-
Notifications
You must be signed in to change notification settings - Fork 65
/
trace_skeleton.cpp
678 lines (621 loc) · 16.9 KB
/
trace_skeleton.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
// trace_skeleton.cpp
// Trace skeletonization result into polylines
//
// Lingdong Huang 2020
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <math.h>
#include <string>
#include <climits>
//================================
// ENUMS
//================================
#define HORIZONTAL 1
#define VERTICAL 2
//================================
// PARAMS
//================================
#define CHUNK_SIZE 10 // the chunk size
#define SAVE_RECTS 1 // additionally save bounding rects of chunks (for visualization)
#define MAX_ITER 999 // maximum number of iterations
struct skeleton_tracer_t {
//================================
// GLOBALS
//================================
typedef unsigned char uchar;
uchar* im; // the image
int W; // width
int H; // height
skeleton_tracer_t(){
im = NULL;
rects.head = NULL;
rects.tail = NULL;
}
//================================
// DATASTRUCTURES
//================================
typedef struct _point_t {
int x;
int y;
struct _point_t * next;
} point_t;
typedef struct _polyline_t {
point_t* head;
point_t* tail;
struct _polyline_t* prev;
struct _polyline_t* next;
int size;
} polyline_t;
typedef struct _rect_t {
int x;
int y;
int w;
int h;
struct _rect_t* next;
} rect_t;
struct _rects_t{
rect_t* head;
rect_t* tail;
} rects;
//================================
// DATASTRUCTURE IMPLEMENTATION
//================================
polyline_t* new_polyline(){
polyline_t* q0 = (polyline_t*)malloc(sizeof(polyline_t));
q0->head = NULL;
q0->tail = NULL;
q0->prev = NULL;
q0->next = NULL;
q0->size = 0;
return q0;
}
std::string print_polyline(polyline_t* q){
std::string str = "";
if (!q){
return str;
}
point_t* jt = q->head;
while(jt){
str += std::to_string(jt->x)+","+std::to_string(jt->y)+" ";
jt = jt->next;
}
return str;
}
std::string print_polylines(polyline_t* q){
std::string str = "";
if (!q){
return str;
}
polyline_t* it = q;
while(it){
point_t* jt = it->head;
while(jt){
str += std::to_string(jt->x)+","+std::to_string(jt->y)+" ";
jt = jt->next;
}
str += "\n";
it = it->next;
}
return str;
}
void destroy_polylines(polyline_t* q){
if (!q){
return;
}
polyline_t* it = q;
while(it){
polyline_t* lt = it->next;
point_t* jt = it->head;
while(jt){
point_t* kt = jt->next;
free(jt);
jt = kt;
}
free(it);
it = lt;
}
}
void reverse_polyline(polyline_t* q){
if (!q || (q->size < 2)){
return;
}
q->tail->next = q->head;
point_t* it0 = q->head;
point_t* it1 = it0->next;
point_t* it2 = it1->next;
int i; for (i = 0; i < q->size-1; i++){
it1->next = it0;
it0 = it1;
it1 = it2;
it2 = it2->next;
}
point_t* q_head = q->head;
q->head = q->tail;
q->tail = q_head;
q->tail->next = NULL;
}
void cat_tail_polyline(polyline_t* q0, polyline_t* q1){
if (!q1){
return;
}
if (!q0){
*q0 = *new_polyline();
}
if (!q0->head){
q0->head = q1->head;
q0->tail = q1->tail;
return;
}
q0->tail->next = q1->head;
q0->tail = q1->tail;
q0->size += q1->size;
q0->tail->next = NULL;
}
void cat_head_polyline(polyline_t* q0, polyline_t* q1){
if (!q1){
return;
}
if (!q0){
*q0 = *new_polyline();
}
if (!q1->head){
return;
}
if (!q0->head){
q0->head = q1->head;
q0->tail = q1->tail;
return;
}
q1->tail->next = q0->head;
q0->head = q1->head;
q0->size += q1->size;
q0->tail->next = NULL;
}
void add_point_to_polyline(polyline_t* q, int x, int y){
point_t* p = (point_t*)malloc(sizeof(point_t));
p->x = x;
p->y = y;
p->next = NULL;
if (!q->head){
q->head = p;
q->tail = p;
}else{
q->tail->next = p;
q->tail = p;
}
q->size++;
}
polyline_t* prepend_polyline(polyline_t* q0, polyline_t* q1){
if (!q0){
return q1;
}
q1->next = q0;
q0->prev = q1;
return q1;
}
std::string print_rects(){
std::string str;
rect_t* it = rects.head;
while(it){
str += std::to_string(it->x)+","+std::to_string(it->y)+","+std::to_string(it->w)+","+std::to_string(it->h)+"\n";
it = it->next;
}
return str;
}
void destroy_rects(){
rect_t* it = rects.head;
while(it){
rect_t* jt = it->next;
free(it);
it = jt;
}
rects.head = NULL;
rects.tail = NULL;
}
void add_rect(int x, int y, int w, int h){
#if SAVE_RECTS
rect_t* r = (rect_t*)malloc(sizeof(rect_t));
r->x = x;
r->y = y;
r->w = w;
r->h = h;
r->next = NULL;
if (!rects.head){
rects.head = r;
rects.tail = r;
}else{
rects.tail->next = r;
rects.tail = r;
}
#endif
}
//================================
// RASTER SKELETONIZATION
//================================
// Binary image thinning (skeletonization) in-place.
