function bindChatCommand( String, Table, String, String ) args(?),
function setTimeOfDay( [Number, String] ) args(?),
function getTimeOfDay( --- ) args(?),
function getDifficulty( --- ) args(?)
},
creation = {
function exportToString( Body, Number, Number ) args(?),
function importFromString( World, String, Vec3, Quat, Number ) args(?),
function importFromFile( World, String, Vec3, Quat, Number, Number ) args(?)
},
cell = {
function getNodesByTag( Integer, Integer, String ) args(?),
function getNodesByTags( Integer, Integer, Table ) args(?),
function getInteractablesByTag( Integer, Integer, String ) args(?),
function getInteractablesByTags( Integer, Integer, Table ) args(?),
function getInteractablesByUuid( Integer, Integer, Uuid ) args(?),
function getInteractablesByAnyUuid( Integer, Integer, Table ) args(?),
function getHarvestables( Integer, Integer, Integer ) args(?),
function getTags( Integer, Integer ) args(?)
},
network = {
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
[userdata] function sendToServer( Network, String, [Table, String, Number] ) args(?),
[userdata] function sendToClient( Network, ---, String, [Table, String, Number] ) args(?),
[userdata] function sendToClients( Network, String, [Table, String, Number] ) args(?),
[userdata] function setClientData( Network, [Table, String, Number] ) args(?)
},
storage = {
function save( [Table, String, Number], [Table, String, Number] ) args(?),
function load( [Table, String, Number] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
[userdata] function save( Storage, [Table, String, Number] ) args(?),
[userdata] function load( Storage ) args(?)
},
event = {
function sendToGame( String, [Table, String, Number] ) args(?),
function sendToWorld( World, String, [Table, String, Number] ) args(?),
function sendToUnit( ---, String, [Table, String, Number] ) args(?),
function sendToPlayer( ---, String, [Table, String, Number] ) args(?),
function sendToCharacter( Character, String, [Table, String, Number] ) args(?),
function sendToHarvestable( Harvestable, String, [Table, String, Number] ) args(?),
function sendToInteractable( Interactable, String, [Table, String, Number] ) args(?)
},
log = {
function info( String ) args(?),
function warning( String ) args(?),
function error( String ) args(?)
},
debugDraw = {
function addArrow( String, Vec3, Vec3, Color ) args(?),
function removeArrow( String ) args(?),
function addSphere( String, Vec3, [Number, String], Color ) args(?),
function removeSphere( String ) args(?),
function clear( String ) args(?)
},
ai = {
function getClosestVisiblePlayerCharacter( --- ) args(?),
function getClosestVisibleCharacterType( ---, Uuid ) args(?),
function getClosestVisibleTeamOpponent( ---, Color ) args(?),
function getClosestVisibleCrop( --- ) args(?),
function isReachable( ---, Vec3 ) args(?),
function getRandomCreationPosition( Body ) args(?),
function directPathAvailable( ---, Vec3, [Number, String] ) args(?),
function getBreachablePosition( ---, Vec3, [Number, String], Integer ) args(?),
function getAimPosition( --- ) args(?)
},
item = {
function myFunction( String ) args(?),
function getShapeOffset( Uuid ) args(?),
function getQualityLevel( Uuid ) args(?),
function getPlantable( Uuid ) args(?),
function getEdible( Uuid ) args(?),
function getCharacterShape( Uuid ) args(?),
function isTool( Uuid ) args(?),
function isBlock( Uuid ) args(?),
function isPart( Uuid ) args(?),
function isJoint( Uuid ) args(?),
function getPlantableUuids( --- ) args(?),
function getInteractablesUuidsOfType( String ) args(?),
function getShapeSize( Uuid ) args(?),
function getShapeDefaultColor( Uuid ) args(?)
},
challenge = {
function start( --- ) args(?),
function stop( --- ) args(?),
function hasStarted( --- ) args(?),
function levelCompleted( Uuid, [Number, String], [Table, String, Number] ) args(?),
function getCompletionTime( Uuid ) args(?),
function getSaveData( Uuid ) args(?),
function resolveContentPath( String ) args(?),
function takePicture( --- ) args(?),
function takePicturesForMenu( --- ) args(?)
},
construction = {
function buildBlock( Uuid, Vec3, [Lift, Joint, Shape] ) args(?),
function validateLocalPosition( Uuid, Vec3, Vec3, [Joint, Shape] ) args(?)
},
menuCreation = {
function load( --- ) args(?),
function save( [Number, String] ) args(?)
},
shape = {
function getId( Shape ) args(?),
function getShapeUuid( Shape ) args(?),
function getColor( Shape ) args(?),
function setColor( Shape, Color ) args(?),
function getMass( Shape ) args(?),
function getBuoyancy( Shape ) args(?),
function getMaterial( Shape ) args(?),
function getWorldPosition( Shape ) args(?),
function getLocalPosition( Shape ) args(?),
function getVelocity( Shape ) args(?),
function getXAxis( Shape ) args(?),
function getYAxis( Shape ) args(?),
function getZAxis( Shape ) args(?),
function getAt( Shape ) args(?),
function getRight( Shape ) args(?),
function getUp( Shape ) args(?),
function transformPoint( Shape, Vec3 ) args(?),
function transformLocalPoint( Shape, Vec3 ) args(?),
function transformRotation( Shape, Quat ) args(?),
function getBoundingBox( Shape ) args(?),
function getBody( Shape ) args(?),
function getInteractable( Shape ) args(?),
function destroyPart( Shape, Integer ) args(?),
function getWorldRotation( Shape ) args(?),
function createPart( Uuid, Vec3, Quat, Number, Number ) args(?),
function createBlock( Uuid, Vec3, Vec3, Quat, Number, Number ) args(?),
function createJoint( Shape, Uuid, Vec3, Vec3 ) args(?),
function uuidExists( Uuid ) args(?),
function getMaterialId( Shape ) args(?),
function getIsHarvest( Uuid ) args(?),
function getIsStackable( Uuid ) args(?),
function getShapeTypeColor( Uuid ) args(?),
function destroyShape( Shape, Integer ) args(?),
function getShapeTitle( Uuid ) args(?),
function getShapeDescription( Uuid ) args(?),
function getShapeIcon( Uuid ) args(?),
function shapeExists( Shape ) args(?),
function shapesInSphere( Vec3, [Number, String] ) args(?),
function getNeighbours( Shape ) args(?),
function getPipedNeighbours( Shape ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Shape, Shape ) args(?),
[userdata] function getId( Shape ) args(?),
[userdata] function getShapeUuid( Shape ) args(?),
[userdata] function getColor( Shape ) args(?),
[userdata] function setColor( Shape, Color ) args(?),
[userdata] function getMass( Shape ) args(?),
[userdata] function getBuoyancy( Shape ) args(?),
[userdata] function getMaterial( Shape ) args(?),
[userdata] function getWorldPosition( Shape ) args(?),
[userdata] function getLocalPosition( Shape ) args(?),
[userdata] function getVelocity( Shape ) args(?),
[userdata] function getXAxis( Shape ) args(?),
[userdata] function getYAxis( Shape ) args(?),
[userdata] function getZAxis( Shape ) args(?),
[userdata] function getAt( Shape ) args(?),
[userdata] function getRight( Shape ) args(?),
[userdata] function getUp( Shape ) args(?),
[userdata] function transformPoint( Shape, Vec3 ) args(?),
[userdata] function transformLocalPoint( Shape, Vec3 ) args(?),
[userdata] function transformRotation( Shape, Quat ) args(?),
[userdata] function getBoundingBox( Shape ) args(?),
[userdata] function getBody( Shape ) args(?),
[userdata] function getInteractable( Shape ) args(?),
[userdata] function destroyPart( Shape, Integer ) args(?),
[userdata] function getWorldRotation( Shape ) args(?),
[userdata] function createJoint( Shape, Uuid, Vec3, Vec3 ) args(?),
[userdata] function getMaterialId( Shape ) args(?),
[userdata] function getIsHarvest( Uuid ) args(?),
[userdata] function getIsStackable( Uuid ) args(?),
[userdata] function destroyShape( Shape, Integer ) args(?),
[userdata] function destroyBlock( Shape, Vec3, Vec3, Integer ) args(?),
[userdata] function getClosestBlockLocalPosition( Shape, Vec3 ) args(?),
[userdata] function shapeExists( Shape ) args(?),
[userdata] function shapesInSphere( Vec3, [Number, String] ) args(?),
[userdata] function getNeighbours( Shape ) args(?),
[userdata] function getPipedNeighbours( Shape ) args(?),
[userdata] function replaceShape( Shape, Uuid ) args(?)
},
body = {
function getId( Body ) args(?),
function getCreationId( Body ) args(?),
function getMass( Body ) args(?),
function getWorldPosition( Body ) args(?),
function getVelocity( Body ) args(?),
function getAngularVelocity( Body ) args(?),
function getShapes( Body ) args(?),
function getCreationShapes( Body ) args(?),
function getCreationBodies( Body ) args(?),
function getCreationsFromBodies( Table ) args(?),
function hasChanged( Body, Integer ) args(?),
function getAllBodies( --- ) args(?),
function createBody( [Vec3, Body], [Quat, Uuid], [Vec3, Number], Vec3, Vec3, Number ) args(?),
function getWorldRotation( Body ) args(?),
function getCenterOfMassPosition( Body ) args(?),
function isDynamic( Body ) args(?),
function isStatic( Body ) args(?),
function isOnLift( Body ) args(?),
function isDestructable( Body ) args(?),
function setDestructable( Body, Number ) args(?),
function isBuildable( Body ) args(?),
function setBuildable( Body, Number ) args(?),
function isPaintable( Body ) args(?),
function setPaintable( Body, Number ) args(?),
function isConnectable( Body ) args(?),
function setConnectable( Body, Number ) args(?),
function isLiftable( Body ) args(?),
function setLiftable( Body, Number ) args(?),
function isUsable( Body ) args(?),
function setUsable( Body, Number ) args(?),
function isErasable( Body ) args(?),
function setErasable( Body, Number ) args(?),
function isConvertibleToDynamic( Body ) args(?),
function setConvertibleToDynamic( Body, Number ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Body, Body ) args(?),
[userdata] function getId( Body ) args(?),
[userdata] function getCreationId( Body ) args(?),
[userdata] function getMass( Body ) args(?),
[userdata] function getWorldPosition( Body ) args(?),
[userdata] function getVelocity( Body ) args(?),
[userdata] function getAngularVelocity( Body ) args(?),
[userdata] function getShapes( Body ) args(?),
[userdata] function getCreationShapes( Body ) args(?),
[userdata] function getCreationBodies( Body ) args(?),
[userdata] function createPart( Body, Uuid, Vec3, Vec3, Vec3, Number ) args(?),
[userdata] function createBlock( Body, [Uuid, Integer], Vec3, Vec3, Number ) args(?),
[userdata] function hasChanged( Body, Integer ) args(?),
[userdata] function isDynamic( Body ) args(?),
[userdata] function isStatic( Body ) args(?),
[userdata] function isOnLift( Body ) args(?),
[userdata] function isDestructable( Body ) args(?),
[userdata] function setDestructable( Body, Number ) args(?),
[userdata] function isBuildable( Body ) args(?),
[userdata] function setBuildable( Body, Number ) args(?),
[userdata] function isPaintable( Body ) args(?),
[userdata] function setPaintable( Body, Number ) args(?),
[userdata] function isConnectable( Body ) args(?),
[userdata] function setConnectable( Body, Number ) args(?),
[userdata] function isLiftable( Body ) args(?),
[userdata] function setLiftable( Body, Number ) args(?),
[userdata] function isUsable( Body ) args(?),
[userdata] function setUsable( Body, Number ) args(?),
[userdata] function isErasable( Body ) args(?),
[userdata] function setErasable( Body, Number ) args(?),
[userdata] function isConvertibleToDynamic( Body ) args(?),
[userdata] function setConvertibleToDynamic( Body, Number ) args(?),
[userdata] function getAllSeatedCharacter( Body ) args(?),
[userdata] function getCenterOfMassPosition( Body ) args(?),
[userdata] function getWorld( Body ) args(?),
[userdata] function getLocalAabb( Body ) args(?),
[userdata] function getWorldAabb( Body ) args(?),
[userdata] function transformPoint( Body, Vec3 ) args(?)
},
interactable = {
function getId( Interactable ) args(?),
function getType( Interactable ) args(?),
function getColorNormal( Interactable ) args(?),
function getColorHighlight( Interactable ) args(?),
function getMaxParentCount( Interactable ) args(?),
function getMaxChildCount( Interactable ) args(?),
function isActive( Interactable ) args(?),
function setActive( Interactable, Number ) args(?),
function getPower( Interactable ) args(?),
function setPower( Interactable, [Number, String] ) args(?),
function getPublicData( Interactable ) args(?),
function setPublicData( Interactable, Table ) args(?),
function getShape( Interactable ) args(?),
function getConnectionInputType( Interactable ) args(?),
function getConnectionOutputType( Interactable ) args(?),
function getBody( Interactable ) args(?),
function getSingleParent( Interactable ) args(?),
function getParents( Interactable, Integer ) args(?),
function getChildren( Interactable, Integer ) args(?),
function getJoints( Interactable ) args(?),
function getBearings( Interactable ) args(?),
function getPistons( Interactable ) args(?),
function getPoseWeight( Interactable, Integer ) args(?),
function setPoseWeight( Interactable, Integer, [Number, String] ) args(?),
function getGlowMultiplier( Interactable ) args(?),
function setGlowMultiplier( Interactable, [Number, String] ) args(?),
function getUvFrameIndex( Interactable ) args(?),
function setUvFrameIndex( Interactable, Integer ) args(?),
function hasAnim( Interactable, String ) args(?),
function setAnimProgress( Interactable, String, [Number, String] ) args(?),
function setAnimEnabled( Interactable, String, Number ) args(?),
function getAnimDuration( Interactable, String ) args(?),
function getLocalBonePosition( Interactable, String ) args(?),
function getWorldBonePosition( Interactable, String ) args(?),
function getContainer( Interactable, Integer ) args(?),
function connect( Interactable, Interactable ) args(?),
function disconnect( Interactable, Interactable ) args(?),
function addContainer( Interactable, Integer, Integer, Integer ) args(?),
function removeContainer( Interactable, Integer ) args(?),
function setParams( Interactable, [Table, String, Number] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Interactable, Interactable ) args(?),
[userdata] function getId( Interactable ) args(?),
[userdata] function getType( Interactable ) args(?),
[userdata] function getColorNormal( Interactable ) args(?),
[userdata] function getColorHighlight( Interactable ) args(?),
[userdata] function getMaxParentCount( Interactable ) args(?),
[userdata] function getMaxChildCount( Interactable ) args(?),
[userdata] function isActive( Interactable ) args(?),
[userdata] function setActive( Interactable, Number ) args(?),
[userdata] function getPower( Interactable ) args(?),
[userdata] function setPower( Interactable, [Number, String] ) args(?),
[userdata] function getPublicData( Interactable ) args(?),
[userdata] function setPublicData( Interactable, Table ) args(?),
[userdata] function hasOutputType( Interactable, Integer ) args(?),
[userdata] function getShape( Interactable ) args(?),
[userdata] function getConnectionInputType( Interactable ) args(?),
[userdata] function getConnectionOutputType( Interactable ) args(?),
[userdata] function getBody( Interactable ) args(?),
[userdata] function getSingleParent( Interactable ) args(?),
[userdata] function getParents( Interactable, Integer ) args(?),
[userdata] function getChildren( Interactable, Integer ) args(?),
[userdata] function getJoints( Interactable ) args(?),
[userdata] function getBearings( Interactable ) args(?),
[userdata] function getPistons( Interactable ) args(?),
[userdata] function getPoseWeight( Interactable, Integer ) args(?),
[userdata] function setPoseWeight( Interactable, Integer, [Number, String] ) args(?),
[userdata] function getGlowMultiplier( Interactable ) args(?),
[userdata] function setGlowMultiplier( Interactable, [Number, String] ) args(?),
[userdata] function getUvFrameIndex( Interactable ) args(?),
[userdata] function setUvFrameIndex( Interactable, Integer ) args(?),
[userdata] function hasAnim( Interactable, String ) args(?),
[userdata] function setAnimProgress( Interactable, String, [Number, String] ) args(?),
[userdata] function setAnimEnabled( Interactable, String, Number ) args(?),
[userdata] function getAnimDuration( Interactable, String ) args(?),
[userdata] function getLocalBonePosition( Interactable, String ) args(?),
[userdata] function getWorldBonePosition( Interactable, String ) args(?),
[userdata] function getContainer( Interactable, Integer ) args(?),
[userdata] function connect( Interactable, Interactable ) args(?),
[userdata] function disconnect( Interactable, Interactable ) args(?),
[userdata] function connectToJoint( Interactable, Joint ) args(?),
[userdata] function addContainer( Interactable, Integer, Integer, Integer ) args(?),
[userdata] function removeContainer( Interactable, Integer ) args(?),
[userdata] function setParams( Interactable, [Table, String, Number] ) args(?),
[userdata] function hasSeat( Interactable ) args(?),
[userdata] function setSeatCharacter( Interactable, Character ) args(?),
[userdata] function getSeatCharacter( Interactable ) args(?),
[userdata] function getSeatInteractables( Interactable ) args(?),
[userdata] function pressSeatInteractable( Interactable, Integer ) args(?),
[userdata] function releaseSeatInteractable( Interactable, Integer ) args(?),
[userdata] function hasSteering( Interactable ) args(?),
