Basic 3D particle engine, built on the first version of Microsoft XNA, by me and a friend.
Uses the XNA content pipeline and input components, and basically renders particles using 2D textures and implementing a few different emmiters.
You can check a brief slidedeck about it at https://slides.kartones.net/013.html
- It was built long time ago using XNA 1.0 and .NET 2.0, so will probably require fixing compile errors due to newer versions of XNA and changes in its components.