// Implements Zhang-Suen algorithm.
// http://agcggs680.pbworks.com/f/Zhan-Suen_algorithm.pdf
bool thinning_zs_iteration(int iter) {
bool diff = false;
for (int i = 1; i < H-1; i++){
for (int j = 1; j < W-1; j++){
int p2 = im[(i-1)*W+j] & 1;
int p3 = im[(i-1)*W+j+1] & 1;
int p4 = im[(i)*W+j+1] & 1;
int p5 = im[(i+1)*W+j+1] & 1;
int p6 = im[(i+1)*W+j] & 1;
int p7 = im[(i+1)*W+j-1] & 1;
int p8 = im[(i)*W+j-1] & 1;
int p9 = im[(i-1)*W+j-1] & 1;
int A = (p2 == 0 && p3 == 1) + (p3 == 0 && p4 == 1) +
(p4 == 0 && p5 == 1) + (p5 == 0 && p6 == 1) +
(p6 == 0 && p7 == 1) + (p7 == 0 && p8 == 1) +
(p8 == 0 && p9 == 1) + (p9 == 0 && p2 == 1);
int B = p2 + p3 + p4 + p5 + p6 + p7 + p8 + p9;
int m1 = iter == 0 ? (p2 * p4 * p6) : (p2 * p4 * p8);
int m2 = iter == 0 ? (p4 * p6 * p8) : (p2 * p6 * p8);
if (A == 1 && (B >= 2 && B <= 6) && m1 == 0 && m2 == 0)
im[i*W+j] |= 2;
}
}
for (int i = 0; i < H*W; i++){
int marker = im[i]>>1;
int old = im[i]&1;
im[i] = old & (!marker);
if ((!diff) && (im[i] != old)){
diff = true;
}
}
return diff;
};
void thinning_zs(){
bool diff = true;
do {
diff &= thinning_zs_iteration(0);
diff &= thinning_zs_iteration(1);
}while (diff);
}
//================================
// MAIN ALGORITHM
//================================
// check if a region has any white pixel
int not_empty(int x, int y, int w, int h){
for (int i = y; i < y+h; i++){
for (int j = x; j < x+w; j++){
if (im[i*W+j]){
return 1;
}
}
}
return 0;
}
/**merge ith fragment of second chunk to first chunk
* @param c0 fragments from first chunk
* @param c1i ith fragment of second chunk
* @param sx (x or y) coordinate of the seam
* @param isv is vertical, not horizontal?
* @param mode 2-bit flag,
* MSB = is matching the left (not right) end of the fragment from first chunk
* LSB = is matching the right (not left) end of the fragment from second chunk
* @return matching successful?
*/
int merge_impl(polyline_t* c0, polyline_t* c1i, int sx, int isv, int mode){
int b0 = (mode >> 1 & 1)>0; // match c0 left
int b1 = (mode >> 0 & 1)>0; // match c1 left
polyline_t* c0j = NULL;
int md = 4; // maximum offset to be regarded as continuous
point_t* p1 = b1 ? c1i->head : c1i->tail;
if (abs((isv?(p1->y):(p1->x))-sx)>0){ // not on the seam, skip
return 0;
}
// find the best match
polyline_t* it = c0;
while (it){
point_t* p0 = b0?(it->head):(it->tail);
if (abs((isv?(p0->y):(p0->x))-sx)>1){ // not on the seam, skip
it = it->next;
continue;
}
int d = abs((isv?(p0->x):(p0->y)) - (isv?(p1->x):(p1->y)));
if (d < md){
c0j = it;
md = d;
}
it = it->next;
}
if (c0j){ // best match is good enough, merge them
if (b0 && b1){
reverse_polyline(c1i);
cat_head_polyline(c0j,c1i);
}else if (!b0 && b1){
cat_tail_polyline(c0j,c1i);
}else if (b0 && !b1){
cat_head_polyline(c0j,c1i);
}else {
reverse_polyline(c1i);
cat_tail_polyline(c0j,c1i);
}
return 1;
}
return 0;
}
/**merge fragments from two chunks
* @param c0 fragments from first chunk
* @param c1 fragments from second chunk
* @param sx (x or y) coordinate of the seam
* @param dr merge direction, HORIZONTAL or VERTICAL?
*/
polyline_t* merge_frags(polyline_t* c0, polyline_t* c1, int sx, int dr){
if (!c0){
return c1;
}
if (!c1){
return c0;
}
polyline_t* it = c1;
while(it){
polyline_t* tmp = it->next;
if (dr == HORIZONTAL){
if (merge_impl(c0,it,sx,0,1))goto rem;
if (merge_impl(c0,it,sx,0,3))goto rem;
if (merge_impl(c0,it,sx,0,0))goto rem;
if (merge_impl(c0,it,sx,0,2))goto rem;
}else{
if (merge_impl(c0,it,sx,1,1))goto rem;
if (merge_impl(c0,it,sx,1,3))goto rem;
if (merge_impl(c0,it,sx,1,0))goto rem;
if (merge_impl(c0,it,sx,1,2))goto rem;
}
goto next;
rem:
if (!it->prev){
c1 = it->next;
if (it->next){
it->next->prev = NULL;
}
}else{
it->prev->next = it->next;
if (it->next){
it->next->prev = it->prev;
}
}
free(it);
next:
it = tmp;
}
it = c1;
while(it){
polyline_t* tmp = it->next;
it->prev = NULL;
it->next = NULL;
c0 = prepend_polyline(c0,it);
it = tmp;
}
return c0;
}
/**recursive bottom: turn chunk into polyline fragments;
* look around on 4 edges of the chunk, and identify the "outgoing" pixels;
* add segments connecting these pixels to center of chunk;
* apply heuristics to adjust center of chunk
*
* @param x left of chunk
* @param y top of chunk
* @param w width of chunk
* @param h height of chunk
* @return the polyline fragments
*/
polyline_t* chunk_to_frags(int x, int y, int w, int h){
polyline_t* frags = NULL;
int fsize = 0;
int on = 0; // to deal with strokes thicker than 1px
int li=-1, lj=-1;
// walk around the edge clockwise
for (int k = 0; k < h+h+w+w-4; k++){
int i, j;
if (k < w){
i = y+0; j = x+k;
}else if (k < w+h-1){
i = y+k-w+1; j = x+w-1;
}else if (k < w+h+w-2){
i = y+h-1; j = x+w-(k-w-h+3);
}else{
i = y+h-(k-w-h-w+4); j = x+0;
}
if (im[i*W+j]){ // found an outgoing pixel
if (!on){ // left side of stroke
on = 1;
polyline_t* f = new_polyline();
add_point_to_polyline(f, j, i);
add_point_to_polyline(f, x+w/2,y+h/2);
frags = prepend_polyline(frags,f);
fsize ++;
}
}else{
if (on){// right side of stroke, average to get center of stroke
frags->head->x = (frags->head->x+lj)/2;
frags->head->y = (frags->head->y+li)/2;
on = 0;
}
}
li = i;
lj = j;
}
if (fsize == 2){ // probably just a line, connect them
polyline_t* f = new_polyline();
add_point_to_polyline(f,frags->head->x,frags->head->y);
add_point_to_polyline(f,frags->next->head->x,frags->next->head->y);
destroy_polylines(frags);
frags = f;
}else if (fsize > 2){ // it's a crossroad, guess the intersection
int ms = 0;
int mi = -1;
int mj = -1;
// use convolution to find brightest blob
for (int i = y+1; i < y+h-1; i++){
for (int j = x+1; j < x+w-1; j++){
int s =
(im[i*W-W+j-1]) + (im[i*W-W+j]) + (im[i*W-W+j-1+1])+
(im[i*W+j-1] ) + (im[i*W+j]) + (im[i*W+j+1] )+
(im[i*W+W+j-1]) + (im[i*W+W+j]) + (im[i*W+W+j+1] );
if (s > ms){
mi = i;
mj = j;
ms = s;
}else if (s == ms && abs(j-(x+w/2))+abs(i-(y+h/2)) < abs(mj-(x+w/2))+abs(mi-(y+h/2))){
mi = i;
mj = j;
ms = s;
}
}
}
if (mi != -1){
polyline_t* it = frags;
while(it){
it->tail->x = mj;
it->tail->y = mi;
it = it->next;
}
}
}
return frags;
}
/**Trace skeleton from thinning result.