[userdata] function setSteeringFlag( Interactable, Integer ) args(?),
[userdata] function unsetSteeringFlag( Interactable, Integer ) args(?),
[userdata] function getSteeringPower( Interactable ) args(?),
[userdata] function getSteeringAngle( Interactable ) args(?),
[userdata] function getSteeringJointLeftAngleSpeed( Interactable, Joint ) args(?),
[userdata] function getSteeringJointRightAngleSpeed( Interactable, Joint ) args(?),
[userdata] function getSteeringJointLeftAngleLimit( Interactable, Joint ) args(?),
[userdata] function getSteeringJointRightAngleLimit( Interactable, Joint ) args(?),
[userdata] function getSteeringJointUnlocked( Interactable, Joint ) args(?),
[userdata] function getSteeringJointSettings( Interactable, Joint ) args(?),
[userdata] function setSteeringJointLeftAngleSpeed( Interactable, Joint, [Number, String] ) args(?),
[userdata] function setSteeringJointRightAngleSpeed( Interactable, Joint, [Number, String] ) args(?),
[userdata] function setSteeringJointLeftAngleLimit( Interactable, Joint, [Number, String] ) args(?),
[userdata] function setSteeringJointRightAngleLimit( Interactable, Joint, [Number, String] ) args(?),
[userdata] function setSteeringJointUnlocked( Interactable, Joint, Number ) args(?),
[userdata] function setSteeringJointSettings( Interactable, Joint, [Number, String], [Number, String], [Number, String], [Number, String], Number ) args(?),
[userdata] function setSubMeshVisible( Interactable, String, Number ) args(?)
},
joint = {
function createPart( Joint, Uuid, Vec3, Vec3, Vec3, Number ) args(?),
function createBlock( Joint, Uuid, Vec3, Vec3, Number ) args(?),
function getId( Joint ) args(?),
function getType( Joint ) args(?),
function getShapeA( Joint ) args(?),
function getShapeB( Joint ) args(?),
function getColor( Joint ) args(?),
function getAngle( [Bearing, Joint] ) args(?),
function getAngularVelocity( [Bearing, Joint] ) args(?),
function getAppliedImpulse( [Bearing, Joint] ) args(?),
function isReversed( [Bearing, Joint] ) args(?),
function setMotorVelocity( [Bearing, Joint], [Number, String], [Number, String] ) args(?),
function setTargetAngle( [Bearing, Joint], [Number, String], [Number, String], [Number, String] ) args(?),
function getLength( [Piston, Joint] ) args(?),
function setTargetLength( [Piston, Joint], [Number, String], [Number, String], [Number, String] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Joint, Joint ) args(?),
[userdata] function createPart( Joint, Uuid, Vec3, Vec3, Vec3, Number ) args(?),
[userdata] function createBlock( Joint, Uuid, Vec3, Vec3, Number ) args(?),
[userdata] function getId( Joint ) args(?),
[userdata] function getType( Joint ) args(?),
[userdata] function getShapeA( Joint ) args(?),
[userdata] function getShapeB( Joint ) args(?),
[userdata] function getColor( Joint ) args(?),
[userdata] function getAngle( [Bearing, Joint] ) args(?),
[userdata] function getAngularVelocity( [Bearing, Joint] ) args(?),
[userdata] function getAppliedImpulse( [Bearing, Joint] ) args(?),
[userdata] function isReversed( [Bearing, Joint] ) args(?),
[userdata] function setMotorVelocity( [Bearing, Joint], [Number, String], [Number, String] ) args(?),
[userdata] function setTargetAngle( [Bearing, Joint], [Number, String], [Number, String], [Number, String] ) args(?),
[userdata] function getLength( [Piston, Joint] ) args(?),
[userdata] function setTargetLength( [Piston, Joint], [Number, String], [Number, String], [Number, String] ) args(?)
},
container = {
function beginTransaction( --- ) args(?),
function endTransaction( --- ) args(?),
function abortTransaction( --- ) args(?),
function getSize( Container ) args(?),
function getMaxStackSize( Container ) args(?),
function setItem( Container, Integer, Uuid, Integer, Integer ) args(?),
function getItem( Container, Integer ) args(?),
function getFirstItem( Container ) args(?),
function hasChanged( Container, Integer ) args(?),
function isEmpty( Container ) args(?),
function getId( Container ) args(?),
function quantity( Container ) args(?),
function totalQuantity( Container, Uuid ) args(?),
function itemUuid( Container ) args(?),
function swap( Container, Integer, Container, Integer ) args(?),
function spendFromSlot( Container, Integer, Uuid, Integer, Number ) args(?),
function spend( Container, Uuid, Integer, Number ) args(?),
function collectToSlot( Container, Integer, Uuid, Integer, Number ) args(?),
function collect( Container, Uuid, Integer, Number ) args(?),
function canCollect( Container, Uuid, Integer ) args(?),
function canSpend( Container, Uuid, Integer ) args(?),
function moveAll( Container, Container ) args(?),
function setFilters( Container, Table ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Container, Container ) args(?),
[userdata] function getSize( Container ) args(?),
[userdata] function getMaxStackSize( Container ) args(?),
[userdata] function setItem( Container, Integer, Uuid, Integer, Integer ) args(?),
[userdata] function getItem( Container, Integer ) args(?),
[userdata] function hasChanged( Container, Integer ) args(?),
[userdata] function isEmpty( Container ) args(?),
[userdata] function setAllowCollect( Container, Number ) args(?),
[userdata] function getAllowCollect( Container ) args(?),
[userdata] function setAllowSpend( Container, Number ) args(?),
[userdata] function getAllowSpend( Container ) args(?),
[userdata] function canCollect( Container, Uuid, Integer ) args(?),
[userdata] function canSpend( Container, Uuid, Integer ) args(?),
[userdata] function setFilters( Container, Table ) args(?)
