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PauseMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
[SerializeField] private GameObject _PauseMenu;
void Update()
{
if(Input.GetKeyDown(KeyCode.Escape))
{
_PauseMenu.SetActive(!_PauseMenu.activeSelf);
if (_PauseMenu.activeSelf)
Time.timeScale = 0;
else
Time.timeScale = 1;
}
}
public void LoadScene(int sceneid)
{
SceneManager.LoadScene(sceneid);
Time.timeScale = 1;
}
public void LoadScene(string scenename)
{
SceneManager.LoadScene(scenename);
Time.timeScale = 1;
}
public void Resume()
{
_PauseMenu.SetActive(false);
Time.timeScale = 1;
}
}