* Algorithm:
* 1. if chunk size is small enough, reach recursive bottom and turn it into segments
* 2. attempt to split the chunk into 2 smaller chunks, either horizontall or vertically;
* find the best "seam" to carve along, and avoid possible degenerate cases
* 3. recurse on each chunk, and merge their segments
*
* @param x left of chunk
* @param y top of chunk
* @param w width of chunk
* @param h height of chunk
* @param iter current iteration
* @return an array of polylines
*/
polyline_t* trace_skeleton(int x, int y, int w, int h, int iter){
// printf("_%d %d %d %d %d\n",x,y,w,h,iter);
polyline_t* frags = NULL;
if (iter >= MAX_ITER){ // gameover
return frags;
}
if (w <= CHUNK_SIZE && h <= CHUNK_SIZE){ // recursive bottom
frags = chunk_to_frags(x,y,w,h);
return frags;
}
int ms = INT_MAX; // number of white pixels on the seam, less the better
int mi = -1; // horizontal seam candidate
int mj = -1; // vertical seam candidate
if (h > CHUNK_SIZE){ // try splitting top and bottom
for (int i = y+3; i < y+h-3; i++){
if (im[i*W+x] ||im[(i-1)*W+x] ||im[i*W+x+w-1] ||im[(i-1)*W+x+w-1]){
continue;
}
int s = 0;
for (int j = x; j < x+w; j++){
s += im[i*W+j];
s += im[(i-1)*W+j];
}
if (s < ms){
ms = s; mi = i;
}else if (s == ms && abs(i-(y+h/2))<abs(mi-(y+h/2))){
// if there is a draw (very common), we want the seam to be near the middle
// to balance the divide and conquer tree
ms = s; mi = i;
}
}
}
if (w > CHUNK_SIZE){ // same as above, try splitting left and right
for (int j = x+3; j < x+w-3; j++){
if (im[W*y+j]||im[W*(y+h)-W+j]||im[W*y+j-1]||im[W*(y+h)-W+j-1]){
continue;
}
int s = 0;
for (int i = y; i < y+h; i++){
s += im[i*W+j]?1:0;
s += im[i*W+j-1]?1:0;
}
if (s < ms){
ms = s;
mi = -1; // horizontal seam is defeated
mj = j;
}else if (s == ms && abs(j-(x+w/2))<abs(mj-(x+w/2))){
ms = s;
mi = -1;
mj = j;
}
}
}
int L0=-1; int L1; int L2; int L3;
int R0=-1; int R1; int R2; int R3;
int dr = 0;
int sx;
if (h > CHUNK_SIZE && mi != -1){ // split top and bottom
L0 = x; L1 = y; L2 = w; L3 = mi-y;
R0 = x; R1 = mi; R2 = w; R3 = y+h-mi;
dr = VERTICAL;
sx = mi;
}else if (w > CHUNK_SIZE && mj != -1){ // split left and right
L0 = x; L1 = y; L2 = mj-x; L3 = h;
R0 = mj;R1 = y; R2 =x+w-mj;R3 = h;
dr = HORIZONTAL;
sx = mj;
}
if (dr!=0 && not_empty(L0,L1,L2,L3)){ // if there are no white pixels, don't waste time
#if SAVE_RECTS
add_rect(L0,L1,L2,L3);
#endif
frags = trace_skeleton(L0,L1,L2,L3,iter+1);
}
if (dr!=0 && not_empty(R0,R1,R2,R3)){
#if SAVE_RECTS
add_rect(R0,R1,R2,R3);
#endif
frags = merge_frags(frags, trace_skeleton(R0,R1,R2,R3,iter+1),sx,dr);
}
if (mi == -1 && mj == -1){ // splitting failed! do the recursive bottom instead
frags = chunk_to_frags(x,y,w,h);
}
return frags;
}
//================================
// GUI/IO
//================================
void print_bitmap(){
for (int i = 0; i < H; i++){
for (int j = 0; j < W; j++){
printf("%d",im[i*W+j]);
}
printf("\n");
}
}
char* trace(char* img, int w, int h){
W = w;
H = h;
if (im){
free(im);
}
destroy_rects();
im = (uchar*)img;
// print_bitmap();
thinning_zs();
// print_bitmap();
polyline_t* p = (polyline_t*)trace_skeleton(0,0,W,H,0);
std::string str = "POLYLINES:\n"+print_polylines(p)+"RECTS:\n"+print_rects();
destroy_polylines(p);
// printf("%s\n",str.c_str());
char * writable = (char*)malloc((str.size()+1)*sizeof(char));
std::copy(str.begin(), str.end(), writable);
writable[str.size()] = '\0';
return writable;
}
void destroy(){
if (im){
free(im);
}
destroy_rects();
}
};