},
quest = {
function addQuest( Uuid ) args(?),
function getQuest( Uuid ) args(?),
function getQuestById( Integer ) args(?),
function getActiveQuests( --- ) args(?),
function removeQuest( Quest ) args(?),
function completeQuest( Quest ) args(?),
function getIsRepeatable( Uuid ) args(?),
function getHasCompleted( Uuid ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Quest, Quest ) args(?),
[userdata] function getUuid( Quest ) args(?),
[userdata] function getObjectives( Quest ) args(?),
[userdata] function getRewards( Quest ) args(?),
[userdata] function getDescription( Quest ) args(?),
[userdata] function remove( Quest ) args(?),
[userdata] function complete( Quest ) args(?)
},
harvestable = {
function getId( Harvestable ) args(?),
function getType( Harvestable ) args(?),
function getName( Harvestable ) args(?),
function getMaterial( Harvestable ) args(?),
function getMaterialId( Harvestable ) args(?),
function destroy( Harvestable ) args(?),
function create( Uuid, Vec3, Quat, Vec3 ) args(?),
function getPosition( Harvestable ) args(?),
function getRotation( Harvestable ) args(?),
function getPoseWeight( Harvestable, Integer ) args(?),
function setPoseWeight( Harvestable, Integer, [Number, String] ) args(?),
function getColor( Harvestable ) args(?),
function setColor( Harvestable, Color ) args(?),
function getUvFrameIndex( Harvestable ) args(?),
function setUvFrameIndex( Harvestable, Integer ) args(?),
function setParams( Harvestable, [Table, String, Number] ) args(?),
function getPublicData( Harvestable ) args(?),
function setPublicData( Harvestable, Table ) args(?),
function getClientPublicData( Harvestable ) args(?),
function setClientPublicData( Harvestable, Table ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Harvestable, Harvestable ) args(?),
[userdata] function getId( Harvestable ) args(?),
[userdata] function getType( Harvestable ) args(?),
[userdata] function getName( Harvestable ) args(?),
[userdata] function getMaterial( Harvestable ) args(?),
[userdata] function getMaterialId( Harvestable ) args(?),
[userdata] function destroy( Harvestable ) args(?),
[userdata] function getPosition( Harvestable ) args(?),
[userdata] function setPosition( Harvestable, Vec3 ) args(?),
[userdata] function getRotation( Harvestable ) args(?),
[userdata] function setRotation( Harvestable, Quat ) args(?),
[userdata] function getPoseWeight( Harvestable, Integer ) args(?),
[userdata] function setPoseWeight( Harvestable, Integer, [Number, String] ) args(?),
[userdata] function getColor( Harvestable ) args(?),
[userdata] function setColor( Harvestable, Color ) args(?),
[userdata] function getUvFrameIndex( Harvestable ) args(?),
[userdata] function setUvFrameIndex( Harvestable, Integer ) args(?),
[userdata] function setParams( Harvestable, [Table, String, Number] ) args(?),
[userdata] function getUuid( Harvestable ) args(?),
[userdata] function getAabb( Harvestable, [Table, String, Number] ) args(?),
[userdata] function getData( Harvestable ) args(?),
[userdata] function getPublicData( Harvestable ) args(?),
[userdata] function setPublicData( Harvestable, Table ) args(?),
[userdata] function getClientPublicData( Harvestable ) args(?),
[userdata] function setClientPublicData( Harvestable, Table ) args(?)
},
character = {
function createCharacter( ---, World, Vec3, [Number, String], [Number, String], Character ) args(?),
function preloadRenderables( Table ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Character, Character ) args(?),
[userdata] function getId( Character ) args(?),
[userdata] function getWorldPosition( Character ) args(?),
[userdata] function getVelocity( Character ) args(?),
[userdata] function getDirection( Character ) args(?),
[userdata] function getMass( Character ) args(?),
[userdata] function getHeight( Character ) args(?),
[userdata] function getPlayer( Character ) args(?),
[userdata] function getUnit( Character ) args(?),
[userdata] function getWorld( Character ) args(?),
[userdata] function isPlayer( Character ) args(?),
[userdata] function getRadius( Character ) args(?),
[userdata] function isDefaultColor( Character ) args(?),
[userdata] function setColor( Character, Color ) args(?),
[userdata] function getColor( Character ) args(?),
[userdata] function getGlowMultiplier( Character ) args(?),
[userdata] function setGlowMultiplier( Character, [Number, String] ) args(?),
[userdata] function bindAnimationCallback( Character, String, [Number, String], String ) args(?),
[userdata] function removeAnimationCallbacks( Character ) args(?),
[userdata] function addRenderable( Character, String ) args(?),
[userdata] function removeRenderable( Character, String ) args(?),
[userdata] function getAnimationInfo( Character, String ) args(?),
[userdata] function updateAnimation( Character, String, [Number, String], [Number, String], Number ) args(?),
[userdata] function setMovementWeights( Character, [Number, String], [Number, String] ) args(?),
[userdata] function setAllowTumbleAnimations( Character, Number ) args(?),
[userdata] function setDowned( Character, Number ) args(?),
[userdata] function isDowned( Character ) args(?),
[userdata] function setSwimming( Character, Number ) args(?),
[userdata] function isSwimming( Character ) args(?),
[userdata] function setDiving( Character, Number ) args(?),
[userdata] function isDiving( Character ) args(?),
[userdata] function setTumbling( Character, Number ) args(?),
[userdata] function isTumbling( Character ) args(?),
[userdata] function applyTumblingImpulse( Character, Vec3 ) args(?),
[userdata] function getTumblingWorldPosition( Character ) args(?),
[userdata] function getTumblingWorldRotation( Character ) args(?),
[userdata] function getTumblingExtent( Character ) args(?),
[userdata] function getTumblingLinearVelocity( Character ) args(?),
[userdata] function getCanSwim( Character ) args(?),
[userdata] function getActiveAnimations( Character ) args(?),
[userdata] function getTpBonePos( Character, String ) args(?),
[userdata] function getTpBoneRot( Character, String ) args(?),
[userdata] function setMovementEffects( Character, String ) args(?),
[userdata] function setMovementSpeedFraction( Character, [Number, String] ) args(?),
[userdata] function getMovementSpeedFraction( Character ) args(?),
[userdata] function setLockingInteractable( Character, Interactable ) args(?),
[userdata] function getLockingInteractable( Character ) args(?),
[userdata] function getCurrentMovementNoiseRadius( Character ) args(?),
[userdata] function isSprinting( Character ) args(?),
[userdata] function isAiming( Character ) args(?),
[userdata] function isCrouching( Character ) args(?),
[userdata] function getCurrentMovementSpeed( Character ) args(?),
[userdata] function isOnGround( Character ) args(?),
[userdata] function getCharacterType( Character ) args(?)
},
player = {
function getAllPlayers( --- ) args(?),
function placeLift( ---, Table, Vec3, Integer, Integer ) args(?),
function removeLift( --- ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Player, Player ) args(?),
[userdata] function getId( Player ) args(?),
[userdata] function getCharacter( --- ) args(?),
[userdata] function setCharacter( ---, Character ) args(?),
[userdata] function getName( --- ) args(?),
[userdata] function getInventory( --- ) args(?),
[userdata] function getHotbar( --- ) args(?),
[userdata] function placeLift( ---, Table, Vec3, Integer, Integer ) args(?),
[userdata] function removeLift( --- ) args(?),
[userdata] function sendCharacterEvent( ---, String ) args(?),
[userdata] function isMale( --- ) args(?),
[userdata] function getCarryColor( --- ) args(?),
[userdata] function getCarry( --- ) args(?)
},
unit = {
function createUnit( Uuid, Vec3, [Number, String], [Table, String, Number] ) args(?),
function getAllUnits( --- ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Unit, Unit ) args(?),
[userdata] function destroy( --- ) args(?),
[userdata] function getId( Unit ) args(?),
[userdata] function setWhiskerData( ---, Integer, [Number, String], [Number, String], [Number, String] ) args(?),
[userdata] function setHearingData( ---, [Number, String] ) args(?),
[userdata] function createState( ---, String ) args(?),
[userdata] function setMovementDirection( ---, Vec3 ) args(?),
[userdata] function setFacingDirection( ---, Vec3 ) args(?),
[userdata] function setMovementType( ---, String ) args(?),
[userdata] function setWantsJump( ---, Number ) args(?),
[userdata] function getCurrentMovementDirection( --- ) args(?),
[userdata] function getCurrentFacingDirection( --- ) args(?),
[userdata] function sendCharacterEvent( ---, String ) args(?),
[userdata] function getCharacter( --- ) args(?)
},
aiState = {
function __newindex( AiState, String ) args(?),
function __index( AiState, String ) args(?),
function __eq( AiState, AiState ) args(?),
function __gc( --- ) args(?),
[userdata] function start( AiState ) args(?),
[userdata] function stop( AiState ) args(?),
[userdata] function onFixedUpdate( AiState, [Number, String] ) args(?),
[userdata] function onUnitUpdate( AiState, [Number, String] ) args(?),
[userdata] function isDone( AiState ) args(?),
[userdata] function getMovementDirection( AiState ) args(?),
[userdata] function getFacingDirection( AiState ) args(?),
[userdata] function getMovementType( AiState ) args(?),
[userdata] function getWantsJump( AiState ) args(?)
},
areaTrigger = {
function createBox( Vec3, Vec3, Quat, Integer, [Table, String, Number] ) args(?),
function createBoxWater( Vec3, Vec3, Quat, Integer, [Table, String, Number] ) args(?),
function createAttachedBox( Interactable, Vec3, Vec3, Quat, Integer, [Table, String, Number] ) args(?),
function destroy( AreaTrigger ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( AreaTrigger, AreaTrigger ) args(?),
function __gc( AreaTrigger ) args(?),
[userdata] function getId( AreaTrigger ) args(?),
[userdata] function bindOnEnter( AreaTrigger, String ) args(?),
[userdata] function bindOnExit( AreaTrigger, String ) args(?),
[userdata] function bindOnStay( AreaTrigger, String ) args(?),
[userdata] function bindOnProjectile( AreaTrigger, String ) args(?),
[userdata] function getContents( AreaTrigger ) args(?),
[userdata] function getWorldMin( AreaTrigger ) args(?),
[userdata] function getWorldMax( AreaTrigger ) args(?),
[userdata] function getWorldPosition( AreaTrigger ) args(?),
[userdata] function setWorldPosition( AreaTrigger, Vec3 ) args(?),
[userdata] function setSize( AreaTrigger, Vec3 ) args(?),
[userdata] function getSize( AreaTrigger ) args(?),
[userdata] function getHostInteractable( AreaTrigger ) args(?),
[userdata] function getUserData( AreaTrigger ) args(?)
},
portal = {
function createPortal( Vec3 ) args(?),
function destroy( Portal ) args(?),
function addWorldPortalHook( World, String, Portal ) args(?),
function popWorldPortalHook( String ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Portal, Portal ) args(?),
[userdata] function getId( Portal ) args(?),
[userdata] function hasOpeningA( Portal ) args(?),
[userdata] function hasOpeningB( Portal ) args(?),
[userdata] function setOpeningA( Portal, Vec3, Quat ) args(?),
[userdata] function setOpeningB( Portal, Vec3, Quat ) args(?),
[userdata] function getPositionA( Portal ) args(?),
[userdata] function getPositionB( Portal ) args(?),
[userdata] function getRotationA( Portal ) args(?),
[userdata] function getRotationB( Portal ) args(?),
[userdata] function getWorldA( Portal ) args(?),
[userdata] function getWorldB( Portal ) args(?),
[userdata] function getContentsA( Portal ) args(?),
[userdata] function getContentsB( Portal ) args(?),
[userdata] function transferAToB( Portal ) args(?),
[userdata] function transferBToA( Portal ) args(?)
},
lift = {
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Lift, Lift ) args(?),
[userdata] function getId( Lift ) args(?),
[userdata] function getWorldPosition( --- ) args(?),
[userdata] function getLevel( --- ) args(?),
[userdata] function hasBodies( --- ) args(?)
},
vec3 = {
function new( [Number, String], [Number, String], [Number, String] ) args(?),
function zero( --- ) args(?),
function one( --- ) args(?),
function getX( Vec3 ) args(?),
function setX( Vec3, [Number, String] ) args(?),
function getY( Vec3 ) args(?),
function setY( Vec3, [Number, String] ) args(?),
function getZ( Vec3 ) args(?),
function setZ( Vec3, [Number, String] ) args(?),
function normalize( Vec3 ) args(?),
function dot( Vec3, Vec3 ) args(?),
function cross( Vec3, Vec3 ) args(?),
function length( Vec3 ) args(?),
function length2( Vec3 ) args(?),
function lerp( Vec3, Vec3, [Number, String] ) args(?),
function bezier2( Vec3, Vec3, Vec3, [Number, String] ) args(?),
function bezier3( Vec3, Vec3, Vec3, Vec3, [Number, String] ) args(?),
function rotateX( Vec3, [Number, String] ) args(?),
function rotateY( Vec3, [Number, String] ) args(?),
function rotateZ( Vec3, [Number, String] ) args(?),
function rotate( Vec3, [Number, String], Vec3 ) args(?),
function getRotation( Vec3, Vec3 ) args(?),
function closestAxis( Vec3 ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __unm( Vec3, Vec3 ) args(?),
function __add( Vec3, Vec3 ) args(?),
function __sub( Vec3, Vec3 ) args(?),
function __div( Vec3, [Vec3, Number, String] ) args(?),
function __mul( Vec3, [Vec3, Number, String] ) args(?),
function __lt( Vec3, Vec3 ) args(?),
function __eq( Vec3, Vec3 ) args(?),
function __tostring( Vec3 ) args(?),
[userdata] function normalize( Vec3 ) args(?),
[userdata] function dot( Vec3, Vec3 ) args(?),
[userdata] function cross( Vec3, Vec3 ) args(?),
[userdata] function length( Vec3 ) args(?),
[userdata] function length2( Vec3 ) args(?),
[userdata] function rotateX( Vec3, [Number, String] ) args(?),
[userdata] function rotateY( Vec3, [Number, String] ) args(?),
[userdata] function rotateZ( Vec3, [Number, String] ) args(?),
[userdata] function rotate( Vec3, [Number, String], Vec3 ) args(?)
},
quat = {
function new( [Number, String], [Number, String], [Number, String], [Number, String] ) args(?),
function identity( --- ) args(?),
function angleAxis( [Number, String], Vec3 ) args(?),
function getX( Quat ) args(?),
function setX( Quat, [Number, String] ) args(?),
function getY( Quat ) args(?),
function setY( Quat, [Number, String] ) args(?),
function getZ( Quat ) args(?),
function setZ( Quat, [Number, String] ) args(?),
function getW( Quat ) args(?),
function setW( Quat, [Number, String] ) args(?),
function round90( Quat ) args(?),
function lookRotation( Vec3, Vec3 ) args(?),
function slerp( Quat, Quat, [Number, String] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __mul( Quat, [Quat, Vec3] ) args(?),
function __eq( Quat, Quat ) args(?)
},
uuid = {
function new( String ) args(?),
function getNil( --- ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __tostring( Uuid ) args(?),
function __eq( Uuid, Uuid ) args(?)
},
color = {
function new( [Integer, String, Number], [Number, String], [Number, String], [Number, String] ) args(?),
function getR( Color ) args(?),
function getG( Color ) args(?),
function getB( Color ) args(?),
function getA( Color ) args(?),
function setR( Color, [Number, String] ) args(?),
function setG( Color, [Number, String] ) args(?),
function setB( Color, [Number, String] ) args(?),
function setA( Color, [Number, String] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __add( Color, Color ) args(?),
function __sub( Color, Color ) args(?),
function __div( Color, [Color, Number, String] ) args(?),
function __mul( Color, [Color, Number, String] ) args(?),
function __eq( Color, Color ) args(?),
function __tostring( Color ) args(?),
[userdata] function getHexStr( Color ) args(?)
},
raycastResult = {
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
[userdata] function getBody( RaycastResult ) args(?),
[userdata] function getShape( RaycastResult ) args(?),
[userdata] function getCharacter( RaycastResult ) args(?),
[userdata] function getJoint( RaycastResult ) args(?),
[userdata] function getLiftData( --- ) args(?),
[userdata] function getHarvestable( RaycastResult ) args(?),
[userdata] function getAreaTrigger( RaycastResult ) args(?)
},
pathfinder = {
function getPath( Character, Vec3, Number, Table ) args(?),
function getSortedNodes( Vec3, [Number, String], [Number, String] ) args(?)
},
pathNode = {
function createPathNode( Vec3, [Number, String] ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( PathNode, PathNode ) args(?),
[userdata] function destroy( --- ) args(?),
[userdata] function connect( ---, ---, Table, Table, [Number, String] ) args(?),
[userdata] function getPosition( --- ) args(?)
