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Releases: Lightanic/Lightless

Milestone 4

04 Dec 07:55
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Milestone 4 Pre-release
Pre-release
v0.4

Merge branch 'Develop'

Milestone 3

21 Nov 16:59
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Milestone 3 Pre-release
Pre-release
v0.1 Alpha (#15)

* Basic folder structure

* Add folders

* Add simple Hybrid ECS and Pure ECS samples

* Add basic shader

* Player movement &  rotation system

* Coding standard match

* Player movement &  rotation system (#2)

* Player movement &  rotation system

* Coding standard match

* Saved Movement Scene

* Scene value changes

* Joystick movement and rotation added (#3)

* Joystick movement and rotation added
NOTE : XInputDotNet API added for better controller support

* unrolled rotation loop

* Analog joystick movement

* Input manager to handle currently active input device,
Analog movement speed,
FPS counter

* Sprint with stamina

* Gamepad Input handler, dodge movement

* Add emission materials to concept level (#5)

* Add emission materials to concept level

* Add shadows

* Input fix + Fire FX imports (#6)

* Feature/level (#7)

* ThursdayDemoLevel

* Updated ThursdayDemoLevel

Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later.

* Feature integration (#8)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* Feature integration (#9)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* stamina bar (#10)

* Menu and Pause v1 (#11)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Revert "Merge branch 'feature/Menu' into Develop"

This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4.

* Feature/menu fix (#12)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Controls UI (#13)

* v0.1Alpha (#14)

* Base AI setup initiated.

* Progress

* Base enemy movement

* EnemyMovementSystem complete

* Base runner AI implemented with one light,
Multiple lights coming soon.

* Input fix + Fire FX imports

* Fire system

* Fix warning

* Add emission to oil slick

* Light activated platforms

* Add comments

* Reflections [Todo: Move to ECS]

* Runner complete, Lunger in testing

* Pit implementation

* Add collider to fire

* Lunger changes

* pre lunge time init

* stamina bar

* Reflection System [In Progress]

* Player model files added

* Changes

* Working integration

* Lunger fixed(for now),
Multiple lights support!

* Changes for merge

* AI integration,
everything works so far,
light needs to turn bool on.

* Fix oil trail going missing

* Reset oil trail if oil can not used up

* Fix inventory

* Add level boundaries [In Progress]

* ScrollWheel and glowy door

* Level changes

* Update prefab

* light toggle, lantern pickup

* Player Death reset scene (Enemy vision component edit)

* Lunger fixes:
Asset swap,
random values for lunge speed,
pit ontriggerexit for enemy.

* Prelunge time reduced

* Player Animation System set up

- Idle
- Walk
- Slow walk
- Run
- Interact/pickup/drop/throw
- Dash

* stamina bar

* gamepad input remapping

* Runner and Lunger Animation Systems

- Idle
- Walk
- Run
- Attack

* merge xinput meta

* scene placements update

* Post processing

* With animations!

* Assets

* Level changes.

* Fixes - Firebug

* Reflections

* menu joystick controls

* Change glow

* AI fixed.

* end screen

* Prefab commit (oh god plis work)

* Integration menu, mechanics and everthing else..

* Final fixes for Prototype 1.

* Background music

* Tweaks for v0.1

Lightless Pre - Alpha Milestone 2

15 Nov 06:56
f80a88e
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Pre-release
v0.1 Alpha (#15)

* Basic folder structure

* Add folders

* Add simple Hybrid ECS and Pure ECS samples

* Add basic shader

* Player movement &  rotation system

* Coding standard match

* Player movement &  rotation system (#2)

* Player movement &  rotation system

* Coding standard match

* Saved Movement Scene

* Scene value changes

* Joystick movement and rotation added (#3)

* Joystick movement and rotation added
NOTE : XInputDotNet API added for better controller support

* unrolled rotation loop

* Analog joystick movement

* Input manager to handle currently active input device,
Analog movement speed,
FPS counter

* Sprint with stamina

* Gamepad Input handler, dodge movement

* Add emission materials to concept level (#5)

* Add emission materials to concept level

* Add shadows

* Input fix + Fire FX imports (#6)

* Feature/level (#7)

* ThursdayDemoLevel

* Updated ThursdayDemoLevel

Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later.

* Feature integration (#8)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* Feature integration (#9)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* stamina bar (#10)

* Menu and Pause v1 (#11)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Revert "Merge branch 'feature/Menu' into Develop"

This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4.

* Feature/menu fix (#12)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Controls UI (#13)

* v0.1Alpha (#14)

* Base AI setup initiated.

* Progress

* Base enemy movement

* EnemyMovementSystem complete

* Base runner AI implemented with one light,
Multiple lights coming soon.

* Input fix + Fire FX imports

* Fire system

* Fix warning

* Add emission to oil slick

* Light activated platforms

* Add comments

* Reflections [Todo: Move to ECS]

* Runner complete, Lunger in testing

* Pit implementation

* Add collider to fire

* Lunger changes

* pre lunge time init

* stamina bar

* Reflection System [In Progress]

* Player model files added

* Changes

* Working integration

* Lunger fixed(for now),
Multiple lights support!

* Changes for merge

* AI integration,
everything works so far,
light needs to turn bool on.

* Fix oil trail going missing

* Reset oil trail if oil can not used up

* Fix inventory

* Add level boundaries [In Progress]

* ScrollWheel and glowy door

* Level changes

* Update prefab

* light toggle, lantern pickup

* Player Death reset scene (Enemy vision component edit)

* Lunger fixes:
Asset swap,
random values for lunge speed,
pit ontriggerexit for enemy.

* Prelunge time reduced

* Player Animation System set up

- Idle
- Walk
- Slow walk
- Run
- Interact/pickup/drop/throw
- Dash

* stamina bar

* gamepad input remapping

* Runner and Lunger Animation Systems

- Idle
- Walk
- Run
- Attack

* merge xinput meta

* scene placements update

* Post processing

* With animations!

* Assets

* Level changes.

* Fixes - Firebug

* Reflections

* menu joystick controls

* Change glow

* AI fixed.

* end screen

* Prefab commit (oh god plis work)

* Integration menu, mechanics and everthing else..

* Final fixes for Prototype 1.

* Background music

* Tweaks for v0.1

Magic Spell Studio's Grand Opening Build

03 Nov 20:34
f80a88e
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v0.1 Alpha (#15)

* Basic folder structure

* Add folders

* Add simple Hybrid ECS and Pure ECS samples

* Add basic shader

* Player movement &  rotation system

* Coding standard match

* Player movement &  rotation system (#2)

* Player movement &  rotation system

* Coding standard match

* Saved Movement Scene

* Scene value changes

* Joystick movement and rotation added (#3)

* Joystick movement and rotation added
NOTE : XInputDotNet API added for better controller support

* unrolled rotation loop

* Analog joystick movement

* Input manager to handle currently active input device,
Analog movement speed,
FPS counter

* Sprint with stamina

* Gamepad Input handler, dodge movement

* Add emission materials to concept level (#5)

* Add emission materials to concept level

* Add shadows

* Input fix + Fire FX imports (#6)

* Feature/level (#7)

* ThursdayDemoLevel

* Updated ThursdayDemoLevel

Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later.

* Feature integration (#8)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* Feature integration (#9)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* stamina bar (#10)

* Menu and Pause v1 (#11)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Revert "Merge branch 'feature/Menu' into Develop"

This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4.

* Feature/menu fix (#12)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Controls UI (#13)

* v0.1Alpha (#14)

* Base AI setup initiated.

* Progress

* Base enemy movement

* EnemyMovementSystem complete

* Base runner AI implemented with one light,
Multiple lights coming soon.

* Input fix + Fire FX imports

* Fire system

* Fix warning

* Add emission to oil slick

* Light activated platforms

* Add comments

* Reflections [Todo: Move to ECS]

* Runner complete, Lunger in testing

* Pit implementation

* Add collider to fire

* Lunger changes

* pre lunge time init

* stamina bar

* Reflection System [In Progress]

* Player model files added

* Changes

* Working integration

* Lunger fixed(for now),
Multiple lights support!

* Changes for merge

* AI integration,
everything works so far,
light needs to turn bool on.

* Fix oil trail going missing

* Reset oil trail if oil can not used up

* Fix inventory

* Add level boundaries [In Progress]

* ScrollWheel and glowy door

* Level changes

* Update prefab

* light toggle, lantern pickup

* Player Death reset scene (Enemy vision component edit)

* Lunger fixes:
Asset swap,
random values for lunge speed,
pit ontriggerexit for enemy.

