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Inspecting the source code for CODE-8, it seems it uses an strategy consisting in load game parts dynamically and tiles and maps compressed. It would be very useful some kind of explaination about these techniques and how to use them.
The text was updated successfully, but these errors were encountered:
Hiya,
Apologies for the delay.
Yes, CODE-8 (and another game I made, UnDUNE II) use a technique of compressing multiple cart's worth of data into single carts, where they are decompressed at runtime before use.
I made a tool a while back to make this process easier and finally uploaded it and added some (minimal) documentation to support it in the following new Wiki page.
Hopefully, it is of some use, but if you have any further Q's using it, let me know and I'll try to assist.
Inspecting the source code for CODE-8, it seems it uses an strategy consisting in load game parts dynamically and tiles and maps compressed. It would be very useful some kind of explaination about these techniques and how to use them.
The text was updated successfully, but these errors were encountered: