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Can't play audio with OpenAL #228

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octylFractal opened this issue Sep 6, 2016 · 8 comments
Closed

Can't play audio with OpenAL #228

octylFractal opened this issue Sep 6, 2016 · 8 comments

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@octylFractal
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octylFractal commented Sep 6, 2016

I have this OpenAL code that I am 95% certain worked before, and it looks just like any tutorial I can find, but right now it's not working. Here's the code and a test file: https://gist.github.com/kenzierocks/294f3a9386771e5d63d1f87b0ae2cbe7.

Operating System: macOS Sierra 10.12 (Beta 7)
LWJGL: 3.0.1 build 17

Edit: Update RAW file to have correct data (pcm_s16be).

@Spasi
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Spasi commented Sep 6, 2016

This has been fixed in build 18. See this comment for details.

@octylFractal
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Interesting, I updated and I'm still getting this problem. I'll poke around with it some more.

@octylFractal
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Ok, I copied the code reported in that comment, and I'm still getting 0s with build 18. Looks like it didn't get fully fixed somehow?

@Spasi
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Spasi commented Sep 6, 2016

I cannot reproduce any issues with build 18. A couple of things that might help:

  • Post a complete, but minimal code sample that reproduces the issue for you.
  • Run export ALSOFT_LOGLEVEL=3 and run your code with -Dorg.lwjgl.util.Debug=true. Post the output here.

@octylFractal
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Here's a program that prints all 0s for me, and no errors: https://gist.github.com/kenzierocks/ca114ad0f10bf248a3f134c95bf74e33.

Here's the log from that program: https://gist.github.com/kenzierocks/33bfb80d1f9a449b757fbc15ad74be09

@octylFractal
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I just built a fresh copy of openal-soft and loaded it instead of the packaged one, and it was fine. So I have a workaround for now.

@Spasi
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Spasi commented Sep 6, 2016

Looks like the issue was just fixed.

@octylFractal
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Ah, I see. I'll use my workaround until the next build then.

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