Releases: Lightanic/Lightless
Releases · Lightanic/Lightless
Milestone 4
v0.4 Merge branch 'Develop'
Milestone 3
v0.1 Alpha (#15) * Basic folder structure * Add folders * Add simple Hybrid ECS and Pure ECS samples * Add basic shader * Player movement & rotation system * Coding standard match * Player movement & rotation system (#2) * Player movement & rotation system * Coding standard match * Saved Movement Scene * Scene value changes * Joystick movement and rotation added (#3) * Joystick movement and rotation added NOTE : XInputDotNet API added for better controller support * unrolled rotation loop * Analog joystick movement * Input manager to handle currently active input device, Analog movement speed, FPS counter * Sprint with stamina * Gamepad Input handler, dodge movement * Add emission materials to concept level (#5) * Add emission materials to concept level * Add shadows * Input fix + Fire FX imports (#6) * Feature/level (#7) * ThursdayDemoLevel * Updated ThursdayDemoLevel Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later. * Feature integration (#8) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * Feature integration (#9) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * stamina bar (#10) * Menu and Pause v1 (#11) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Revert "Merge branch 'feature/Menu' into Develop" This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4. * Feature/menu fix (#12) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Controls UI (#13) * v0.1Alpha (#14) * Base AI setup initiated. * Progress * Base enemy movement * EnemyMovementSystem complete * Base runner AI implemented with one light, Multiple lights coming soon. * Input fix + Fire FX imports * Fire system * Fix warning * Add emission to oil slick * Light activated platforms * Add comments * Reflections [Todo: Move to ECS] * Runner complete, Lunger in testing * Pit implementation * Add collider to fire * Lunger changes * pre lunge time init * stamina bar * Reflection System [In Progress] * Player model files added * Changes * Working integration * Lunger fixed(for now), Multiple lights support! * Changes for merge * AI integration, everything works so far, light needs to turn bool on. * Fix oil trail going missing * Reset oil trail if oil can not used up * Fix inventory * Add level boundaries [In Progress] * ScrollWheel and glowy door * Level changes * Update prefab * light toggle, lantern pickup * Player Death reset scene (Enemy vision component edit) * Lunger fixes: Asset swap, random values for lunge speed, pit ontriggerexit for enemy. * Prelunge time reduced * Player Animation System set up - Idle - Walk - Slow walk - Run - Interact/pickup/drop/throw - Dash * stamina bar * gamepad input remapping * Runner and Lunger Animation Systems - Idle - Walk - Run - Attack * merge xinput meta * scene placements update * Post processing * With animations! * Assets * Level changes. * Fixes - Firebug * Reflections * menu joystick controls * Change glow * AI fixed. * end screen * Prefab commit (oh god plis work) * Integration menu, mechanics and everthing else.. * Final fixes for Prototype 1. * Background music * Tweaks for v0.1
Lightless Pre - Alpha Milestone 2
v0.1 Alpha (#15) * Basic folder structure * Add folders * Add simple Hybrid ECS and Pure ECS samples * Add basic shader * Player movement & rotation system * Coding standard match * Player movement & rotation system (#2) * Player movement & rotation system * Coding standard match * Saved Movement Scene * Scene value changes * Joystick movement and rotation added (#3) * Joystick movement and rotation added NOTE : XInputDotNet API added for better controller support * unrolled rotation loop * Analog joystick movement * Input manager to handle currently active input device, Analog movement speed, FPS counter * Sprint with stamina * Gamepad Input handler, dodge movement * Add emission materials to concept level (#5) * Add emission materials to concept level * Add shadows * Input fix + Fire FX imports (#6) * Feature/level (#7) * ThursdayDemoLevel * Updated ThursdayDemoLevel Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later. * Feature integration (#8) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * Feature integration (#9) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * stamina bar (#10) * Menu and Pause v1 (#11) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Revert "Merge branch 'feature/Menu' into Develop" This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4. * Feature/menu fix (#12) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Controls UI (#13) * v0.1Alpha (#14) * Base AI setup initiated. * Progress * Base enemy movement * EnemyMovementSystem complete * Base runner AI implemented with one light, Multiple lights coming soon. * Input fix + Fire FX imports * Fire system * Fix warning * Add emission to oil slick * Light activated platforms * Add comments * Reflections [Todo: Move to ECS] * Runner complete, Lunger in testing * Pit implementation * Add collider to fire * Lunger changes * pre lunge time init * stamina bar * Reflection System [In Progress] * Player model files added * Changes * Working integration * Lunger fixed(for now), Multiple lights support! * Changes for merge * AI integration, everything works so far, light needs to turn bool on. * Fix oil trail going missing * Reset oil trail if oil can not used up * Fix inventory * Add level boundaries [In Progress] * ScrollWheel and glowy door * Level changes * Update prefab * light toggle, lantern pickup * Player Death reset scene (Enemy vision component edit) * Lunger fixes: Asset swap, random values for lunge speed, pit ontriggerexit for enemy. * Prelunge time reduced * Player Animation System set up - Idle - Walk - Slow walk - Run - Interact/pickup/drop/throw - Dash * stamina bar * gamepad input remapping * Runner and Lunger Animation Systems - Idle - Walk - Run - Attack * merge xinput meta * scene placements update * Post processing * With animations! * Assets * Level changes. * Fixes - Firebug * Reflections * menu joystick controls * Change glow * AI fixed. * end screen * Prefab commit (oh god plis work) * Integration menu, mechanics and everthing else.. * Final fixes for Prototype 1. * Background music * Tweaks for v0.1
Magic Spell Studio's Grand Opening Build
