diff --git a/README.md b/README.md index 6b505b7..9d39d55 100644 --- a/README.md +++ b/README.md @@ -12,16 +12,18 @@ A slightly modified version of [doomhack](https://github.com/doomhack/GBADoom)'s - ~~**B** is now the fire button, and sprinting/use has been changed to **A**. To match the retail GBA Doom II controls.~~ - ~~Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000~~ - ~~Gamma is in the options now instead of a hotkey~~ - - ~~Gamma/Autorun settings now save in the save slots~~ + - ~~Gamma/Autorun settings now save save slots~~ + - ~~Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays.~~ *All of the above changes have been merged into doomhack's main branch* - Other minor bug fixes and optimisations - Created properly resized title screen images (TITLEPIC is rendered via CPUBlockCopy rather than drawing from the IWAD, making it more responsive) - Unused shareware IWAD content is removed to build a smaller rom - New MS GS WAVETABLE music for Doom 1, made by [Sakitoshi](https://www.romhacking.net/community/2272/) - - Gamma is now a slider, and is colour corrected for the frontlit/non-lit GBA displays. + - FPS Counter is now accessable via a cheat **TODO:** - Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker + - Get Doom II running smoothly, and re-port the music in impulsetracker as well Be sure to check [doomhack's main branch](https://github.com/doomhack/GBADoom) for future engine optimisations and bug fixes! @@ -38,6 +40,7 @@ Be sure to check [doomhack's main branch](https://github.com/doomhack/GBADoom) f **Lite-Amp Goggles:** DOWN,LEFT, R, LEFT, R, L, L, SELECT **Exit Level:** LEFT,R, LEFT, L, B, LEFT, RIGHT, A **Enemy Rockets (Goldeneye):** A, B, L, R, R, L, B, A +**FPS Ammo Counter:** A, B, L, UP, DOWN, B, LEFT, LEFT ## Controls: **Fire:** B