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a. If any final objectives are at “0,” the game ends. If more than one is at “0,” break the tie in turn order.
This contradicts with the rulebook
(Actually this mistake was mine 😅 )
Obviously, since this chapter is talking about the Chapter End Structure, it simply doesn't need to talk about the tie breaker. So I propose it just be simplified as
a. If any final objective condition is met, the game ends.
The text was updated successfully, but these errors were encountered:
The FAQ states in Chapter End Structure
This contradicts with the rulebook
(Actually this mistake was mine 😅 )
Obviously, since this chapter is talking about the Chapter End Structure, it simply doesn't need to talk about the tie breaker. So I propose it just be simplified as
The text was updated successfully, but these errors were encountered: