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Screen checks for specific Clone frames #486

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Nilssonfpv opened this issue Dec 2, 2024 · 3 comments
Open

Screen checks for specific Clone frames #486

Nilssonfpv opened this issue Dec 2, 2024 · 3 comments

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@Nilssonfpv
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Nilssonfpv commented Dec 2, 2024

It would be very nice to have a inventory and full map check for specific clone-frames.
I run a 21:9 monitor and use the clone-frames to relocate a transparent minimap to the center of my screen.

This is super nice and immersive when playing, instead of needing the full map or having to look up in the corner off my screen all the time. But it also looks really wierd with the inventory up or when you use the fullscreen map.

So being able to use screen checks to trigger when it should show/hide the cloned window would be very appreciated.

@Lailloken
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Hmm, so something like conditional rules, such as:

  • clone-frame 1: show / hide while screen-check XYZ is positive / negative

So in your case you would probably need two rules:

  • minimap: hide while inventory is positive AND/OR hide while gamescreen is positive

I'll do some testing but I don't know when I'll find the time. I started working on a lootfilter feature out of boredom and curiosity but then fell into a rabbit-hole of continuous reiteration. I'll need to wrap that up, then focus on getting PoE2 support ready for EA-launch before diving into it myself.

@Nilssonfpv
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Id consider even making the minimap part a feature, so that it get its own tab like clone frames.
As it will always have the same original position. and then allow the user to only adjust its height position on the center of the screen. (trying to get it dead center it is a pita 😅)

Regardless, 100% do not prioritize this over any other feature, as it is now its usable enough. Just getting the ui to work in poe2 would be way more useful 😅

@Ecmelt
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Ecmelt commented Dec 23, 2024

I'll add to this, the feature should be:

Ability to add a pixel/image search hierarchy to a cloned frame. A rule set from top to bottom to show/hide accordingly (limit to probably 3-5 rules). And an option to either use absolute coordinate values OR use off-set to start from the corner of found pixel/image (so if searched image is not static we can still make a static frame clone if frame position is linked to it.)

I think for performance it would also require two options: to determine search area so we don't search all screen if we know where it appears (like buffs that change spot in top left) and an interval between image searches in milliseconds (to add a sleep between searches regardless of errorlevel 0 or 1.)

This would solve almost all such requests, my request was going to be to be able to link a frame clone location to an image's coordinates.

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