You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello,
Thanks you for the great work here.
If I understood well for now it is not possible to keep the rotation and scaling transformations when export the 3dgs ?
Does it entails any fundamental technical complexity or is it by choice ?
If not I could be interested to contribute.
The text was updated successfully, but these errors were encountered:
Hey - so just some info. The geo node tree+shader and script for view updating came from another guy.
I just made that into a Blender addon. So there's lot I don't understand regarding 3DGS transformations.
The lack of ability to apply rotation and scale is not wanted - just due to limitations right now.
The next update of the addon should maintain 3DGS attributes when imported. And I have played with updating those attributes according to the objects current rotation and scale. But I have no real understanding of making that work.
If you want to help or have any idea that would be great!
Just a heads up @mrcyme - I am updating the addon. And in the new version I have changed some of the Geometry Nodes methods and all 3DGS attributes are maintained on the imported object. So if you have any idea/ways to help it might be worth waiting till I put out the update then having a check.
Hello,
Thanks you for the great work here.
If I understood well for now it is not possible to keep the rotation and scaling transformations when export the 3dgs ?
Does it entails any fundamental technical complexity or is it by choice ?
If not I could be interested to contribute.
The text was updated successfully, but these errors were encountered: