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What are each project used for? #99
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since GlyphLayout engine is not stable and quite complex,
With Typography.OpenFont + Typography.GlyphLayout you can use the font data/ text/ glyph position to I provide the example for this eg ...
or other projects that use only 2 libs and render the data to their surfaces. see ...
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What about Typography.Contours and others? |
But when I want to parse a long text and render like this ... The HtmlRenderer example!This is a snapshot of Html drawboard from (https://github.com/LayoutFarm/HtmlRenderer).
I need more functions about how to parse a long text So I need more functions, Those are in development stages.
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This should probably be put in README. |
You can see in the pic1 that I render the Html into OpenGLES2 surface. Rendering a text on GLES2 surface may has multiple ways One technique is using Font texture atlas. I provide How to create font Atlas in the project |
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eg. pic 1: grid w,h (1px,10px) (see PaintLab/PixelFarm#4 , #37) |
Naming something sometimes quite hard :) Welcome all new suggestions about that. |
Can you post this useful information at README? |
It seems like Typography.OpenFont and Typography.GlyphLayout are the most important ones.
While digging through the demos (also note the weird namings of them),
I see that Typography.Contours are also used.
This makes me wonder what each project is supposed to provide.
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