diff --git a/changelog.md b/changelog.md index 87efbf2..b9467c7 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,23 @@ +------------------------------------------------------ +Effective 2.3.2 - 1.20.1 +------------------------------------------------------ + +- Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before) +- Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind) +- Added a unique mangrove bird ambience during the day +- Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level + - This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea + level would start playing the cave ambience +- Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one +- Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience + - This should fix the unreliability of the biome's layout often not reaching the ground where there are no + stalagmites +- Fixed the ULTRAKILL parry effect missing the white flash + - The parry effect now uses a direct overlay render instead of Lodestone screen particles +- Reduced the ripple quantity when it rains +- Increased the rain ripple density default config value +- Increased the cascade sound distance default config value + ------------------------------------------------------ Effective 2.3.1 - 1.20.1 ------------------------------------------------------ diff --git a/gradle.properties b/gradle.properties index 7731411..1f49156 100644 --- a/gradle.properties +++ b/gradle.properties @@ -20,7 +20,7 @@ yarn_mappings=1.20.1+build.10 loader_version=0.16.5 # Mod Properties -mod_version=2.3.1-1.20.1 +mod_version=2.3.2-1.20.1 maven_group=ladysnake archives_base_name=effective