From eb2c40850dc48b1ab24423e9ecaa555aa280e95d Mon Sep 17 00:00:00 2001 From: Kippykip <33023808+Kippykip@users.noreply.github.com> Date: Fri, 24 Jan 2020 02:45:17 +1000 Subject: [PATCH] Update README.md --- README.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 31c6924..16ff7a4 100644 --- a/README.md +++ b/README.md @@ -11,14 +11,15 @@ A slightly modified version of [doomhack](https://github.com/doomhack/GBADoom)'s - ~~The chainsaw sounds no longer overlap.~~ - ~~**B** is now the fire button, and sprinting/use has been changed to **A**. To match the retail GBA Doom II controls.~~ - ~~Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000~~ - - ~~Gamma is in the options now instead of a hotkey~~ - - ~~And other bug general fixes and optimisations~~ -*All of the above changes have been merged into doomhack's main branch* + - ~~Gamma is in the options now instead of a hotkey~~ + *All of the above changes have been merged into doomhack's main branch* - Optimised Title Screen images (titlepic is rendered via CPUBlockCopy rather than drawing from the IWAD) - Unused shareware IWAD content is removed to build a smaller rom + - And other bug general fixes and optimisations **TODO:** - - Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker + - Recreate Final Doom: Evilution / TNT.WAD's music in impulsetracker + You can view the progress here: https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/ Be sure to check [doomhack's main branch](https://github.com/doomhack/GBADoom) for future engine optimisations and bug fixes!