v0.1 Alpha (#15) * Basic folder structure * Add folders * Add simple Hybrid ECS and Pure ECS samples * Add basic shader * Player movement & rotation system * Coding standard match * Player movement & rotation system (#2) * Player movement & rotation system * Coding standard match * Saved Movement Scene * Scene value changes * Joystick movement and rotation added (#3) * Joystick movement and rotation added NOTE : XInputDotNet API added for better controller support * unrolled rotation loop * Analog joystick movement * Input manager to handle currently active input device, Analog movement speed, FPS counter * Sprint with stamina * Gamepad Input handler, dodge movement * Add emission materials to concept level (#5) * Add emission materials to concept level * Add shadows * Input fix + Fire FX imports (#6) * Feature/level (#7) * ThursdayDemoLevel * Updated ThursdayDemoLevel Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later. * Feature integration (#8) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * Feature integration (#9) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * stamina bar (#10) * Menu and Pause v1 (#11) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Revert "Merge branch 'feature/Menu' into Develop" This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4. * Feature/menu fix (#12) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Controls UI (#13) * v0.1Alpha (#14) * Base AI setup initiated. * Progress * Base enemy movement * EnemyMovementSystem complete * Base runner AI implemented with one light, Multiple lights coming soon. * Input fix + Fire FX imports * Fire system * Fix warning * Add emission to oil slick * Light activated platforms * Add comments * Reflections [Todo: Move to ECS] * Runner complete, Lunger in testing * Pit implementation * Add collider to fire * Lunger changes * pre lunge time init * stamina bar * Reflection System [In Progress] * Player model files added * Changes * Working integration * Lunger fixed(for now), Multiple lights support! * Changes for merge * AI integration, everything works so far, light needs to turn bool on. * Fix oil trail going missing * Reset oil trail if oil can not used up * Fix inventory * Add level boundaries [In Progress] * ScrollWheel and glowy door * Level changes * Update prefab * light toggle, lantern pickup * Player Death reset scene (Enemy vision component edit) * Lunger fixes: Asset swap, random values for lunge speed, pit ontriggerexit for enemy. * Prelunge time reduced * Player Animation System set up - Idle - Walk - Slow walk - Run - Interact/pickup/drop/throw - Dash * stamina bar * gamepad input remapping * Runner and Lunger Animation Systems - Idle - Walk - Run - Attack * merge xinput meta * scene placements update * Post processing * With animations! * Assets * Level changes. * Fixes - Firebug * Reflections * menu joystick controls * Change glow * AI fixed. * end screen * Prefab commit (oh god plis work) * Integration menu, mechanics and everthing else.. * Final fixes for Prototype 1. * Background music * Tweaks for v0.1
v0.1PreAlpha
v0.1 Alpha (#15) * Basic folder structure * Add folders * Add simple Hybrid ECS and Pure ECS samples * Add basic shader * Player movement & rotation system * Coding standard match * Player movement & rotation system (#2) * Player movement & rotation system * Coding standard match * Saved Movement Scene * Scene value changes * Joystick movement and rotation added (#3) * Joystick movement and rotation added NOTE : XInputDotNet API added for better controller support * unrolled rotation loop * Analog joystick movement * Input manager to handle currently active input device, Analog movement speed, FPS counter * Sprint with stamina * Gamepad Input handler, dodge movement * Add emission materials to concept level (#5) * Add emission materials to concept level * Add shadows * Input fix + Fire FX imports (#6) * Feature/level (#7) * ThursdayDemoLevel * Updated ThursdayDemoLevel Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later. * Feature integration (#8) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * Feature integration (#9) * Pickup items * Inventory system pickup and logic * remove picked items from scene * pickup items to left hand * inventory items swap with dpad right * inventory dictonary fix * Unity scene changes * Control mapping * Merge with develop and new main scene added * integrate with inventory and input TODO:: fix cam glitch * Camera jitter fix * Colliders * stamina bar (#10) * Menu and Pause v1 (#11) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Revert "Merge branch 'feature/Menu' into Develop" This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4. * Feature/menu fix (#12) * Menu and Pause Prefab Init * Main Menu and Pause v1 * Controls UI (#13) * v0.1Alpha (#14) * Base AI setup initiated. * Progress * Base enemy movement * EnemyMovementSystem complete * Base runner AI implemented with one light, Multiple lights coming soon. * Input fix + Fire FX imports * Fire system * Fix warning * Add emission to oil slick * Light activated platforms * Add comments * Reflections [Todo: Move to ECS] * Runner complete, Lunger in testing * Pit implementation * Add collider to fire * Lunger changes * pre lunge time init * stamina bar * Reflection System [In Progress] * Player model files added * Changes * Working integration * Lunger fixed(for now), Multiple lights support! * Changes for merge * AI integration, everything works so far, light needs to turn bool on. * Fix oil trail going missing * Reset oil trail if oil can not used up * Fix inventory * Add level boundaries [In Progress] * ScrollWheel and glowy door * Level changes * Update prefab * light toggle, lantern pickup * Player Death reset scene (Enemy vision component edit) * Lunger fixes: Asset swap, random values for lunge speed, pit ontriggerexit for enemy. * Prelunge time reduced * Player Animation System set up - Idle - Walk - Slow walk - Run - Interact/pickup/drop/throw - Dash * stamina bar * gamepad input remapping * Runner and Lunger Animation Systems - Idle - Walk - Run - Attack * merge xinput meta * scene placements update * Post processing * With animations! * Assets * Level changes. * Fixes - Firebug * Reflections * menu joystick controls * Change glow * AI fixed. * end screen * Prefab commit (oh god plis work) * Integration menu, mechanics and everthing else.. * Final fixes for Prototype 1. * Background music * Tweaks for v0.1