},
gui = {
widget = {
function getId( --- ) args(?),
function getName( --- ) args(?),
function getTypeName( --- ) args(?),
function getPosition( --- ) args(?),
function setPosition( --- ) args(?),
function getVisible( --- ) args(?),
function setVisible( --- ) args(?),
function getSize( --- ) args(?),
function setSize( --- ) args(?),
function getText( --- ) args(?),
function setText( --- ) args(?),
function destroy( --- ) args(?),
function find( --- ) args(?),
function bindOnClick( --- ) args(?),
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( Widget, Widget ) args(?),
[userdata] function find( --- ) args(?),
[userdata] function getName( --- ) args(?),
[userdata] function getTypeName( --- ) args(?),
[userdata] function getPosition( --- ) args(?),
[userdata] function setPosition( --- ) args(?),
[userdata] function getVisible( --- ) args(?),
[userdata] function setVisible( --- ) args(?),
[userdata] function getSize( --- ) args(?),
[userdata] function setSize( --- ) args(?),
[userdata] function getText( --- ) args(?),
[userdata] function setText( --- ) args(?),
[userdata] function bindOnClick( --- ) args(?)
},
interface = {
function __newindex( ---, String ) args(?),
function __index( ---, String ) args(?),
function __eq( GuiInterface, GuiInterface ) args(?),
function __gc( GuiInterface ) args(?),
[userdata] function destroy( GuiInterface ) args(?),
[userdata] function open( GuiInterface ) args(?),
[userdata] function close( GuiInterface ) args(?),
[userdata] function isActive( GuiInterface ) args(?),
[userdata] function setText( GuiInterface, String, String ) args(?),
[userdata] function setVisible( GuiInterface, String, Number ) args(?),
[userdata] function setColor( GuiInterface, String, Color ) args(?),
[userdata] function setImage( GuiInterface, String, String ) args(?),
[userdata] function setItemIcon( GuiInterface, String, String, String, String ) args(?),
[userdata] function setIconImage( GuiInterface, String, Uuid ) args(?),
[userdata] function setButtonState( GuiInterface, String, Number ) args(?),
[userdata] function setSliderRange( GuiInterface, String, Integer ) args(?),
[userdata] function setSliderPosition( GuiInterface, String, Integer ) args(?),
[userdata] function setSliderRangeLimit( GuiInterface, String, Integer ) args(?),
[userdata] function setSliderData( GuiInterface, String, Integer, Integer ) args(?),
[userdata] function clearList( GuiInterface, String ) args(?),
[userdata] function addListItem( GuiInterface, String, String, [Number, String] ) args(?),
[userdata] function setSelectedListItem( GuiInterface, String, String ) args(?),
[userdata] function clearGrid( GuiInterface, String ) args(?),
[userdata] function addGridItemsFromFile( GuiInterface, String, String, [Number, String] ) args(?),
[userdata] function addGridItem( GuiInterface, String, [Number, String] ) args(?),
[userdata] function setGridItem( GuiInterface, String, Integer, [Number, String] ) args(?),
[userdata] function setGridSize( GuiInterface, String, Integer ) args(?),
[userdata] function setContainer( GuiInterface, String, Container ) args(?),
[userdata] function setContainers( GuiInterface, String, Table ) args(?),
[userdata] function setData( GuiInterface, String, [Number, String] ) args(?),
[userdata] function setHost( GuiInterface, [Character, Shape], String ) args(?),
[userdata] function setWorldPosition( GuiInterface, Vec3, World ) args(?),
[userdata] function setMaxRenderDistance( GuiInterface, [Number, String] ) args(?),
[userdata] function setFadeRange( GuiInterface, [Number, String] ) args(?),
[userdata] function setRequireLineOfSight( GuiInterface, Number ) args(?),
[userdata] function setOnCloseCallback( GuiInterface, String ) args(?),
[userdata] function setButtonCallback( GuiInterface, String, String ) args(?),
[userdata] function setSliderCallback( GuiInterface, String, String ) args(?),
[userdata] function setGridButtonCallback( GuiInterface, String, String ) args(?),
[userdata] function setGridItemChangedCallback( GuiInterface, String, String ) args(?),
[userdata] function setListSelectionCallback( GuiInterface, String, String ) args(?)
},
function createWidget( --- ) args(?),
function getScreenSize( --- ) args(?),
function createGuiFromLayout( String, Number ) args(?),
function createContainerGui( Number ) args(?),
function createWorkbenchGui( Number ) args(?),
function createCookBotGui( Number ) args(?),
function createCraftBotGui( Number ) args(?),
function createMechanicStationGui( Number ) args(?),
function createSurvivalHudGui( Number ) args(?),
function createHideoutGui( Number ) args(?),
function createDressBotGui( Number ) args(?),
function createEngineGui( Number ) args(?),
function createSeatGui( Number ) args(?),
function createNameTagGui( Number ) args(?),
function createBagIconGui( Number ) args(?),
function createBeaconIconGui( Number ) args(?),
function createWaypointIconGui( Number ) args(?),
function createAmmunitionContainerGui( Number ) args(?),
function createBatteryContainerGui( Number ) args(?),
function createChemicalContainerGui( Number ) args(?),
function createFertilizerContainerGui( Number ) args(?),
function createGasContainerGui( Number ) args(?),
function createSeedContainerGui( Number ) args(?),
function createWaterContainerGui( Number ) args(?),
function createSeatUpgradeGui( Number ) args(?),
function createSteeringBearingGui( Number ) args(?),
function startFadeToBlack( [Number, String], [Number, String] ) args(?),
function endFadeToBlack( [Number, String] ) args(?),
function createChallengeHUDGui( Number ) args(?),
function createChallengeMessageGui( Number ) args(?),
function createLogbookGui( Number ) args(?),
function displayAlertText( String, [Number, String] ) args(?),
function hideGui( Number ) args(?),
function getKeyBinding( String ) args(?),
function setInteractionText( --- ) args(?),
function setCenterIcon( String ) args(?),
function setProgressFraction( [Number, String] ) args(?),
function createCharacterCustomizationGui( Number ) args(?),
function setCharacterDebugText( Character, String, Number ) args(?),
function exitToMenu( --- ) args(?),
function chatMessage( String ) args(?)
},
audio = {
function play( String, Vec3 ) args(?)