* Prelunge time reduced

* Player Animation System set up

- Idle
- Walk
- Slow walk
- Run
- Interact/pickup/drop/throw
- Dash

* stamina bar

* gamepad input remapping

* Runner and Lunger Animation Systems

- Idle
- Walk
- Run
- Attack

* merge xinput meta

* scene placements update

* Post processing

* With animations!

* Assets

* Level changes.

* Fixes - Firebug

* Reflections

* menu joystick controls

* Change glow

* AI fixed.

* end screen

* Prefab commit (oh god plis work)

* Integration menu, mechanics and everthing else..

* Final fixes for Prototype 1.

* Background music

* Tweaks for v0.1

v0.1PreAlpha

04 Oct 08:49
f80a88e
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v0.1PreAlpha Pre-release
Pre-release
v0.1 Alpha (#15)

* Basic folder structure

* Add folders

* Add simple Hybrid ECS and Pure ECS samples

* Add basic shader

* Player movement &  rotation system

* Coding standard match

* Player movement &  rotation system (#2)

* Player movement &  rotation system

* Coding standard match

* Saved Movement Scene

* Scene value changes

* Joystick movement and rotation added (#3)

* Joystick movement and rotation added
NOTE : XInputDotNet API added for better controller support

* unrolled rotation loop

* Analog joystick movement

* Input manager to handle currently active input device,
Analog movement speed,
FPS counter

* Sprint with stamina

* Gamepad Input handler, dodge movement

* Add emission materials to concept level (#5)

* Add emission materials to concept level

* Add shadows

* Input fix + Fire FX imports (#6)

* Feature/level (#7)

* ThursdayDemoLevel

* Updated ThursdayDemoLevel

Stretched out level to make it less cramped. Added terrain floor to replace previous Maya floor. Terrain has a pit. Made terrain extend far so the player doesn't fall off, can be adjusted later.

* Feature integration (#8)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* Feature integration (#9)

* Pickup items

* Inventory system pickup and logic

* remove picked items from scene

* pickup items to left hand

* inventory items swap with dpad right

* inventory dictonary fix

* Unity scene changes

* Control mapping

* Merge with develop and new main scene added

* integrate with inventory and input
TODO:: fix cam glitch

* Camera jitter fix

* Colliders

* stamina bar (#10)

* Menu and Pause v1 (#11)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Revert "Merge branch 'feature/Menu' into Develop"

This reverts commit ba131ba95084cd879d696b012bcdcf27fa074bc4.

* Feature/menu fix (#12)

* Menu and Pause Prefab Init

* Main Menu and Pause v1

* Controls UI (#13)

* v0.1Alpha (#14)

* Base AI setup initiated.

* Progress

* Base enemy movement

* EnemyMovementSystem complete

* Base runner AI implemented with one light,
Multiple lights coming soon.

* Input fix + Fire FX imports

* Fire system

* Fix warning

* Add emission to oil slick

* Light activated platforms

* Add comments

* Reflections [Todo: Move to ECS]

* Runner complete, Lunger in testing

* Pit implementation

* Add collider to fire

* Lunger changes

* pre lunge time init

* stamina bar

* Reflection System [In Progress]

* Player model files added

* Changes

* Working integration

* Lunger fixed(for now),
Multiple lights support!

* Changes for merge

* AI integration,
everything works so far,
light needs to turn bool on.

* Fix oil trail going missing

* Reset oil trail if oil can not used up

* Fix inventory

* Add level boundaries [In Progress]

* ScrollWheel and glowy door

* Level changes

* Update prefab

* light toggle, lantern pickup

* Player Death reset scene (Enemy vision component edit)

* Lunger fixes:
Asset swap,
random values for lunge speed,
pit ontriggerexit for enemy.

* Prelunge time reduced

* Player Animation System set up

- Idle
- Walk
- Slow walk
- Run
- Interact/pickup/drop/throw
- Dash

* stamina bar

* gamepad input remapping

* Runner and Lunger Animation Systems

- Idle
- Walk
- Run
- Attack

* merge xinput meta

* scene placements update

* Post processing

* With animations!

* Assets

* Level changes.

* Fixes - Firebug

* Reflections

* menu joystick controls

* Change glow

* AI fixed.

* end screen

* Prefab commit (oh god plis work)

* Integration menu, mechanics and everthing else..

* Final fixes for Prototype 1.

* Background music

* Tweaks for v0.1