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Since this is decidedly non-awesome, the shader needs to be rewritten to do per-pixel lighting.
Original issue reported on code.google.com by FWoltermann@gmail.com on 10 Dec 2011 at 3:33
FWoltermann@gmail.com
The text was updated successfully, but these errors were encountered:
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Original issue reported on code.google.com by
FWoltermann@gmail.com
on 10 Dec 2011 at 3:33The text was updated successfully, but these errors were encountered: