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This repository has been archived by the owner on Oct 21, 2018. It is now read-only.
Read this before you comment.
Post your flag ideas here! Please be descriptive and clear, and only one flag suggestion per comment. Include a description of what it does, what it is referenced with (a-z and A-Z only), and a reason why you think it should be added. Please use your best English and grammar, if you cannot, please post it in your best native language for me to translate. Also, please make sure your flag idea isn't a duplicate.
Implemented flags:
Edit - Keeps players from editing an area's terrain.
Touch - Keeps players from touching things. Protects chests, furnaces, water, lava, etc..
God - Keeps players from getting hurt in an area by any means.
Indev flags:
TNT - Protects against TNT and Creeper explosions.
Planned flags:
PvP - Protects players from getting hurt by other players.
Enviro - Protects players from getting hurt by the environment.
Doors - Keeps players from being able to open doors and trapdoors.
The text was updated successfully, but these errors were encountered:
Read this before you comment.
Post your flag ideas here! Please be descriptive and clear, and only one flag suggestion per comment. Include a description of what it does, what it is referenced with (a-z and A-Z only), and a reason why you think it should be added. Please use your best English and grammar, if you cannot, please post it in your best native language for me to translate. Also, please make sure your flag idea isn't a duplicate.
Implemented flags:
Edit - Keeps players from editing an area's terrain.
Touch - Keeps players from touching things. Protects chests, furnaces, water, lava, etc..
God - Keeps players from getting hurt in an area by any means.
Indev flags:
TNT - Protects against TNT and Creeper explosions.
Planned flags:
PvP - Protects players from getting hurt by other players.
Enviro - Protects players from getting hurt by the environment.
Doors - Keeps players from being able to open doors and trapdoors.
The text was updated successfully, but these errors were encountered: