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Main model rendering shader uses per-vertex lighting #5

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GoogleCodeExporter opened this issue Mar 26, 2015 · 0 comments
Open

Main model rendering shader uses per-vertex lighting #5

GoogleCodeExporter opened this issue Mar 26, 2015 · 0 comments

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@GoogleCodeExporter
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Since this is decidedly non-awesome, the shader needs to be rewritten to do 
per-pixel lighting.


Original issue reported on code.google.com by FWoltermann@gmail.com on 10 Dec 2011 at 3:33

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