diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index b6b01395..c070700e 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -589,6 +589,14 @@ MonoBehaviour: onDisable: m_PersistentCalls: m_Calls: [] + destroyOnRemote: 1 + changeLayerOnRemote: 0 + changeLayerOnRemote_IncludeChildren: 0 + remoteLayer: 0 + onRemoteStart: + m_PersistentCalls: + m_Calls: [] + networkObject: {fileID: 0} provider: {fileID: 1094482252} headTransform: {fileID: 1319250515} neckTransform: {fileID: 915169259} @@ -2582,6 +2590,14 @@ MonoBehaviour: onDisable: m_PersistentCalls: m_Calls: [] + destroyOnRemote: 1 + changeLayerOnRemote: 0 + changeLayerOnRemote_IncludeChildren: 0 + remoteLayer: 0 + onRemoteStart: + m_PersistentCalls: + m_Calls: [] + networkObject: {fileID: 0} leftHandFilter: {fileID: 11400000, guid: 50ec9aaea25c7e4488933ba25841d9c1, type: 2} rightHandFilter: {fileID: 11400000, guid: 5e7852ab528cf7049a2564ce67ec972b, type: 2} body_inertia: 0.3 @@ -3691,6 +3707,14 @@ MonoBehaviour: onDisable: m_PersistentCalls: m_Calls: [] + destroyOnRemote: 1 + changeLayerOnRemote: 0 + changeLayerOnRemote_IncludeChildren: 0 + remoteLayer: 0 + onRemoteStart: + m_PersistentCalls: + m_Calls: [] + networkObject: {fileID: 0} provider: {fileID: 1094482252} headTransform: {fileID: 669086425} neckTransform: {fileID: 1031570146} @@ -5328,6 +5352,14 @@ MonoBehaviour: onDisable: m_PersistentCalls: m_Calls: [] + destroyOnRemote: 1 + changeLayerOnRemote: 0 + changeLayerOnRemote_IncludeChildren: 0 + remoteLayer: 0 + onRemoteStart: + m_PersistentCalls: + m_Calls: [] + networkObject: {fileID: 0} provider: {fileID: 1094482252} headTransform: {fileID: 3044430112826797404} neckTransform: {fileID: 5438031033841814548} diff --git a/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_1.html b/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_1.html index c25aef85..131e0507 100644 --- a/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_1.html +++ b/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_1.html @@ -148,7 +148,7 @@

Step 3: Getting Familiar

It should list the arc-vr packages you have installed (only arc-vr-core) and present you with 4 buttons. Click the 4th (the right-most one) to open an 'ARC-VR Console' window. Alternatively, you can also just click on AVR > Open DevConsole.

This developer's console is a useful tool which is fully available inside the Unity Editor but also during runtime. It can also allow you to make some on-the-fly changes during runtime, should you have to. Type, for instance, toggle Plane and press Enter. If you have an object called 'Plane' in your scene it should be toggled from active, to inactive. If you want to add commands of your own or get more familiar with this useful tool, take a look at the DevConsole documentation page.

-

Continue in tutorial 2

+

Continue in tutorial 2.

diff --git a/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_2.html b/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_2.html index a73b2671..95a49a95 100644 --- a/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_2.html +++ b/Packages/com.avr.core/Documentation/docs/html/md_tutorials_quickstart_tutorial_2.html @@ -88,21 +88,41 @@ Logo

Step 4: Base VR Rig

-

TODO

-

create playerrig

+

Next up, we'll want to create a VR PlayerRig that represents the player (HMD + controllers) in our virtual space.

+

Creating a PlayeRig with arc-vr is easy. Simply click on AVR > Create Player Rig in the top menu bar. Alternatively, you can navigate to Packages/arc-vr-core/Editor/DefaultPrefabs and drag-&-drop a PlayerRig object into your scene.

+

The PlayerRig includes a Camera object tagged as MainCamera. In order to not get Unity confused, its best to only have one single Camera object tagged as the main camera. Thus, delete the default "MainCamera" GameObject from your scene.

+

If you now click on 'Play', you should be able to view your scene through your VR headset.

+
Note
Make sure 'Initialize XR on Startup' is enabled, under Project Settings > XR Plugin Management, or the scene won't launch in VR mode.

Step 5: VR Controllers

-

TODO

-

add controllers to playerrig