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Merge pull request #1 from LoftyDroid/LoftyDroid-patch-1
snake game using the pygame module
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snake game using the pygame module

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import pygame
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import random
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# Initialize Pygame
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pygame.init()
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# Set up display
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width, height = 800, 600
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption("Snake Game")
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# Colors
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white = (255, 255, 255)
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green = (0, 255, 0)
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red = (255, 0, 0)
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# Clock to control the game's frame rate
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clock = pygame.time.Clock()
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# Snake class
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class Snake:
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def __init__(self):
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self.body = [(random.randint(0, (width - 20) // 10) * 10, random.randint(0, (height - 20) // 10) * 10)]
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self.direction = random.choice(['UP', 'DOWN', 'LEFT', 'RIGHT'])
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def move(self):
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x, y = self.body[0]
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if self.direction == 'UP':
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self.body = [(x, y - 10)] + self.body[:-1]
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elif self.direction == 'DOWN':
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self.body = [(x, y + 10)] + self.body[:-1]
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elif self.direction == 'LEFT':
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self.body = [(x - 10, y)] + self.body[:-1]
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elif self.direction == 'RIGHT':
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self.body = [(x + 10, y)] + self.body[:-1]
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def grow(self):
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x, y = self.body[-1]
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if self.direction == 'UP':
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self.body.append((x, y - 10))
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elif self.direction == 'DOWN':
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self.body.append((x, y + 10))
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elif self.direction == 'LEFT':
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self.body.append((x - 10, y))
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elif self.direction == 'RIGHT':
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self.body.append((x + 10, y))
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def check_collision(self):
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return len(self.body) > 1 and self.body[0] in self.body[1:]
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def get_head_position(self):
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return self.body[0]
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def get_body(self):
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return self.body
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# Food class
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class Food:
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def __init__(self):
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self.position = (random.randint(0, (width - 20) // 10) * 10, random.randint(0, (height - 20) // 10) * 10)
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self.is_food_on_screen = True
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def spawn_food(self):
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if not self.is_food_on_screen:
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self.position = (random.randint(0, (width - 20) // 10) * 10, random.randint(0, (height - 20) // 10) * 10)
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self.is_food_on_screen = True
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return self.position
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def set_food_on_screen(self, choice):
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self.is_food_on_screen = choice
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def draw_objects(screen, snake, food):
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screen.fill(white)
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for pos in snake.get_body():
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pygame.draw.rect(screen, green, pygame.Rect(pos[0], pos[1], 10, 10))
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pygame.draw.rect(screen, red, pygame.Rect(food.position[0], food.position[1], 10, 10))
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pygame.display.flip()
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def main():
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snake = Snake()
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food = Food()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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# Control the snake's direction
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keys = pygame.key.get_pressed()
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if (keys[pygame.K_UP] or keys[pygame.K_w]) and not snake.direction == 'DOWN':
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snake.direction = 'UP'
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elif (keys[pygame.K_DOWN] or keys[pygame.K_s]) and not snake.direction == 'UP':
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snake.direction = 'DOWN'
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elif (keys[pygame.K_LEFT] or keys[pygame.K_a]) and not snake.direction == 'RIGHT':
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snake.direction = 'LEFT'
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elif (keys[pygame.K_RIGHT] or keys[pygame.K_d]) and not snake.direction == 'LEFT':
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snake.direction = 'RIGHT'
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snake.move()
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if snake.check_collision():
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break
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if snake.get_head_position() == food.position:
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snake.grow()
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food.set_food_on_screen(False)
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food_position = food.spawn_food()
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draw_objects(screen, snake, food)
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clock.tick(10)
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pygame.quit()
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quit()
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if __name__ == "__main__":
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main()

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