This WYSIWYG tool is used to create and maintain wxWidgets UI elements (dialogs, menus, etc.), generating either C++, wxPython, wxRuby3 or XRC code. It supports almost all of the wxWidgets UI controls along with bitmap bundles and SVG files.
In addition to creating new projects, the following project types can be imported:
- wxCrafter (Click here for more information)
- wxFormBuilder (Click here for more information)
- wxGlade
- wxSmith
- DialogBlocks (Click here for more information)
- XRC (including exports from DialogBlocks)
- Windows Resource Dialogs (Click here for more information)
For Windows, you can either run the wxUiEditor-ver-win64.exe installer from releases or run winget install wxUiEditor
from a command line. For Linux, wxUiEditor-ver-Linux.deb and wxUiEditor-ver-Linux.rpm are available in the releases section.
You will need a C++20 compliant compiler to build wxUiEditor. To build using CMake 3.20 or higher, run the following two commands from the root of the repository:
cmake -G "Ninja Multi-Config" . -B build
cmake --build build --config Release --target wxUiEditor
For Unix builds, you currently need a minimum of gcc 11.4 to be able to compile the sources. After building, you can can change to the build/ directory and run cpack -G DEB -C Release
or cpack -G RPM -C Release
to create a Ubuntu or Fedora package.
See Developer notes if you want information about contributing to the project.
- All KeyWorks Software code uses the Apache License 2.0 LICENSE.
- The frozen code uses the Apache License 2.0 LICENSE.
- The pugixml code uses a MIT LICENSE.
- The rapidjson code uses a MIT LICENSE.
- The wxWidgets code uses the wxWindows LICENSE.
The following is a sample screen shot of wxUiEditor showing the Event handler dialog and an example of one of the drop-down lists of controls: